These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Why is the beginning of the game so easy?

First post
Author
Ugliot
Sebiestor Tribe
Minmatar Republic
#1 - 2012-07-21 11:55:38 UTC
Having just tried a new alt, i wonder about the tutorial set up of the game. It seems EVE could gain a lot of richness in terms of experiences if the very beginning was as difficult as the rest of the game; but instead, we get handed free ships and skill books and LOTS of money. Of course you don't need to utilize those beginning agents, but with them sitting in front of you it feels a bit idiotic to just ignore all that.

Why doesn't the training consist solely of "civilian" ships and modules, which would be useless for anyone except beginners and would not need any additional skills to operate.... there is not even a hint of any struggle in starting a new character here at the moment. Does this really need to be the case in order to draw in more new people? Seems like EVE people play because they enjoy challenges...(and ganking)

Could there be an option to start "hardcore' characters? Starting with only a rookie ship and a civilian miner somewhere in low-sec? New beginning characters having political affiliations with one of the small groups like Intaki Syndicate or Khanid? For such a difficult start there would need to be a 'carrot' as well, not sure what that could be.

Just wondering. Any comments would be welcome.
Togg Bott
Sebiestor Tribe
Minmatar Republic
#2 - 2012-07-21 12:13:51 UTC
the reason you find it easy is that you are a (hopefully) exprienced player making a alt.

compleatly new players do not have that critical knowledge that allows for fast and correct responses/actions.
Akirei Scytale
Okami Syndicate
#3 - 2012-07-21 12:14:57 UTC
Ugliot wrote:
Having just tried a new alt, i wonder about the tutorial set up of the game. It seems EVE could gain a lot of richness in terms of experiences if the very beginning was as difficult as the rest of the game; but instead, we get handed free ships and skill books and LOTS of money. Of course you don't need to utilize those beginning agents, but with them sitting in front of you it feels a bit idiotic to just ignore all that.

Why doesn't the training consist solely of "civilian" ships and modules, which would be useless for anyone except beginners and would not need any additional skills to operate.... there is not even a hint of any struggle in starting a new character here at the moment. Does this really need to be the case in order to draw in more new people? Seems like EVE people play because they enjoy challenges...(and ganking)

Could there be an option to start "hardcore' characters? Starting with only a rookie ship and a civilian miner somewhere in low-sec? New beginning characters having political affiliations with one of the small groups like Intaki Syndicate or Khanid? For such a difficult start there would need to be a 'carrot' as well, not sure what that could be.

Just wondering. Any comments would be welcome.


Just fly to lowsec immediately if thats what you want.

Your path in EVE is 100% self defined.
War Kitten
Panda McLegion
#4 - 2012-07-21 12:15:19 UTC
Togg Bott wrote:
the reason you find it easy is that you are a (hopefully) exprienced player making a alt.

compleatly new players do not have that critical knowledge that allows for fast and correct responses/actions.


This.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Cpt Roghie
Chemical Invasion Co.
#5 - 2012-07-21 12:43:48 UTC
Dear god, did we run out of things to complain about?

This could be fun.

stoicfaux
#6 - 2012-07-21 12:48:09 UTC
People are never easy to deal with, even at the beginning.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

silent uk
Sacred Templars
Fraternity.
#7 - 2012-07-21 13:05:03 UTC
Because people like people to get past the trial and pay them money?
Kyrin Ongrard
Doomheim
#8 - 2012-07-21 13:14:09 UTC
Cpt Roghie wrote:
Dear god, did we run out of things to complain about?



So it seems, although I preferred "carebear/nullsec player sucks due to *insert tears here*, here is *silly/stupid/troll* fix that will *break the game/hurt/have no effect*"
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#9 - 2012-07-21 13:24:13 UTC
The tutorials are basic training on how to play some aspects of the game. So it does not need to be hard it needs to be informative.



If it's the first time someone is doing the tutorials as a new player then the tutorials work well.

If it's an alt or you've played the game before the tutorials will not be doing their job properly because you already know most if not all of what they have to teach.

I've had alts before where I've just skipped the tutorials because doing them is so easy once you've done then before, It's really just going through the motions.

Russell Casey
Doomheim
#10 - 2012-07-21 14:04:47 UTC
It would be better for new players if CCP's tutorials taught people how to use D-scan/set up the overview/using local/flagging mechanics/make safespots and instaundocks then just giving new players ships.
Jimmy Gunsmythe
Sebiestor Tribe
#11 - 2012-07-21 14:14:40 UTC
The Reward Response reflex in our brains works on a curve as well. Early in the game, rewards for achievements come quickly, but as you progress, they began to take longer and longer. This model is used in pretty much any game that has a level/skill progression table. Hook them with good feelings early, then wean them slowly until they become bitter vets.

John Hancock

Ranger 1
Ranger Corp
Vae. Victis.
#12 - 2012-07-21 14:17:47 UTC
At last, the first sign that the Tutorial system is getting to the place it needs to be.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Benny Ohu
Royal Amarr Institute
Amarr Empire
#13 - 2012-07-21 14:24:12 UTC
Considering some of the common things you hear from people who don't play the game are "EVE is ridiculously complex and difficult" and "you can never catch up to the vets so WHY EVEN PLAY" this is probably a good thing

Figuring the objective of the tutorial is to tutor new players not chuck them into a pit of velociraptors

Velociraptors are the smart ones so they'll make a dinosaur pyramid to climb out soon enough
Ugleb
Jotunn Risi
#14 - 2012-07-21 15:01:28 UTC
This has to be the first time I ever heard anyone suggest that EVE is too easy to get into.

http://uglebsjournal.wordpress.com/

The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.  Join channel JORIS to learn more!

Tanaka Sekigahara
United Space Marine Corp
#15 - 2012-07-21 15:22:58 UTC
Russell Casey wrote:
It would be better for new players if CCP's tutorials taught people how to use D-scan/set up the overview/using local/flagging mechanics/make safespots and instaundocks then just giving new players ships.


Those are tactics, not game mechanics.Tutorials are for teaching game mechanics.
CCP Greyscale
C C P
C C P Alliance
#16 - 2012-07-21 15:25:50 UTC
Don't worry - according to our metrics, the beginning of the game is already plenty difficult for new players Smile
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#17 - 2012-07-21 15:28:52 UTC
Ugliot wrote:
Why doesn't the training consist solely of "civilian" ships and modules, which would be useless for anyone except beginners and would not need any additional skills to operate.... there is not even a hint of any struggle in starting a new character here at the moment. Does this really need to be the case in order to draw in more new people? Seems like EVE people play because they enjoy challenges...(and ganking)




Civilian ships won't be up to much with lvl 1's

You're just making a mountain out of a mole hill.

If you do the 5 tutorials and sold all the items that you loot and get from selling them quick, either as an item or reprocessed materials you will get just over 8 mill isk.

Now 8 mill in EvE is nothing, 1 +3 implant costs more than that.

New character that are not alts struggle to make isk in this game at the start, because they need implants, skill books as well as insurance (if used) ammo etc...

Now I bet when you start your alt you give it far more than 8 mill, so what are you actually moaning about?



KIller Wabbit
MEME Thoughts
#18 - 2012-07-21 15:58:32 UTC
CCP Greyscale wrote:
Don't worry - according to our metrics, the beginning of the game is already plenty difficult for new players Smile


I took 2 new alts through the new user training so I could understand what brand new recruits should know.. Yep, it's tough - because the training has all sorts of bugs in it! Books given out of order, wrong instructions according to the type of ship flown, etc, etc, etc

CCP has the same problem the OP does - being too damn familiar with the game. CCP - have a bring your kid/relative/virgin EVE friend to work day! Have them sit down with you and start a new character - one at each racial type please. Then keep your damn mouth shut!!! Let them peck/hunt/struggle through so you can actually see the bugs and difficulties.



Beekeeper Bob
Beekeepers Anonymous
#19 - 2012-07-21 16:09:50 UTC
I hope this is a Troll.

CCP is having enough problems holding onto players and the game already has the hardest learning curve of any MMO. And you want to make it harder? Roll


Signature removed - CCP Eterne

Kuehnelt
Devoid Privateering
#20 - 2012-07-21 16:16:55 UTC
One of the first things I did in EVE was fly to Delve (not knowing it was called that) to do missions for a level 1 Blood Raider agent that I found with the map. I got all the way there in one piece, docked, accepted a mission, and killed some CONCORD NPCs with my Executioner. When I went to dock and accept another mission, I wasn't too bothered by the people waiting at the undock...

Ugliot wrote:
New beginning characters having political affiliations with one of the small groups like Intaki Syndicate or Khanid? For such a difficult start there would need to be a 'carrot' as well, not sure what that could be.


Most any carrot would just be exploited by older players. For instance, start people out in Curse but give them Angel faction standing boosts? Hello farming alts. The carrot would have to be the 'hardcore' start itself, and just a lot of special documentation and pointers on how to scrape by.
12Next page