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Pay to win

First post
Author
Mechael
Tribal Liberation Distribution and Retail
#721 - 2012-07-21 08:39:02 UTC
malcovas Henderson wrote:
EpicFailTroll wrote:
But they aren't MMOs. I enjoy flying in space amongst others, and witness their hilarious chatter and zany antics.



Here is a concept for you

Alts are multi tasking drones.


Way off base, there. Alts are just you. With a second character that you can train up and play in a separate window. That's about it. They aren't friends, they aren't drones, they aren't bots, and they certainly aren't good for EVE either. What they are is a form of giving CCP money for an advantage. Whether you give CCP the money, or you give someone ISK and THEY give CCP the money is totally irrelevant.

Whether or not you win the game matters not.  It's if you bought it.

Mara Rinn
Cosmic Goo Convertor
#722 - 2012-07-21 08:44:02 UTC
EpicFailTroll wrote:
Now, if I want to go against him while not asking for help from friends, because it would feel lame, I have no options but to get alts myself, I'm kinda forced into it.


Your decision to not take a fleet adequate to the task is your decision. That the other player you don't like beat the snot out of you doesn't mean they are "paying to win".

EpicFailTroll wrote:
However, I'm really starting to think that alts are F2P. Don't dwell on my musings.


It would really help if you sat down and tried to write a definition of "Pay to Win" which meant something :)
malcovas Henderson
THoF
#723 - 2012-07-21 08:55:31 UTC
EpicFailTroll wrote:


Also, how much fun would you have to group up with two other players, and go bust a single player controlling two other alts? I wouldn't have any.

Now, if I want to go against him while not asking for help from friends, because it would feel lame, I have no options but to get alts myself, I'm kinda forced into it.



Can you not argue the same going up against 3 players?
Ms Kat
Brutor Tribe
Minmatar Republic
#724 - 2012-07-21 09:06:43 UTC
Lets face it. EVE is of course pay to win! Being able to fund an account with plex, then letting you keep all ISK you make for other things is definatly an advantage....

Now imagine you could not only fund your own game with money, but fund other peoples game time for ISK. Real Money Trading you might ask.... NO apparently not according to CCP.

The WHOLE plex concept is as corrupt as a hookers G-string. Or as bent as a "straight" sailor.


In my opinion the whole game is just a joke
Mechael
Tribal Liberation Distribution and Retail
#725 - 2012-07-21 09:19:36 UTC
Ms Kat wrote:
Lets face it. EVE is of course pay to win! Being able to fund an account with plex, then letting you keep all ISK you make for other things is definatly an advantage....

Now imagine you could not only fund your own game with money, but fund other peoples game time for ISK. Real Money Trading you might ask.... NO apparently not according to CCP.

The WHOLE plex concept is as corrupt as a hookers G-string. Or as bent as a "straight" sailor.


In my opinion the whole game is just a joke


It didn't used to be. Back in a time before PLEX. Sure, alts were still a problem, but in many ways it was a very different game back then.

Of course, I could just be looking back at the "good old days" with rose tinted glasses.

Whether or not you win the game matters not.  It's if you bought it.

Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#726 - 2012-07-21 10:01:41 UTC
Wait?

You can win EvE?

Isn't the whole point of EvE that you set your own objectives, decide your own parameters and do your own thing?

In other MMOs you have warzones and battlegrounds with a maximum number of players, a maximum number of levels and a maximum number of items. Allowing RL money to increase any of those gives you an advantage that cannot in any way or form be compensated for because the opposing team is incapable of bringing another player, a higher level or more equipped items.

In EvE this does not exist. There is no maximum number of players that can get involved in a gang. If your opponent has access, for whatever reason, to superior equipment than you do then you always have the option of simply getting more friends (or hiring them). There is no maximum level, the whole concept of levels does not exist. If your opponent has more skillpoints there are always ways to completely nullify any advantage by flying smart and having friends. There is no set amount of equipped items, every ship has different slot-layouts and different bonuses. Every advantage brings a disadvantage.

If you find that other players are constantly beating you then you've simply set unrealistic goals for yourself or you haven't made the right friends.

No amount of alts or plexes bought can compensate for making bad plans and lacking friends.
Any realistic goal is achievable with the right plan and the right friends.
Mechael
Tribal Liberation Distribution and Retail
#727 - 2012-07-21 10:23:36 UTC  |  Edited by: Mechael
Cpt Gobla wrote:
Any realistic goal is achievable with the right plan and the right friends.


And made so much easier by buying PLEXes and alts with real money. While you did list all of the reasons why, despite the F2P/P2W elements (and all of the other flaws which are too many to list here,) EVE is still by far the best MMO (possibly the best game overall) out there today, you glossed over the notion that it is suffering from a sickness. Several sicknesses, really, but only the F2P/P2W disease is relevant to this thread. Fast travel, underwater physics, faucet/sink economy, etc can all be covered elsewhere.

The ailments that it suffers from are pretty bad, though. Still ... it is the best one out there, and easily at that.

Whether or not you win the game matters not.  It's if you bought it.

Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#728 - 2012-07-21 11:08:29 UTC  |  Edited by: Cpt Gobla
Mechael wrote:
Cpt Gobla wrote:
Any realistic goal is achievable with the right plan and the right friends.


And made so much easier by buying PLEXes and alts with real money.


Of course it is.

It's also made easier by playing 8 hours a day as opposed to an hour a day.
It's also made easier by having been playing since release as opposed to just having started.
It's also made easier by having an internet connection that never fails and has low ping.

The more you put into the game the more you get out of it. That's how it works.

The difference between what EvE does and what P2W does is that in EvE you'll never get anything out of it that's unachievable for others. You're just making it easier.

If making it easier is wrong then we should indeed remove alts and plexes from the game.
But we should also put in an hour playtime limit, so that those with more free time can't have an easier time either.
And a skill point limit so that those who've played since release can't have an easier time.
And program in random disconnects no matter your connection, so that those with better ISPs also don't have an easier time.

In fact we should probably just replace the entire game with one big button. If you press that button you win.
And, so as not to give an unfair advantage to people with better mouses, the game will actually press that button for you.
Tippia
Sunshine and Lollipops
#729 - 2012-07-21 12:35:50 UTC
Mechael wrote:
How is that hypocritical? Are alts the same thing as friends?
In terms of what benefits they can provide, yes… except that alts are much much less effective.
Suvari Khashour
24th Imperial Crusade
Amarr Empire
#730 - 2012-07-21 13:39:55 UTC
Tippia wrote:
Mechael wrote:
How is that hypocritical? Are alts the same thing as friends?
In terms of what benefits they can provide, yes… except that alts are much much less effective.


cyno alts, hauling alts, mining alts even, but combat, just assuming you trained up a couple of alts for combat, if you tried to fight against someone using them, even if you outnumbered them, you would still be at a disadvantage, having alts is definitely not the same as having friends in game, backing you up, if you used alts in combat, you'd just end up losing that much more. i don't know about p2w, i'd lay heavier odds on it being classed as paying to lose.. besides, you would have to be a right billy no mates to have to use alts in combat.Roll
Ranger 1
Ranger Corp
Vae. Victis.
#731 - 2012-07-21 14:12:50 UTC
I see people are still getting confused between alts and extra accounts.

I also see that no one can name an advantage that can be gained with cash that can't also be gained with ISK or time.

Children arguing that EVE should operate under that same simple, safe, and "fair" rules that lesser games do... somewhat like arguing that a sport played at the deeper professional level should be forced to be played the same way as it's grade school equivalent.

It's a big, complex game where there are several ways to gain an advantage, and many more to lose that advantage. As in many other games, paying for extra accounts "can" work to your advantage in some ways (time reduction, or reduced need for teamwork). The thing to realize is that in those other games you don't have the option to level the playing field easily through in game means. In EVE you do.

You should also realize that the trolls that started this thread likely did so because their main characters are currently outnumbered in a war situation, and are seeking to focus the EVE community on multiple accounts in hopes of stirring up some outrage and perhaps get a change that they (falsely) believe may help their situation.

This is all fine actually, as this is one of those deeper levels mentioned above. Just realize you ARE being manipulated and gamed even on the forums... and it's certainly not the first time.

Welcome to EVE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

EpicFailTroll
Doomheim
#732 - 2012-07-21 17:09:59 UTC
Suvari Khashour wrote:
Tippia wrote:
Mechael wrote:
How is that hypocritical? Are alts the same thing as friends?
In terms of what benefits they can provide, yes… except that alts are much much less effective.


cyno alts, hauling alts, mining alts even, but combat, just assuming you trained up a couple of alts for combat, if you tried to fight against someone using them, even if you outnumbered them, you would still be at a disadvantage, having alts is definitely not the same as having friends in game, backing you up, if you used alts in combat, you'd just end up losing that much more. i don't know about p2w, i'd lay heavier odds on it being classed as paying to lose.. besides, you would have to be a right billy no mates to have to use alts in combat.Roll


It's much less effective to have a character that will be your mindless slave, vs. another person, who surely won't?

In a combat situation, where both sides are made of the same number of RL friends, which side would win, the one with alts, or the one without?
Tippia
Sunshine and Lollipops
#733 - 2012-07-21 17:19:30 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
It's much less effective to have a character that will be your mindless slave, vs. another person, who surely won't?
Yes, because that person can give the task at hand his full attention, whereas using an alt means you're now giving both the alt and the main less attention than they need.

Alts in active combat will quite happily fold to much lower numbers and will definitely fold to equal numbers.

Quote:
In a combat situation, where both sides are made of the same number of RL friends, which side would win, the one with alts, or the one without?
So you're still adamant on ignoring the third option? Anyway, the one without alts could still quite easily win, but that's not all that important.

The relevant question is whether, in a combat situation where both side have equal numbers, will the side where those numbers are made up of alts have an advantage over the side where those numbers aren't… and the answer is that the alt-based side will get (c)reamed.
EpicFailTroll
Doomheim
#734 - 2012-07-21 17:23:57 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
EpicFailTroll wrote:
It's much less effective to have a character that will be your mindless slave, vs. another person, who surely won't?
Yes, because that person can give the task at hand his full attention, whereas using an alt means you're now giving both the alt and the main less attention than they need.

Alts in active combat will quite happily fold to much lower numbers and will definitely fold to equal numbers.


Static scouting, offgrid boosting at a tower, semi-afk hauling, for examples, are tasks which require full attention. That's why only RL players are assigned to them.

x RL players vs. x RL players, the side with alts is at an advantage. This is getting tedious.

Quote:
In a combat situation, where both sides are made of the same number of RL friends, which side would win, the one with alts, or the one without?
So you're still adamant on ignoring the third option? Anyway, the one without alts could still quite easily win.

The relevant question is whether, in a combat situation where both side have equal numbers, will the side where those numbers are made up of alts have an advantage over the side where those numbers aren't… and the answer is that the alt-based side will get reamed.[/quote]

Which option? "both sides are made of the same number of RL friends", so more friends is not an option, is it? they're all already there.

This is not relevant at all, I'm always stating that both sides have a same number of RL players, i.e. a balanced playfield where skills make the difference. Do added alts make one in such a case?
Tippia
Sunshine and Lollipops
#735 - 2012-07-21 17:25:58 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
Static scouting, offgrid boosting at a tower, semi-afk hauling, for examples, are tasks which require full attention.
…and if done actively, they are fare more efficient that if relegated to a background task.

Quote:
Which option?
The option of obtaining the same advantage (numbers) through other means. And again, it's not even certain that doing so is all that needed to begin with.

We've already established that there are no advantages in the game that can only be had by paying for them, so you can stop making up scenarios where those advantages are denied one group or the other because they don't prove anything except that not having an advantage is disadvantageous compared to having that advantage.

Quote:
This is not relevant at all
Incorrect. The uninformed dribble you keep repeating is irrelevant. What's relevant is whether or not alts provide an advantage that can't otherwise be obtained. As everyone knows, they don't. This is shown by the simple fact that, given equal numbers, the side using alts will lose. Horribly.
EpicFailTroll
Doomheim
#736 - 2012-07-21 17:29:00 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
EpicFailTroll wrote:
Static scouting, offgrid boosting at a tower, semi-afk hauling, for examples, are tasks which require full attention.
…and if done actively, they are fare more efficient that if relegated to a background task.


More efficient, as in giving those tasks to RL players instead of alts, depriving your gang of active ongrid combat pilots?


Tippia wrote:
Quote:
Which option?
The option of obtaining the same advantage (numbers) through other means. And again, it's not even certain that doing so is all that needed to begin with.

We've already established that there are no advantages in the game that can only be had by paying for them, so you can stop making up scenarios where those advantages are denied one group or the other because they don't prove anything except that not having an advantage is disadvantageous compared to having that advantage


But all the ingame friends are there, and there are the same number of equally skilled players on each side. Which side has the advantage, the one with alts, or the one without ?

This is also plain wrong. We've not established anything of the sort, allow me to link any newcomers in this thread to a very well-worded post by a good friend of mine, who plainly exposes that.


Tippia wrote:
Incorrect. The uninformed dribble you keep repeating is irrelevant. What's relevant is whether or not alts provide an advantage that can't otherwise be obtained. As everyone knows, they don't. This is shown by the simple fact that, given equal numbers, the side using alts will lose. Horribly.


That the advantage is unobtainable otherwise is plainly demonstrated in the link above. Given equal numbers of equally skilled players on each side, the side using alts will win, verily.
Tippia
Sunshine and Lollipops
#737 - 2012-07-21 17:32:10 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
More efficient, as in giving those tasks to RL players instead of alts, depriving your gang of active ongrid combat pilots?
More efficient as in more efficient. Things get done faster, with more precision, and with more control. There is no need to deprive the gang of active on-grid pilots to do this.

Quote:
But all the ingame friends are there
…which still doesn't remove the option of having equal numbers on the field, thus gaining the same advantage as the alter (viz. numbers), at which point the pay-to-lose side will… well… lose.

Quote:
This is also plain wrong. We've not established anything of the sort
Yes we have. You agreed to it, when asked. It's too late for back-pedalling now. If you had objections or proof otherwise, you should have presented it, but you were utterly and completely unable to provide anything of the kind.
EpicFailTroll
Doomheim
#738 - 2012-07-21 17:39:20 UTC
Tippia wrote:
EpicFailTroll wrote:
More efficient, as in giving those tasks to RL players instead of alts, depriving your gang of active ongrid combat pilots?
More efficient as in more efficient. Things get done faster, with more precision, and with more control. There is no need to deprive the gang of active on-grid pilots to do this.


Static scouting, offgrid boosting at a tower, semi-afk hauling, for examples, are tasks which require full attention, precision, quick reflexes, and control?
When you assign on-grid combat pilots to such tasks, they also stay on grid as combat pilots?


Tippia wrote:
"But all the ingame friends are there"…which still doesn't remove the option of having equal numbers on the field, thus gaining the same advantage as the alter (viz. numbers), at which point the pay-to-lose side will… well… lose.


All the ingame friends are there, and there are the same number of equally skilled players on each side. Which side has the advantage, the one with alts, or the one without ?

The only option being then to have alts too.



Tippia wrote:
Quote:
This is also plain wrong. We've not established anything of the sort
Yes we have. You agreed to it, when asked. It's too late for back-pedalling now. If you had objections or proof otherwise, you should have presented it, but you were utterly and completely unable to provide anything of the kind.


Well, maybe you can link to such an event, just as I can link to where I do prove that alts provide otherwise unobtanaible advantages.


But don't bother snip-quoting all that, there's a wall of text incoming that does really show how alts are F2P. Are you ready?
EpicFailTroll
Doomheim
#739 - 2012-07-21 17:40:05 UTC  |  Edited by: EpicFailTroll
How is the EVE community so against 'paying to win' gameplay and yet alts are fine?

Part 2, by EFT

That's because EvE, including the use of alts, is F2P.

A vocal portion of the playerbase shoots down arguments stating that alts are a form of P2W, by saying that anybody who's half-decent at this game can play it without using real money at all. Not only for a main account, but for the alts accounts, who provide convenience that is very much mandatory in two main situations: the solo player, and the corp officer, for reasons already mentioned there. Since anybody, whatever their situation, can fund alts without any difficulty, according to those people, it can really be said that EvE, and the alts usage, are F2P. Just like League of Legends is. You don't have to pay for runes, you can merely play smart, win more IP, and get them just as a paying player would.

Now, common sense would tingle at such an affirmation, but it's worth developing as it provides very valuable insight on why such people are so adamantly against the notion that "why is the EVE community is so against 'paying to win' gameplay, yet alts are fine?". The recurring argument is that anybody with a good grasp on the game can make enough isk to fund multilple alts. This implies that anybody who funds alts through RL money is indeed a pubbie scrub, and a very bad player. Just as in a F2P, where the player using microtransactions is looked down upon by the playerbase that does not invest RL money in the game, and takes pride in doing so, showing the same level of ingame success without having to pay for advantages. Not investing money leads to a self-evaluation as "more skilled", than a paying player.

The paying player has then no grounds to state that alts are a form of P2W, because he simply is too bad at the game to play it for free and invest isk in alts.

There is an very evident pride amongst those players stating thats alts aren't P2W, since anybody can fund them with isk (i.e. EvE, even with alts, is F2P). They have reached a point where the game basically pays for itself, through passive isk income. Just because they are "good", the game is free. This is akin to girls on online dating sites who think that those sites are free, just because they are girls having free access to it, -while men are in fact paying for their access, through their own personal subscription fees-.


But let's take their assumption for granted, that they're playing for free because they're good at the game, and that people who whine that alts are a form of P2W are just too bad to do it themselves. This poses at first no problem, just as extra credits due to good score, or extra ball because of good skills don't pose any.
Yet, in this paradigm, alts are mandatory: everybody can have them (they're free for good players), so not having them is unduly restricting game options. And since they get the ball of isk rolling, allowing for various passive isk income, or safe active isk gathering, not having them hampers isk gathering, which would hamper playing for free. It's not a choice to have or not have them, it's a given that everybody uses them.

This is where we go outside ingame considerations, and have to assess metagaming issues. If you're half a decent player, EvE will become F2P, and you will use alts (see above). The ability to successfully fund them is not a matter of RL money and P2W, as cynics argue, but really a matter of personal ability, even though they are purely metagame-related.This is where the scope of the game leaves ingame boundaries, and everything becomes much more complicated.
EpicFailTroll
Doomheim
#740 - 2012-07-21 17:40:42 UTC
Games are usually designed so that people have fun and a good time together, apart from competitive sports and money-prized competitive games. Be it in a tabletop, split-creen, or pen & paper game (in which you tend to keep your character as well, implying some notion of "ongoing success") there is always someone who will do unproductive yet hilarious stuff on purpose, just so everybody has a laugh. Very few people are pure tryhards, maximizing their personal efficiency at the expense of fun, and pretending that they're only playing the game according to its rules. Those people aren't usually reinvited, because, while they keep everything within game boundaries, they're just boring and annoying. Such games are made to have fun together, and are not competitive.

(Competition of course enters when there's money involved. And when a subscription-fee based can be played for free, it becomes very much competitive. This would be another question: is EvE competitive? Could the casual players have access to a casual server, where no F2P nor P2W would be allowed?)

Problem with online games, is that few people know each other, and everybody can be as much of an annoyance as they wish to be -within EULA-, since there's no consensus amongst thousands of people that said player will not be reinvited. But more important than that, the "fun and good laughs for everyone involved" element is largely thrown out of the window, leaving the player to formulate another goal for himself in his gaming sessions.


In a world in which leadership structures in companies tend to have people bearing aggressive authority from their higher-ups, and in which shrinking salaries do not reflect personal worth, it is quite frequent that the individual feels at lost for self-esteem, and will seek to be comforted in it through hobbies in which he will be good at, which will bring peer's recognition. The problem with MMO's is that they've become more than just fun games, they've become, for the most "serious" of them, a way for individuals to benchmark their personal ability, which is not estimated at its right value in their jobs -or worse, the lack thereof-.

This is why players will go out of their way to get whatever advantage they can get, using whatever means which does not get them banned. It's not "having fun with other people", but "benchmarking my worth and getting ahead", as catharsis for stress and feelings of low self-esteem in the outside world. Alts, and the free usage of, are amongst the most salient ways of assessing a player's worth in EvE, as in whether he can fund them through isk or not.