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Crime & Punishment

 
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Fleet members being allow to attack gankers

Author
Togg Bott
Sebiestor Tribe
Minmatar Republic
#21 - 2012-07-20 14:23:38 UTC
even more simple solution... actually have a person in fleet that has a near insta locking dessy/cruiser with good skills. as soon as ganker lands on grid.. target.. when he starts firing and goes flashy... your fleet dessy/cruiser pops him first. gank ships are usually all Gank no tank.

problem solved with simple logic. learn it,use it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2012-07-20 14:27:36 UTC
Thus began the Great Carebear Fleet. A thousand ships across the empires, gaining kill rights on anyone who committed an act of piracy anywhere. And yet, they were all still too intimidated to engage the gankers.

This wouldn't prevent suicide ganks. It would just change the setup process.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#23 - 2012-07-20 14:30:29 UTC
Togg Bott wrote:
even more simple solution... actually have a person in fleet that has a near insta locking dessy/cruiser with good skills. as soon as ganker lands on grid.. target.. when he starts firing and goes flashy... your fleet dessy/cruiser pops him first. gank ships are usually all Gank no tank.

problem solved with simple logic. learn it,use it.

For troll power: a blackbird with mining lasers, stacked with jams and a passive targeter. Potential ganker lands, you passive target them and as soon as they go GCC you lay on the jams and laugh as concord melts their face.

Passive targeting is WAY underused.

Founding member of the Belligerent Undesirables movement.

Togg Bott
Sebiestor Tribe
Minmatar Republic
#24 - 2012-07-20 14:33:27 UTC
I like your idea Floppie. never thought of it that way... would be even funnier for the lols.

since i dont fly a jammer it wasnt in my thought process. so atleast 2 good answers to the problem. now to just get people to USE them.
MinefieldS
1 Sick Duck Standss on something
#25 - 2012-07-21 07:36:07 UTC
Just tell your fleet members to gank everyone who might be a potential ganker.
Daemon Ceed
Ice Fire Warriors
#26 - 2012-07-21 07:56:28 UTC
Moonlit Raid wrote:
Messoroz wrote:
If a ganker attacks anyone, they get GCC, anyone can shoot them for 15 minutes. I don't see the problem. You can even shoot their pod after their ship gets popped by concord.

Pretty sure you can't pod them.


You can pod them if they are -5<=. If any ganker is stupid enough to allow his pod to stay on the field for even more than a nanosecond after his ship explodes, his pod deserves to die.

Misanth
RABBLE RABBLE RABBLE
#27 - 2012-07-23 10:32:57 UTC
OP, what makes you so sure your fleetmembers is on your side? P

AFK-cloaking in a system near you.

James Amril-Kesh
Viziam
Amarr Empire
#28 - 2012-07-23 13:10:12 UTC
Oh look, another thread asking for something that's already in the game.

Enjoying the rain today? ;)

Nicholas Tong
Doomheim
#29 - 2012-07-25 08:38:04 UTC
It'd be hilarious to see a fleet retaliate just so the gankers corp gets aggression against them.
VegasMirage
Blank-Space
Northern Coalition.
#30 - 2012-07-25 12:16:42 UTC
ganking miners will be solved when CCP buff the mining ships to make it prohibitively expensive to carry out ganks

if you can no longer gank with 2 catalysts and now require 2 tornados you may not be inclined to shoot that hulk after all

no more games... it's real this time!!!

Sandra Buldock
I N E X T R E M I S
Tactical Narcotics Team
#31 - 2012-08-01 16:24:50 UTC
VegasMirage wrote:
ganking miners will be solved when CCP buff the mining ships to make it prohibitively expensive to carry out ganks

if you can no longer gank with 2 catalysts and now require 2 tornados you may not be inclined to shoot that hulk after all


"un-gankable" Hulks ... never going to happen they make that fun weepy sound when they pop
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