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Player Features and Ideas Discussion

 
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A possible solution to AFK cloaking.

Author
Batelle
Federal Navy Academy
#21 - 2012-07-19 13:14:15 UTC
Hahahaha no, **** off.

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FireT
Venom Pointe Industries
#22 - 2012-07-19 13:28:29 UTC
Colonel Xaven wrote:
Without a problem, a solution is unnecessary... Just sayin'.


Essentially this. AFK cloaking is not the problem it is the paranoia that it causes that is the problem.
Nikk Narrel
Moonlit Bonsai
#23 - 2012-07-19 13:51:02 UTC
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.
Robert Caldera
Caldera Trading and Investment
#24 - 2012-07-19 14:07:41 UTC  |  Edited by: Robert Caldera
cloaking is fine.
its actually another form of docking (which has no limitations too) in terms of its safety potential.

Noone should be able to force any other person from a system if that person met minimum precaution measures for being in safety - i.e. cloak fitted.
Lord Zim
Gallente Federation
#25 - 2012-07-19 14:13:31 UTC
Nikk Narrel wrote:
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.

And you can't make these changes (effectively increasing the risk/effort of living in null/lowsec) without either increasing the rewards for doing what they're doing, or at the very least make sure the few who are actually making a living out there aren't bleeding over to run L4s instead because the risk/effort to reward ratio makes it a no-brainer to go run L4s instead.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxxTRUSTxxx
Galactic Rangers
#26 - 2012-07-20 11:08:56 UTC
Lord Zim wrote:
Nikk Narrel wrote:
It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.

And you can't make these changes (effectively increasing the risk/effort of living in null/lowsec) without either increasing the rewards for doing what they're doing, or at the very least make sure the few who are actually making a living out there aren't bleeding over to run L4s instead because the risk/effort to reward ratio makes it a no-brainer to go run L4s instead.



come on then Zim, suggest the rewards that would fix null/low sec.
Lord Zim
Gallente Federation
#27 - 2012-07-20 11:16:52 UTC
Yes, I'll suggest what I've suggested in the other thread and you'll keep telling me to "jog on" because you don't like the changes, and I'm not agreeing with you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

xxxTRUSTxxx
Galactic Rangers
#28 - 2012-07-20 11:51:38 UTC  |  Edited by: xxxTRUSTxxx
Lord Zim wrote:
Yes, I'll suggest what I've suggested in the other thread and you'll keep telling me to "jog on" because you don't like the changes, and I'm not agreeing with you.



your butt hurt because anoms got nerfed.

i never said i didn't like any changes.

other thread

Lord Zim wrote:

As I've said before, I expect the removal of local to have absolutely no effect on my playstyle whatsoever
.


if it doesn't effect you why bother saying anything.
Lord Zim
Gallente Federation
#29 - 2012-07-20 12:25:11 UTC
xxxTRUSTxxx wrote:
Lord Zim wrote:
Yes, I'll suggest what I've suggested in the other thread and you'll keep telling me to "jog on" because you don't like the changes, and I'm not agreeing with you.



your butt hurt because anoms got nerfed.

Nope. Remember, I apparently live in the best region for anoms in the game, I have nothing to be "butthurt" about. And they were nerfed for a good reason: they were hurting the economy because a ton of people were doing them. They got nerfed, and mostly everyone moved back to running L4s instead.

xxxTRUSTxxx wrote:
i never said i didn't like any changes.

And yet, you keep on totally ignoring any suggestions I've made to temper the change, simply because you don't like them.

xxxTRUSTxxx wrote:
Lord Zim wrote:

As I've said before, I expect the removal of local to have absolutely no effect on my playstyle whatsoever
.


if it doesn't effect you why bother saying anything.

And you forgot to include, in this thread as well, what I referred to (notice "as I've said before"? It's there for a reason) where I fleet up for fleetfights in nullsec, and I do all my iskmaking in hisec, because the risk/effort to reward ratio makes it mildly boneheaded to bother making isk in nullsec when you have tons of L4s in hisec basically doing the same job (only slightly slower), and that's with today's mechanics. Remove local without reducing the payouts in hisec, and guess what? That's only going to depopulate nullsec even further.

I can keep on pointing this out to you, but I expect you'll just do what you've chosen as your latest tactic and go with "you don't want any changes, so just jog on with your negative attitude", again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

whaynethepain
#30 - 2012-07-20 13:45:25 UTC
The answer is a Radio Paint Smart Bomb.

The smart bomb would have a blast area of 100 km or so, and the Radio Paint would only be reactive for 10 mins or so.

But if a Cloak Ship is caught in the blast, it would be target acquirable for the 10 mins or so.

Getting you on your feet.

So you've further to fall.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#31 - 2012-07-20 14:01:35 UTC
As a covert ops pilot who might spend hours scouting and observing the activity of a target, I strongly object to arbitrary time limits on cloaking.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#32 - 2012-07-20 14:02:31 UTC
whaynethepain wrote:
The answer is a Radio Paint Smart Bomb.

The smart bomb would have a blast area of 100 km or so, and the Radio Paint would only be reactive for 10 mins or so.

But if a Cloak Ship is caught in the blast, it would be target acquirable for the 10 mins or so.


This solves the pesky problem of cloaks escaping gate camps and bubbles, but does NOTHING about afk cloakers. Roll

Founding member of the Belligerent Undesirables movement.

Lord Zim
Gallente Federation
#33 - 2012-07-20 14:03:54 UTC
FloppieTheBanjoClown wrote:
As a covert ops pilot who might spend hours scouting and observing the activity of a target, I strongly object to arbitrary time limits on cloaking.

Would you object if CCP made a special covops ship (or turned the covops of today into) a ship which could only fit a covops cloak and nothing else, in exchange for not showing up in local?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nikk Narrel
Moonlit Bonsai
#34 - 2012-07-20 14:23:45 UTC
Lord Zim wrote:
FloppieTheBanjoClown wrote:
As a covert ops pilot who might spend hours scouting and observing the activity of a target, I strongly object to arbitrary time limits on cloaking.

Would you object if CCP made a special covops ship (or turned the covops of today into) a ship which could only fit a covops cloak and nothing else, in exchange for not showing up in local?

Speaking as a CovOps pilot, that solution does nothing to correct the issues with any ship model except the base covops frigate acting in a crude scouting role.

Seriously, (without probes), scouting becomes a r3tarded shadow of it's current self.

I would like to see something that allowed covert class vessels, and to be fair blops too, not be affected by local anymore. These ships have all been balanced in exchange for their stealth abilities already.
Whether this means they just don't show up in local, or local is delayed and used just for chat, it doesn't matter.

For balance, I would specify mounting a cyno generator should cause you to appear in local. In my opinion, until they balance hot dropping another way, it deserves to be broadcast like that.

(Side note: to r3tard something is context related, and when not directed at a person is not considered offensive. It just means to reduce hinder or partially block something. It's goofy to need leet spelling to use non profane words like this)
Lord Zim
Gallente Federation
#35 - 2012-07-20 14:33:45 UTC
Yeah, I was going to go and add a probe launcher in there, but I figured I'd forgotten about it for long enough that someone'd already quoted me. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

FloppieTheBanjoClown
Arcana Imperii Ltd.
#36 - 2012-07-24 13:43:25 UTC
Lord Zim wrote:
FloppieTheBanjoClown wrote:
As a covert ops pilot who might spend hours scouting and observing the activity of a target, I strongly object to arbitrary time limits on cloaking.

Would you object if CCP made a special covops ship (or turned the covops of today into) a ship which could only fit a covops cloak and nothing else, in exchange for not showing up in local?

Seriously, that's your solution? "You can cloak and nothing else"? What about probes, covert cynos, and any combat ability at all? CovOps frigates are squishy, but that doesn't mean they shouldn't be able to CHOOSE to take a risk and point something while the fleet rolls in. Nerfing them down to just a set of eyes completely throws out most of their role as scouts.

Force recons are balanced for their ability to move about cloaked. The same goes for T3 covert subsystems. Nerfing their cloaks means the ships would need a serious buff to remain useful and balanced. And what about stealth bombers? Any anti-cloaking tool that I've ever seen proposed could completely gimp bombers.

Founding member of the Belligerent Undesirables movement.

Lord Zim
Gallente Federation
#37 - 2012-07-24 13:59:42 UTC
I already said I forgot the probes. If you want to retain combat abilities and not show up in local, however, expect either nullsec to become even more depopulated than it already is, or watch L4s etc get nerfed out of hisec to compensate for the increase in effort/risk to reward ratio in relation to hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kieron VonDeux
#38 - 2012-07-24 14:34:34 UTC
You need a problem first before a solution is needed. There is no problem, so no solution is needed.
xxxTRUSTxxx
Galactic Rangers
#39 - 2012-07-25 09:41:26 UTC
may i suggest the following.

what if a cloaking device needed fuel, a limited amount of fuel can be carried onboard and cannot be accessed in space so no refueling in space. maybe 2 hours worth of fuel would be a good number before docking and refueling is needed.
Gerrick Palivorn
Caldari Provisions
Caldari State
#40 - 2012-07-25 10:51:52 UTC
xxxTRUSTxxx wrote:
may i suggest the following.

what if a cloaking device needed fuel, a limited amount of fuel can be carried onboard and cannot be accessed in space so no refueling in space. maybe 2 hours worth of fuel would be a good number before docking and refueling is needed.


What would you do if you needed to scout out a wormhole? I have to fill up in a station/friendly pos, the WH just closed behind me, oh well i'll just stay uncloaked until I die...

Really need to think about your idea's before you type them.

MMOs come and go, but Eve remains.  -Garresh-