These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

T2BPO why they should be removed and how.

First post
Author
Cheeba Don
The Scope
Gallente Federation
#761 - 2012-07-20 08:49:26 UTC
how the hell is this thread still going.

t2 bpos are the art collections of the internet spaceship world.

In RL, my $50,000,000 could be invested in stocks, bonds, etfs, new businesses etc but no, Im going to a buy a picasso.

T2 bpos are perfect for eve as they stand now. A seductively expensive collectors item, some of which offer decent returns on investment.
Jorma Morkkis
State War Academy
Caldari State
#762 - 2012-07-20 09:41:38 UTC
Cheeba Don wrote:
T2 bpos are perfect for eve as they stand now. A seductively expensive collectors item, some of which offer decent returns on investment.


So, T2 BPO owners can compete against inventors after all.

I said it a long time ago...
shar'ra matcevsovski
Doomheim
#763 - 2012-07-20 11:49:49 UTC  |  Edited by: shar'ra matcevsovski
Smohq Anmirorz wrote:

I was just trying to figure out if there was something I was missing. You're not talking about something inherently stupid, just situationally stupid. If all you're doing is copying T1 BPOs and inventing, how is there even that much risk? Copying takes a bit so if you're away for over 24 hours I suppose those might be at risk. Invention doesn't take that long and if you're successful you just take it with you. It just doesn't seem risky when, for many people, their structures are the biggest hit the owner will feel, not the few million in T1 BPO's he was working with. So for many it would seem to be pointless to worry about locking BPO's in a station just because 'everyone says so'.


well, were we exclusivly talking about module invention? Ship Invention can take longer than 24 hours, and depending on what you are inventing, (i.E. Marauders, Jump Frighters, Hulks) the BPO`s can have a value. Nobody said anything about locking the BPO`s down, just to have them stored in a station. A major reason to do so is also that oyu can access your BPO`s from elsewhere.

Jorma Morkkis wrote:
Cheeba Don wrote:
T2 bpos are perfect for eve as they stand now. A seductively expensive collectors item, some of which offer decent returns on investment.


So, T2 BPO owners can compete against inventors after all.

I said it a long time ago...


wich is perfectly allright, Inventors may not have the benefit of inventing each item cheaper than a T2 BPO owner can, but he is not limited in his output wich the T2 BPO owner clearly is, so he can infact outperform him in profit. Dont worry, I know you dont understand this, said it anyways ;)

shar'ra phone home

Akita T
Caldari Navy Volunteer Task Force
#764 - 2012-07-20 12:30:25 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
Akita T wrote:
If a big portion of your profit actually comes from manufacturing components, why do you even bother with invention at all to begin with and not just scale up your component production capabilities instead ?

If I want to manufacture most of the components, why I'm not allowed to do that?

You ARE allowed to manufacture whatever the friggin' heck you want.
You are NOT allowed to complain you're not making much profit if you build what you like not what gives you the best profit.

Smohq Anmirorz wrote:
Akita T wrote:
NOT renting an office in whatever system you put the POS up is bordering on totally stupid

I'm not understanding the logic of this. How is it stupid? Someone's going to wardec me for unknown blueprints that I'm just going to move out of the system within 24 hours? pshh.....and? Is there something more that I'm missing?

Bordering on, but I guess that "totally" was indeed unwarranted. Apologies, I was up too long, tired and in the mood for hyperbole.

If you're doing just copy/invention/manufacture of modules (which have cheap T1 BPOs) in a corp that's just you and your alts, then yeah, true, the additional safety of a station is somewhat negligible.
If you're handling T1 ship BPOs, depending on what ships, the blueprints themselves can have the potential of being much more expensive than the tower and structures on it (especially if you went with a small or med tower).
If you're doing T2 BPO manufacture, you really don't want that one inside the tower.
And if you're not the only person in the corp, you may want the non-negligible cost stuff that can be handled like that locked down in a corp office anyway.


Jorma Morkkis wrote:
So, T2 BPO owners can compete against inventors after all.

Define "can compete".

If you mean "more ISK from the same amount of initial investment", clearly no.
If you mean "more product from the same amount of initial investment", still no.
If you mean "cheaper unit manufacture cost ignoring initial investment", then yeah, sure, nobody was disputing THAT.
Brewlar Kuvakei
Adeptio Gloriae
#765 - 2012-07-20 14:57:50 UTC
CorInaXeraL wrote:
Brewlar Kuvakei wrote:
I'd be happy if invention was buffed beyond T2BP or if invention actually made items beyond T2 ie T2-B items that had slightly better stats or fitting requirements than current T2. This would allow bitter vets to keep their free hand out while making them irrelevant for inventors.



While we're at it...the Adrestia is too powerful and was never properly seeded in the game. It only went to AT winners. So did a large number of other ships that make my poor T2 ships OBSOLETE and not worth flying.


Let's get rid of all that stuff too.

WTB rifters with snowball launchers.



Special ships can be popped/stolen/ransomed I'd be happy to fight any special ships. T2BPO how ever are pretty much indestructible as they never need to leave stations and CCP has went to a long effort insuring they are never stolen by allowing them to be used while locked. This goes for t1 bp's too . The ability to lock a blue print and still use it needs an urgent nerf in fact allowing a pos to produce from bp's inside a station is completely stupid too.
CorInaXeraL
The Dresdeneers
#766 - 2012-07-20 15:12:25 UTC
Brewlar Kuvakei wrote:
CorInaXeraL wrote:
Brewlar Kuvakei wrote:
I'd be happy if invention was buffed beyond T2BP or if invention actually made items beyond T2 ie T2-B items that had slightly better stats or fitting requirements than current T2. This would allow bitter vets to keep their free hand out while making them irrelevant for inventors.



While we're at it...the Adrestia is too powerful and was never properly seeded in the game. It only went to AT winners. So did a large number of other ships that make my poor T2 ships OBSOLETE and not worth flying.


Let's get rid of all that stuff too.

WTB rifters with snowball launchers.



Special ships can be popped/stolen/ransomed I'd be happy to fight any special ships. T2BPO how ever are pretty much indestructible as they never need to leave stations and CCP has went to a long effort insuring they are never stolen by allowing them to be used while locked. This goes for t1 bp's too . The ability to lock a blue print and still use it needs an urgent nerf in fact allowing a pos to produce from bp's inside a station is completely stupid too.


That Opus Luxury Yacht never leaves station either, because much like the QUAFE-edition Itty, it gets insta-gibbed by alpha-nados the moment it steps out of dock. Anyone caught flying with a T2BPO in their hold is most likely going to get treated to the same wonderful treatment of Tremor L punching them in the face.

The simple fact remains that, in this industry, Invention has surpassed T2BPO for profitability and productivity. But you'll continue to fight this until the day you cease to function in your pod because you are too dense to really listen to anything being told to you.

Akita T
Caldari Navy Volunteer Task Force
#767 - 2012-07-20 18:52:12 UTC
Brewlar Kuvakei wrote:
The ability to lock a blue print and still use it needs an urgent nerf in fact allowing a pos to produce from bp's inside a station is completely stupid too.

So, basically, you just want to remove the remote research and manufacture skills, and remove the ability to lock down stuff, and nothing else.
Pipa Porto
#768 - 2012-07-20 19:16:29 UTC
Jorma Morkkis wrote:
Cheeba Don wrote:
T2 bpos are perfect for eve as they stand now. A seductively expensive collectors item, some of which offer decent returns on investment.


So, T2 BPO owners can compete against inventors after all.

I said it a long time ago...


Point to one T2 BPO that offers anything like a good return on its investment. Multiple years to recoup the ISK invested is not anything like good.

Titan BPOs used to be good when the BPCs sold for 20b. Now that they sell for 8b, they're better than most T2 BPOs, but they're not really good investments (that's why you see them up for sale).

T2 BPOs used to be a great investment before invention because they were the bottleneck of the T2 manufacturing process. Now, because of invention, the Bottlenecks in the moon goo, and they're pretty terrible investments.

They may be able to compete on unit cost, but the number of ships and modules with demand low enough that that matters is tiny. Things like EAFs and T2 Plates have their prices dominated by BPO owners, but they'd not be worth inventing anyway because nobody uses them.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#769 - 2012-07-20 19:17:29 UTC  |  Edited by: Pipa Porto
Akita T wrote:
Brewlar Kuvakei wrote:
The ability to lock a blue print and still use it needs an urgent nerf in fact allowing a pos to produce from bp's inside a station is completely stupid too.

So, basically, you just want to remove the remote research and manufacture skills, and remove the ability to lock down stuff, and nothing else.


Brewlar hates Pie so much he wants to ban Oven Mitts so that Bakers can't do any work. Just to make sure they don't bake Pie.


By the way, a Scimitar BPO is currently on sale for at least 290 Billion ISK. After spending that, you can expect to earn around 30 Billion Isk per year, for a 10% annual return, or 2.5 Billion Isk/month (<1% monthly return).

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#770 - 2012-07-20 23:39:12 UTC
Pipa Porto wrote:
the Bottlenecks in the moon goo, and they're pretty terrible investments.


Last time I checked Tech holders make profit from every Hulk destroyed even though they pay for it.
Akita T
Caldari Navy Volunteer Task Force
#771 - 2012-07-20 23:59:05 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
Pipa Porto wrote:
the Bottlenecks in the moon goo, and they're pretty terrible investments.

Last time I checked Tech holders make profit from every Hulk destroyed even though they pay for it.

The question is whether the added demand for Hulks (not very high) hikes up the price of Tech enough for that reward paid to be smaller than the added sales price (could be, or maybe not).
The latest news (well, devblog) announcing technetium alchemy (from, IIRC, cobalt) in (probably) about a month from now can't do a lot of good for the price of technetium either (even at the posted low transformation rates, let alone if it gets buffed even higher later on). Then again, they also control a decent amount of cobalt moons, so, meh.
Either way, the goons are having fun, so even if they don't actually make any extra cash but actually lose some by sponsoring perma-Hulkageddon, no major biggie.

With cheaper reaction products, T2 BPOs become LESS VALUABLE, so this latest devblog announcement is actually a further nerf to T2 BPOs (at least, for any of them using technetium, which is all ships and quite a few modules) and a (relative) buff to invention (of the same things) because demand is likely to pick a bit up - cheaper T2 ships, more T2 ship inventors, less profit per unit for T2 ship BPOs.

P.S.
Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK).
So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old 20:1 tech:cobalt replacement ratios).
Plat Tech used to sell for around 92k ISK lately, but it will almost certainly be falling.

Cobalt used to sell for ~500 but it recently spiked to over 3k, Platinum was around 2.5k and now it's around 4.5k, so that's 30k from Cobalt, barely over 2k from Platinum, 35k from fuel, making PT cost 67k to manufacture.
Add in at least 100m ISK/mo per reactor profit to make it start worth bothering with (7,200 units/reactor/month), so another 14k minimum, and you're looking at a 81k price for PT down from the previous 92k trade level.
Not a lot less, but still noteworthy.
That would cap tech price at around 145k-155k or thereabouts. Assuming Cobalt/Platinum or fuel block prices would not spike, and assuming people would be willing to accept a mere 100m per month from a reactor. So, maybe, tech price won't be going down much in the long run, but it won't go up more as it could have if there was no tech alchemy at all.
Depends how long they'd keep the reactions at that level.

And of course, they could bring the replacement ratios further down from 10 Cobalt and 20 fuel blocks more in line with other current alchemy numbers (2.5 Cobalt and 5 fuel blocs and just 3.5k minimum added expected minimum profit), which would make it much cheaper (assuming cobalt and platinum would NOT spike even further in price, to a mere 22k per unit of PT - the new 5:1 alchemy). That would cap tech to a negligible price compared to the current level, probably below 40k per unit.
Of course, in that case, I expect both cobalt and platinum to go up more, and I also expect people to want more monthly profit from reactors than a measly 100m/mo/reactor, so before any further changes, we might as well still see tech over 60k per unit (or even a bit higher) even with the VASTLY buffed alchemy reactions.
Depends how much it takes them to implement OTHER changes on top of just alchemy.
Pipa Porto
#772 - 2012-07-21 00:35:38 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
the Bottlenecks in the moon goo, and they're pretty terrible investments.


Last time I checked Tech holders make profit from every Hulk destroyed even though they pay for it.


This is a T2 BPO whine thread, not an OTEC whine thread. Keep your goalpost moving on topic.

The possibility that players might have a financial motive to put a bounty on a class of ship isn't relevant to the fact that T2 BPOs are horrible investments.

If you think they're too profitable, then there's an easy way to deal with it. Buy one and get rich.

EvE: Everyone vs Everyone

-RubyPorto

Akita T
Caldari Navy Volunteer Task Force
#773 - 2012-07-21 00:38:25 UTC
Isn't it funny that CCP just FINALLY announced the much-expected nerf to moongoo (i.e. primarily tech) which hits T2 BPOs (their likely profits) in the balls badly ? :p
And we just waited, oh, over two years for that...
Jorma Morkkis
State War Academy
Caldari State
#774 - 2012-07-21 00:41:30 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
This is a T2 BPO whine thread, not an OTEC whine thread. Keep your goalpost moving on topic.

The possibility that players might have a financial motive to put a bounty on a class of ship isn't relevant to the fact that T2 BPOs are horrible investments.

If you think they're too profitable, then there's an easy way to deal with it. Buy one and get rich.


Most important reason for Hulkageddon was to create those profits to Hulk BPO owners. It's very likely that Helicity and Goons owns most of the Hulk BPOs.
Pipa Porto
#775 - 2012-07-21 00:44:26 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
This is a T2 BPO whine thread, not an OTEC whine thread. Keep your goalpost moving on topic.

The possibility that players might have a financial motive to put a bounty on a class of ship isn't relevant to the fact that T2 BPOs are horrible investments.

If you think they're too profitable, then there's an easy way to deal with it. Buy one and get rich.


Most important reason for Hulkageddon was to create those profits to Hulk BPO owners. It's very likely that Heicity and Goons owns most of the Hulk BPOs.


You tried this stupid argument before. A Hulk BPO is a terrible investment. It earns maybe 3b ISK a month on over 100b ISK of capital. Besides that, Hulk pricing is totally dominated by inventors, not BPO owners.

If you think T2 BPOs are too profitable and easy, why haven't you bought one?

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#776 - 2012-07-21 00:45:53 UTC
Pipa Porto wrote:
You tried this stupid argument before. A Hulk BPO is a terrible investment. It earns maybe 3b ISK a month on over 100b ISK of capital. Besides that, Hulk pricing is totally dominated by inventors, not BPO owners.


Not if you own like 10 of them.
Akita T
Caldari Navy Volunteer Task Force
#777 - 2012-07-21 00:46:43 UTC  |  Edited by: Akita T
Jorma Morkkis wrote:
Most important reason for Hulkageddon was to create those profits to Hulk BPO owners.

Can you make up your mind ? Was it Hulk BPOs or tech moons ? Because the INCOME from a single tech moon overshadows the PROFIT of a single Hulk BPO, badly. And there's hundreds of tech moons but only dozens of Hulk BPOs.
Jorma Morkkis wrote:
Not if you own like 10 of them.

Even if you own ALL of them.

Total monthly income from all tech moons as about a month ago : between 3.5 and 5 trillion ISK, give or take a trillion.
Total monthly profit from all Hulk BPOs : under 0.1 trillion ISK.
Pipa Porto
#778 - 2012-07-21 00:49:36 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
You tried this stupid argument before. A Hulk BPO is a terrible investment. It earns maybe 3b ISK a month on over 100b ISK of capital. Besides that, Hulk pricing is totally dominated by inventors, not BPO owners.


Not if you own like 10 of them.


Ok, 30b ISK a month on 1 Trillion Isk of Capital still terrible.

And that produces 300 Hulks a month to Jita's consumption of ~2500 Hulks a month. Still dominated by Inventors.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#779 - 2012-07-21 00:50:20 UTC
Akita T wrote:
Can you make up your mind ? Was it Hulk BPOs or tech moons ? Because the INCOME from a single tech moon overshadows the PROFIT of a single Hulk BPO, badly. And there's hundreds of tech moons but only dozens of Hulk BPOs.


Clueless as always? Goonies own all Tech moons and most of the Hulk BPOs. 1 + 1 = 2?
Pipa Porto
#780 - 2012-07-21 00:51:40 UTC
Jorma Morkkis wrote:
Akita T wrote:
Can you make up your mind ? Was it Hulk BPOs or tech moons ? Because the INCOME from a single tech moon overshadows the PROFIT of a single Hulk BPO, badly. And there's hundreds of tech moons but only dozens of Hulk BPOs.


Clueless as always? Goonies own all Tech moons and most of the Hulk BPOs. 1 + 1 = 2?


Why in the world would you want to tie up 100 Billion is in a Hulk BPO when you have a Tech moon?

EvE: Everyone vs Everyone

-RubyPorto