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Out of Pod Experience

 
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SW:TOR

Author
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#21 - 2012-07-16 15:57:10 UTC
It's okay for a generic MMO. I don't play it any longer but my kids do. They like it. Smile

Bring your possibles.

Micheal Dietrich
Kings Gambit Black
#22 - 2012-07-16 17:22:12 UTC
Velarra wrote:
So i tried it with a small group of friends. Group based cut scenes and dialogue are amusing. Yet they don't make up for the now obvious reality of : accept mission, grind, return to agent for more cut scene entertainment, find new agent only to have run the next mission.

I think i'd be more inclined to play this game regularly if it wasn't for the routine kill / collect / activate device circle.

Then there's the useless loot drops. Whose desc's clearly state 'this item is useless' but can be sold to a vendor. If it's useless why drop it?! Cynically i suspect there's a desire to fill up people's inventory as inventory size increases can be purchased with game-currency. Unless they're useful for crafting in later stages of the game that i've not happened upon yet.


This has actually been 2 issues that I've had with the games in the past years.

Missions usually come in a handful of flavors; Kill, Collect, Courier, Escort. You can use one of those for X, Y being the number of, and z being the target (creature or character) and you just made all of your questing for levels 1-50. Even Eve follows this stigma which is why mission running gets very boring after you have ran the same dozen missions 1000 times.

For this I wish that more companies would follow eve's route and give control to the players and let them create the story rather than being led by the hand from 1-50 and asking what now at the end of the road. I thought that DAOC had a pretty decent concept with the frontier allowing players to actually lay claim to the keeps and towers and it really gave them something to fight for. I never got a chance to play shadowbane but giving players the abilities to build their own towns I thought was simply incredible, and from what a friend told me they saw something similar to what we see now where 3 major guilds had teamed up and powerblocked every one else on the map. Some people call it broken mechanics, I call it team play and strength in numbers. And AOC didn't do too bac on the concept although I didn't really much care for the fact that the bases were out of the way as far as the game goes and that there were limits to how many people can actually invade at any given time.

Mythic also managed to do a few things right in WAR as well, one of them being that you could level entirely off of pvp, a wonderful gift for those of us who can't stomach the idea of fetching 12 flowers and killing 4 sinister black bears in a field loaded with mean black bears.

The second part doesn't bug me as much though it is still a nuisance. What really gets me is when item collecting ties into a quest and the items in question don't make sense as to why so few drop from one mob. Say like a quest giver asks you to collect 8 crocs teeth for whatever foolish reason, well you know that you are going to have to kill anywhere from 4 crocs up to who knows depending on your luck because as we have come to learn, crocs along with other critters never drop a full set of teeth. I mean I would think that one croc would be more than sufficient but instead I'm forced to wipe out an entire species as they try to gum me to death.

And then you get the animals who are packing gold, weapons, and armor. What that wolf is doing with a helm of strength is beyond me. And then we get to the junk that you mentioned. One of my favorites was in Rift with the soiled shorts. Now why in dear gods name would my warrior decide that stealing another mans **** stained shorts was a profit gain and why do vendors find these **** stained short to be so valuable? Furthermore, why am I stealing **** stained shorts when I just killed a man wearing full plate armor and carrying a claymore? One would think those items, even as something to be melted down, would be far more valuable than the man diaper. Why do we pick up useless **** and not be allowed to strip our opponent down to their bones such as we can in Eve.

I don't know, I've had a lot of ideas that I think would make for a far better sword n board mmo (which is what Star wars is when you think about it, just fancier swords and boards). And just when I think that there may be a light at the end of the tunnel when a new name shows up it turns out that its simply another copy of what we just went through.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Velarra
#23 - 2012-07-16 19:01:56 UTC
Micheal Dietrich wrote:
This has actually been 2 issues that I've had with the games in the past years.

Missions usually come in a handful of flavors; Kill, Collect, Courier, Escort. You can use one of those for X, Y being the number of, and z being the target (creature or character) and you just made all of your questing for levels 1-50. Even Eve follows this stigma which is why mission running gets very boring after you have ran the same dozen missions 1000 times.

For this I wish that more companies would follow eve's route and give control to the players and let them create the story rather than being led by the hand from 1-50 and asking what now at the end of the road.


I'll admit to being a little wary of letting players "create" the story. Guide? Influence, have some measure of long term impact through their actions over time? Yes. But when you leave story creation solely unto players I tend to shy from the thought. There's certainly a place for emergent game-play & story via pure player creativity, yet there are times and places i genuinely enjoy a few rails. Conversely if i can't get off the rails and the game drags me kicking & screaming from an amusing player-involved activity It really gets annoying fast. {See CoD: MW 2)

I mean, i watch television via various means. I don't object to passive involvement with stories in games. Yet where i really wind up being caught up in a story is when i can guide it, take part in it and bring a measure of consequence to the way the story unfolds. It's what i enjoyed about KoTOR 1, 2, and the Bloodlines single player RPG.

To be honest as i mention this i've been considering trying La Noir which i've not played & understand is a rather lengthy RPG that plays out not unlike a television series with a good season or two of episodes worth of game play.
Tarryn Nightstorm
Hellstar Towing and Recovery
#24 - 2012-07-19 20:29:24 UTC
baltec1 wrote:
Tarryn Nightstorm wrote:
I don't see why they didn't just make KotOR 3. That's essentially what this should be, isn't it?


A single player game with a multiplayer option.


True, but it compels the question:

Why spend USD 300mn on such a game (IIRC the figures being bandied about)? You can surely make a good game of that type for a lot less.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

baltec1
Bat Country
Pandemic Horde
#25 - 2012-07-19 20:46:09 UTC
Tarryn Nightstorm wrote:
baltec1 wrote:
Tarryn Nightstorm wrote:
I don't see why they didn't just make KotOR 3. That's essentially what this should be, isn't it?


A single player game with a multiplayer option.


True, but it compels the question:

Why spend USD 300mn on such a game (IIRC the figures being bandied about)? You can surely make a good game of that type for a lot less.


The people in charge of these things are daft and don't think long term.
Tarryn Nightstorm
Hellstar Towing and Recovery
#26 - 2012-07-21 06:49:05 UTC
baltec1 wrote:
Tarryn Nightstorm wrote:
baltec1 wrote:
Tarryn Nightstorm wrote:
I don't see why they didn't just make KotOR 3. That's essentially what this should be, isn't it?


A single player game with a multiplayer option.


True, but it compels the question:

Why spend USD 300mn on such a game (IIRC the figures being bandied about)? You can surely make a good game of that type for a lot less.


The people in charge of these things are daft and don't think long term.


Yep, too true.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

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