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Race based ship bonuses

Author
ShahFluffers
Ice Fire Warriors
#21 - 2011-10-10 07:58:48 UTC  |  Edited by: ShahFluffers
leviticus ander wrote:

I already responded to this. these ships we are flying are a hell of a lot more complex than a car, they are more like a computer in their intricacies.


And being of a different race makes you more or less able to learn and understand certain computing languages/systems?

That's like saying a person who learns a second language will never be able to speak it fluently. Or that a botanist who was raised by computer engineers will never be as "good" as a person who was raised by other botanists.

Quote:
oh, and marcus, I'm taking it more like how you would interact with a computer. sure you can use general skills on all computers like how to browse, how to interact with programs. but once you get used to a certain operating system or in most cases a brand of OSes you can be a lot more efficient by using keyboard shortcuts. knowing how to speed things up, optimize, and get to the files, folders, programs that you need faster.
I know for a fact that given a Linux computer or a Mac I could use them, and I could interact with them at a decent level. but nowhere near as effectively as I can with a windows computer.


If you WANT to be better at utilizing Lunux or Macs then you must use them more often, read the manuals, and stay up to date with all of their technical specifications. Just because you "are more familiar" with Windows-based PCs it doesn't mean you have an automatic handicap in learning a new system. In fact... you have an advantage over someone who is learning computers for the first time in their life as you UNDERSTAND the underlying principles behind the software/technology.

The same can be said for most other activities. If you sail small dingy and become intimately familiar with the mechanics and principles behind sailing then it isn't that "hard" to move up into larger and different types of boats... it's just a matter of learning how said boats operate.
leviticus ander
The Scope
Gallente Federation
#22 - 2011-10-10 17:11:02 UTC
Quote:
Points immediately lost for knowing so little about the game that you would specify the minmatar T2 ewar specialty as gallente core functionality.

I don't like it, because I don't accept the premise that you SHOULD use that races weapons on that races ships. Nothing makes combat boring faster then predictable setups. Quirky setups like arty apocs are part of what makes eve interesting.


I am aware of that. however because of the inability for gal ships to dictate range of a fight with pretty much anyone, it would be needed that they can web people more effectively to keep them under the gal guns. I say more effectively since just because a gal ships has a web to hold their target still, that does not mean that their target does not have a web going back to equally slow them and get away.

Quote:
And being of a different race makes you more or less able to learn and understand certain computing languages/systems?

That's like saying a person who learns a second language will never be able to speak it fluently. Or that a botanist who was raised by computer engineers will never be as "good" as a person who was raised by other botanists.


no, it's a skill that you can train to become more effective at flying these ships. training a skill is eve is the same concept as reading manuals, trying things out, figuring out what's going on. I'm just saying that a race is familiar with their ships to start with since they were trained on that set of systems.

Quote:
The same can be said for most other activities. If you sail small dingy and become intimately familiar with the mechanics and principles behind sailing then it isn't that "hard" to move up into larger and different types of boats... it's just a matter of learning how said boats operate.


now as to making it easier to learn these skills once you have a good baseline in one of the pairs of skills might not be possible in eve due to the training method.
DetKhord Saisio
Seniors Clan
#23 - 2011-10-10 18:10:38 UTC
Smofuggra wrote:
A quicker solution would be to have each race and or subsequent bloodline have a static bonus to piloting their particular race of ships.


Caldari pilots would all receive a bonus to missile explosion velocity.

Achura receive that bonus plus some kind of additional industrial bonus...


Just a thought but meh.


Yes, agreed. A "familily history" of scientific study sets one up for much better quality of research and industrial bonuses recieved. That scientist can make a living as a military or mercenary pilot, just not as well as others born into those fields.

So, going against your natural born tenancies as a Scientist can be done, just your true destiny lies in scientific study. The opposite is also true; if the blood of a military strategist or mercenary flows through your veins, you can succeed in scientific study but will never be top of your field.

When is the last time you saw IRL a Cambridge Scholar in Economics slaughter the enemy on the field of battle; most cold-hard killers on the field of battle are not known for their abilities in scientific research. It is possible but very unlikely for people to succeed in fields they do not have innate ability in.

The same should follow for EVE. Racial bonuses help your piloting ships of your race. Sub-racial bonuses help to further push the envelope. Descendants of mercenaries have trade bonuses; family military histories make every breath be focused on war; and scientific bloodlines ensure greatness in research and manufacturing.
Marie Hartinez
Aries Munitions and Defense
#24 - 2011-10-10 18:30:58 UTC
Not supported in the least.

If these skills were added to the game, they would become, like the learning skills in the past, the most haves.

Back when learning skills were around, the going idea was that new players MUST train them first in order to be better. If CCP adds racial bonus skills, then we will have that problem once again.

We already have a good mix of general purpose support skills for ships and specific support skills for weapon systems.

Surrender is still your slightly less painful option.

leviticus ander
The Scope
Gallente Federation
#25 - 2011-10-30 08:06:51 UTC  |  Edited by: leviticus ander
getting back to this thread, I guess they could become like the learning skills. but you could also say the same thing about things like capacitor skills. you can choose to ignore them and fly fairly well, or you can train them and have much better fits that do a much better job.
and I could see problems with making them based off of who you are since, as was stated, people like to train out of what they are, and for many people, being stuck with something they randomly chose and making them useless in what they want to do would be quite harsh.
and as was stated in the original post, when you started a new character you would get the skills for your races ships trained up some already. meaning even if they are clueless about these skills they would still be getting a good bonus from these skills.

EDIT: oh and one thing that it seems I ignored, I don't want one skill to effect all the guns because I want people to actually have a reason to use their racial systems. like not putting ACs on a myrm. or artys on a domi.
Ostraka Kadesh
Doomheim
#26 - 2011-10-30 12:51:10 UTC
Why not have a (Race) Symbiosis skill, of which you can only ever train one? That way, any race can have a "racial" advantage with their own, or any other race's, ships.

It's apple pie all the way down.

cornholio508
Ministry of War
Amarr Empire
#27 - 2011-10-30 13:43:12 UTC
leviticus ander wrote:

oh and one thing that it seems I ignored, I don't want one skill to effect all the guns because I want people to actually have a reason to use their racial systems. like not putting ACs on a myrm. or artys on a domi.


NO gain this is pointless as many people have said . It will only destroy the game for new players and restrict them to ships they may not want to fly . On top of that could you imagine the change it would make to the game mechanics . Pirate vessels would no longer be as specialized as they are . PVP would have to be reworked with new mechanics as god knows how the stats would actually effect the game .

That said each ship has its own bonuses . The higher you train the skill the higher the bonus gets . Simple as that that . Now maybe if it was a small bit faster to train race specific skills for that races ship then that's another story .
Naomi Knight
Ministry of War
Amarr Empire
#28 - 2011-10-30 15:16:28 UTC
make it not racial but role bonus :p so everybody could pick what they want
leviticus ander
The Scope
Gallente Federation
#29 - 2011-10-30 18:45:59 UTC  |  Edited by: leviticus ander
Naomi Knight wrote:
make it not racial but role bonus :p so everybody could pick what they want

well that's pretty much what the ship skills do.

and ostraka, that would possibly be even worse since if a newbie saw the skill and jumped on it without knowing what it means then they would just screw themselves.
ShahFluffers
Ice Fire Warriors
#30 - 2011-10-30 20:35:44 UTC
leviticus ander wrote:
I've been watching the gallente thread and one thing that came up was making the gallente pretty much entirely a drone based race.


*sigh*
Drones are a "SECONDARY" weapon for the Gallente... NOT the "primary." Only 12 of the 38 Gallente ships are, by definition, "droneboats"...the rest use hybrid weapons as a primary weapon system in some fashion.

Quote:
getting back to this thread, I guess they could become like the learning skills.


So basically you want to create a new set of skills that people HAVE to train in order to get the full "effectiveness" out of different racial ships.
For that reason alone I cannot support your idea.

Quote:
oh and one thing that it seems I ignored, I don't want one skill to effect all the guns because I want people to actually have a reason to use their racial systems. like not putting ACs on a myrm. or artys on a domi.


Being "encouraged" to use your own "racial" weapons is already done via ship bonuses. The fact that people prefer projectiles on Gallente ships is because of the "problems" surrounding hybrid weapons (i.e. projectiles are simply superior to hybrids, even with the hull bonuses for hybrids).
Plus, there is flexibility to consider as well. Many players like to "tinker" with their fits and that often does mean using weapons, mods, and ewar that is not "native" to the ship hull they are using. Such flexibility keep the battlefield fresh with new tactics.
Nariya Kentaya
Ministry of War
Amarr Empire
#31 - 2011-10-30 21:53:36 UTC
Marcus Gideon wrote:

A german driving a VW, and an american driving a chevy, are racing on a straight stretch of road. At the far end, they get out and switch cars, and then race back to the beginning. Who wins?

the german, because knowing the american he prolly did something stupid and gets arrested by the gestapo, whoops, i mean "Berlin Police Force"
Quark Valhala
Republic Military School
Minmatar Republic
#32 - 2011-10-30 22:16:51 UTC
It have to be more simple.

Some % to current ship, if its your race.
Like 1-5% so i will be a better vaga pilot then a caldari pilot would be in a vaga.

Then i aprove, would be a good thing for the rpg in this game.
leviticus ander
The Scope
Gallente Federation
#33 - 2011-10-31 00:16:54 UTC  |  Edited by: leviticus ander
ShahFluffers wrote:

Quote:
getting back to this thread, I guess they could become like the learning skills.


So basically you want to create a new set of skills that people HAVE to train in order to get the full "effectiveness" out of different racial ships.
For that reason alone I cannot support your idea.

way to ignore the rest of that, I was saying yes, the might become what people consider learning bonuses, but really pretty much all the basic skills, like cap, PG, CPU, and weapon upgrade skills are pretty much MUST have skills.

ShahFluffers wrote:
Being "encouraged" to use your own "racial" weapons is already done via ship bonuses. The fact that people prefer projectiles on Gallente ships is because of the "problems" surrounding hybrid weapons (i.e. projectiles are simply superior to hybrids, even with the hull bonuses for hybrids).
Plus, there is flexibility to consider as well. Many players like to "tinker" with their fits and that often does mean using weapons, mods, and ewar that is not "native" to the ship hull they are using. Such flexibility keep the battlefield fresh with new tactics.


yes, you can still do that. it's not forcing you to use these bonuses, it's just encouraging it. and the secondary bonuses are not weapon system specific, so you could still do what you want and get the bonuses.

Quark Valhala wrote:
It have to be more simple.

Some % to current ship, if its your race.
Like 1-5% so i will be a better vaga pilot then a caldari pilot would be in a vaga.

Then i aprove, would be a good thing for the rpg in this game.


these are trainable skills so you don't end up with that. and as I have covered, it would suck for a lot of people who chose what race they are off a whim or because they liked their flag or something. then went to fly another race of ships just to fine they are losing to other players because of that decisions made potentially years earlier.
leviticus ander
The Scope
Gallente Federation
#34 - 2011-10-31 22:38:58 UTC
anyone?
leviticus ander
The Scope
Gallente Federation
#35 - 2011-11-02 16:23:19 UTC
ok, one thing that I just thought of after looking at some of the threads on ow to fix gallente. since people are complaining about the gal bonus being for webs as that's a minmatar bonus. what about 5% per level to the effectiveness of active propulsion mods.
this way they could go faster than minmatar without actually infringing on minmatar being THE fastest race.
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