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T2BPO why they should be removed and how.

First post
Author
Ore Bunny
Tactical Feed.
Pandemic Horde
#701 - 2012-07-19 01:14:28 UTC
Jorma Morkkis wrote:


Ok...

- I buy a corp with 5.0 faction standing
- I get my research alt in (let's say this character has 2.0 standing with said faction)
- Corp's standing with that faction will drop.


maaate, I think your pedals are going to fast to see it, but it looks like they are going backwardsAttention
Akita T
Caldari Navy Volunteer Task Force
#702 - 2012-07-19 01:16:44 UTC
Ore Bunny wrote:
maaate, I think your pedals are going to fast to see it, but it looks like they are going backwardsAttention

Like I said, you need to either know a lot or very little to be as confident as he was... but now as he's getting more info, his confidence levels are rapidly dropping...
Twisted
Jorma Morkkis
State War Academy
Caldari State
#703 - 2012-07-19 01:17:21 UTC
Ore Bunny wrote:
Jorma Morkkis wrote:


Ok...

- I buy a corp with 5.0 faction standing
- I get my research alt in (let's say this character has 2.0 standing with said faction)
- Corp's standing with that faction will drop.


maaate, I think your pedals are going to fast to see it, but it looks like they are going backwardsAttention


NPC factions/corps standings toward a player corporation are calculated in this way:

You take the standing (without skills included) of each corporation member (towards the NPC entity in question) on an active subscribing account, add them all up and then divide by the number of members that have the standing already in their character sheet. The ones who do not have a standing towards the entity are not taken into account. The standings will update to the avarage after every downtime.


http://wiki.eveonline.com/en/wiki/Standings_mechanics#NPC_Faction_standings_towards_Player_corporations
Akita T
Caldari Navy Volunteer Task Force
#704 - 2012-07-19 01:18:37 UTC  |  Edited by: Akita T
You forgot a very important part:
"It is also worth noting that members standings towards NPC corps do not begin to affect their global corp standing towards the relevant NPC corp until they have been a member of their current corp for at least 7 days."

That, and the fact you only need standings to ANCHOR, not operate/offline/online a POS.

P.S. You most likely missed the last post on the previous page.
Pipa Porto
#705 - 2012-07-19 01:29:44 UTC
Jorma Morkkis wrote:
Ore Bunny wrote:
Jorma Morkkis wrote:


Ok...

- I buy a corp with 5.0 faction standing
- I get my research alt in (let's say this character has 2.0 standing with said faction)
- Corp's standing with that faction will drop.


maaate, I think your pedals are going to fast to see it, but it looks like they are going backwardsAttention


NPC factions/corps standings toward a player corporation are calculated in this way:

You take the standing (without skills included) of each corporation member (towards the NPC entity in question) on an active subscribing account, add them all up and then divide by the number of members that have the standing already in their character sheet. The ones who do not have a standing towards the entity are not taken into account. The standings will update to the avarage after every downtime.


http://wiki.eveonline.com/en/wiki/Standings_mechanics#NPC_Faction_standings_towards_Player_corporations


That's not relevant at all.

Once the POS is anchored, your standings don't matter.

Tell me again how you have to put BPOs in a POS to use them?

EvE: Everyone vs Everyone

-RubyPorto

shar'ra matcevsovski
Doomheim
#706 - 2012-07-19 01:30:11 UTC
Jorma Morkkis wrote:
Ore Bunny wrote:
Jorma Morkkis wrote:


Ok...

- I buy a corp with 5.0 faction standing
- I get my research alt in (let's say this character has 2.0 standing with said faction)
- Corp's standing with that faction will drop.


maaate, I think your pedals are going to fast to see it, but it looks like they are going backwardsAttention


NPC factions/corps standings toward a player corporation are calculated in this way:

You take the standing (without skills included) of each corporation member (towards the NPC entity in question) on an active subscribing account, add them all up and then divide by the number of members that have the standing already in their character sheet. The ones who do not have a standing towards the entity are not taken into account. The standings will update to the avarage after every downtime.


http://wiki.eveonline.com/en/wiki/Standings_mechanics#NPC_Faction_standings_towards_Player_corporations


so your denying a whole branche of faction standing services, even?^^

1. https://forums.eveonline.com/default.aspx?g=posts&t=134301&find=unread
2. https://forums.eveonline.com/default.aspx?g=posts&t=6443&find=unread
3. https://forums.eveonline.com/default.aspx?g=posts&t=9436&find=unread
4. https://forums.eveonline.com/default.aspx?g=posts&t=7602&find=unread

u must be trolling us...

shar'ra phone home

Akita T
Caldari Navy Volunteer Task Force
#707 - 2012-07-19 14:27:48 UTC
shar'ra matcevsovski wrote:
u must be trolling us...

Nah, most likely he actually didn't know any better, but now he does.
Brewlar Kuvakei
Adeptio Gloriae
#708 - 2012-07-19 15:40:45 UTC  |  Edited by: Brewlar Kuvakei
I love how those defending T2BPO just spend all day pety name calling because they have no real argument for keeping T2BPO in the game or having it in the first place.

CCP take the hit and loose these tards, remove T2BPO and let the game grow. Sure you'll lose a handfull of bitter vets who can't actually play eve with out your massive hand outs but many new players will enter the game and more importantly stay with the game once it loses it's noob crushing legacy items.

If there is nothing wrong with t2BPO please create more of them for the missing items and while you are at it destroy T3 production by dropping T3 BPO's too.

Remove T2BPO make EVE real, let the game grow and stop giving bitter vets the one up on noobs.
Akita T
Caldari Navy Volunteer Task Force
#709 - 2012-07-19 16:44:43 UTC  |  Edited by: Akita T
Brewlar Kuvakei wrote:
I love how those defending T2BPO just spend all day pety name calling

So calling somebody who's clueless a clueless person while also showing point by point why they're being called clueless is all of a sudden petty name-calling ? Huh. Remind me to change the definitions in all of the dictionaries.

Quote:
because they have no real argument for keeping T2BPO in the game or having it in the first place.

Is it so hard to understand we'd ALSO PREFER T2 BPOs would have never existed in the first place ?
But there's a huge difference between preferring something to have never existed and wanting them removed after being there for quite a while.
Just because you're incapable of seeing anything except the whitest white and the blackest black (or, at least, admitting to it) doesn't mean we also have to act as if we were blind to the existence of many different shades of gray.

Quote:
CCP take the hit and loose these tards, remove T2BPO and let the game grow.

Huh, talk about petty name-calling.
So how exactly WOULD the game grow if T2 BPOs would be removed, in a way significantly different from the way it already does?
What exactly would be OBJECTIVELY much better in order to even begin to justify removing something quite a few people worked hard to eventually obtain ?

Quote:
Sure you'll lose a handfull of bitter vets who can't actually play eve with out your massive hand outs but many new players will enter the game and more importantly stay with the game once it loses it's noob crushing legacy items.

And THOSE current newbs will also end up becoming vets, and faced with the KNOWLEDGE that CCP can just remove something willy-nilly whenever it becomes MILDLY INCONVENIENT, how much "brand loyalty" do you think they'll have ?
You'll lose more than JUST the people with T2 BPOs (ironically, you might not even lose all of them) and people that know people with T2 BPOs, or people who were planning on buying T2 BPOs, you'll also lose (and keep losing) people far later in time that look at the way CCP would have handled this issue and lack the confidence in a fair resolution to other future potential issues.

Quote:
If there is nothing wrong with t2BPO please create more of them for the missing items and while you are at it destroy T3 production by dropping T3 BPO's too.

Adding more T2 BPOs is vastly different from tolerating existing ones, and you know it.
Nobody is disputing the POTENTIAL of the invention and reverse engineering process of becoming better than the BPO manufacture alternative, but neither of them are quite there yet.
You used to admit that you realized buffing them instead of removing T2 BPOs would be a good enough way, but you backpedaled.

To use a yucky and only partially useful analogy, if you have a bullet lodged in you that will be painful and/or dangerous to remove (but you could function fine enough for the rest of your natural life with it stuck there), while you may be opposed to yanking it out, you can be as sure as hell that you certainly don't want to get any additional ones in there.
Ginger Barbarella
#710 - 2012-07-19 17:06:40 UTC
36 pages later and I'm more baffled by the intelligent people responding to the clueless troll than the clueless troll himself.

Give it a rest people, it's over.

"Blow it all on Quafe and strippers." --- Sorlac

Jorma Morkkis
State War Academy
Caldari State
#711 - 2012-07-19 17:48:45 UTC
Ok, let's use T2 invul BPO again because you people like it so much.

Only 100 runs per T2 BPC. What are chances that inventor even gets 100 run T2 BPC? Usually close to 10 runs per T2 BPC. Akita T owns T2 BPO and can do as many runs as she has materials for.

Invention takes time and money just to get that 10 run BPC.
Pipa Porto
#712 - 2012-07-19 18:19:27 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Ok, let's use T2 invul BPO again because you people like it so much.

Only 100 runs per T2 BPC. What are chances that inventor even gets 100 run T2 BPC? Usually close to 10 runs per T2 BPC. Akita T owns T2 BPO and can do as many runs as she has materials for.

Invention takes time and money just to get that 10 run BPC.


It takes 500 hours to make a 100 run BPC from a T2 Invuln BPO. It would have taken ~250-300 hours to build 100 T2 Invulns from that BPO.

It takes much less than 500 hours to invent and build 100 runs of T2 Invulns, especially since you can run more than one job at a time.

Tell me again how BPOs have to be left in POSes to research and Anchoring POSes requires 10.0 Faction Standing and 10.0 Sec Status.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#713 - 2012-07-19 18:32:04 UTC
Pipa Porto wrote:
It takes 500 hours to make a 100 run BPC from a T2 Invuln BPO. It would have taken ~250-300 hours to build 100 T2 Invulns from that BPO.

It takes much less than 500 hours to invent and build 100 runs of T2 Invulns, especially since you can run more than one job at a time.


And you can't do that with T2 BPOs? There's like 5000 T2 invul BPOs in the game.

Pipa Porto wrote:
Tell me again how BPOs have to be left in POSes to research and Anchoring POSes requires 10.0 Faction Standing and 10.0 Sec Status.


Guides.
Pipa Porto
#714 - 2012-07-19 18:45:44 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Pipa Porto wrote:
It takes 500 hours to make a 100 run BPC from a T2 Invuln BPO. It would have taken ~250-300 hours to build 100 T2 Invulns from that BPO.

It takes much less than 500 hours to invent and build 100 runs of T2 Invulns, especially since you can run more than one job at a time.


And you can't do that with T2 BPOs? There's like 5000 T2 invul BPOs in the game.


There most certainly are not 5000 of them and even if there were, making a BPC from that BPO takes 5 hours per Run, or 50 hours per 10 run BPC. An inventor can make a 10 run BPC in 12 hours working on one line with T1 BPCs purchased from the market or run off on an alt.

T2 BPOs certainly provide some advantage over inventors. None of that advantage lies in copying them.

Quote:
Pipa Porto wrote:
Tell me again how BPOs have to be left in POSes to research and Anchoring POSes requires 10.0 Faction Standing and 10.0 Sec Status.


Guides.


You either found the world's most unreasonably terrible guides, or you're lying again. My bet is on the latter.
Cite your sources.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#715 - 2012-07-19 18:48:59 UTC  |  Edited by: Jorma Morkkis
Pipa Porto wrote:
You either found the world's most unreasonably terrible guides, or you're lying again. My bet is on the latter.
Cite your sources.


I never said I have office in NYC.

Getting one would cost billions. Large POS already costs 1-2 billion a month to run. And that's labs offline.
shar'ra matcevsovski
Doomheim
#716 - 2012-07-19 18:53:39 UTC  |  Edited by: shar'ra matcevsovski
Jorma Morkkis wrote:


Large POS already costs 1-2 billion a month to run.AttentionAttentionAttentionAnd that's labs offlineAttentionAttentionAttention.


that, plus 5000 T2 invul BPOs in the game ade my day, thank youBig smileBig smile

btw. is around 20 BPO's per item

shar'ra phone home

Jorma Morkkis
State War Academy
Caldari State
#717 - 2012-07-19 18:58:26 UTC
shar'ra matcevsovski wrote:
that, plus 5000 T2 invul BPOs in the game ade my day, thank youBig smileBig smile


Any reason why I should use something else other than large deathstar/****star in hisec?

shar'ra matcevsovski wrote:
btw. is around 20 BPO's per item


Are you sure devs don't have more of them? I've heard they play this game too.
Pipa Porto
#718 - 2012-07-19 18:59:39 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
You either found the world's most unreasonably terrible guides, or you're lying again. My bet is on the latter.
Cite your sources.


I never said I have office in NYC.

Getting one would cost billions. Large POS already costs 1-2 billion a month to run. And that's labs offline.


Your idiotic assessment of the cost isn't relative to the question. Tell me again how you have to put your BPOs in the POS and require 10.0 Faction standing and 10.0 Sec status to anchor.

20k ISK * 40 blocks/hr *168hrs/wk * 4 weeks per lunar month = 537 600 000 ISK

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#719 - 2012-07-19 19:02:49 UTC
Pipa Porto wrote:
Your idiotic assessment of the cost isn't relative to the question. Tell me again how you have to put your BPOs in the POS and require 10.0 Faction standing and 10.0 Sec status to anchor.


No office in NYC = no corp hangar = BPO must be in POS.
Pipa Porto
#720 - 2012-07-19 19:05:05 UTC
Jorma Morkkis wrote:
shar'ra matcevsovski wrote:
that, plus 5000 T2 invul BPOs in the game ade my day, thank youBig smileBig smile


Any reason why I should use something else other than large deathstar/****star in hisec?


That's not actually relevant, but the reason is that you have 24hrs to change from a peacetime Labs only to a wartime Guns setup.


Quote:

shar'ra matcevsovski wrote:
btw. is around 20 BPO's per item


Are you sure devs don't have more of them? I've heard they play this game too.


If you have evidence of CCP Dev misconduct, please send it to CCP Sreegs so he can have a very pointy conversation with that Dev.

A while ago, someone got some information on what CCP employees did when they played. Not many of them were industrialists (probably because stopping yourself from acting on insider information would be a tricky line to walk).

EvE: Everyone vs Everyone

-RubyPorto