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45 million ISK cover charge to PvP...

Author
Marconus Orion
Imperial Academy
Amarr Empire
#101 - 2012-07-19 04:59:57 UTC
Skex Relbore wrote:
Malcanis wrote:
So it's not that you can't afford it. You just don't want to Cry





Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark)

If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.


My clones are only 13 mil and it's not a trivial sum to my wallet. It may not prevent me from PVPing that combined with 40+ mil in implants does affect how I play and the risks I take and I'm not a particularly risk averse player.

I had honestly expected a more rational position from you. As I stated up thread the idea that these mechanics serve any purpose other than to discourage risk taking is idiotic. All they do is discourage people from playing and encourage blobbing and ganking. If you've ever been pissed about getting blobbed you have no business supporting either of these stupid mechanics.

People are too damned risk averse in this game, Hell it's the source of most of the bitter vet tears, "OMG, why won't those carebears won't fly under my guns and give me easy kills."

Gee maybe just maybe stupid outdated poorly thought out mechanics that discourage playing the game might have something to do with it.

Personally I'd far rather that vet with the 45 million isk clone spend that isk on 10 fitted rifters that could actually generate some game play than in the service of some silly e-bushido "people must risk **** for my game to have meaning" bullshit.

If an isk sink is so damned important just bump the market transaction fees a fraction of % it would have a far greater affect on the isk supply than what people spend keeping their docked clones up to date.


What is even more ironic is on another forum (I might be mistaken due to my Google Fu hating me) how he did not want to train anymore due to the clone upgrade cost being too high for the next tier.

So I take your 'no sympathy for 6 year vet player who can't affort clone upgrade costs...' and toss that pie right back in your face Malcanis. P
Rain King
Playing Alone Sucks
#102 - 2012-07-19 05:00:56 UTC
Let's say 15 million flat fee to replace a clone with 50 million SP or higher. In the short term, it isn't much of a *sigh* isk sink, but over a longer time frame, it would actually pull more money out of the game. People have a tendency to drop smaller amounts of money without as much reservation than a higher amount. In fact, it's become a whole market model in gaming IRL (micro-transactions). Thus, you would probably see an increase in pew if people felt that they weren't spending as much isk over a longer period of time, even if they were actually spending more in reality.
Fiona Tsero
Doomheim
#103 - 2012-07-19 05:04:39 UTC
Rain King wrote:
Let's say 15 million flat fee to replace a clone with 50 million SP or higher. In the short term, it isn't much of a *sigh* isk sink, but over a longer time frame, it would actually pull more money out of the game. People have a tendency to drop smaller amounts of money without as much reservation than a higher amount. In fact, it's become a whole market model in gaming IRL (micro-transactions). Thus, you would probably see an increase in pew if people felt that they weren't spending as much isk over a longer period of time, even if they were actually spending more in reality.


I don't think hiding the problem in psychological penumbra is the way to go about fixing this problem.

The ISK needs to be spent on ships, ammo, and mods, not silly things like a bigger brain.
Marconus Orion
Imperial Academy
Amarr Empire
#104 - 2012-07-19 05:35:53 UTC  |  Edited by: Marconus Orion
I just want whatever the ISK sink may be, directly associated with the ship I'm flying, implants, modules and ammo. NOT with how long I have been playing the game.

How any of you read that as easy mode is just beyond me...
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#105 - 2012-07-19 08:50:02 UTC
Abdiel Kavash wrote:
I like it. After a certain point it makes the choice to not train skills a reasonable one. Do you want a character that can fly all four races, subcaps, caps, do industry, mine, explore, slice, dice, and make sandwiches? Sure, but your pod is going to cost you. Do you want a cheaper clone? Alright, pick the skills you want. It's not like it's too restrictive - even a clone the price of a Rifter can store enough SP to fly pretty much all subcaps in the game.

Surely that choice is a pretty dumb one within the context of a pay-to-play MMO isn't it?

"Hey guys we've got this revolutionary business model to keep people paying to play our game - we make it so once they reach a certain threshold there's actually a disincentive to carry on developing their character"

Having to pay 45m+ on clones is a tangible disincentive to flying anything small, which could easily cost less than the clone including fittings, or solo. I'm "only" at 30m per clone and already it's annoying me - I feel for the guys and girls who are unlucky enough to have been playing longer.
Malcanis
Vanishing Point.
The Initiative.
#106 - 2012-07-19 10:26:30 UTC
Marconus Orion wrote:
Skex Relbore wrote:
Malcanis wrote:
So it's not that you can't afford it. You just don't want to Cry





Yeah sorry bro, no sympathy here. Especially not over such a petty sum. If top end clones cost half a bill or something then yeah, but the reality is that 45 mill should be a trivial sum. If it isn't, you can stop training before your clone cost gets high (I've diverted my skill training to alts and am lurking just under the 92.5M mark)

If you're still training, you probably have at least a rack of +4s, and maybe some hardwires - these will cost at least as much as you clone and most likely a fair bit more.


My clones are only 13 mil and it's not a trivial sum to my wallet. It may not prevent me from PVPing that combined with 40+ mil in implants does affect how I play and the risks I take and I'm not a particularly risk averse player.

I had honestly expected a more rational position from you. As I stated up thread the idea that these mechanics serve any purpose other than to discourage risk taking is idiotic. All they do is discourage people from playing and encourage blobbing and ganking. If you've ever been pissed about getting blobbed you have no business supporting either of these stupid mechanics.

People are too damned risk averse in this game, Hell it's the source of most of the bitter vet tears, "OMG, why won't those carebears won't fly under my guns and give me easy kills."

Gee maybe just maybe stupid outdated poorly thought out mechanics that discourage playing the game might have something to do with it.

Personally I'd far rather that vet with the 45 million isk clone spend that isk on 10 fitted rifters that could actually generate some game play than in the service of some silly e-bushido "people must risk **** for my game to have meaning" bullshit.

If an isk sink is so damned important just bump the market transaction fees a fraction of % it would have a far greater affect on the isk supply than what people spend keeping their docked clones up to date.


What is even more ironic is on another forum (I might be mistaken due to my Google Fu hating me) how he did not want to train anymore due to the clone upgrade cost being too high for the next tier.

So I take your 'no sympathy for 6 year vet player who can't affort clone upgrade costs...' and toss that pie right back in your face Malcanis. P



Toss away. What I actually said was: "I have pretty much all the skills I want, so I'm drawing a line under my skill training at the point where my clone level jumps, as that cost increase seems like a rational incentive to draw the line there. What are the gaps you can see in my skills that will fit the remaining space?".

Now I'm training up another character on the same account, and she's at ~45M SP. I'm pretty happy with that.

I frequently knock around with Halo or Snake sets, at which price point I obviously couldn't care less whether my clone cost is 20M or 30M. I also have an empty clone for when I just want to lulz around in a Frigate like I did last night. If I lose a 50M Jag and it costs me another 20M to replace my clone then whatever, it's just overhead. If I manage to to get my pod out after losing a ship, then I'm 20M better off for playing well. Go me!

If 45M for a clone stops people from PvPing, then 100M for a +4 set will stop them PvPing even more, and 300M for a T2-fit tier 3 BS will super-double stop them PvPing and christ knows how anyone would ever PvP in a tier 3 or a capital ship.

EVE PvP comes with the risk of loss. Accept it, or stay docked and be a station trader.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Takeshi Yamato
Ministry of War
Amarr Empire
#107 - 2012-07-19 10:49:22 UTC  |  Edited by: Takeshi Yamato
One thing I realized is that high clone costs go against EVE's sandbox philosophy.

The sandbox philosophy is about freedom to do what you want and be who you want in the game. The rising clone costs push you towards avoiding to fly small ships and avoiding spontaneous high risk PvP. Ships, modules, implants can be chosen according to the pilot's budget and inclinations, whereas the clone cost only rises.

Some might say, but it makes sense, it's been this way since forever therefore it must be working as intended. To this I respond: nonsense, the game is full of outdated little things put in place when EVE was a very different game. Once upon a time, losing ships wasn't a big deal because tech 2 didn't exist and insurance returned the full hull cost (or even more). Yes depending on the market, it was profitable to buy ships and self-destruct them. This is why clone costs were set high, to add real loss and thus risk to PvP. In today's EVE, from a game mechanics point of view, they do not need to be high because of tech 2, module costs often being higer than hull cost, reduced insurance, etc.
Malcanis
Vanishing Point.
The Initiative.
#108 - 2012-07-19 11:08:24 UTC
Takeshi Yamato wrote:
One thing I realized is that high clone costs go against EVE's sandbox philosophy.

The sandbox philosophy is about freedom to do what you want and be who you want in the game. The rising clone costs push you towards avoiding to fly small ships and avoiding spontaneous high risk PvP. Ships, modules, implants can be chosen according to the pilot's budget and inclinations, whereas the clone cost only rises.

Some might say, but it makes sense, it's been this way since forever therefore it must be working as intended. To this I respond: nonsense, the game is full of outdated little things put in place when EVE was a very different game. Once upon a time, losing ships wasn't a big deal because tech 2 didn't exist and insurance returned the full hull cost (or even more). Yes depending on the market, it was profitable to buy ships and self-destruct them. This is why clone costs were set high, to add real loss and thus risk to PvP. In today's EVE, from a game mechanics point of view, they do not need to be high because of tech 2, module costs often being higer than hull cost, reduced insurance, etc.



By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Stoogie
Cadre Assault Force
#109 - 2012-07-19 11:08:48 UTC  |  Edited by: Stoogie
I don't understand why people say we need to train another char to continue what we want to do in eve just to keep a silly cost down to pvp in small ships. I mainly fly canes down and due to being in fw currently and also a pirate I can loose my pod in lowsec as well as the 00 roams. I like to fly rifters and thrashers but its annoying that the cost of my clone which isn't past the 92 mill level yet can be 10 times the cost of the t1 fitted rifter I enjoy flying. We generally fly rifters in fun fleets to include new players and while I can rock around in the 00 blob with a carrier I enjoy the small gang more while I teach newer players that their skill point level can be useful in pvp.

I like that my kill mails are mainly on this char and not my other 4 mains and I like the fact that Stoogie has a reputation in certain circles which gets us fights we maybe wouldn't usually get. why should I as a 8 year vet ( I biomassed my first char like a moron when I restarted) who has supported eve for that length of time be punished for wanting to pvp as with new players.

I can loose 10 ships a night due to the way we fly (not everyone agrees with it but its fun and provides challenge for people we fight) that could cost me 900 mill in ships if its canes or 9 mill if its the rifters. If I do loose the 10 rifters in 00 and I loose my pod half those times, thats 5 clones coming in at about 75 mill, Thats potentially 75 more rifters and fittings which could go into the market and push more iskies about.

While I agree that there needs to be sinks in eve maybe this sink needs reducing and others increasing or get rid of some of the very stupid isk faucet's.

And before anyone calls me a bad pvper its my choice to fly like that and its also entertainment for at least 20 players on my side alone let alone the people we're fighting. Also we Usually kill alot more than we loose. (usually)
Billyboy Joe
Caldari Provisions
Caldari State
#110 - 2012-07-19 11:17:11 UTC
Yes, but you guys have to understand that there are costs in building a new clone.

Biomass, expensive machinery, intricate bioengineering, who pays for that?

If you can't afford it perhaps you shouldn't be skilling up.
Takeshi Yamato
Ministry of War
Amarr Empire
#111 - 2012-07-19 11:36:01 UTC  |  Edited by: Takeshi Yamato
Malcanis wrote:
By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed!


One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said.

There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it).
Malcanis
Vanishing Point.
The Initiative.
#112 - 2012-07-19 11:50:30 UTC
Takeshi Yamato wrote:
Malcanis wrote:
By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed!


One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said.

There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it).


You have 3 character slots; you are offered a real choice, and one that plenty of people utilise.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Teinyhr
Ourumur
#113 - 2012-07-19 11:58:24 UTC  |  Edited by: Teinyhr
This thread is bananas. B-A-N-A-N-A-S.

You know, I almost always switch to a "combat clone" before I go for PvP roams. I generally use only +3% or even +1% hardwirings and +2 implants on it. It's kind of disappointing that my clone costs are bigger than the cost of the implants.
Like I've said in other threads before, I'd probably be more active if I didn't have to worry about losing ISK the equivalent of ten fully t2 fitted rifters for example if I got podded.
IMHO all the clone prices should be slashed at least around 90%. I firmly believe that would encourage solo PVP and PVP in general more than any of the other commonly tossed around ideas on the forums (remove local, force hiseccers to mine / PVE in lowsec and other "great" ideas).

Malcanis wrote:
You have 3 character slots; you are offered a real choice, and one that plenty of people utilise.


Stopping developing my main character is not a choice. Well okay, it is, but it is a mind bogglingly idiotic one and I can't believe you're actually serious. Are you?
Rain King
Playing Alone Sucks
#114 - 2012-07-19 12:20:27 UTC
Fiona Tsero wrote:
Rain King wrote:
Let's say 15 million flat fee to replace a clone with 50 million SP or higher. In the short term, it isn't much of a *sigh* isk sink, but over a longer time frame, it would actually pull more money out of the game. People have a tendency to drop smaller amounts of money without as much reservation than a higher amount. In fact, it's become a whole market model in gaming IRL (micro-transactions). Thus, you would probably see an increase in pew if people felt that they weren't spending as much isk over a longer period of time, even if they were actually spending more in reality.


I don't think hiding the problem in psychological penumbra is the way to go about fixing this problem.

The ISK needs to be spent on ships, ammo, and mods, not silly things like a bigger brain.


I'm just trying to find a happy medium between those who want to get rid of the cost of clones and those who are forever slaves to the isk sink mentality.

I do know that my pvp alt will only train up so far and then just stop to avoid this issue.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#115 - 2012-07-19 13:04:15 UTC
Guttripper wrote:
Just a quick idea off the top of my head...

Broker's Cloning

Description: After years of extensive study, (NPC scientific corp here) has discovered the secret behind the elusive and infamous individual known as the Broker with his ability to have numerous copies of himself simultaneous and independent of themselves. Whereas further studies are required to refine this ability, prototype clones have been designed with limited success. One major limitation has been the rapid decay rate of these simulacrums, much less the ability to allow them to be augmented in any fashion.

**snipped**

Thanks for reading and hope you enjoyed it.

Like this idea a lot.

Love the addition of a PI build for these thats wicked and well done imo.

I do not like the copy and paste of the skills. Id suggest something more on the lines of you save, randomly, up to the amount of the level you have trained. Level 0 gives you 25mil as a base, though it wont actually work until you have L1 trained, which would net you 50mil sp, L2 75mil, L3 100, L4 125 and L5 150. Then have an advanced level thatll do 50mil sp per level. Thatd pretty much cover everyone currently in Eve.
The reason I dont like the copy and paste is its a long winded work around thats annoying as people WILL forget about skills and reqs. But the snapshot of skill training at the time and no active training on that clone is a nice touch, though Id say that the original clone should stay training with its attributes and whatever in place. Ironically this will encourage using these while having a +5 implant set for training sitting in a station somewhere.

Issues I have. Using a medical facility or more specifically a clone vat bay where would the original clone stay? You cannot have more than one clone in any station at once, though you can have an active clone and a jump clone there, but storing 2 clones needs work there. In a clone vat bay there is a set number of clones available as well. Do these use up the clone vat bay clone amounts? Also if the ship gets blown up with these clones in them if stored are they destroyed? Just some questions and issues to address.

Clone death. If they are destroyed before the 48 hour expiration period and one waits out the timer how long until one can use another clone of this sort again? If its immediate or delayed again by another timer like the current JC timers? Can a person pod themselves so as to get out of a clone early before the 48 hour expiration timer? This imo is one of the easiest ways to abuse the system. If its all immediate and u can use more than one itd be an easy way to go around JC timers for short periods. Not a huge issue but still something to look at. As if they are installed in dif areas of Eve one can simply reship the clones around different areas.

What immediate would allow is the ability to reship clones just as one reships for quit and painless PvP. Depending on installation I can see it being used to allow force projection of players to certain areas, friendly stations, clone vat bay equipped ships, who would then reship into available fleet fit ships and go from there on short ops. Again force projection is a real problem and though this would open up more PvP combat in a lot of ways by circumventing the current JC timers theres those issues to look into as well.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#116 - 2012-07-19 14:08:07 UTC
Adalun Dey wrote:
FloppieTheBanjoClown wrote:
I still want to know what kind of isk sink we're talking about here. According to Dotlan, there were 156,814 podkills in June. For grade omicron clones with 42.2 million SPs kept, the cost of all those pods would be 737 billion isk. Seems like a lot, but when you consider that it amounts to just over a billion isk per hour, that's the equivalent of maybe 20 L4 mission runners in highsec. A single agent probably pays more in a month than is consumed by pod replacement. it is a tiny drop in the bucket that is Eve's economy.
The Clones are too expensive! The Clones are too cheap! Either they are too expensive because they are a great ISK sink or they are too cheap because they aren't enough of an ISK sink. It can't be both. If vets are complaining about running L4 missions for an hour to pay for their PVP habbits, I wonder how many hours noobs have to grind L3 missions for to replace the T1 battleships they lost in PVP.

You just COMPLETELY missed the point of what I was saying.

INDIVIDUAL clones are expensive. At 40 million isk, clone costs can be a barrier to high-risk PVP. "just for fun" roams where you expect to eventually die go from pocket change to costing an hour's worth of PVE. When CCP continues to indicate they want to encourage more PVP, clone costs are doing the opposite.

OVERALL, clone costs do not represent a significant isk sink compared to the amount of isk injected into the system. That refutes the argument that we need high clone costs to keep inflation down, but has no relevance toward their effect on players choosing what level of risk they're willing to assume.

Founding member of the Belligerent Undesirables movement.

James Amril-Kesh
Viziam
Amarr Empire
#117 - 2012-07-19 14:12:44 UTC
Malcanis wrote:
Takeshi Yamato wrote:
Malcanis wrote:
By the same argument, all ship should be the same price as well, since apparently it "goes against the sandbox philosophy" for tools of greater utility to be more expensive than those of lesser. Why should I be disincentivised from flying officer-fit machariels instead of T1-fitted rifters? My freedom is being infringed!


One can only cringe at this terrible argument. Me thinks you're just throwing buzzwords around without understanding what's being said.

There is a choice when it comes to ships, modules, implants, etc which is in line with the sandbox philosophy. There is no choice in clones (the only choice being not to develop the character further, which is so stupid that nothing needs to be said about it).


You have 3 character slots; you are offered a real choice, and one that plenty of people utilise.

It's a DUMB choice.

Enjoying the rain today? ;)

Strrog
School of Applied Knowledge
Caldari State
#118 - 2012-07-19 14:28:32 UTC
I agree that PVP cost especially since February has become a real issue. 70-80% more expensive hulls and 20% or so less PVE income makes PVP kinda double the price now definitely not a newb friendly situation nor it makes older players life easier.
Malcanis
Vanishing Point.
The Initiative.
#119 - 2012-07-19 14:48:21 UTC
Teinyhr wrote:
This thread is bananas. B-A-N-A-N-A-S.

You know, I almost always switch to a "combat clone" before I go for PvP roams. I generally use only +3% or even +1% hardwirings and +2 implants on it. It's kind of disappointing that my clone costs are bigger than the cost of the implants.
Like I've said in other threads before, I'd probably be more active if I didn't have to worry about losing ISK the equivalent of ten fully t2 fitted rifters for example if I got podded.
IMHO all the clone prices should be slashed at least around 90%. I firmly believe that would encourage solo PVP and PVP in general more than any of the other commonly tossed around ideas on the forums (remove local, force hiseccers to mine / PVE in lowsec and other "great" ideas).

Malcanis wrote:
You have 3 character slots; you are offered a real choice, and one that plenty of people utilise.


Stopping developing my main character is not a choice. Well okay, it is, but it is a mind bogglingly idiotic one and I can't believe you're actually serious. Are you?



Of course it's a choice. You can choose to do it, and apparently for some people the incentive (capping clone cost) to do it is considerable. For my part, I'm not really that bothered about 10 mill more or less on the 7 or 8 occasions a year when I get podded, but since I don't want to train capital skills on Malc, and he's pretty much a pure PvP character, I genuinely have all the skills I need on him. The marginal benefit of training medium autocannon spec 5 or whatever is hugely exceeded by spending the same SP on training Caldari Cruiser 5 on my alt.

Putting the training onto specialised alts is not only not an "idiotic" choice, it's an excellent choice for me and I have benefitted a great deal by it.

There's nothing holy about your skillpoint total. SP are just tools, and adding on more tools just for the sake of saying you have the biggest collection, and then complaining that they weigh you down isn't rational.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#120 - 2012-07-19 14:50:08 UTC
Strrog wrote:
I agree that PVP cost especially since February has become a real issue. 70-80% more expensive hulls and 20% or so less PVE income makes PVP kinda double the price now definitely not a newb friendly situation nor it makes older players life easier.


And in the time, the cost of clones has stayed the same. Therefore the relative cost of clones to ships has fallen considerably.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016