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Pay to win

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Author
EpicFailTroll
Doomheim
#481 - 2012-07-18 20:30:22 UTC  |  Edited by: EpicFailTroll
How is the EVE community so against 'paying to win' gameplay and yet alts are fine?
by EFT

P2W has no definition set in stone. For some, it's paying for something that cannot be acquired through gameplay, for others, it's any kind of microtransaction that provides an advantage and circumvents the time it would take to acquire, through gameplay, such an advantage.

We've all been discussing this definition of P2W, and alts only a bit, forgetting that the original question revolved completely about them.
Thing is, why is a group so adamantly against a "shortcut" definition of P2W, while the others upholds that any shortcut acquired through RL money is really P2W, and what does it have to do with alts?


There was a time in EvE when alts could only be acquired through RL money, in such a time, they could have been said to be P2W, however replaceable multiple characters are said to be by some. Multiple characters that a single player control are an undeniable convenience. You can assign them to tasks you couldn't realistically ask of a fellow corpmate, such as, be a static scout in a key system, grind money for you in afk lvl4 missions, semi-afk haul through Empire... Alts increase your efficiency tremendously, and you don't owe other players anything when using them. They enable you to be highly self-sufficient, and you don't depend on the varying playtimes of your fellow corpmates/ingame friends. If you're solo, or have weird playtimes, alts are not replaceable by anyone else. Thus, it verily could be said that before timecodes and PLEX, alts were really P2W, whatever definition of it you'd like to use.


Now that alts can be fully funded through ingame isk, with which you can buy PLEX, are they still a form of P2W? Anybody can acquire them and pay for the accounts they're on, through isk. It will undoubtedly take some grind, or clever schemes, but it can be done. However, can it be reliably done by any kind of casual player? When discussing this, some will say anyone can earn 1B a day, while other say that it's only a tiny fraction of the playerbase that can. Since we don't have hard data on that, let's not tackle this point, and let's argue that anybody can earn sufficient isk to fund multiple alts.

Now, WILL anybody fund multiple alts? This is an MMORPG, that is, a role-playing game, in which the enjoyment you have is, for some people, to really play a role, like in the Pen&Paper games of olde. This kind of roleplayer will probably prefer to play a single character, or will have a few alts to serve his main, creating a backstory around them. However, not everybody enjoys to manage a family, or group, of characters. The portion (tiny, probably) of the playerbase that would rather roleplay a single character does not have access to the same convenience, since, as has been said above, you will not realistically ask someone else to afk grind missions for you, for example. So, in their paradigm, alts are really P2W, because the advantage they provide -regardless if it's acquired through isk or RL money-, will not be accessible to them.

Someone will know undoubtedly cite Sirloin and say that such a roleplayer is the worst scrub ever, because he does not take fully advantage of ingame options. He is a scrub, in a Play-to-Win paradigm. But in a roleplaying paradigm, he is not. After all, this is a roleplaying game, and players should be allowed to play a single role, should they choose to, and not be at a severe disadvantage versus those who choose to play several at once.
Those disadvantages being, for example, unability to scout reliably, to grind isk in afk manners, to semi-afk haul, to safely shop if you're a pirate, etc...
Ingame means could be developed for most of those: traffic info for Empire gates, Interbus hauling, black market haulers shopping for you in Empire... the afk isk grind would remain, though, which would only enhance the P2W issue.

A cynic would argue that such means are not developed ingame at all, as an incentive for players to invest in alts, which brings revenue to CCP, since sold PLEX has to be bought by someone anyway.

Apart from the hardcore roleplayers, there are numerous players who very simply do not enjoy having to control multiple characters, due to technical limitations, some belief that it's "not fun", and more generally the false hope that whatever the convenience they do provide, one can do the same on his own, albeit more slowly. So, in their paradigm, the advantage provided by alts is not obtainable through ingame means either.

What does it have to do with P2W then? Well, quite simply, alts cost money, either real one, or isk investment. It is also quite evident than in most cases, it is more convenient, faster and funnier to fund them through RL money, keeping the isk ingame for nefarious, or not, purposes. And the advantage they provide, is not accessible to the playerbase that does not invest in them for personal reasons -see above for examples.


It's only reasonable that equal accessibility for most of the convenience alts provide be implemented. Otherwise, it can truly be said that alts ARE Pay-to-Win.

It's also only reasonable that alts controlled by a single player should be flagged as thus. As of now, alts provide a riskless and easymode way to circumvent all kinds of consequences in what should be a cold and harsh universe. You can use them for any kind of scamming and ganking, then reprocess them, thereby evading any form of consequences, since they are disposable, and your main character(s) are left completely out of the loop, and face no comeback at all. You can also use them to avoid pirates and criminal elements, who'd like maybe to get back at the character flying a pimpship, who scouts everywhere with a random alt before he ventures forth and taunts the avoided pirates. Unflagged alts are a problem for everyone.
EpicFailTroll
Doomheim
#482 - 2012-07-18 20:30:52 UTC  |  Edited by: EpicFailTroll
Flagging them would add weight to ingame criminality, making it exciting therefore worthwhile, and not a mindless Schadenfreude grind. This would also ask for a rework of the spy profession, since a spy would not control characters that could be traced as belonging to an opposing faction. It could be imagined that some form of Skillpoints pool would be associated to an account, and characters could be melted back into it, and created from it, with long timers to prevent frequent biomassing. This would allow the spy profession to create coherent flagged characters, pass unnoticed, and do their trade, with more excitement (more planning required), and more options to undergo new assignments once one has been completed, because of the SP pool. What about API checks and corp history? Ingame means to disguise them could be implemented -good standing with a pirate faction and isk, for example-
This is just an example how how flagging alts would ask for, and bring, new gameplay, and is probably therefore something to strive for because it would add fun.



Since EFT has so generously graced y'all with this the juicy fruit of his ripe thoughts, he will of course not respond to snips and quotes, but will expect you to behave and discuss like grown human beings, that is, to properly construct sentences and paragraphs around your own ideas.

And, as a form of prevention, check this out
Corina Jarr
en Welle Shipping Inc.
#483 - 2012-07-18 20:32:42 UTC
Sabrina Solette wrote:
Patrakele wrote:
It's Pay to Play. That is if you have a job and don't want to spend any isk on Plexes...
Even if I spent $ on buying ETC and using ISK to get faction/officer crap, it wouldn't make me a better player - I'd still die to a 15 man gate camp if I was flying T1 or Officer...

If you want to see Pay to Win - check World of Tanks gold ammo. Provides a direct game advantage over those who don't buy it.



So does PLEX give a direct ingame advantage if you buy them from CCP and sell them for isk on the ingame market.


Or are you saying that a week old character in WoT can beat a year old character because the week old character is using gold ammo and the year old character is using silver ammo?

Yes, its possible, and if they learn fast, even likely, as long as they are in reasonably close level tanks.
Corina Jarr
en Welle Shipping Inc.
#484 - 2012-07-18 20:35:47 UTC
EpicFailTroll wrote:
Lots of decent words

I actually enjoyed reading it. It was a very well written synopsis of your view.
Patrakele
Sebiestor Tribe
Minmatar Republic
#485 - 2012-07-18 20:37:39 UTC
Sabrina Solette wrote:
Patrakele wrote:
It's Pay to Play. That is if you have a job and don't want to spend any isk on Plexes...
Even if I spent $ on buying ETC and using ISK to get faction/officer crap, it wouldn't make me a better player - I'd still die to a 15 man gate camp if I was flying T1 or Officer...

If you want to see Pay to Win - check World of Tanks gold ammo. Provides a direct game advantage over those who don't buy it.



So does PLEX give a direct ingame advantage if you buy them from CCP and sell them for isk on the ingame market.


Or are you saying that a week old character in WoT can beat a year old character because the week old character is using gold ammo and the year old character is using silver ammo?


2 IS7 engage each other - equal load outs, equal player skill, only one is using gold ammo. Gold ammo guy will win. \

Gold ammo - better penetration than silver ammo. Can only bought by gold. If EVE was pay to win, we would have ammo that has better range/uses less capacitor ONLY available for direct cash investment. You can have a trillion gazillion of sik, you will still not be able to buy it and it's not trade able. That is pay to win.

ISK gives you no advantage - anyone can get isk via various means. Pay to Win - something that can ONLY be acquired by paying $ for a limited amount. Like making T3 Battleships that have flat out better stat and only selling for 25$ per piece via in game store.
DrSmegma
Smegma United
#486 - 2012-07-18 20:39:49 UTC
Corina Jarr wrote:
I will now sum up this thread.

One side feels that P2W means any advantage that can be gained through RL money (that is an in game advantage).

The other side feels that P2W only applies to purchasable advantages that can only be purchased via RL money.



Neither side will agree on whether EVE is P2W because they disagree on the definition of the term.

And unfortunately, neither side is right (or wrong I guess), as there is no hard and fast definition of the term.

And so we will go around this circle until someone gives up.




Now, where individuals are wrong is that they think someone is stupid, or foolish, or somesuch for using either definition. Because the definitions are just opinions.


Why is this topic still going on after this was posted?

Eve too complicated? Try Astrum Regatta.

Micheal Dietrich
Kings Gambit Black
#487 - 2012-07-18 20:47:44 UTC
DrSmegma wrote:
Corina Jarr wrote:
I will now sum up this thread.

One side feels that P2W means any advantage that can be gained through RL money (that is an in game advantage).

The other side feels that P2W only applies to purchasable advantages that can only be purchased via RL money.



Neither side will agree on whether EVE is P2W because they disagree on the definition of the term.

And unfortunately, neither side is right (or wrong I guess), as there is no hard and fast definition of the term.

And so we will go around this circle until someone gives up.




Now, where individuals are wrong is that they think someone is stupid, or foolish, or somesuch for using either definition. Because the definitions are just opinions.


Why is this topic still going on after this was posted?



Because its the thread that never ends!
It goes on and on my friend!....

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Corina Jarr
en Welle Shipping Inc.
#488 - 2012-07-18 20:49:11 UTC
Micheal Dietrich wrote:
DrSmegma wrote:
Corina Jarr wrote:
summery


Why is this topic still going on after this was posted?



Because its the thread that never ends!
It goes on and on my friend!....

Crap... I hate that song.Evil
Ranger 1
Ranger Corp
Vae. Victis.
#489 - 2012-07-18 22:01:27 UTC  |  Edited by: Ranger 1
Corina Jarr wrote:
Micheal Dietrich wrote:
DrSmegma wrote:
Corina Jarr wrote:
summery


Why is this topic still going on after this was posted?



Because its the thread that never ends!
It goes on and on my friend!....

Crap... I hate that song.Evil

Yes, but now it's in your head, and you will be humming it when you go to sleep tonight... Ugh
Curse you Micheal Dietrich!

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#490 - 2012-07-18 23:18:38 UTC
EpicFailTroll wrote:
Thing is, why is a group so adamantly against a "shortcut" definition of P2W
Simple: because the shortcut definition of P2W doesn't actually provide any kind of “win” in game terms — it only simplifies life for the player, which they may consider a “win“ in real-life terms. Thus it's not really a definition of P2W but of pay-for-entertainment… which is pretty much all kinds of entertainment these days. It's not a useful concept for determining P2W and it's not the way the term is used in the industry (cf. Planetside 2, WoT, BF:H, or even CCP's own deliberations on the topic in regards to Dust and EVE). In all these games, there is a sharp distinction made between P2W items (pay to get better gear than in-game means would provide you) and pay-for-convenience (pay to level faster, pay for more storage, pay for other but equivalent items).

Quote:
What does it have to do with P2W then? Well, quite simply, alts cost money, either real one, or isk investment. It is also quite evident than in most cases, it is more convenient, faster and funnier to fund them through RL money, keeping the isk ingame for nefarious, or not, purposes. And the advantage they provide, is not accessible to the playerbase that does not invest in them for personal reasons -see above for examples.
Not only is none of those things not evident, but the advantage they provide is indeed accessible to the playerbase that does not invest in them. It requires different strategies and methods, but claiming that it's inaccessible is just wilful ignorance.

Quote:
It's only reasonable that equal accessibility for most of the convenience alts provide be implemented. Otherwise, it can truly be said that alts ARE Pay-to-Win.
As luck would have it, said accessibility already exists, which is one of the reasons why alts are not P2W. They may still cause numerous other issues that are unrelated to this and which might need to be fixed. That is a different topic and pretty much completely separate to the P2W discussion.

The reason we've strayed off the topic of alts and onto the topic of P2W is because the original question was about both. It did not completely revolve around alts. It just assumed that alts are a form of P2W, and questioning (or confirming) this core assumption is the key to answering the OP's question as a whole.
EpicFailTroll
Doomheim
#491 - 2012-07-19 00:20:39 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
snip blabber snip blabber quotes the same stuff that has been said for 20 pages while blatantly ignoring the more salient points and evidence provided

As luck would have it,

EpicFailTroll wrote:

since EFT has so generously graced y'all with this the juicy fruit of his ripe thoughts, he will of course not respond to snips and quotes, but will expect you to behave and discuss like grown human beings, that is, to properly construct sentences and paragraphs around your own ideas.
Tippia
Sunshine and Lollipops
#492 - 2012-07-19 00:54:44 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
As luck would have it,
…you're a liar, since you responded to a quote.

Nothing of any relevance was snipped — I simply responded to one of your points. Likewise, no salient points or evidence was ignored in these responses. If you want to claim otherwise, start proving it rather than just being evasive because you are so utterly incapable of providing even the slightest shred of an argument, supporting reasoning, or coherent thought as you have been so far.

Now, would you like to actually respond to the points I made, or are you just going to ignore them, go off topic, and spew strawmen and red herrings as usual?
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#493 - 2012-07-19 00:55:15 UTC
alts are great to have, say your main is in a big 00 alliance and on a deployment of war. your sitting there looking at your wallet thinking i need to make some isk for this toon. You look at your alt and think. i just had an idea i can make isk with my alt.

And tbh theirs already a number of players myself included that buy mass quantity of plexes from ccp and sell them for isk in the game to get those nice ships we want. or ships we just want to throw away in pvp somewhere.
Tippia
Sunshine and Lollipops
#494 - 2012-07-19 00:58:44 UTC
destiny2 wrote:
alts are great to have
Sure. That's something quite different to what's being discussed here, though.

Are alts necessary? No.
Do they provide some kind of unique advantage that can't be had in other ways? No.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#495 - 2012-07-19 01:14:19 UTC  |  Edited by: Sabrina Solette
Tippia wrote:
destiny2 wrote:
alts are great to have
Sure. That's something quite different to what's being discussed here, though.

Are alts necessary? No.
Do they provide some kind of unique advantage that can't be had in other ways? No.





There's no advantage having alts on one account as everyone has them even if they don't use the spaces.

There is an advantage having two or more accounts. Can everyone have multiple account, no, why? Due to their personal circumstances.

So I'd say multiple accounts are really a case of pay-to-win and play-to-win, but those that can't do either are stuffed. But there's many faces of EvE so if they can't compete in that way then there's always something else they can do.


But that's all I'll say on this subject as I can't be arsed to get back into this debate tonight.
Khanh'rhh
Sparkle Motion.
#496 - 2012-07-19 09:16:38 UTC
ETF:

First, thank you for actually managing to make a point and not just reiterate "Derkistan is corrupt, yarghxghsdg!"

But, frankly, you have created *another* straw man argument that just doesn't speak to the game as a whole. The fact that someone can chose to opt out of something one can acquire in game, does not mean anything other than he is colouring his own game experience; the game he is a part of doesn't suddenly change it's basic tenets because he did so.

For instance, if I decide I will play TF2, but not run everywhere and jump constantly, as I am disabled and cannot walk, does that mean the game is biased towards the handicapped? Is it able-bodied to win?

No, the game doesn't change because someone chooses to limit their options in the game world.

Most people who think EvE is P2W (and its like, 3 of you) do so because they are using flawed examples to demonstrate, let me explain with some scenarios:

a) Player A can't afford PLEX and has 50mil ISK, Player B just bought a 12 pack (6bil). Player B will win, right? Right? So it's pay to win, right??

b) 6 months later, player A just slam dunked an alliance's wallet, and has 2 trillion ISK in his hands. Player B has bought another 12 pack of PLEX (6bil). So the guy paying large amounts will win again, right?

The problem is, when you try to make a microcosm of EvE using small player numbers all you are really comparing is the bias in the situation you have drawn up. The bias here is the amount of ISK, not how it was acquired.

Pay to win games favour paying for them, they offer something via payment that you cannot get in game, and it offers an advantage. There are aggregious examples of this, and slightly more subtle ones. To show a couple of examples:

- WOT. If you play clan wars, you essentially have to use gold ammo, as it offers an advantage. No such scenario exists in EvE

- In various iPhone games, paying for "gold" or "coins" will offer items you cannot otherwise acquire, which vastly change the outcome of the game. There are a couple of MMO's like this, where the leaderboard will invariably all be people spending 3 digit sums a month on "gold" - In EvE the concept of "leaderboards" is nebulous at best, but the people who are the best at what they do have got there on merit, not on the back of credit cards.

I will say this, and hope that in it you can see where the difference in our views lies:

EvE is a game which allows RL cash to have an affect on the player and his experience of the game. If you wish it, you can convert your money into ISK such that you do not need to acquire it in game (and please, you don't need to grind in EvE, this is n't WoW gold we're talking about). This means the real world experience of the game is modified by whether you have money to spend on it (or want to) or not. In game, nothing about how you acquired the money has any impact at all.

That is basically the long and the short of it. To look at whether EvE is pay to win in the common usage of the term, you will need to take two people and give them the best setup you can buy with ISK vs the best setup you can buy with $ and see who wins. In EvE, they would have identical setups and identical chances of winning.

Sadly this doesn't fit in with your tirade against alts, but I'm sure you can find other arguments why they're bad without continuing to pervert a P2W discussion on it.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Cameron Cahill
Deaths Consortium
Pandemic Horde
#497 - 2012-07-19 10:06:31 UTC
Sabrina Solette wrote:
Tippia wrote:
destiny2 wrote:
alts are great to have
Sure. That's something quite different to what's being discussed here, though.

Are alts necessary? No.
Do they provide some kind of unique advantage that can't be had in other ways? No.





There's no advantage having alts on one account as everyone has them even if they don't use the spaces.

There is an advantage having two or more accounts. Can everyone have multiple account, no, why? Due to their personal circumstances.

So I'd say multiple accounts are really a case of pay-to-win and play-to-win, but those that can't do either are stuffed. But there's many faces of EvE so if they can't compete in that way then there's always something else they can do.


But that's all I'll say on this subject as I can't be arsed to get back into this debate tonight.


Everyone can do it because you can pay for these accounts with in game money hence not pay-to-win.
dexington
Caldari Provisions
Caldari State
#498 - 2012-07-19 10:35:09 UTC
Patrakele wrote:
Gold ammo - better penetration than silver ammo. Can only bought by gold. If EVE was pay to win, we would have ammo that has better range/uses less capacitor ONLY available for direct cash investment. You can have a trillion gazillion of sik, you will still not be able to buy it and it's not trade able. That is pay to win.


"Gold ammo" is not the only way to implement P2W, and while it was popular in the first generation of P2W games, it is more and more getting replaced by a micro transaction systems. Paying and non paying customers have access to all items, but huge amounts of time consuming work is involved getting the best items, if you are a non paying customer. E.g. you can buy the best gun in the game for 10$, or spend 2 weeks doing daily missions and grinding mobs to get the items needed to get the item for free. Other implementations involve giving time limited access to "gold item" to non paying customers, e.g. you can use the best gun in the game 5 min each day for free, or have it for 7 days for 5$.

Most modern P2W games use designs where you can still play the game if you don't pay, but you are constantly reminded about the advantages of paying a few dollars. The longer people play a P2W game, the bigger the chances are that they end up paying, and it is easier to get people to play the game, if they don't feel they are forced to pay right from the start.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tippia
Sunshine and Lollipops
#499 - 2012-07-19 10:49:27 UTC
dexington wrote:
"Gold ammo" is not the only way to implement P2W, and while it was popular in the first generation of P2W games, it is more and more getting replaced by a micro transaction systems. Paying and non paying customers have access to all items, but huge amounts of time consuming work is involved getting the best items, if you are a non paying customer. E.g. you can buy the best gun in the game for 10$, or spend 2 weeks doing daily missions and grinding mobs to get the items needed to get the item for free. Other implementations involve giving time limited access to "gold item" to non paying customers, e.g. you can use the best gun in the game 5 min each day for free, or have it for 7 days for 5$.

Most modern P2W games use designs where you can still play the game if you don't pay, but you are constantly reminded about the advantages of paying a few dollars. The longer people play a P2W game, the bigger the chances are that they end up paying, and it is easier to get people to play the game, if they don't feel they are forced to pay right from the start.
…fortunately, EVE doesn't do any of those either. In addition, P2W is not the only way to implement F2P, as shown by even more modern incarnations of that kind of revenue model, where you buy convenience for the player rather than in-game advantages.

EVE doesn't particularly offer that either (not really being a F2P game and all), but the examples people bring up pretty consistently fall into that category instead.
Josef Djugashvilis
#500 - 2012-07-19 10:52:49 UTC
Just out of curiosity, how many times has Tippia posted in this thread?

This is not a signature.