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Is CrimeWatch vaporware?

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Antisocial Malkavian
Antisocial Malkavians
#421 - 2012-07-18 09:41:02 UTC  |  Edited by: Antisocial Malkavian
Tippia wrote:
So a 100% chance of being blown up automatically



Risk denotes the chance of them not being destroyed. If there is a 100% chance of them being destroyed, there is NO RISK it is a certanty and the ship becomes a business expense. Like ammo for missioners. Especially as youre not getting your insurance paid out on it.

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Antisocial Malkavian
Antisocial Malkavians
#422 - 2012-07-18 09:47:16 UTC
Price Check Aisle3 wrote:
I'm no stranger to low-sec, that just never occured to me, lol. High-sec mission thieving is definitely hit-or-miss. The fun comes from the reactions you get.


Yeah especially when you blow them up using in mission mechanics, they come after you in a billion isk fit ship thinking they have kill rights and CONCORD reminds them they dont. THOSE reactions are

...priceless...

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Price Check Aisle3
#423 - 2012-07-18 13:43:22 UTC  |  Edited by: ISD Dorrim Barstorlode
Antisocial Malkavian wrote:
Yeah especially when you blow them up using in mission mechanics, they come after you in a billion isk fit ship thinking they have kill rights and CONCORD reminds them they dont. THOSE reactions are

...priceless...

I was actually talking about the things they say, but if you prefer blowing idiots up, go for it.
  • Karl Hobb IATS
Rordan D'Kherr
Imperial Academy
Amarr Empire
#424 - 2012-07-18 14:00:41 UTC
Crunchie Attuxors wrote:
I want to know how this thread became a lets bash CCP thread...


this and I want to know how this micro issue can get an endless thread of 22+ pages.

Don't be scared, because being afk is not a crime.

JC Anderson
RED ROSE THORN
#425 - 2012-07-18 14:13:25 UTC  |  Edited by: JC Anderson
Well, sd's are now generating KM"s... And even though it doesn't seem like that would be related, it WAS a feature mentioned during the crimewatch discussion at fan fest. ;)

So if that is the case, then at least we are finally seeing some of it implemented. ;)


(Copied from one of the various crime watch recap threads that popped up during FF)



New "suspect" flag
- Minor crimes. Anyone can shoot you without penalty.
- Flipping a can for example
- Shooting someone makes you a suspect (I think)
- Anyone assisting a suspect becomes a suspect
- Not sure if gate guns will attack a suspect.

Crimnal Flag
- Is there GCC
- Killing someone makes you a criminal
- Some sort of buff for concord? Insta-death, rather than ships
- Appear to have not considered highsec delays?
- Considering warp scram ray, then death ray in x secs afterwards.

Safety for Suspect/Crim flags
- Sound not as annoying as previous ones. i.e. ganker can easily flip it off before ganking.

Sec Status
- Kill somewhile a suspect will only take you to -5
- Pod killing will take you below -5 to -10
- killing someone with positive +5 gives you hit
- Killing someone with a negative sec gives you bonus
- Hand in tags for sec boost up to +5. Less effect if you are -5.
- Fixing spawns after downtime.
- -5 can be killed without penalty in low sec.
- something about -5 in high sec being pursued.

Killmails
- adding "battle reports", stats and details. Who has repped who etc
- More data in the API.
* - killmails for self destructing
- killmails for reinforcing structures
Tarsas Phage
Sniggerdly
#426 - 2012-07-18 16:20:44 UTC
JC Anderson wrote:
Well, sd's are now generating KM"s... And even though it doesn't seem like that would be related, it WAS a feature mentioned during the crimewatch discussion at fan fest. ;)


Just a minor FYI... I had a carrier SD on me yesterday that did not generate a killmail, so the KM-on-SD thing seems spotty, either applying to just certain classes of ships (supers, it may seem) or has been removed/disabled on the servers since we first saw it happening last week.

/T
EvilweaselSA
GoonCorp
Goonswarm Federation
#427 - 2012-07-18 16:39:06 UTC
Antisocial Malkavian wrote:
Tippia wrote:
So a 100% chance of being blown up automatically



Risk denotes the chance of them not being destroyed. If there is a 100% chance of them being destroyed, there is NO RISK it is a certanty and the ship becomes a business expense. Like ammo for missioners. Especially as youre not getting your insurance paid out on it.

any amount of risk is reducible to an isk cost and can be "written off as a business expense" my poorly educated friend

let us say i risk being blown up 50% of the time while slaughtering you and your sheep-like brethren

i decide i'll do it 100 times and assume it will cost me 50 ships, +- a minor amount to account for the vagaries of chance
EvilweaselSA
GoonCorp
Goonswarm Federation
#428 - 2012-07-18 16:41:43 UTC
why us lords of eve mock the cattle of eve as risk averse ninnies is that they cannot face the prospect of loss

to a highsec miner, the idea that something would be taken away from them is soul-wrenching and among the worst experiences of their life

the idea they could lose their ship is terrifying; being told they will lose their ship would not cause them to say "oh well then there's no risk" it would cause them to soil themselves in terror and sit in the corner gibbering about the bad man
Gogela
Epic Ganking Time
CODE.
#429 - 2012-07-18 16:46:08 UTC
Rordan D'Kherr wrote:
Crunchie Attuxors wrote:
I want to know how this thread became a lets bash CCP thread...

this and I want to know how this micro issue can get an endless thread of 22+ pages.

I don't know why this became a let's bash CCP thread. Off topic posts? Where you at ISD? You take down cat pics but not rants? It's cool, essay.

That said, if you think Crimewatch is a micro issue you are not smart and should go back to mining in your battleship.

Signatures should be used responsibly...

Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#430 - 2012-07-18 18:55:39 UTC
War Kitten wrote:


A member of a professional criminal organization like Suddenly Ninjas is against being labeled a criminal for their criminal actions? Who would've thunk it!

I don't think there is anything scary about broadening the scope of retaliation for crimes for anyone but the criminals. HTFU?


My in-game occupation notwithstanding, how do you justify involving a third party into a simple theft dispute between thief and victim? What justifies the right for another pilot to open fire if they have not been wronged in any way?

Your argument deals in absolutes. My point is there should be no absolute right or absolute wrong in context of the game universe.
War Kitten
Panda McLegion
#431 - 2012-07-18 19:21:34 UTC
Arienne Deveraux wrote:

My in-game occupation notwithstanding, how do you justify involving a third party into a simple theft dispute between thief and victim? What justifies the right for another pilot to open fire if they have not been wronged in any way?

Your argument deals in absolutes. My point is there should be no absolute right or absolute wrong in context of the game universe.


If there are no absolute right and wrong actions, then there should be no hisec at all, nor any Concord. Instead, CCP chose to implement laws in hisec to protect law abiding citizens, and defined certain absolute wrong actions and their punishments.

Being that this is a computer simulation, and it simulates a future society where many actions can instantly be determined to be right or wrong, and the culprit identified, there can exist absolute wrong actions with no ambiguity. Ownership of a jetcan or wreck is established with certainty, as is the identity of anyone taking from these containers.

Taking items from a can or wreck that isn't specifically abandoned is a crime with a punishment up to and including the destruction of your ship. It has been absolutely defined as such for a long time.

The difference is that the little old lady that just had her purse snatched can now call for aid from anyone else nearby. This seems entirely more realistic to me than the one we have now where the criminal can stand amongst a crowd of citizens and taunt the little old lady with impunity.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Gogela
Epic Ganking Time
CODE.
#432 - 2012-07-18 19:36:47 UTC  |  Edited by: Gogela
War Kitten wrote:
Arienne Deveraux wrote:

My in-game occupation notwithstanding, how do you justify involving a third party into a simple theft dispute between thief and victim? What justifies the right for another pilot to open fire if they have not been wronged in any way?

Your argument deals in absolutes. My point is there should be no absolute right or absolute wrong in context of the game universe.


If there are no absolute right and wrong actions, then there should be no hisec at all, nor any Concord. Instead, CCP chose to implement laws in hisec to protect law abiding citizens, and defined certain absolute wrong actions and their punishments.

Being that this is a computer simulation, and it simulates a future society where many actions can instantly be determined to be right or wrong, and the culprit identified, there can exist absolute wrong actions with no ambiguity. Ownership of a jetcan or wreck is established with certainty, as is the identity of anyone taking from these containers.

Taking items from a can or wreck that isn't specifically abandoned is a crime with a punishment up to and including the destruction of your ship. It has been absolutely defined as such for a long time.

The difference is that the little old lady that just had her purse snatched can now call for aid from anyone else nearby. This seems entirely more realistic to me than the one we have now where the criminal can stand amongst a crowd of citizens and taunt the little old lady with impunity.

Silly argument. 1) This future society is not "a" society but many, with varying laws (high/low/null & local faction or alliance) and norms. Just ask a minmatar slave on amarr. 2) If you were in the middle of the pacific and a ship w/ an Indian flag claiming to be a Japanese ship fired on you, and in the ensuing battle you sunk it, would you have salvage rights when Iceland claimed it was stolen from them? Not so easy now. Who you are, who has your back, the law of the sea, the world court, every pacific nation, and who hates you would all be factors. Not telling what would happen or what would be "legal"...

Signatures should be used responsibly...

Xorv
Questionable Acquisitions
#433 - 2012-07-18 19:43:51 UTC
War Kitten wrote:

If there are no absolute right and wrong actions, then there should be no hisec at all, nor any Concord. Instead, CCP chose to implement laws in hisec to protect law abiding citizens, and defined certain absolute wrong actions and their punishments.

Being that this is a computer simulation, and it simulates a future society where many actions can instantly be determined to be right or wrong, and the culprit identified, there can exist absolute wrong actions with no ambiguity. Ownership of a jetcan or wreck is established with certainty, as is the identity of anyone taking from these containers.

Taking items from a can or wreck that isn't specifically abandoned is a crime with a punishment up to and including the destruction of your ship. It has been absolutely defined as such for a long time.

The difference is that the little old lady that just had her purse snatched can now call for aid from anyone else nearby. This seems entirely more realistic to me than the one we have now where the criminal can stand amongst a crowd of citizens and taunt the little old lady with impunity.


As a simulation none of Crimewatch/CONCORD makes the slightest bit of sense. Even in most heavily policed areas of our current real world being caught by the police for an illegal act is not 100%. Yet here in this future fantasy world set in the vastness of space where we play as powerful immortal space faring beings that are supposedly greatly superior to the general population (NPCs), a criminal act will be identified and attributed to us 100% of the time, and in the case of some crimes result 100% of the time in our destruction at the hands of CONCORD NPCs. The same CONCORD NPCs that fail 100% of time to catch thousands of NPC Pirates that seem to flood Highsec daily to linger around asteroids, mission sites, and make pointless Incursions.
War Kitten
Panda McLegion
#434 - 2012-07-18 20:03:53 UTC
Gogela wrote:

Silly argument. 1) This future society is not "a" society but many, with varying laws (high/low/null & local faction or alliance) and norms. Just ask a minmatar slave on amarr. 2) If you were in the middle of the pacific and a ship w/ an Indian flag claiming to be a Japanese ship fired on you, and in the ensuing battle you sunk it, would you have salvage rights when Iceland claimed it was stolen from them? Not so easy now. Who you are, who has your back, the law of the sea, the world court, every pacific nation, and who hates you would all be factors. Not telling what would happen or what would be "legal"...


1) We're only talking about hisec, and Concord's universal "Empire" laws that apply across all factions and alliances.

2) If I were in the middle of Amarr space and a ship with anyone's flag fired on me, Concord would sink it before I could, and I believe anyone would have loot and salvage rights on it since the wreck would be blue.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#435 - 2012-07-18 20:09:38 UTC
War Kitten wrote:


If there are no absolute right and wrong actions, then there should be no hisec at all, nor any Concord. Instead, CCP chose to implement laws in hisec to protect law abiding citizens, and defined certain absolute wrong actions and their punishments.


CONCORD mandate is to ensure regional military and economic stability in controlled space, regulating and punishing those involved in non-sanctioned capsuleer combat. This is explicitly not done on ideological or moral grounds. They are not there to ensure your personal safety and prosperity or to police property right violations.

War Kitten wrote:

Being that this is a computer simulation, and it simulates a future society where many actions can instantly be determined to be right or wrong, and the culprit identified, there can exist absolute wrong actions with no ambiguity. Ownership of a jetcan or wreck is established with certainty, as is the identity of anyone taking from these containers.

Taking items from a can or wreck that isn't specifically abandoned is a crime with a punishment up to and including the destruction of your ship. It has been absolutely defined as such for a long time.


Taking items merely allows the owner of said item and their associates to retaliate against the thief. Where are we getting this idea of a globally punishable "crime" taking place?

War Kitten wrote:

The difference is that the little old lady that just had her purse snatched can now call for aid from anyone else nearby. This seems entirely more realistic to me than the one we have now where the criminal can stand amongst a crowd of citizens and taunt the little old lady with impunity.


I am not going to get bogged down in arguing erroneous real-life analogies. You are an immortal capsuleer capable of piloting combat vessels with staggering amount of destructive potential. You can defend yourself against petty theft.
Gogela
Epic Ganking Time
CODE.
#436 - 2012-07-18 20:10:34 UTC
War Kitten wrote:
Gogela wrote:

Silly argument.

1) This future society is not "a" society but many, with varying laws (high/low/null & local faction or alliance) and norms. Just ask a minmatar slave on amarr.

2) If you were in the middle of the pacific and a ship w/ an Indian flag claiming to be a Japanese ship fired on you, and in the ensuing battle you sunk it, would you have salvage rights when Iceland claimed it was stolen from them? Not so easy now. Who you are, who has your back, the law of the sea, the world court, every pacific nation, and who hates you would all be factors. Not telling what would happen or what would be "legal"...


1) We're only talking about hisec, and Concord's universal "Empire" laws that apply across all factions and alliances.

2) If I were in the middle of Amarr space and a ship with anyone's flag fired on me, Concord would sink it before I could, and I believe anyone would have loot and salvage rights on it since the wreck would be blue.


1) Amarr is in empire. What did the minmatar slave say when you asked him/her?

2) Nobody is talking about ganking. What about people who have dec'ed you? You don't get salvage rights when you kill them, regardless of who agressed, do you? What if you take from someone's can, they agress you, and you kill them? Do you have salvage rights to their wreck then? Nope. If the can defender wins the brawl... he won't have salvage rights to the flipper's wreck either. What if the Amarr navy (not concord) killed a ship? What if someone kills an Amarr navy ship, who gets to salvage that wreck?

Signatures should be used responsibly...

Tippia
Sunshine and Lollipops
#437 - 2012-07-18 23:34:10 UTC
Antisocial Malkavian wrote:
Risk denotes the chance of them not being destroyed. If there is a 100% chance of them being destroyed, there is NO RISK it is a certanty and the ship becomes a business expense. Like ammo for missioners. Especially as youre not getting your insurance paid out on it.
No. Risk denotes probability of something happening multiplied with the cost, should it happen. If there's a 100% chance of being destroyed, then the risk is 1× the cost of the ship being lost.

That is pretty much the ISO standard definition of risk.

Conversely, just because something is a (lower-probability) risk doesn't mean it's not a cost of doing business. In fact, that's the entire business of insurance companies and financial institutions: you take a (usually less than 100%) risk on something and having to pay out every now and then is just how the business works. In fact, ammo for mission runners is quite similar in that regard: you pay for it, but there is no guarantee that it will actually kill anything — the risk is [cost of ammo] × [chance of miss].
Herr Wilkus
Aggressive Salvage Services LLC
#438 - 2012-07-19 00:33:14 UTC
CCP plan to fix wardecs:

Aggressor gets: Massively increased wardec costs, reduced flexibility in ending a war, plus some fluff.
Defender gets: 'Unlimited' allies, retains the ability to instantly corp-switch at no cost. And the fluff.

---Net result: Large defender buff.

Plan to 'fix' petty crime:
Aggressor gets: nothing.
Defender gets 'unlimited' DPS and possibly 'invincible RR'. (Greyscale stated criminal flag for RR would be 'considered'. Sure.)

---Net result: Large defender buff.

And then people scratch their heads and wonder why there are so many suicide gankers these days. Lol

Crimewatch will only further add to our ganking numbers.
Traditional organized 'carebear baiting' professions die off, either due to 'safeties' - or getting dogpiled/jammed out.
If the penalty for petty crime is eventual blob death anyway, criminals might as well just go for broke and go on a shooting spree.

Props to Ohh Yeah, for submitting a well thought out concept that would lead to some interesting fights. Pretty sad that it is simply dismissed out of hand....but that was quite predictable.

From the outset, it was pretty clear that Greyscale had two goals.
1) Simplify the system.
2) Punish 'suspect' - style play.
...and not necessarily in that order. One-to one flag 'complexity' is A-OK if it is there to limit the options of the suspect.

If CCP truly made simplicity a priority, they would make the 'suspect status' sticky.
IE; you interact with a suspect, you become a suspect. You want to be a vigilante, you bring friends and accept the risk.

But in Grayscales' eyes, creating a dual flag system doesn't sufficiently punish 'suspects' enough - as it provides them with alternative PVP opportunities, especially if they are working as a team. To be a suspect means you must consent to the gangbang, as every neutral in the system flocks to get onto the KM.

TLDR; Crimewatch = more suicide ganking, as 'suspect' players take the path of least resistance.
Tippia
Sunshine and Lollipops
#439 - 2012-07-19 01:02:29 UTC
Herr Wilkus wrote:
And then people scratch their heads and wonder why there are so many suicide gankers these days. Lol
Are there?
Gogela
Epic Ganking Time
CODE.
#440 - 2012-07-19 01:10:54 UTC
Lotta flames, nottalotta ideas in this thread.

Straight

Maybe we should talk about avatar tattoos.

So how can we make a high sec brawl escalate a little better, not allow for neutral support to get off the hook, keep the escalation of hostilities in favor of the defender, but not pu55ify it so much that anyone w/ a suspect flag in instapoped for something as silly as flipping a can, without creating a complex set of aggression rules that get attached to each and every involved character that in turn needs to be updated globally anytime anyone else enters the frey or creates some other relative 'flag change', or someones status changes from vigilante to criminal relative to someone else? I'm all frickin ears. How would such a system work? I'm not a programmer, but I see the problem with maintaining complex dynamic relationships between objects that need to be constantly updated. It could be like getting into a fight while doing 100 market transactions, creating 50 bookmarks, and getting your whole inventory updated every second. Think it would cause lag?

I don't know. I was thinking maybe there could be more types of flags, and one flag control DB in each system all the clients access at some interval in HS but not in null. Maybe in that way you could create complex rules that interact relative to the other flag rules instead of each client, so that you stack flags... flag 1 + flag 2 = flag xyz where xyz is only true in the isolated context of that conflict and a criminal flag or GCC trumps all. Maybe that's a dumb idea because maybe there are too many possible combinations to code all of that... I don't know. I just see jita's node catching on fire.

How would your system work?

Signatures should be used responsibly...