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Warfare & Tactics

 
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Faction Warfare - Resuscitating the Amarr

Author
Cearain
Plus 10 NV
#101 - 2012-07-14 11:17:36 UTC
David Clausewitz wrote:
Cearain wrote:

But if you are interested in isk efficiency the killboards don't keep track of the lp or the value of the lp earned from pvp. I think if you build that in you might find our isk efficency isn't so great. But that is back to your first point - are you having fun? If so who cares about killboard isk efficiency?


......

You certainly can't use simple kill:death ratios because they would be even less accurate given there would be no way to distinguish between an extremely valuable kill/death and an extremely invaluable kill/death. Trying to use warzone control as a standard as of late is a joke because it has very little to do with PVP (won't go so far as to say it has nothing to do with it because it does play a semi-important role sometimes).

Assuming both sides have an equal share of fun, the most accurate (although not perfect) mathematical way to determine who comes out on top in any given PVP engagement is isk efficiency. Regardless of how much you obsess over it or how little you care about it as a stat, you can't deny that it's the best thing we've got. Of course, some people will care a lot more than others, but anyone who says they don't care about isk efficiency at all may as well say they don't care about winning, and if you don't care about whether you win or not then you wouldn't actually be bothering with competing in the first place.


.



Winning in faction war is what you make of it. If you achieving your objectives you are winning. Neither side is going to surrender so the war never really ends. Its complicated and sometimes arbitrary to say who wins in real life wars.


I think I understand the advantages and disadvantages of making your goal isk efficiency. I was never interested in it. One player may want to cling to his 500k isk rifter and only engage if he is sure he can win. I on the other hand ground isk to blow it up. I don't want to give the ships away I want to have as many good fights as I can before their gone. But I figured out ways to make isk in this game so I don't want to be tied down with those who have to scrimp and save - if that makes sense.

To the extent I have any goals I think I prefer bcs rankings. They are the only things that seem to be somewhat accurate with better pvpers tending to the top of the list. But that is a whole other story.

Anyway I was just saying that if you truly want to calculate isk efficiency you should take account the lp. Lets say the killboard says both sides blow up about 12 billion in stuff. Well both sides will get about 4 billion divided by 10,000 in lp. (I say 4 billion because insurance is deducted as well as mods that aren't blown up. its a rough number and its probably higher) The minmatar lp is worth about 8k isk per lp. (assuming tier 5) The amarr is worth about 1k isk per lp. (assuming tier 2)

So if the killboards say both blew up about 12 billion the minmatar are actually coming out ahead isk wise by 3.2 billion versus 400 million or 2.8 billion.

I guess one could argue that eventually we will hit tier 5 and so our lp could be worth more. I won't stop you from believing that because i think it will too. But it will take a while so I guess valuing our lp could be tricky. But I do think you should count that lp as going to the minmatar because that is real isk that they can fairly easilly cash out at about 8k isk per lp.

So in the near term most minmatar who are interested in isk ratios will be happy to fight the amarr even if the killboard says amarr killed 14.5 bill and minmatar only killed 12 bill.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#102 - 2012-07-14 12:50:13 UTC
Ravans wrote:
in a matter of weeks there will be cries of nerf amarr as fleets of geddons storm through the minmatar lines.


Welcome to the party
Peteris G
Ophidia in herba
#103 - 2012-07-14 14:15:41 UTC
Ravans wrote:
...amarr as fleets of geddons storm through the minmatar lines.


Could kind sir explain from where this information was get? Question
Zarnak Wulf
Task Force 641
Empyrean Edict
#104 - 2012-07-14 14:31:16 UTC
Peteris G wrote:
Ravans wrote:
...amarr as fleets of geddons storm through the minmatar lines.


Could kind sir explain from where this information was get? Question


I think his alliance and events in Delve are a big clue.
David Clausewitz
David Clausewitz Corporation
#105 - 2012-07-15 00:04:18 UTC  |  Edited by: David Clausewitz
Cearain wrote:
David Clausewitz wrote:
Cearain wrote:

But if you are interested in isk efficiency the killboards don't keep track of the lp or the value of the lp earned from pvp. I think if you build that in you might find our isk efficency isn't so great. But that is back to your first point - are you having fun? If so who cares about killboard isk efficiency?


......

You certainly can't use simple kill:death ratios because they would be even less accurate given there would be no way to distinguish between an extremely valuable kill/death and an extremely invaluable kill/death. Trying to use warzone control as a standard as of late is a joke because it has very little to do with PVP (won't go so far as to say it has nothing to do with it because it does play a semi-important role sometimes).

Assuming both sides have an equal share of fun, the most accurate (although not perfect) mathematical way to determine who comes out on top in any given PVP engagement is isk efficiency. Regardless of how much you obsess over it or how little you care about it as a stat, you can't deny that it's the best thing we've got. Of course, some people will care a lot more than others, but anyone who says they don't care about isk efficiency at all may as well say they don't care about winning, and if you don't care about whether you win or not then you wouldn't actually be bothering with competing in the first place.


.


Anyway I was just saying that if you truly want to calculate isk efficiency you should take account the lp. Lets say the killboard says both sides blow up about 12 billion in stuff. Well both sides will get about 4 billion divided by 10,000 in lp. (I say 4 billion because insurance is deducted as well as mods that aren't blown up. its a rough number and its probably higher) The minmatar lp is worth about 8k isk per lp. (assuming tier 5) The amarr is worth about 1k isk per lp. (assuming tier 2)

So if the killboards say both blew up about 12 billion the minmatar are actually coming out ahead isk wise by 3.2 billion versus 400 million or 2.8 billion.


So in the near term most minmatar who are interested in isk ratios will be happy to fight the amarr even if the killboard says amarr killed 14.5 bill and minmatar only killed 12 bill.


I wouldn't take into account the different values of LP between the factions personally because that's going back to PVE concerns which are irrelevant to the actual engagement itself. The system control status is dictated primarily by PVE plex farmers, not actual PVP. The minnie LP being worth more than amarr LP in any given PVP battle is completely irrelevant and external to how well each side does within the engagement internal to itself.

The value of loot taken in any engagement isn't calculated into ISK efficiency either and at least in my experiences, Amarr hold the field a lot more often than Minmatar. I'm not rejecting that these are entirely useless considerations, but they should not be mathematically applied as if they negate ship losses suffered either. I'm concerned with what each side brings to the field in ships and which of those ships end up being destroyed by the opposing faction in any engagement as far as determining who won the actual "PVP". LP earned and wrecks looted are secondary, if not tertiary considerations.

I'd be willing to bet the disparity is much greater than the proposed guess of 2.5 billion, but who knows unless CCP actually release the data. That's just speculation from my perspective.
Kire Suah
The Scope
Gallente Federation
#106 - 2012-07-15 07:01:57 UTC
Peteris G wrote:
Ravans wrote:
...amarr as fleets of geddons storm through the minmatar lines.


Could kind sir explain from where this information was get? Question


http://evemaps.dotlan.net/alliance/Nulli_Secunda

Having played both in the amarr militia, and fought against S2N in Delve, I can safely say S2N will wipe the floor with any real attempt by the minmatar to fleet up against them. Alongside just being better players, they have good fleet comps, organization, and a solid, consistent membership.

However, I don't think current FW mechanics will allow them to retake warzone control. There are just too many minmatar plexing alts these days to get any real progress done sov-wise.

Should be fun though!
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#107 - 2012-07-15 07:53:11 UTC
Kire Suah wrote:
Peteris G wrote:
Ravans wrote:
...amarr as fleets of geddons storm through the minmatar lines.


Could kind sir explain from where this information was get? Question


http://evemaps.dotlan.net/alliance/Nulli_Secunda

Having played both in the amarr militia, and fought against S2N in Delve, I can safely say S2N will wipe the floor with any real attempt by the minmatar to fleet up against them. Alongside just being better players, they have good fleet comps, organization, and a solid, consistent membership.

However, I don't think current FW mechanics will allow them to retake warzone control. There are just too many minmatar plexing alts these days to get any real progress done sov-wise.

Should be fun though!


Many of the above points could be used as reasons for the Amarr to be already wining (except organisation), as you have already said in your post they do not necessarily mean warzone control will be greatly affected.

I find it hard to believe a large null sec alliance will cope with having to ship down to thrashers and orbit buttons for hours on end, just accepting the fact they are steppind down to FW would do awful things for morale.
Valerie Valate
Church of The Crimson Saviour
#108 - 2012-07-15 08:48:35 UTC
Faction warfare missions for the TLF send the mission runner to Minmatar held systems, avoiding much risk from opposing forces, as the opposing forces cannot dock in those systems.

TLF pilots can earn TLF lp by doing plexes in the Gallente/Caldari warzone, avoiding competition with each other, and avoiding a lot of pvp.


If those two things were changed, such that missions were only generated in Amarr held space, and only plexes in the amarr/minmatar warzone gave LP to a TLF pilot, then the mission farmers and plex farmers would be compelled to be in an area where pvp happens.

There would be blue-on-blue violence, as the farmers squabble over plexes. There would be the possibility of turkey-shoots by a competent force, engaging the mission and plex farmers. There would be the possibility of large scale battles, as TLF forces seek to gain temporary space superiority to allow their LP earners to earn LP (and therefore isk).

That situation would be attractive for entities to join the Amarr militia for the pvp. There would be much spaceship violence. It may even be glorious violence.


Because as it is, the situation where missions are in friendly held space, and plexes in a different area generate LP, acts as a substantial disincentive for a TLF person to engage in pvp. Which in turns means there's no pvp to be had shooting at mission/plex farmers.

And that has turned FW from a thing that offers lots of pvp for all skill levels, into a thing where it is for farming income, and pvp is optional.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#109 - 2012-07-15 09:11:40 UTC
Valerie Valate wrote:
If those two things were changed, such that missions were only generated in Amarr held space, and only plexes in the amarr/minmatar warzone gave LP to a TLF pilot, then the mission farmers and plex farmers would be compelled to be in an area where pvp happens.


I can't express how much we, as minmatar want this.

The idea of having our missions confined to 5 systems, with no travel time.

You'd see alts running back and forth up the pipe collecting 10 missions an hour, while thier mains burned though the huge mission stacks in a Tier 3 BC gang.

You could be looking at in excess of 300k LP / hr PER mission collecting alt, provided the was a handful of BCs around to gank the missions down.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#110 - 2012-07-15 10:09:55 UTC
IHaveCandyGetInTheVan69 wrote:
Valerie Valate wrote:
If those two things were changed, such that missions were only generated in Amarr held space, and only plexes in the amarr/minmatar warzone gave LP to a TLF pilot, then the mission farmers and plex farmers would be compelled to be in an area where pvp happens.


I can't express how much we, as minmatar want this.

The idea of having our missions confined to 5 systems, with no travel time.

You'd see alts running back and forth up the pipe collecting 10 missions an hour, while thier mains burned though the huge mission stacks in a Tier 3 BC gang.

You could be looking at in excess of 300k LP / hr PER mission collecting alt, provided the was a handful of BCs around to gank the missions down.


If that was the case I'd guess the alt meta game would kick into high gear as we dropped all remaining systems leaving you none to mission/plex and then the standoff of who went broke first or had alts trying to flip systems would kick in.

Would be funny to see from both sides perspectives I'd imagine.
BattleStar Crusader
Hedion University
Amarr Empire
#111 - 2012-07-15 10:15:26 UTC  |  Edited by: BattleStar Crusader
A lot to read on this thread. Can't really analyze it and get the information out regarding the situation.

I don't really care for the politics, or the whining about the other side having bigger, better, faster ships or that they have more people. If you have the will power to win fights then you will.

All I want to know is:

Are the Minmatar winning?

Is it worth staying in the Amarr Militia after so long out of the game?
Valerie Valate
Church of The Crimson Saviour
#112 - 2012-07-15 11:04:39 UTC
IHaveCandyGetInTheVan69 wrote:
You'd see alts running back and forth up the pipe collecting 10 missions an hour, while thier mains burned though the huge mission stacks in a Tier 3 BC gang.

You could be looking at in excess of 300k LP / hr PER mission collecting alt, provided the was a handful of BCs around to gank the missions down.


eh, wouldn't those BCs attract the attention of hostile forces? not just opposing militia, but also non-militia ?

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Hidden Snake
Inglorious-Basterds
#113 - 2012-07-15 11:39:52 UTC
Ravans wrote:
in a matter of weeks there will be cries of nerf amarr as fleets of geddons storm through the minmatar lines.



yeah and FW will become nullbear playground just to poke around ....oh yeah dear CCP Ytterbut u made it Roll
Zarnak Wulf
Task Force 641
Empyrean Edict
#114 - 2012-07-15 14:25:21 UTC
I'm not going to get too excited until I actually see them in militia chat. Also- those plexing alts are not loyal to any side. If Amarr looks like they're turning it they would flip in a heartbeat.
Major Killz
inglorious bastards.
#115 - 2012-07-15 15:58:02 UTC
Your slaves won, so deal with it!

Just saying...

[u]Ich bin ein Pirat ![/u]

Major Killz
inglorious bastards.
#116 - 2012-07-15 15:59:23 UTC
Hidden Snake wrote:
Ravans wrote:
in a matter of weeks there will be cries of nerf amarr as fleets of geddons storm through the minmatar lines.



yeah and FW will become nullbear playground just to poke around ....oh yeah dear CCP Ytterbut u made it Roll


There's nothing wrong with nullbears. They come out in numbers to PVP when you need bodies.


Just saying...

[u]Ich bin ein Pirat ![/u]

Zarnak Wulf
Task Force 641
Empyrean Edict
#117 - 2012-07-15 18:43:23 UTC
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#118 - 2012-07-16 07:14:23 UTC
Valerie Valate wrote:
IHaveCandyGetInTheVan69 wrote:
You'd see alts running back and forth up the pipe collecting 10 missions an hour, while thier mains burned though the huge mission stacks in a Tier 3 BC gang.

You could be looking at in excess of 300k LP / hr PER mission collecting alt, provided the was a handful of BCs around to gank the missions down.


eh, wouldn't those BCs attract the attention of hostile forces? not just opposing militia, but also non-militia ?


I doubt it would be much of an issue to be honest, and if it was more pew for us so win-win
Amymuffmuff
Hostile.
PURPLE HELMETED WARRIORS
#119 - 2012-07-18 11:10:06 UTC
Poetic you have been with the militia for less than a couple of months i think.

Were you around much before inferno hit? I don't think so.

I appreciate your desire to make the system equal and have the amarr able to fight us to an easier extent but that doesn't mean we should just hit a reset button.

We worked our assess off to hold the space we did before patch as we know we would lose our **** as soon as it hit if not. So we pushed and pushed and pushed before patch day and help the line and since then it has been being pushed slightly further and further. If we wanted a reset we would have just gave up then and moved all our **** back to minmatar space but thats not the case.

Quite alot of entities are dug in into amarr space. Such as Iron Oxide. in arzad and Late night in huola/kourm. To have moved all our **** before the patch would have been impossible so we took it to them to prevent that from happening.

Also with regards the goons comment. They really did nothing at all to the war. They managed to make a exploit work where they could make vast amounts of isk. That isk didn't go to the rest of the militia. It also didn't have any effect on the warzone systems wise as we were the ones who took all the systems in the first place allowing them to chuck in enough LP to make the t5 store easy.

And since they have gone we have done it ourselves at least twice. All it has taken is us to decide a day to do it and get LP donating.

What we need for Amarr to start to win again is for them to actually care about plexing and the taking of systems. I imagine there are a few like it now but i imagine the most don't. And even with a reset you couldn't guarantee that they would actually fight anymore than now it would just be us having to start over and make more LP in the process.

I appreciate your comments and such but from someone who has been in the militia for a good long while i just have to say i don't agree with what you think should be the case either way.

Still. Minmatar Victor! etc etc?

Editor for evenews24.com

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#120 - 2012-07-18 11:32:27 UTC
Amymuffmuff wrote:

What we need for Amarr to start to win again is for them to actually care about plexing and the taking of systems.


I'll just link Pinky's blog