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Do WH Effects affect POS ECM Jammers?

First post First post First post
Author
Skittles Aldent
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2011-10-07 03:43:49 UTC
As title.

We are set up in a Magnatar which gives bonuses to ECM Jamming. Do those bonuses apply to the Tower's ECM jammers?
Sassums
Dark Venture Corporation
Kitchen Sinkhole
#2 - 2011-10-07 06:25:32 UTC
I had asked this a while back and got no definitive answer, any ideas?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#3 - 2011-10-07 06:45:29 UTC
can u show info on them? maybe it only works if u have a pilot manning the guns?
herp?
derp?
i'd like to know.
CCP Spitfire
C C P
C C P Alliance
#4 - 2011-10-07 07:08:24 UTC
Moved from 'EVE General Discussion'.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Obax Bannon
Caldari Provisions
Caldari State
#5 - 2011-10-07 08:51:13 UTC  |  Edited by: Obax Bannon
Skittles Aldent wrote:
As title.

We are set up in a Magnatar which gives bonuses to ECM Jamming. Do those bonuses apply to the Tower's ECM jammers?


Most of the ECM jamming bonuses were removed from Magnetar class wormholes due to the Class 6 exploit

As far as I know these are now the only bonuses that apply to a Magnetar (Bonuses given are for a class 3)

maxTargetRangeMultiplier -27% Scales the max target range of a ships electronics.
trackingSpeedMultiplier -27% Scale the tracking speed of a weapon.
damageMultiplierMultiplier +55% Multiplys the damage multiplier
aoeVelocityMultiplier -27% Multiplier to missiles ability to hit fast targets
maxDroneVelocityMultiplier -27% Maximum drone velocity multiplier

Also I believe that none of the effects apply to any POS or POS equipment (ie guns/jammers)
Skittles Aldent
Dark Venture Corporation
Kitchen Sinkhole
#6 - 2011-10-08 21:43:51 UTC
Is anyone from CCP able to confirm or deny this?

Why were the effects removed rather than the exploit fixed?
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#7 - 2011-10-08 23:10:25 UTC  |  Edited by: Cherry Nobyl
Skittles Aldent wrote:
As title.

We are set up in a Magnatar which gives bonuses to ECM Jamming. Do those bonuses apply to the Tower's ECM jammers?


http://www.ku/gut/sum/en.com/showthread.php?6837-Exploits-in-WHs

http://massively.joystiq.com/2010/09/17/new-eve-exploit-gives-wormhole-corp-incredible-advantage/

there was no fix available and/or resources to apply to building a fix. it essentially inverted tracking disruptors to the point of giving a massive boost.

there was one dev post i saw on it at one point, but can no longer find the post, sorry.

i would not expect the removed ewar effects in a magnetar to be revisited any time soon.

[jebus, filter removes the site from the above link, remove the slashes to visit]
Skittles Aldent
Dark Venture Corporation
Kitchen Sinkhole
#8 - 2011-10-09 01:35:50 UTC
Well that is sad that they introduce broken content, and then instead of fixing it, just remove it.
AdZc
Legio Prima Victrix
#9 - 2011-10-09 12:16:27 UTC
I would have thought it would? I mean the anomaly is system wide affecting everything.
Skittles Aldent
Dark Venture Corporation
Kitchen Sinkhole
#10 - 2011-10-09 17:45:35 UTC
AdZc wrote:
I would have thought it would? I mean the anomaly is system wide affecting everything.


I would have assumed as well....but apparently it is easier to just remove broken stuff than fix it.
GM Rust
Game Masters
C C P Alliance
#11 - 2011-10-10 15:53:53 UTC  |  Edited by: GM Rust
Hello everyone,

Please refer to this link, as the information I stated in the below text is incorrect.

Quote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here

Rust Game Master CCP NA, EVE Online Customer Support Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Ammzi
Dreddit
Test Alliance Please Ignore
#12 - 2011-10-10 16:31:04 UTC
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



oh my god ... Shocked
Dinatra
Offshore Holdings
#13 - 2011-10-10 18:52:28 UTC
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here




Nice to finally have a confirmation on this ...
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#14 - 2011-10-10 21:35:56 UTC
worth noting the OP specifically asked about ewar effects originally attributed to a magnetar are not present in the link provided by the gm response. mentioning this for the inevitable forum search that will turn up this thread and be misunderstood.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#15 - 2011-10-10 22:38:29 UTC
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



Saving this thread for future referrals.

Thanks for being useful.
Myz Toyou
Brutor Tribe
Minmatar Republic
#16 - 2011-10-11 06:58:25 UTC
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here



Now feel free to try out your tank against my Matari death star in a Magnetar WH Twisted
Alaik
Lucifer's Hammer
A Band Apart.
#17 - 2011-10-11 07:09:52 UTC
Cherry Nobyl wrote:
worth noting the OP specifically asked about ewar effects originally attributed to a magnetar are not present in the link provided by the gm response. mentioning this for the inevitable forum search that will turn up this thread and be misunderstood.


It actually does list the tracking speed modifier for magnetars on the link given by the GM.

So... this means the exploit is still there? Or the code producing a negative value was fixed? Or the page is out of date?
Cherry Nobyl
Sebiestor Tribe
Minmatar Republic
#18 - 2011-10-11 08:37:39 UTC  |  Edited by: Cherry Nobyl
the tracking speed mod listed is strictly the tracking of your own ship/pos module turrets and not tracking disruptors. all ewar has been removed.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1390529

finally found a dev post about the complete removal of ewar effects.
Obax Bannon
Caldari Provisions
Caldari State
#19 - 2011-10-11 09:45:41 UTC  |  Edited by: Obax Bannon
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here




Thanks very much for the clarification.
The page linked on the wormhole conflicts a little with your statement tho

As has been mentioned before, wormhole space is dangerous and very unpredictable. When jumping into a wormhole space, a notice will advise you that there may be changes to the natural physics within this space. For example, you may find that all ships in this w-space have improved shields, or conversely, slower recharge times on shields. There are many possibilities, but remember that they apply to both you and anyone else in the w-space, although not necessarily the Sleepers.

Will save this thread for future reference tho
Khanh'rhh
Sparkle Motion.
#20 - 2011-10-11 17:11:15 UTC
Obax Bannon wrote:
GM Rust wrote:
Hello folks,

All entities within a wormhole (POS/NPCs included) are effected by the individual wormhole's environment.

You can find the wormhole environments here




Thanks very much for the clarification.
The page linked on the wormhole conflicts a little with your statement tho

As has been mentioned before, wormhole space is dangerous and very unpredictable. When jumping into a wormhole space, a notice will advise you that there may be changes to the natural physics within this space. For example, you may find that all ships in this w-space have improved shields, or conversely, slower recharge times on shields. There are many possibilities, but remember that they apply to both you and anyone else in the w-space, although not necessarily the Sleepers.

Will save this thread for future reference tho


WRT working out what the effects are super-fast - use WormNav.

Use the IGB, hit "update location" and in one click you know the statics, the effects, and how busy it is. Another couple of clicks and you can get the eve-kill or BC killboard up for that system; this is incredibly useful.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

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