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Pay to win

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#341 - 2012-07-17 20:48:46 UTC
Mallak Azaria wrote:

This clearly confirms that I am hallucinating, because you clearly did not reference a free to play game that survives on it's pay to win scheme to further your argument.


If he doesn't, I will. It's the industry I work in now. :)

-Liang

Ed: If it wasn't painfully obvious...

I'm an idiot, don't mind me.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#342 - 2012-07-17 20:49:25 UTC
EpicFailTroll wrote:
blah blah blah

Thus, P2W.


If you spend $1,000 on Eve tonight, how does that give you an advantage over me? What does it get you that I can't get?

Founding member of the Belligerent Undesirables movement.

Tippia
Sunshine and Lollipops
#343 - 2012-07-17 20:50:38 UTC
You know, EFT. Quoting isn't that hard. Just balance the tags, preview your post, and it'll no longer look like you're arguing against yourself.
EpicFailTroll wrote:
I did not mean "training skills", simply 'training", training to fly, training to PvP.
…and I didn't mention “training skills” to begin with, so why you even bring that up is beyond me. I was talking about training. You don't have to spend any time grinding regardless, so all your in-game time can be devoted to getting better at winning even if you don't pay. In fact, alt maintenance will quickly become as much of a time sink as the complete lack of grinding needed for the non-alted character. So the connection between paying and training is pretty insignificant; the connection between training and winning is weak; and the connection between paying and winning is nil.

Oh, and buying chars with RL money gets you banned.

Quote:
But no, because, at the time, you could not fund alts any other way than through RL money.
…which doesn't matter because the advantages were still available without payment, and as for your scenario, restricting one side from getting those advantages this one time (for no particular reason) does not mean they do not exist or are impossible. The advantages you speak of can still be had without paying for them, thus no P2W.

Quote:
Tldr: you can't reliably P2W through alts in twitch-based multiplayer games, and almost nobody does it[/i]. Therefore, your assertion that "payments equals number would mean that every multiplayer game is P2W", is absolutely dumb.
Yes? You still haven't understood what I'm saying then, I take it, since you just repeated part of my argument. You didn't actually address the point I was making. It's nice to see that you're starting to agree though, although it would be even nicer if you understood why.

You already have the quote. Read it again, and this time, try to understand the point I'm making and respond to it.

Quote:
In EvE, you can control reliably several characters at once.
…but none of the advantages of doing are restricted to those who pay. If anyone can get the same advantage without paying, then it's not P2W. In fact, considering the degradation in efficiency and effectiveness you get from controlling multiple characters in EVE, what you're doing is more akin to P2L.
Liang Nuren
No Salvation
Divine Damnation
#344 - 2012-07-17 20:51:25 UTC
FloppieTheBanjoClown wrote:
EpicFailTroll wrote:
blah blah blah

Thus, P2W.


If you spend $1,000 on Eve tonight, how does that give you an advantage over me? What does it get you that I can't get?



Obviously that means you can spend enough ISK to guarantee a win in an alliance PVP tournament match....

/iceburn

-Liang

I'm an idiot, don't mind me.

Mallak Azaria
Caldari Provisions
Caldari State
#345 - 2012-07-17 20:54:48 UTC
Khergit Deserters wrote:
Khanh'rhh wrote:
Khergit Deserters wrote:
At least one forum poster here has said he funds his big corp's pvp with RL money. I.e. by buying isk (PLEX). That's pretty pay to win, no?

It's really simple.

The concept of "pay to win" is that you can chose to pay, and get an ingame advantage (gold ammo, special ships, whatever).

Since EvE has no such items, and indeed you cannot pay for them, there is no ability to pay to win.

You can spend $30 on your PVP battleship and I will spend 1bil ISK and you have absolutely no advantage to it at all.

I still don't see how that's not paying to win. Consider as an example a wardec situation between corps. Attrition has wiped out each side's best ships. Corp A spends $100 RL money to buy isk (PLEX). It equips a new insta-fleet. Corp B's members are poor instant ramen eaters with no extra cash to spend on EVE. The can only fly the ships they still have, which are their crappier ones.
Who's going to have the advantage in this war? And where did it come from? In-game skill, or out-of-game cash? That sounds like pay to win to me.


The people who know how to fly their ships will have the advantage. In most cases, Corp A has just wasted all that money & would've gotten the same result had they flushed it down the pokies.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

EpicFailTroll
Doomheim
#346 - 2012-07-17 20:56:41 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
EpicFailTroll wrote:
I did not mean "training skills", simply 'training", training to fly, training to PvP.
…and I didn't mention “training skills” to begin with, so why you even bring that up is beyond me. I was talking about training. You don't have to spend any time grinding regardless, so all your in-game time can be devoted to getting better at winning even if you don't pay. In fact, alt maintenance will quickly become as much of a time sink as the complete lack of grinding needed for the non-alted character. So the connection between paying and training is pretty insignificant; the connection between training and winning is weak; and the connection between paying and winning is nil.

Oh, and buying chars with RL money gets you banned.


So funding alts through ingame isk takes no time? whatever

Buying chars through PLEX = buying them through RL money


Tippia wrote:
Quote:
But no, because, at the time, you could not fund alts any other way than through RL money.
…which doesn't matter because the advantages were still available without payment, and as for your scenario, restricting one side from getting those advantages this one time (for no particular reason) does not mean they do not exist or are impossible. The advantages you speak of can still be had without paying for them, thus no P2W.


It's not a scenario, it's the basis around which games are balanced... or unbalanced, when P2W appears in the form of alts.
Xorv
Questionable Acquisitions
#347 - 2012-07-17 20:56:55 UTC
Mallak Azaria wrote:

General comment directed at multiple people, but here you go:

Xorv wrote:
* The DAoC example someone else used is a good one. 'Buff bots' became prevalent in that game for exactly the same reason they are becoming so here in the form of Boosting alts. They give a significant advantage while remaining passive and largely outside of the reach of hostiles. The Buffing character is also maximized on abilities that would be unlikely on a support character that was actively played, because it would be boring as hell to play. Mythic, the games developers dragged their heels for years on addressing it, because they were getting paid twice as much by players that used buffbots. This led to a decline of players who would not use buffbots, and eventually they made new servers where buffs had a short range rather than there previously unlimited range. Once launched those servers became by far the most populated and the lamentations of many a buffbot user can probably still be heard today. (just a correction from previous posts on DAoC, this all occurred on official servers where subs were paid).


This clearly confirms that I am hallucinating, because you clearly did not reference a free to play game that survives on it's pay to win scheme to further your argument.


That's right. Bolded, underlined, and italicized the part that confirms that, just for anyone else confusing my posts with the EpicFailTroll guy's posts, or like yourself hallucinating.
Liang Nuren
No Salvation
Divine Damnation
#348 - 2012-07-17 20:58:05 UTC
EpicFailTroll wrote:
Buying chars through PLEX = buying them through RL money


Maybe for you.

Quote:
It's not a scenario, it's the basis around which games are balanced... or unbalanced, when P2W appears in the form of alts.


Again, multi accounting is not P2W. It's multi accounting and is a separate issue.

-Liang

I'm an idiot, don't mind me.

EpicFailTroll
Doomheim
#349 - 2012-07-17 20:58:50 UTC
Tippia wrote:
Quote:
Tldr: you can't reliably P2W through alts in twitch-based multiplayer games, and almost nobody does it[/i]. Therefore, your assertion that "payments equals number would mean that every multiplayer game is P2W", is absolutely dumb.
Yes? You still haven't understood what I'm saying then, I take it, since you just repeated part of my argument. You didn't actually address the point I was making. It's nice to see that you're starting to agree though, although it would be even nicer if you understood why.

You already have the quote. Read it again, and this time, try to understand the point I'm making and respond to it.


Okay, I'll bite. What were you saying? What is your point?


Tippia wrote:
Quote:
In EvE, you can control reliably several characters at once.
…but none of the advantages of doing are restricted to those who pay. If anyone can get the same advantage without paying, then it's not P2W. In fact, considering the degradation in efficiency and effectiveness you get from controlling multiple characters in EVE, what you're doing is more akin to P2L.


But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.
Liang Nuren
No Salvation
Divine Damnation
#350 - 2012-07-17 21:00:18 UTC
EpicFailTroll wrote:
But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.


The problem with this assertion is that you believe you can actually monetize the spare time you're saving. ;-)

-Liang

I'm an idiot, don't mind me.

Tippia
Sunshine and Lollipops
#351 - 2012-07-17 21:01:43 UTC
Xorv wrote:
What I really want to know is the precise reasons you think my example of gold ammo is 'pay to win'.
Because it would bypass the market. It would bypass industry. It would bypass logistics.

In most games, none of that would matter in the slightest. In EVE, those things are very important (self)balancing mechanics that restricts your access to all kinds of equipment. P2W can come in many forms, and while for your average bullet fest, +1 damage would be a standard way to create some quantum of “win”, in this game, there are many possible quanta that would give the payer an advantage over those who just go through the normal game mechanics.*

What I illustrated was simply a way of treating this ammo exactly the same as any other kind of ammo, but also making it available for a parallel currency (AUR) at the very source (the blueprint level). Another way would be to let players sell things for AUR, still treating the ammo exactly the same as any other kind of ammo, but making it available for the parallel currency at the other end of the production chain: just before you load it into your guns.


* It's for this reason that things like PLEX and the character bazaar are so interesting. It looks like they would let you skip game mechanics, but actually, they don't. All that ISK and all those SP have to be accumulated and allotted in accordance with the mechanics. If that didn't happen, they'd simply not be available for you to buy.
Corina Jarr
en Welle Shipping Inc.
#352 - 2012-07-17 21:11:55 UTC
EpicFailTroll wrote:
Corina Jarr wrote:
EpicFailTroll wrote:
snip.

Accounts do not have to be paid for by the individual using them. You can fund accounts with in game currency, and thus no pay to win exists for multiple accounts.


Just read what I've answered to tippia a dozen times, and will probably have to do so again.

Yet, have this analogy: in Derkastan, you can get a high post in the government, either through giving money to the president (corruption), or working your way up: what is the state of the regime? Is it corrupt? Is it not corrupt?

Corruption =/= win.

The words are not even remotely related. To have your analogy be worth anything, your last question would have to be "Is it winning?".

And I'll say it again.
Accounts can be free for the account holder. They do not have to pay real life money to win.
Pay to win implies the individual paying is the one winning (because otherwise it woudl be pay for someone else to win).
So PLEX, when bought on market, is essentially free for the purchaser. Hence, not paying.
Therefore a person who pays does not hold an advantage over a person who does not pay (in the case of multiple accounts).
Tippia
Sunshine and Lollipops
#353 - 2012-07-17 21:13:14 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
Okay, I'll bite. What were you saying? What is your point?
My point is that your argument basically reduces down to “numbers ≡ payment.” Every example you've provided has been one where larger numbers beat smaller numbers. Now, setting aside for a moment that this is not necessarily true, and just accepting the naïve assumption that numbers is an absolute advantage, the problem with this equivalence is that it's complete nonsense.

If numbers ≡ payment, then every multiplayer game would be P2W: a quake team with more numbers has obviously paid more; their advantage comes from payment.

Now, as you rightly point out (and which I've stated from the very beginning), this is clearly bunk. Quake is not P2W. Quake is a game where unbalanced teams will create an unbalanced game, and the unbalancing factor is the numbers, not the money people spent to play the game and stack their team.

Therefore, we should reject the notion that numbers ≡ payment.

Now, let's go back to EVE. What is it that wins in your precious scenarios? Numbers. Not payment. The advantage of numbers can be had without payment. You don't need alts to have numbers. Any advantage that one team brings to the table that they might have paid for in some way (alts, PLEXed blingships, high-skilled characters etc) can be had by the other team without the same expenditure of cash.

Quote:
But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.
That doesn't make it P2W. It just makes it RL convenient for RL cash. We're back at the entertainment level. It's not P2W for the same reason as buying EVE on Steam or directly from CCP rather than slogging it all the way to the local Games store and dosing yourself with expensive dopamines to not punch the sales critters in the mouth is not P2W.

…not to mention that it's not necessarily more efficient to fork out RL money to begin with, as has been explained time and time again.
Corina Jarr
en Welle Shipping Inc.
#354 - 2012-07-17 21:14:57 UTC  |  Edited by: Corina Jarr
EpicFailTroll wrote:

Tippia wrote:
Quote:
In EvE, you can control reliably several characters at once.
…but none of the advantages of doing are restricted to those who pay. If anyone can get the same advantage without paying, then it's not P2W. In fact, considering the degradation in efficiency and effectiveness you get from controlling multiple characters in EVE, what you're doing is more akin to P2L.


But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.

People can make 500M regularly in less than ten minutes. Not a lot of jobs pay over $60 an hour. (at least in my area).
Liang Nuren
No Salvation
Divine Damnation
#355 - 2012-07-17 21:15:52 UTC
Corina Jarr wrote:
EpicFailTroll wrote:

Tippia wrote:
Quote:
In EvE, you can control reliably several characters at once.
…but none of the advantages of doing are restricted to those who pay. If anyone can get the same advantage without paying, then it's not P2W. In fact, considering the degradation in efficiency and effectiveness you get from controlling multiple characters in EVE, what you're doing is more akin to P2L.


But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.

People can make 500M regularly in less than ten minutes. Not a lot of jobs pay over $60 an hour. (at least in my area).


Take home, at that.

-Liang

I'm an idiot, don't mind me.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#356 - 2012-07-17 21:22:09 UTC  |  Edited by: FloppieTheBanjoClown
Liang Nuren wrote:
Again, multi accounting is not P2W. It's multi accounting and is a separate issue.


I want to elaborate on this. First, thanks to the RMT addicts, I'm able to pay for all of my accounts with PLEX purchased on the market. So putting PLEX in the system sort of negates the argument that multiboxing is P2W, as anyone can multibox if they can figure out how to afford a PLEX at market prices. Second, multiboxing does not enable me to do anything I couldn't accomplish with a single account and help from friends. Multiboxing allows me to take care of tedious jobs like transportation without shoving it off on someone else. That is *ALL* it does.

As I asked about PLEX: what advantage do I gain by multiboxing?

Founding member of the Belligerent Undesirables movement.

EpicFailTroll
Doomheim
#357 - 2012-07-17 21:27:44 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
EpicFailTroll wrote:
Okay, I'll bite. What were you saying? What is your point?
My point is that your argument basically reduces down to “numbers ≡ payment.” Every example you've provided has been one where larger numbers beat smaller numbers. Now, setting aside for a moment that this is not necessarily true, and just accepting the naïve assumption that numbers is an absolute advantage, the problem with this equivalence is that it's complete nonsense.

If numbers ≡ payment, then every multiplayer game would be P2W: a quake team with more numbers has obviously paid more; their advantage comes from payment.

Now, as you rightly point out (and which I've stated from the very beginning), this is clearly bunk. Quake is not P2W. Quake is a game where unbalanced teams will create an unbalanced game, and the unbalancing factor is the numbers, not the money people spent to play the game and stack their team.

Therefore, we should reject the notion that numbers ≡ payment.

Now, let's go back to EVE. What is it that wins in your precious scenarios? Numbers. Not payment. The advantage of numbers can be had without payment. You don't need alts to have numbers. Any advantage that one team brings to the table that they might have paid for in some way (alts, PLEXed blingships, high-skilled characters etc) can be had by the other team without the same expenditure of cash.


Numbers in EvE are made up of alts, yes. Scout alts, offgrid booster alts, remote rep alts. Those accounts have to be funded.

You seek to link this assertion with other multiplayer games, in which you cannot reliably control more than one character, and in which, therefore, it does not happen, in order to imply that I think that numbers = payment for all multiplayer games, when I only say this is valid in EvE (the DAOC example had more to do with remote rep/booster alt, not numbers/fighting force)

This is only true in EvE, can you understand that?

You're the king of fallacies. Here is this one. "If A is true for B, and B belongs to X ensemble, then we should infer that A is true for all of X."
A being: "numbers= payment"
B being: " EvE"
X being: "Mmos"


As facts would stubbornly have it, numbers more often than not = win in EvE, and it's easier to have them with little to zero maintenance alts which provide bonuses, plus with easy to micro alts, than with RL people who can have conflicting schedules/interests.

It's also easier to fund them through RL money, for reasons mentioned times and times again.




Tippia wrote:
Quote:
But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.
That doesn't make it P2W. It just makes it RL convenient for RL cash. We're back at the entertainment level. It's not P2W for the same reason as buying EVE on Steam or directly from CCP rather than slogging it all the way to the local Games store and dosing yourself with expensive dopamines to not punch the sales critters in the mouth is not P2W.

…not to mention that it's not necessarily more efficient to fork out RL money to begin with, as has been explained time and time again.


What does it have to do with entertainment? Is convenience entertainment?

Convenience of paying with RL money, in this case, frees up game time to actually learn to get better at PvP rather than do isk-related stuff in order to fund your alts. Also more fun and allows for more freedom ingame, because more isk.

Which all betters your chances at winning. Hence, P2W.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#358 - 2012-07-17 21:28:03 UTC
Corina Jarr wrote:
People can make 500M regularly in less than ten minutes.


3b an hour? That's got to be a return on a rather large investment, which makes it impractical for the player who's trying to figure out how to afford PLEX.

Realistically, it's not out of the question to make over 100M an hour if you're willing to accept some risk. In time you can get quite a bit more if you know what you're doing and work with the right people. I put in that effort in game time in order to not have to spend real money on Eve.

Founding member of the Belligerent Undesirables movement.

Equus
Republic Military School
Minmatar Republic
#359 - 2012-07-17 21:28:07 UTC
Corina Jarr wrote:
EpicFailTroll wrote:

Tippia wrote:
Quote:
In EvE, you can control reliably several characters at once.
…but none of the advantages of doing are restricted to those who pay. If anyone can get the same advantage without paying, then it's not P2W. In fact, considering the degradation in efficiency and effectiveness you get from controlling multiple characters in EVE, what you're doing is more akin to P2L.


But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.

People can make 500M regularly in less than ten minutes. Not a lot of jobs pay over $60 an hour. (at least in my area).


I wager you are talking trading or a lucky officer spawn? Makes me wish I had the patience to trade, I get distracted much to easily.
EpicFailTroll
Doomheim
#360 - 2012-07-17 21:30:05 UTC
Corina Jarr wrote:
EpicFailTroll wrote:

Tippia wrote:
Quote:
In EvE, you can control reliably several characters at once.
…but none of the advantages of doing are restricted to those who pay. If anyone can get the same advantage without paying, then it's not P2W. In fact, considering the degradation in efficiency and effectiveness you get from controlling multiple characters in EVE, what you're doing is more akin to P2L.


But it's more efficient to fork out RL money, for reasons mentioned times and times again. Hence, P2W.

People can make 500M regularly in less than ten minutes. Not a lot of jobs pay over $60 an hour. (at least in my area).


Officers spawn everyday, that's true.

And you can chain 24/7, how convenient!