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Mission Running with an Abaddon

Author
CanDor Kalel
Viziam
Amarr Empire
#21 - 2012-07-16 20:42:28 UTC
Yeah just train all cap skills to at least 4 i have them to 5 on my alt who is amarr and put faction boosters though they may be out of your price range and usally a t2 is better anyway
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#22 - 2012-07-16 23:12:32 UTC
I'm currently running missions in an Abaddon in Ammatar space (you really should only use a laser boat in Amarr/Ammatar space).

It's not cap-stable. It doesn't need to be.

Over the course of 50 missions I generally only run out of cap once and at the point that happens most of the mission is dead and I simply either switch off my repper (which you should turn off if you're above 90% armour) or my guns for a few seconds and be completely fine again.

I've got 8 meta 4 mega beams, 4 cap rechargers, 3 heat sinks, 3 hardeners and 1 large rep. I have 4 minutes of cap with everything on and MF loaded, which is more than enough. Not to mention that with a ship as slow as the Abaddon you won't always be using MF because just about every single rat is faster than you are. Using Standard I'm completely cap-stable, and with the speed at which you can change crystals you can always switch if you're in a tough spot.

My Abaddon easily outperforms my Apocalypse which, while cap-stable, lacks the sheer damage output the Abaddon has. And it's exactly that damage output that allows the Abaddon to ignore cap-stability, by the time you run out of cap your mission will be already finished in most cases.
Kaomi Zorbaz
Claint Industries
#23 - 2012-07-17 20:00:14 UTC
So I probably already know the answer to this. But is it a huge mistake to run lvls 4s in an Abaddon in Caldari space? My other character is training up Gallente BS's and a friend is running up the Caldari line.

I am currently running lvls 3s in a harbinger and it seems to do ok fitted with T2 equipment. I just fired off large energy turrets V in the skill queue and have 16 days left.
Sharise Dragonstar
Big Strong
#24 - 2012-07-17 20:41:23 UTC
8x Mega Modulated Pulse Energy Beam

3x Cap Recharger 2
1x Tracking Computer 2

1x Imperial Navy Large Armour Repairer
2x Heat Sink 2
3x Mission Suitable Hardeners
1x Power Capacitor Relay 2

3x Capacitor Control Rigs 1

DPS with Imperial Navy Multi...740 not including drones (30k Range)
DPS with Imperial Navy Ultra...555 not including drones (50k Range)

Cap stable for me (but do have good cap skills). I even sometimes swap the tracking computer for an afterburner and just get up close and personal and multi things to death at 15km. You need good cap skills to run an abaddon, maybe run a caldari bs until you got the cap skills required.
Frank Doberman
7th Church of the Apocalyptic Lawnmower
#25 - 2012-07-27 15:01:15 UTC
Kaomi Zorbaz wrote:
So I probably already know the answer to this. But is it a huge mistake to run lvls 4s in an Abaddon in Caldari space? My other character is training up Gallente BS's and a friend is running up the Caldari line.

I am currently running lvls 3s in a harbinger and it seems to do ok fitted with T2 equipment. I just fired off large energy turrets V in the skill queue and have 16 days left.



Caldari space missioning means you'll get a whole load of Guristas missions. This means NPC jamming, which is an exercise in frustration for any boat almost entirely dependent on turret DPS. Lasers aren't all that great against Guristas in any case just to compound the misery.

I mission in Amarr BS in Amarr space, but when I do get the odd Guristas mission I usually wheel out the sentry Domi.

With regards to general questions about L4's in an Aba, all I can say is that it can be done, relatively successfully, but you really ought to wait until you have perfect or near perfect skills. It's a temperamental swine otherwise, and you'll get better results much more readily with an Apoc, Geddon, or even better, NavPoc. Look upon it as earning your stripes while you train skills which apply across the board, then once you've got 'em go and jump in your Aba. You'll probably find that even then you're as well sticking in a NavPoc, and by the time your skills are up to it you could toy with the idea of a Nightmare/Paladin or some such.

In essence, yeah, you CAN mission in an Aba, but it's not particularly straightforward, time/cost effective, or user-friendly.
Mastin Dragonfly
Ministry of War
Amarr Empire
#26 - 2012-07-27 17:09:28 UTC
Frank Doberman wrote:
Kaomi Zorbaz wrote:
So I probably already know the answer to this. But is it a huge mistake to run lvls 4s in an Abaddon in Caldari space? My other character is training up Gallente BS's and a friend is running up the Caldari line.

I am currently running lvls 3s in a harbinger and it seems to do ok fitted with T2 equipment. I just fired off large energy turrets V in the skill queue and have 16 days left.



Caldari space missioning means you'll get a whole load of Guristas missions. This means NPC jamming, which is an exercise in frustration for any boat almost entirely dependent on turret DPS. Lasers aren't all that great against Guristas in any case just to compound the misery.

I mission in Amarr BS in Amarr space, but when I do get the odd Guristas mission I usually wheel out the sentry Domi.

With regards to general questions about L4's in an Aba, all I can say is that it can be done, relatively successfully, but you really ought to wait until you have perfect or near perfect skills. It's a temperamental swine otherwise, and you'll get better results much more readily with an Apoc, Geddon, or even better, NavPoc. Look upon it as earning your stripes while you train skills which apply across the board, then once you've got 'em go and jump in your Aba. You'll probably find that even then you're as well sticking in a NavPoc, and by the time your skills are up to it you could toy with the idea of a Nightmare/Paladin or some such.

In essence, yeah, you CAN mission in an Aba, but it's not particularly straightforward, time/cost effective, or user-friendly.


Agree on both accounts. Never did understand why Caldari space is so popular for running missions. And the main selling point for the Abaddon (for PvE) is it looks. What this game clearly needs is a navy Abaddon, an extra low or mid slot would go a long way for this ship!. Big smile
Zicon Shak'ra
The Scope
Gallente Federation
#27 - 2012-07-27 19:12:48 UTC  |  Edited by: Zicon Shak'ra
Crash Lander wrote:
My first recommendation: switch to a NAPoc. This ship properly fitted is on par and sometimes even better than a Nightmare in terms of overall performance.


LOL Lol

Wormholes are cool, m'kay?

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#28 - 2012-07-27 22:57:07 UTC  |  Edited by: Fronkfurter McSheebleton
The abaddon is a case where you really need to think out of the box to use it well, especially at lower skill levels.

One of my favorite setups for newer players is this:

Quote:
[Abaddon, mish 7tac]
Large Armor Repairer II
Armor Thermic Hardener II
Armor EM Hardener II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range Script

Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Tachyon Modulated Energy Beam I, Imperial Navy Multifrequency L
Drone Link Augmentor I

Large Ancillary Current Router I
Large Ancillary Current Router I
Large Auxiliary Nano Pump I


Hobgoblin II x5
Hammerhead II x5


7 tachyons do a tad less dps than 8 megas, but have significantly better range and actually use less cap. The dual cap boosters make the fit much easier to use, though the second one does take up a slot where a 3rd TC could go.

The trick is to use the AB to kite out away from the ships that would otherwise try to get in close, and nail them while they're burning straight to you. That way you reduce the incoming dps a long time before it ever reaches you, meaning you have to pulse the repper much less, which saves cap.

It's a little tight on PG...I think it needs AWU3 to fit, but if yours is not that high you can use an implant to bring up your pg, use meta 4 cap boosters, or use a faction LAR. (several factions' LARs are easier to fit, but otherwise identical to T2, and are only like 20 mil)

thhief ghabmoef

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