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Pay to win

First post
Author
Tippia
Sunshine and Lollipops
#321 - 2012-07-17 19:31:51 UTC
EpicFailTroll wrote:
And yet the person with more RL money to inject would have more time to train, i.e. would have the upper hand.
Not really, no. Not only is the amount of time available to train quite disconnected from the amount of money paid, the amount of time spent training is also only loosely connected with having the upper hand, and the connection between having a upper hand and payment is, in total, nil.

Quote:
As the stubborness of facts has it, it was plainly stated "equal numbers of RL players on each side with equal skill"
…which is just a restriction on one side's access to those advantages in this single scenario, not something that means that the same advantage can be had without paying for it. Since payment doesn't provide any kind of advantage that can't be had without paying for it, there is no P2W. Not even when money was the only way to fund alts.

Quote:
Numbers give an advantage, and the more efficient way refers to time not spent grinding, see first point.
…none of which is related to paying and none of which is therefore P2W.

Quote:
But it does matter.
No, because you're not actually addressing the point I'm making: numbers win the match, not payment, unless you want to define numbers and payment in such a way that all games become P2W. This definition is useless, for that exact reason, so let's use one that doesn't do that. As a result, it's numbers that win the day in EVE, not payment. Thus, no P2W. This time, would you care to address any part of the actual argument rather than repeat the same irrelevant nonsense? Hint: there are six distinct points to the argument I just made — so far, you've addressed zero of them and only drooled off immense heaps of fallacies.
Tippia
Sunshine and Lollipops
#322 - 2012-07-17 19:35:12 UTC
Xorv wrote:
So, essentially what you're saying is that CCP can put gold ammo in the NEX store, and so long as there's an option for players that buy it that allows them to sell the gold ammo for ISK in game it would not be 'pay to win'. Correct?
No. Essentially, he's saying that EVE isn't a P2W game. Whether it should be and what idiotic mechanism that ruin the game could be implemented and only skirt the lines of P2W:ness is a completely different question.

But nice strawman. Actually, I lied. It was laughable in its completely contorted lack of reasoning and logic. Lol
Xorv
Questionable Acquisitions
#323 - 2012-07-17 19:40:42 UTC
Tippia wrote:
Xorv wrote:
So, essentially what you're saying is that CCP can put gold ammo in the NEX store, and so long as there's an option for players that buy it that allows them to sell the gold ammo for ISK in game it would not be 'pay to win'. Correct?
No. Essentially, he's saying that EVE isn't a P2W game. Whether it should be and what idiotic mechanism that ruin the game could be implemented and only skirt the lines of P2W:ness is a completely different question.

But nice strawman. Actually, I lied. It was laughable in its completely contorted lack of reasoning and logic. Lol


Is putting gold ammo on the NEX store that can be placed on the in game market by the player that purchased it with real money 'pay to win' or not?
EpicFailTroll
Doomheim
#324 - 2012-07-17 19:42:58 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
EpicFailTroll wrote:
And yet the person with more RL money to inject would have more time to train, i.e. would have the upper hand.
Not really, no. Not only is the amount of time available to train quite disconnected from the amount of money paid, the amount of time spent training is also only loosely connected with having the upper hand, and the connection between having a upper hand and payment is, in total, nil.


Yes really, yes. The more you fund alt accounts with RL money, the less you have to grind and do isk-related ingame stuff for them. Therefore, the more time you have to better your PvPing.
Therefore, the more time you have to get better at winning.

In this point, what you're saying is, "there are no connections between this and that", when in every case, there is -for anybody with any common sense-
You're also saying that training does not make one better at winning, which is just mind-boggling

Tippia wrote:
Quote:
As the stubborness of facts has it, it was plainly stated "equal numbers of RL players on each side with equal skill"
…which is just a restriction on one side's access to those advantages in this single scenario, not something that means that the same advantage can be had without paying for it. Since payment doesn't provide any kind of advantage that can't be had without paying for it, there is no P2W. Not even when money was the only way to fund alts.


But the same advantage could not be had without paying for it, because for an equal numbers of RL players on each side with equal skill, the only way to get alts -the aforementioned advantage- was to pay RL money for them.

In this point, what you're saying is "they can't have more numbers in such a scenario, but they can have more. Also, while the only way for the alt-less side to get alts was to pay RL money, they could get alts some other way without paying RL money"
EpicFailTroll
Doomheim
#325 - 2012-07-17 19:54:05 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
Quote:
Numbers give an advantage, and the more efficient way refers to time not spent grinding, see first point.
…none of which is related to paying and none of which is therefore P2W.


The more efficient way referred to paying RL money to fund alts. Which is related to money, since RL money refers to money, and is therefore P2W.
(Since it's more efficient, and frees time to get better at winning)

In this point, you're saying "the more efficient way of paying RL money to fund alts, is not related to money"


Tippia wrote:
Quote:
But it does matter.
No, because you're not actually addressing the point I'm making: numbers win the match, not payment, unless you want to define numbers and payment in such a way that all games become P2W. This definition is useless, for that exact reason, so let's use one that doesn't do that. As a result, it's numbers that win the day in EVE, not payment. Thus, no P2W. This time, would you care to address any part of the actual argument rather than repeat the same irrelevant nonsense? Hint: there are six distinct points to the argument I just made — so far, you've addressed zero of them and only drooled off immense heaps of fallacies.


Numbers win the game and, for an equal RL number of equally skilled RL players, the side with the most alts has an advantage.
Those alts are much more efficiently funded through RL money, which frees up playtime to get better at winning.
EvE is very much P2W regarding this alt affair, since various types of alts require zero to little manual input -a single player can control several without hampering his efficiency significantly- and provide yet a big advantage in combat.
Such is not the case in most online games, which are twitch-based -which EvE isn't-, and in which you can only reliably control only one character. So, in those games, paying for alts provides no edge.


Would you care to address any of that, or would you rather, again, snip some irrelevant part and pretend your arguments haven't been addressed?
DrSmegma
Smegma United
#326 - 2012-07-17 19:55:26 UTC  |  Edited by: ISD TYPE40
EpicFailTroll wrote:

Would you care to address any of that, or would you rather, again, snip some irrelevant part and pretend your arguments haven't been addressed?


*snip*

Please remain on topic, thank you.

EDIT: post removed for trolling

Eve too complicated? Try Astrum Regatta.

Corina Jarr
en Welle Shipping Inc.
#327 - 2012-07-17 19:57:25 UTC
Xorv wrote:
Tippia wrote:
Xorv wrote:
So, essentially what you're saying is that CCP can put gold ammo in the NEX store, and so long as there's an option for players that buy it that allows them to sell the gold ammo for ISK in game it would not be 'pay to win'. Correct?
No. Essentially, he's saying that EVE isn't a P2W game. Whether it should be and what idiotic mechanism that ruin the game could be implemented and only skirt the lines of P2W:ness is a completely different question.

But nice strawman. Actually, I lied. It was laughable in its completely contorted lack of reasoning and logic. Lol


Is putting gold ammo on the NEX store that can be placed on the in game market by the player that purchased it with real money 'pay to win' or not?

Not really. Since it could be, and would be, sold on the player market and obtainable to those who do not pay.


It would be annoying, and a money grab, but not P2W. At least by my (and it would seem many other's) definition of such.
Liang Nuren
No Salvation
Divine Damnation
#328 - 2012-07-17 20:03:43 UTC
EpicFailTroll wrote:
Liang Nuren wrote:


So campaign for fixing the areas of the game that you think are alt-only territory. But saying that Eve is P2W because of multi accounting is just bullshit.

-Liang


Why should CCP care? Alts bring in more revenue. Some areas will always be low maintenance, low input, so that a leadership will always prefer to use alts for them and not risk disruption.

A cynic could also argue that the gameplay has been revolving heavily around alt usage, and that the Power of Two offers are not philanthropic in nature


CCP should care because those areas can pretty much only be realistically fulfilled by alts. It's a bad gameplay experience which means people are less likely to keep playing. That's gaming your ARPDAU instead of trying to maximize revenue itself.

-Liang

I'm an idiot, don't mind me.

Corina Jarr
en Welle Shipping Inc.
#329 - 2012-07-17 20:05:05 UTC
EpicFailTroll wrote:


Numbers win the game and, for an equal RL number of equally skilled RL players, the side with the most alts has an advantage.
Those alts are much more efficiently funded through RL money, which frees up playtime to get better at winning.
EvE is very much P2W regarding this alt affair, since various types of alts require zero to little manual input -a single player can control several without hampering his efficiency significantly- and provide yet a big advantage in combat.
Such is not the case in most online games, which are twitch-based -which EvE isn't-, and in which you can only reliably control only one character. So, in those games, paying for alts provides no edge.


Would you care to address any of that, or would you rather, again, snip some irrelevant part and pretend your arguments haven't been addressed?

I can get X alts and pay for them in their entirety through PLEX bought on the EVE market. Activation included.
I am not paying RL money for those accounts.

A person can fund their accounts with in game money. So paying for multiple accounts provides no advantage that could not be achieved with in game money. There is no P2W for multiple accounts.

Convenience =/= win.
Also considering that you can make more than 500M faster through scamming than through PLEX sales, it is potentially less convenient to use PLEX.


Note: I cannot comment on EVE before PLEX, as I was not here.
Tippia
Sunshine and Lollipops
#330 - 2012-07-17 20:09:23 UTC  |  Edited by: Tippia
Xorv wrote:
Is putting gold ammo on the NEX store that can be placed on the in game market by the player that purchased it with real money 'pay to win' or not?
It is, but for a rather complicated reason. So I'll demonstrate a way to do gold ammo in a way that is not P2W in EVE.

In the AUR store, there is a a blueprint original for said ammo. It costs (say) 100 AUR and can only be bought in NeXes in stations where normal ammo blueprints are seeded.
Outside of the AUR store, the same BPO can be had in the same stations for (say) 10M ISK.

…now, you'll notice that this is not actually gold ammo at all. It's not particularly gold (especially not when we consider the balance of it, which I'll get to) — hell, it's not even ammo. It's just a blueprint. Not only that, it's a blueprint that you could have gotten for ISK in the exact same station that you had to travel to in order to get it from the NeX. It's also slightly more expensive to get it through the AUR.

The reason it's not ammo is because of the other things that it needs to satisfy in order not to be P2W: it must not provide you and special advantages. So it's available in the same stores as the for-ISK BPO so you don't gain the advantage of not having to travel to the right NPC stations. It not ammo so you don't gain the advantage of bypassing the entire industrial sector and the market. In fact, it's not even all that good (somewhere between T1 and low-end faction, but proportionally more costly than T1) so you don't gain the advantage of not having to deal with LP stores and so that the ammo itself doesn't completely obsolete normal ammo. Finally, it's more expensive to get the BPO through the NeX so that you don't gain the advantage of getting it cheaper just because you paid for it.

EpicFailTroll wrote:
The more you fund alt accounts with RL money, the less you have to grind of do isk-related ingame stuff for them. Therefore, the more time you have to better your PvPing.
…except that there is a strict limit to how much you can fund an account and to how much you can train, and except that you still have to do things to it in order to have it be worth anything, so the whole “the more … the less” is just bunk. The connection isn't nearly as clear as that (and will actually quickly reach diminishing returns for your payment). In addition, funnily enough, the time required to make use of those alts, will be rather similar to the amount of time you have to “grind” on a non-alt. As a result, the time savings for training are still only loosely connected at best; the connection between training and having an upper hand is still as weak as ever; and the connection between payment and win is still nil.

Quote:
But the same advantage could not be had without paying for it
…except through the methods enumerated many times throughout the thread. Your restricting one side from using those methods in this scenario does not mean they do not exist or are impossible. The advantages you speak of can still be had without paying for them, thus no P2W.

Quote:
Would you care to address any of that,
I already have. I see you keep banging on about the irrelevance of alts in twitch games. This means you are still not addressing the point I'm making. Would you care to do that rather than repeat the same irrelevancies that I've already responded to? I can enumerate the different points for you if you have trouble reading…
EpicFailTroll
Doomheim
#331 - 2012-07-17 20:11:04 UTC
Liang Nuren wrote:

CCP should care because those areas can pretty much only be realistically fulfilled by alts. It's a bad gameplay experience which means people are less likely to keep playing. That's gaming your ARPDAU instead of trying to maximize revenue itself.

-Liang


A single shard server can only accomodate so many simultaneous users. It's good for CCP that some tasks are low/zero maintenance and still require a character to do them, because the account which is used to fulfill them, has very little interaction with the server.
From a business perspective, it makes sense to maximize the number of alts per player, not the number of simultaneous players, which would put more strain on the server.
That's my take on it anyway.
Thynar
Melita Foundation
#332 - 2012-07-17 20:15:01 UTC  |  Edited by: Thynar
Corina Jarr wrote:
Xorv wrote:
Tippia wrote:
Xorv wrote:
So, essentially what you're saying is that CCP can put gold ammo in the NEX store, and so long as there's an option for players that buy it that allows them to sell the gold ammo for ISK in game it would not be 'pay to win'. Correct?
No. Essentially, he's saying that EVE isn't a P2W game. Whether it should be and what idiotic mechanism that ruin the game could be implemented and only skirt the lines of P2W:ness is a completely different question.

But nice strawman. Actually, I lied. It was laughable in its completely contorted lack of reasoning and logic. Lol


Is putting gold ammo on the NEX store that can be placed on the in game market by the player that purchased it with real money 'pay to win' or not?

Not really. Since it could be, and would be, sold on the player market and obtainable to those who do not pay.


It would be annoying, and a money grab, but not P2W. At least by my (and it would seem many other's) definition of such.


Agreed on the definition. However, it could be taken further to a place where I, personally, would not be comfortable. For example, CCP add an "SP injector" to the NEX store:-

SP Injector = one time injection of 2 million SP
Cost = 1 plex or equivalent in Aurum
May be traded on the market for ISK

The numbers may vary but the concept is the same as the gold ammo.

This would be more than annoying at least for me. Am I the only one?

Edit - added aurum
Liang Nuren
No Salvation
Divine Damnation
#333 - 2012-07-17 20:25:26 UTC
EpicFailTroll wrote:
Liang Nuren wrote:

CCP should care because those areas can pretty much only be realistically fulfilled by alts. It's a bad gameplay experience which means people are less likely to keep playing. That's gaming your ARPDAU instead of trying to maximize revenue itself.

-Liang


A single shard server can only accomodate so many simultaneous users. It's good for CCP that some tasks are low/zero maintenance and still require a character to do them, because the account which is used to fulfill them, has very little interaction with the server.
From a business perspective, it makes sense to maximize the number of alts per player, not the number of simultaneous players, which would put more strain on the server.
That's my take on it anyway.


Both your business and technical perspectives are incorrect. To reductio ad infinitum: One user with 500k alts leaves you very vulnerable to the fate of having fewer but much more important customers. 500k users with no alts is a much more stable business perspective.

As to the technical limitations: I'd say that the limits are more about the amount of simultaneously interacting users instead of the total number on a "single shard".

-Liang

I'm an idiot, don't mind me.

EpicFailTroll
Doomheim
#334 - 2012-07-17 20:31:16 UTC  |  Edited by: EpicFailTroll
EpicFailTroll wrote:
The more you fund alt accounts with RL money, the less you have to grind of do isk-related ingame stuff for them. Therefore, the more time you have to better your PvPing.
Quote:
…except that there is a strict limit to how much you can fund an account and to how much you can train, and except that you still have to do things to it in order to have it be worth anything, so the whole “the more … the less” is just bunk. The connection isn't nearly as clear as that (and will actually quickly reach diminishing returns for your payment). In addition, funnily enough, the time required to make use of those alts, will be rather similar to the amount of time you have to “grind” on a non-alt. As a result, the time savings for training are still only loosely connected at best; the connection between training and having an upper hand is still as weak as ever; and the connection between payment and win is still nil.


I did not mean "training skills", simply 'training", training to fly, training to PvP.
Since you do not spend time grinding, if you fund accounts through RL money, all your ingame time can be devoted to get better at winning.

You can also buy chars with RL money, completely skipping the "training skills" part




EpicFailTroll wrote:
Quote:
But the same advantage could not be had without paying for it
…except through the methods enumerated many times throughout the thread. Your restricting one side from using those methods in this scenario does not mean they do not exist or are impossible. The advantages you speak of can still be had without paying for them, thus no P2W.


But no, because, at the time, you could not fund alts any other way than through RL money.
The scenario is "equal number of equally skilled players on each side", which is the basis for balance in any game, that is, the paradigm around which you make the rules. It is more than a scenario, in fact.
The use of alts disrupts the balance, and those alts could only be paid for with RL money. Therefore, P2W.


EpicFailTroll wrote:
Quote:
Would you care to address any of that,
I already have. I see you keep banging on about the irrelevance of alts in twitch games. This means you are still not addressing the point I'm making. Would you care to do that rather than repeat the same irrelevancies that I've already responded to? I can enumerate the different points for you if you have trouble reading…


Oh really? Let's hear you:
"Doesn't matter because that's not what the argument is about. It's about how equating numbers to payment means that any multiplayer game becomes P2W since a numerical payment difference between the teams provides an advantage. This, in turn, shows that the proposed equivalence is silly, and if we choose to be a bit more stringent about it all and separate the two, we quickly find that it is not the payment that creates any win, but the numbers. Thus, no P2W."

Any multiplayer game is balanced around two teams of equal numbers, with equal skill (more or less). In a WoW, WAR or whatever PvP mmo arena, you don't play several characters at once, because you cannot reliably control all of them.
So, in twitch-based multiplayer games, you don't play several accounts at once (or it's obvious for everyone, aka Team Wizzy).
In a non-arena scenario, players you encounter in the open world are 99% percent of the time controlling only one character. If they could control more (thus, pay for them) and have an edge, they would. But gameplay hampers that.

Tldr: you can't reliably P2W through alts in twitch-based multiplayer games, and almost nobody does it
. Therefore, your assertion that "payments equals number would mean that every multiplayer game is P2W", is absolutely dumb.

In EvE, you can control reliably several characters at once. This requires additional accounts, which have to be paid for, and the best way, more efficient, funnier and faster, which frees up gameplay time not spent grinding, is to use RL money.
Therefore, payments can make up numbers in EvE, and you don't have to rely on many other people. It's thus desirable.

Thus, P2W.
EpicFailTroll
Doomheim
#335 - 2012-07-17 20:32:49 UTC
Liang Nuren wrote:

Both your business and technical perspectives are incorrect. To reductio ad infinitum: One user with 500k alts leaves you very vulnerable to the fate of having fewer but much more important customers. 500k users with no alts is a much more stable business perspective.

As to the technical limitations: I'd say that the limits are more about the amount of simultaneously interacting users instead of the total number on a "single shard".

-Liang



And 133k users with 3 alts gives the same revenue and puts much less of a strain on the server.
Corina Jarr
en Welle Shipping Inc.
#336 - 2012-07-17 20:34:06 UTC
EpicFailTroll wrote:
snip.

Accounts do not have to be paid for by the individual using them. You can fund accounts with in game currency, and thus no pay to win exists for multiple accounts.
EpicFailTroll
Doomheim
#337 - 2012-07-17 20:38:24 UTC
Corina Jarr wrote:
EpicFailTroll wrote:
snip.

Accounts do not have to be paid for by the individual using them. You can fund accounts with in game currency, and thus no pay to win exists for multiple accounts.


Just read what I've answered to tippia a dozen times, and will probably have to do so again.

Yet, have this analogy: in Derkastan, you can get a high post in the government, either through giving money to the president (corruption), or working your way up: what is the state of the regime? Is it corrupt? Is it not corrupt?
Xorv
Questionable Acquisitions
#338 - 2012-07-17 20:39:18 UTC  |  Edited by: Xorv
Tippia wrote:
Xorv wrote:
Is putting gold ammo on the NEX store that can be placed on the in game market by the player that purchased it with real money 'pay to win' or not?
It is, but for a rather complicated reason. [...]


What I really want to know is the precise reasons you think my example of gold ammo is 'pay to win'. From your explanation on how to make gold ammo not 'pay to win' you've listed some points to that effect. I started to break that down to get the answer, but ended up feeling as though I would end up putting words in your mouth. So, Tippia just tell me in a direct way what makes my gold ammo example 'pay to win'?




Corina Jarr wrote:
Xorv wrote:

Is putting gold ammo on the NEX store that can be placed on the in game market by the player that purchased it with real money 'pay to win' or not?

Not really. Since it could be, and would be, sold on the player market and obtainable to those who do not pay.


It would be annoying, and a money grab, but not P2W. At least by my (and it would seem many other's) definition of such.


Thanks for your direct reply. You have perhaps a narrow definition of 'Pay to Win', but you're consistent with its use.
Liang Nuren
No Salvation
Divine Damnation
#339 - 2012-07-17 20:47:13 UTC
EpicFailTroll wrote:
Liang Nuren wrote:

Both your business and technical perspectives are incorrect. To reductio ad infinitum: One user with 500k alts leaves you very vulnerable to the fate of having fewer but much more important customers. 500k users with no alts is a much more stable business perspective.

As to the technical limitations: I'd say that the limits are more about the amount of simultaneously interacting users instead of the total number on a "single shard".

-Liang


And 133k users with 3 alts gives the same revenue and puts much less of a strain on the server.


What you're neglecting is the power of daily active users. A high DAU means that you have more visibility to your product (free advertising, higher employee morale, etc), more potential money, and swings to your average rev per active user are much more significant.

Yes, you can lower certain costs by lowering the strain on the server, but I'd rather have the extra stability and money instead.

-Liang

I'm an idiot, don't mind me.

Mallak Azaria
Caldari Provisions
Caldari State
#340 - 2012-07-17 20:47:39 UTC
Xorv wrote:
Mallak Azaria wrote:

A boosting alt is an advantage, but it's not an advantage that guarantees a win most of the time. Therefore it is not pay to win, it's pay to have a second account.


I wasn't aware that guaranteed win was required for something to be 'Pay to Win'. Maybe CCP should revisit some of their old ideas for the NEX store then?


*Guarantees a win most of the time, but not always.

Mallak Azaria wrote:

Comparing a free to play game that survives solely on it's pay to win scheme to a game that survives on active subscriptions adds no credibility to the argument presented.


Xorv wrote:
Where did I do this in my post? Are you hallucinating additional comments in my posts or confusing me with someone else?



General comment directed at multiple people, but here you go:

Xorv wrote:
* The DAoC example someone else used is a good one. 'Buff bots' became prevalent in that game for exactly the same reason they are becoming so here in the form of Boosting alts. They give a significant advantage while remaining passive and largely outside of the reach of hostiles. The Buffing character is also maximized on abilities that would be unlikely on a support character that was actively played, because it would be boring as hell to play. Mythic, the games developers dragged their heels for years on addressing it, because they were getting paid twice as much by players that used buffbots. This led to a decline of players who would not use buffbots, and eventually they made new servers where buffs had a short range rather than there previously unlimited range. Once launched those servers became by far the most populated and the lamentations of many a buffbot user can probably still be heard today. (just a correction from previous posts on DAoC, this all occurred on official servers where subs were paid).


This clearly confirms that I am hallucinating, because you clearly did not reference a free to play game that survives on it's pay to win scheme to further your argument.

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