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Gate Camping (Choke Entry Points) Discourages entering LoSec/Null

Author
baltec1
Bat Country
Pandemic Horde
#181 - 2012-07-17 05:21:03 UTC
Antisocial Malkavian wrote:


Yeah go down to 0.0 in an untanked hulk like I did. its fun.


Its people like you who force feed me kills.
Pipa Porto
#182 - 2012-07-17 05:24:21 UTC
baltec1 wrote:
Antisocial Malkavian wrote:


Yeah go down to 0.0 in an untanked hulk like I did. its fun.


Its people like you who force feed me kills.


He apparently made it 20j in his Hulk twice, surviving both times.

Aren't NRDS alliances precious.

EvE: Everyone vs Everyone

-RubyPorto

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#183 - 2012-07-17 05:25:43 UTC
Antisocial Malkavian wrote:
baltec1 wrote:
Tanlinara wrote:
Maybe instead of changing the gate camps , ccp should make some gate camp training sites run by NPC.

Where a new person could learn how to fit a ship and strategys to use to get through gate camps and bubbles . Make it part of the career agents.

Might even want to expand it to learn some other basics of surving in lo /null .

People armed with some basic knowledge might be less inclined to stay away from lo/null


Or the whiners could use their grey matter to come up with a plan like everyone else did in the entire history of EVE.


Yeah go down to 0.0 in an untanked hulk like I did. its fun.

Ohh Yeah wrote:
Lord Drex wrote:
Yea ppl like me can use a cloaky nullified easily. I'm talking about letting all have better access all sec space. Not just the 1 year plus players.

Get carebears access to null. Let them try it without having to signon to a null corp

Give me options!

Think newer player action


As far as I know, there are a number of newbro training programs that get players acclimated to null-sec as soon as they start playing.

I have met members of TEST who have only spent - seriously - an hour or two total in high-sec their entire EVE career. They joined Dreddit after reading about TEST and EVE in general, and after finishing the tutorials podded themselves straight to 1DH/6VDT. If you are a player looking to move into low-sec or null-sec, there are people who will accommodate you. Do current game mechanics make that transition viable for a new player to make on their own? No. Is it possible for anyone with an interest to move out of high-sec with the assistance of others? Absolutely.


meh Id rather give my real money to CCP not the moderators of Something Aweful


Pretty sure you don't have to spend money on an SA account to join TEST or literally any CFC/SoCo alliance besides Goons.
Pipa Porto
#184 - 2012-07-17 05:27:25 UTC
Ohh Yeah wrote:
Pretty sure you don't have to spend money on an SA account to join TEST or literally any CFC/SoCo alliance besides Goons.


There are even GSF corps who don't require an SA account.

EvE: Everyone vs Everyone

-RubyPorto

St Mio
Imperial Academy
Amarr Empire
#185 - 2012-07-17 05:39:24 UTC
I was going to write a whole long post about this but then realised that both sides are too-close minded to even consider changing their opinion.
Jenn aSide
Soul Machines
The Initiative.
#186 - 2012-07-17 13:08:37 UTC
Sabrina Solette wrote:



Well there's a lot of industry in high-sec, NPC corps, mining corps. I wouldn't say I know of many real PvP corps (except merc corps and RvB with their wargames), because there's no real PvP in high-sec (I don't count suicide jockeys and the wardecs in high-sec as being real PvP, maybe I've seen the wrong war decs). So you expect all the peeps from NPC corps, mining corps, solo corps, industry corps to jump in ships and tackle someone like the Goons and associates. Yeah right keep dreaming.


That's the can do spirit that makes EVE Great! Because jumping into t1 combat ships and pressing f1-f8 will be to hard, better to just stay on the forums and hope CCP changes the game :)

Quote:

Is there any corp/alliance big enough to tackle Goons and all their associates now? I doubt it somehow and even if there was would they bother if they're not being bothered.

As for Hulkageddon there's a lot of us in high-sec it does not even effect, which is another reason I can't see high-sec rising up as you would like to see. Sure PvPers would like to see high-sec PvPing but you can't force them too, it's not like the real world when pressure is applied because they always have a choice when it's a game.



I understand all that, but I simply believe that if High Sec people (who love to tell us how the MAJORITY lives in High sec) should put up or shut up. Not one High Sec Anti-Goon Alliance has been born to combat the evil that is mittens (I feel like crossing my self just mentioning his name, must bathe in holy water to the the mitt stink off), but LEGIONS of high sec people have come to the forums demanding major changes to the way things work.

The OP is like this, rather than make 5 friends to bust a gate camp, he comes her and suggest major and sweeping changes to every gate camp. I just think that's dumb, lame and weak personally.
Togg Bott
Sebiestor Tribe
Minmatar Republic
#187 - 2012-07-17 13:22:26 UTC
Sorry to see this thread hasnt died a fiery death. solutions to OP's initial request have been given ad nauseum. if he doesnt want to LEARN then he is beyond help.

side note. i find myself agreeing with Goons more and more these days. damn yall for becoming reasonable.
Sentamon
Imperial Academy
Amarr Empire
#188 - 2012-07-17 13:25:03 UTC  |  Edited by: Sentamon
Tarsus Zateki wrote:
ITT everything coming down to team work and the average high-sec dwellers inability to use it.


That's funny. So why don't all the "skilled - team work players" go around clearing gate camps? It's virtually unlimited PvP. Oh yeah... thought so ... you'd rather sit there and pop noobs that just started the game.

~ Professional Forum Alt  ~

Darth Tickles
Doomheim
#189 - 2012-07-17 13:54:38 UTC  |  Edited by: Darth Tickles
Sentamon wrote:
That's funny. So why don't all the "skilled - team work players" go around clearing gate camps? It's virtually unlimited PvP. Oh yeah... thought so ... you'd rather sit there and pop noobs that just started the game.


Busting lowsec gatecamps gets pretty old pretty fast, and they just reform the moment you leave. Personally I'm not a big fan of lowsec because of gate guns and no bubbles. None of that changes the fact that they are both farcically easy to run or avoid, and similarly easy and fun for newer players to gang up and bust.

It's quite obvious that the people complaining don't want to learn and, most importantly, don't want to team up with other people. You can play Eve solo, but you're going to be limited in what you can do. If you choose to voluntarily limit yourself, don't come complaining that the game is too hard.
Hrothgar Nilsson
#190 - 2012-07-17 14:00:01 UTC
Lord Drex wrote:
Gatecamping is heavily in favor of those that live in the lower sec areas. Choke points kill high sec ppl adventuring into low/ null.

[...]

Many ideas
- damage dampening effect around sec changing gates?
- dampening lock time effect?
- alternate pay gates?
- npc jump services?
- jump into gate at > 100km?

I'm relatively new to EVE (signed up in April) and am thriving in a null-sec alliance.

That being said, damage dampening etc., wouldn't that just shift the gate camp to the outbound gates in the transition system?
Barakach
Caldari Provisions
Caldari State
#191 - 2012-07-17 14:48:53 UTC
What I see is a few problems in conflict with each-other

1) New players get steam-rolled too easily and there is too much "cost", so either they leave Eve or stay in high-sec
2) Current attempts to make things "easier" for new players mostly give an un-fair advantage or remove much of the "fun" of low/null
3) Low/Null players are doing what is "fun", but in doing so, scare away new players keeping the player pool stagnant

I have nothing against low/null style play, but it is very hostile to people not used to the style. There must be a solution that doesn't involve making things easier.

Just a random idea, not well though out, but still an idea:

How about locations in high-sec beginning space that are like mission rooms, they have ship restrictions to keep non-newb ships out, and allow people to have a free-for-all. Make it so ship costs are low, but those ships cannot be used in the rest of the game.

So like a null sec in high sec, but with limitations that make it not so much fun for non-new players.
Jenn aSide
Soul Machines
The Initiative.
#192 - 2012-07-17 15:34:07 UTC
Barakach wrote:
What I see is a few problems in conflict with each-other

1) New players get steam-rolled too easily and there is too much "cost", so either they leave Eve or stay in high-sec
2) Current attempts to make things "easier" for new players mostly give an un-fair advantage or remove much of the "fun" of low/null
3) Low/Null players are doing what is "fun", but in doing so, scare away new players keeping the player pool stagnant

I have nothing against low/null style play, but it is very hostile to people not used to the style. There must be a solution that doesn't involve making things easier.


The "solution" is to jump in feet 1st and learn what to do quickly. The kinds of people who are discouraged by EVE's (easy as hell to defeat) barriers don't belong "out there" anyways. There is NOTHING to be done about it that doesn't change the nature of the game.

I keep hearing about this stagnant player pool, I'd love to see some evidence of it., EVE's tradition of slow gradual growth and maintaining the spirit of the game are IMO working fine.

Quote:

Just a random idea, not well though out, but still an idea:

How about locations in high-sec beginning space that are like mission rooms, they have ship restrictions to keep non-newb ships out, and allow people to have a free-for-all. Make it so ship costs are low, but those ships cannot be used in the rest of the game.

So like a null sec in high sec, but with limitations that make it not so much fun for non-new players.


"Arena" ideas have come and gone, and they never make sense. If you make a "pvp on demand without consequences" area in high sec, what pvp centered player in their right mind would ever leave high sec? Hell, i wouldn't, SOV is a pain in the butt.
Darth Tickles
Doomheim
#193 - 2012-07-17 15:41:44 UTC
I'd like them to keep working on hisec with wardec mechanics and team-pve until they get to a point where hisec gameplay represents a real transition into low, null, and whs, with compelling cooperative and competitive play. Right now the gap is just farcically huge, and far too many people that could grow to be great Eve players fall through.
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#194 - 2012-07-17 16:25:07 UTC
Lord Drex wrote:
Johan Civire wrote:
Why do people always QQ about gate camp? you have a f10 option you can use or a jump clone or you can make a sec char without skills and go trou that gate and see if there is a camp lol. There are so many options that will help you even i remeber correct there are some warning chats also. Use your brain people. Gate camp is the less problem in zero sec the scary shoot everything people thats the problems in low sec.


Spoken by an old character that missed the point. This is about getting interaction. As usual the oldies can't think of change.

Change, evolve, make eve better for new players to pvp



Actually alot of us oldies do want change, but not teh sort of hello kitty chages that makes Eve a safe place. Join a corp, roam in gangs, fight the camps. Lowsec is supposed to be dangerous, dont dumb it down, play smarter.

Trust me, I almost know what I'm doing.

Durbon Groth
Pator Tech School
Minmatar Republic
#195 - 2012-07-17 16:35:16 UTC
I'm also a great proponent of more carebears in lowsec, for several reasons. I don't think getting in is the thing that should be changed though. Firstly, it encourages sneaky behavior, and cuts out the idea of brazenly flying into lowsec in whatever you fancy. I tend to think this saves more sorrow later. Secondly, Though a lot of the high traffic gates from empire to low/null are heavily camped a lot of the time, there are plenty of entrances that are not. Finding these can be a lifeline for carebears in low/null, often offering many months of easy access to new markets, scanning sites and rats. This means an enterprising corp will tend to do better if they're smart about it.
In a completely different vein, pirates should also consider the impact of their over-farming. Kill a cruiser today on a gate and you miss the battleship he may have brought in a few months time. Less targets generally means less fun, but cutting back for a while in the short term can mean an increase of targets later down the line as the carebears start to get complacent with the whole thing.

I wrote a lowsec survival guide a couple of months ago, it may be interesting to anyone who is seeking to enjoy lowsec a bit more:
https://forums.eveonline.com/default.aspx?g=posts&t=117861&find=unread
Nelran Estemaire
No Spoon Inc
#196 - 2012-07-17 16:47:26 UTC
They have already given us a great tool to evade gatecamps, Its called V283 and leads from highsec to nulsec if youre not picky of where you end up. We also have the R051 variant which leads to lowsec. Wormholes are great way to try things out. Access recuirements are three weeks max with training scanning skills.
Xpaulusx
Naari LLC
#197 - 2012-07-17 17:08:48 UTC
Low Sec, Gate camping.........working as intended.

......................................................

Chazz Micheal Micheals
Doomheim
#198 - 2012-07-17 17:48:56 UTC  |  Edited by: Chazz Micheal Micheals
Hi, im a terrible highsec carebear, and this is my story ...

First of all , im mostly doing pve to plex my 2 accounts, and yes im aware theres better ways to get ISK in this game , but not many are reliable enough for me.

When i started playing around 3 - 4 years ago , 5 year old mission runners in my NPC corp were all treating lowsec and nullsec just like you do OP , "dont go there, first jump in and you will get instapopped by gate camps" , and since i was naive noob i believed em cause they had much more experience with this game (or so i thought). Still my curiosity got the better of me and i started plotting jumps through lowsec to cut on traveling times and to my suprise majority of systems were completly empty, with maybe 1 or 2 people docked up someplace.

As i learned more about game mechanics i became aware of whole another world out there, where using your brain actually matters, and melting NPCs in missions just wouldnt cut it for me anymore. I started exploring , and scored my first 500m shield drop from a escalation of one of small gurista highsec plexes, end of escalation was in lowsec naturally. Flying in my crappy cormorant with barebone sp i managed to go in, evade 2 gatecamps, and return to highsec with 500m in my cargo. You wanna know the funny part? I felt more unsafe when i jumped back to highsec, cause of sheer amount of random people there, and cormorant with pith a type booster in cargo is a tasty snack for any aspiring suicide ganker on gates.

After that i started messing around lowsec more and more, learning as i went. Losing ships was actually fastest way to learn do-s and do not-s ... not that i lost that many tho, one lolfit drake to obvious gate camp which i jumped in foolishly, even with my scout ahead of me, cause i wasnt aware of all the nuances (hello 5 gankpests sitting in safe offgrid on gate) and maybe a HAC or two. Each time i learned more, learned to make proper bookmarks and really started to feel comfortable making my way around. Sure there will be times when you get probed out by capable pirates (o/ Flashy Red guys, if you are still around), but keeping an eye on dscan should make you near invincible ... Point of all this is, if you lose a ship in lowsec, its your fault, either to lack of knowledge or lack of preparation (or usually both).

Nullsec is slightly different story, bubbles can be intimidating for people not used to them (like me) , but still theres ways around them. I cant really comment much on null space, cause my time there was usually spent doing escalations from lowsec plexes and this was mostly in north areas that are generally ripe with carebears (at least that was my impression).

In the end it all comes down to how commited you are to exploring/living in hostile space, you cant learn it any other way than actually going out there and biting the bullet.
Pipa Porto
#199 - 2012-07-17 18:03:44 UTC
Sabrina Solette wrote:
Well there's a lot of industry in high-sec, NPC corps, mining corps. I wouldn't say I know of many real PvP corps (except merc corps and RvB with their wargames), because there's no real PvP in high-sec (I don't count suicide jockeys and the wardecs in high-sec as being real PvP, maybe I've seen the wrong war decs). So you expect all the peeps from NPC corps, mining corps, solo corps, industry corps to jump in ships and tackle someone like the Goons and associates. Yeah right keep dreaming.


I think these past weekends have proven that RvB aren't a group to be dismissed lightly.

If they care, or if Goons are an actual problem to them, then yes, I do expect them to fight. But instead they whine on the forums because they cba to actually do anything about the so-called problem.

EvE: Everyone vs Everyone

-RubyPorto

Zimmy Zeta
Perkone
Caldari State
#200 - 2012-07-17 18:04:08 UTC  |  Edited by: Zimmy Zeta
@ Chazz:
You are completely right with the point (as I understood it) that the real problem isn't gate camps but highsec CEOs that tell the newbies to avoid lowsec at all cost.
I just remembered when I was only several days old and had no clue about even the most basic game mechanics, I got caught in my first gatecamp. Since I did not know how to tell my navigation computer to use a different route I figured that I somehow had to find a way to burst past the bad guys...I was too stupid to use an afterburner, but finally my double-plated merlin (!) made it through the gate and I was proud like a god.
Our CEO told me afterwards that I was beeing a noob for even entering lowsec in the first place and everyone was to stay in highsec.
I complied, throwing my eve-experience back for almost two years.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.