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A new frontier - Classic 0.0

First post
Author
Jafit
Caldari Provisions
Caldari State
#1 - 2012-07-17 15:10:40 UTC
Remember when Eve hadn't been ruined by supercapitals?
Remember when nullsec regions only had 3 conquerable stations if you were lucky?
Remember when nullsec was called 0.0 (zero-zero)?

Well I do remember, and I may be looking back at my early days in Nullsec through rose-tinted glasses, but I miss those simple times.

I'd like to create a completely new starcluster in Eve where some of the old rules of 0.0 can be revived to facilitate small to mid scale territorial conflict. A land without supercap blobs, without 56 station timers to grind through to capture a region (I'm looking at you CVA), a land without massive power blocs taking 2 regions in 18 days with no credible resistance.

I enjoyed my time in Huzzah Federation in 2006. Brawling with Firmus Ixion in Western Catch, later hoping that Lotka Volteera would come and help us when the BoB war machine inevitably trundled up our driveway... Ah, Memories. A simpler time, before power blocs like Goonswarm and TEST BoB ruined small conflicts among small alliances, before supercap blobs ruined the game for everyone and made it impossible for smaller entities to take space in nullsec.

In games and real life, when things get bad there's always a set of people who want to find greener pastures elsewhere rather than trying to fix the deep rooted problems they find where they are. Currently people have to look for another game, but we should make it so they don't need to, there should be a greener pasture within Eve. Nullsec is quite broken, and Wormholes are hard to live in and you're logisticaly dependant on New Eden's resources. There needs to be something in the middle where players can be self sufficient.

I propose a new starcluster in Eve, separate from New Eden and Wormhole space:

  • A cluster of similar size to New Eden
  • 100% nullsec.
  • Conquerable stations scattered around
  • No buildable outposts
  • No jumpbridges
  • No supercaps (maybe even no capitals or cynos at all?).
  • Ihub upgradable starsystems would be okay.
  • Accessible only via unstable wormholes (to hopefully negate the blobbing power of current nullsec superpowers)
  • Allow ice and moon mining to promote self-sufficiency (unlike W-space)

Development time and cost? - The New Eden cluster map looks like the result of a crack spider orgy because it was randomly generated back when CCP consisted of 5 guys. I'm sure they can randomly generate another one.

Server resources needed to track an entirely new cluster of starsystems? - I don't know, but I'm not exactly asking for this to be implemented this winter, it could be planned for.

What about the canonical explanation for having conquerable stations in a hitherto undiscovered cluster, and tying it in with the existing lore? - IDGAF, make something up.
Shameless Avenger
Can Preachers of Kador
#2 - 2012-07-17 15:15:23 UTC
I would support no jumpdrives (capitals, jump freighters, black ops, etc) if you design the regions with no chokepoints. Deal?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2012-07-17 15:17:45 UTC
Jafit wrote:
I'd like to create a completely new starcluster in Eve where some of the old rules of 0.0 can be revived to facilitate small to mid scale territorial conflict. A land without supercap blobs, without 56 station timers to grind through to capture a region (I'm looking at you CVA), a land without massive power blocs taking 2 regions in 18 days with no credible resistance.

A simpler time, before power blocs like Goonswarm and TEST BoB ruined small conflicts among small alliances, before supercap blobs ruined the game for everyone and made it impossible for smaller entities to take space in nullsec.


Quote:
Jafit
Dreddit
Test Alliance Please Ignore


Hypocrite much?
D3F4ULT
#4 - 2012-07-17 15:19:10 UTC
Shameless Avenger wrote:
I would support no jumpdrives (capitals, jump freighters, black ops, etc) if you design the regions with no chokepoints. Deal?


I bet the Persian army wishes they could.have had the same deal with Sparta.

"Bow down before the one you serve, you're going to get what you deserve"

Kyle Ward
Doomheim
#5 - 2012-07-17 15:20:52 UTC
Sweet Baby Jesus add another 5000 systems?! Do you actually want to see another human being again...?

The Sandbox, you're playing it wrong!

Ohh Yeah
Jerkasaurus Wrecks Inc.
Sedition.
#6 - 2012-07-17 15:23:00 UTC  |  Edited by: Ohh Yeah
Yeah I honestly believe that doubling or tripling the amount of 0.0 space would be a good move.

It'd be too much space for the current power blocs to hold - they'd overextend themselves like the Romans or whatever. There would be more smaller entities holding smaller chunks of space, and the 0.0 population would be significantly less dense. I think less density is a good thing, as it promotes small-gang PvP and combats blobiness.

Presently, any major alliance can deploy a full-scale supercapital fleet to any region of 0.0 with a day's warning, and then actually move those ships in two hours or so. If you doubled the amount of 0.0 space, this would be more difficult, and small fringe, ghetto regions of space with small groups holding two or three systems would arise.

I think it would be more exciting to have a group of 100 people defending your 3 systems on the edge of space from another equally small group, rather than sitting and hoping that the CFC or whatever doesn't dogpile you out of your space.

As for your suggestions, I don't think new space needs to have limited supers/capitals/POSes. The 0.0 you're "remembering" is still from a time with capitals, but it was before 0.0 reached the population it has now. Then, a 700 man fight was a big deal. Now, both sides can each field 700 in about any timezone. Capitals and supers make for interesting content when they aren't so tightly concentrated. The population of EVE (especially those living in 0.0) has expanded rapidly, but the space they occupy has not. This has resulted in ******, un-fun blobs because people are so tightly-packed.
Manar Detri
#7 - 2012-07-17 15:28:05 UTC
Kyle Ward wrote:
Sweet Baby Jesus add another 5000 systems?! Do you actually want to see another human being again...?


I bet he's a miner!

On a serious note, there was sometime ago a suggestion of creating systems that were reachable through wormhole space only. In small scale these kind of regions or systems would propably be fun, but on top of that there'd really need to be a lot of entry points from wormhole space, and the regions/systems would really need to be easily maneuverable rather than eaasily defendable.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#8 - 2012-07-17 15:38:13 UTC  |  Edited by: FloppieTheBanjoClown
How about the discovery of a region-sized pocket of gated systems in the w-space cluster? It would only be accessible via wandering connections from other wormholes, making logistics into and out of the cluster a challenge, and limiting traffic to a handful of caps at a time. Have maybe ten "abandoned sleeper stations" across the region and don't allow sov. No sov means no new outposts and no supercaps. You can cyno caps inside the region, but New Eden is too far away for a cyno to reach. Rats could be sleepers and/or sansha, or something entirely new.

It would become a hub for w-space dwellers, with its own market and ecosystem. Extended wars could be fought over territory there, spilling into the connecting w-space as it is used for shortcuts and reinforcements from k-space.

edit:
Manar Detri wrote:
On a serious note, there was sometime ago a suggestion of creating systems that were reachable through wormhole space only. In small scale these kind of regions or systems would propably be fun, but on top of that there'd really need to be a lot of entry points from wormhole space, and the regions/systems would really need to be easily maneuverable rather than eaasily defendable.

It seems I'm not the only one with such an idea.

If you had say 50 systems and 75 wandering holes, then most every system in the "region" would average at least one incoming hole. If you added static outbound holes to each system, it would quickly become very hard to defend more than one or two systems.

Founding member of the Belligerent Undesirables movement.

Gleanerman
Deep Core Mining Inc.
Caldari State
#9 - 2012-07-17 15:57:27 UTC
Even tho I have yet to experience a lot of 0.0 I agree with the poster. I would like to add that what if every expansion ccp added fifty systems that are not on the map, and keeping with eve lore we players of eve could go out and anchor our own star gates there could be new classes of ships for this. Frigate sized deep space exploration ships, that would have jump driver to be able to jump out and set a beckon for something like a orca or roq to then jump out and set up a POS which could then be turned into a star gate once a proper gravity well is found. I also think this would need to take a while,maybe like a month? And only once star gate is set up could the system be named and show up. On the mini map
YuuKnow
The Scope
#10 - 2012-07-17 16:01:57 UTC  |  Edited by: YuuKnow
Jafit wrote:
I propose a new starcluster in Eve, separate from New Eden and Wormhole space:

  • A cluster of similar size to New Eden
  • 100% nullsec.
  • Conquerable stations scattered around
  • No buildable outposts
  • No jumpbridges
  • No supercaps (maybe even no capitals or cynos at all?).
  • Ihub upgradable starsystems would be okay.
  • Accessible only via unstable wormholes (to hopefully negate the blobbing power of current nullsec superpowers)
  • Allow ice and moon mining to promote self-sufficiency (unlike W-space)



So basically a 2nd server where things aren't FUBAR.

Pessimistic rant below. Don't read if you don't want to read pessimism.

The truth is that every great MMOPG was actually an interation of the preceeding MMOPG. The next developer looks back and sees all the mistakes of its predecessors, corrects or throws away what was bad, and keeps and expands what was good. The new product is a better game and usually more successful that the last.

Some would say that CCP is trying to do that with their expansions, but a problem is that some of the mistakes of the game are so big and have been in for so long that CCP doesn't have the gumption to make the big, core rage-quit changes that would be needed. For example, CCP should probably completely erase supercapitals from the game as a mistake. Its fears the rage-quits of players, that spent thousands of hours skilling, too much to do so however.

The result are three possibilities
1) we hope that someone in CCP has the gaul to withstand the rage-quits and make the needed slashes completely reversing the mistakes of the past...not likely at this point.
2) we hope that a competitor developer surfaces that has just as much graphical expertise (Eve's graphics are the best in the world IMHO) and makes an alternative to Eve with lessons learned from Eve's mistakes... no one even on the horizon atm.
3) CCP snails along with tweaks that don't really make a difference and hopes that after 10 more years of thousands of perpetual tweaks they somehow eventually arrive to where they initially intended... where we are at now.

yk
Skippermonkey
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-17 16:02:02 UTC
more nulsec..

yes please

balance its contents properly this time please

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Marconus Orion
Imperial Academy
Amarr Empire
#12 - 2012-07-17 16:12:37 UTC
I lol'd so much due to irony overload. Also you forgot to include 'no local' in this new space utopia. Funny to see BoB still controlling your game even this long after they disbanded.
Rico Minali
Federal Navy Academy
Gallente Federation
#13 - 2012-07-17 16:18:09 UTC
Im not sure that is the right answer but it is an answer. I think more space IS a good idea, but as you say it needs somethign to offer to smaller groups that may also deter teh larger blocs to some degree.

What I proposed, quite a while ago now... Is that some new regions are created, but make them unusual, islands of hisec in te hmiddle of lowsec, islands of lowsec in teh middle of hisec, maybe even a small section of nullsec right in the middle of a lowsec area, unusual things.

But also... Some nullsec regions that are out of jump range from ANY other null or lowsec regions, but to add some extra unusual features, say somethign liek deadspace where cyno's dont light, cyno beacons dont work, storyline can be used to explain why these phenomena happen. Hav eregions of lowsec and nullsec where this is the case. The idea of some lost nullsec space, WAY out of range of everything hat can be reached by wormholes.

Where are those explosive/corrosive gas clouds that could hide a pirate NPC station? Where are the black market dens?

There is nothign wrong with the way the nullsec superpowers play, but there should be other options for peopel who dont want that size action.

Eve is small (due to travel capabilities) and needs to be bigger and far far more varied, with places that have some very unusual and interesting features.

Trust me, I almost know what I'm doing.

Jafit
Caldari Provisions
Caldari State
#14 - 2012-07-17 16:22:07 UTC  |  Edited by: Jafit
I'm liking the feedback so far.

Abdiel Kavash wrote:
Hypocrite much?

I don't think it's hypocritical, it's more self-critical. I posted on my main to demonstrate that even those belonging to entities that are currently 'winning' nullsec can still recognise that there's something wrong with the game. If I'd posted on a neutral alt I'd probably just get people saying I was buthurt about not having access to nullsec, or my corp doesn't have supers or something.

Ohh Yeah wrote:
As for your suggestions, I don't think new space needs to have limited supers/capitals/POSes. The 0.0 you're "remembering" is still from a time with capitals, but it was before 0.0 reached the population it has now. Then, a 700 man fight was a big deal. Now, both sides can each field 700 in about any timezone. Capitals and supers make for interesting content when they aren't so tightly concentrated. The population of EVE (especially those living in 0.0) has expanded rapidly, but the space they occupy has not. This has resulted in ******, un-fun blobs because people are so tightly-packed.

Regardless of whether capitals or supercapitals make for interesting content when they aren't blobbing, the fact remains that in our current starcluster they have been allowed to proliferate too much and are never going to be used in moderation. That's why I think would be to have a clean environment free from supercaps altogether, rather than expand our existing broken New Eden nullsec.

FloppieTheBanjoClown wrote:
How about the discovery of a region-sized pocket of gated systems in the w-space cluster? It would only be accessible via wandering connections from other wormholes, making logistics into and out of the cluster a challenge, and limiting traffic to a handful of caps at a time. Have maybe ten "abandoned sleeper stations" across the region and don't allow sov. No sov means no new outposts and no supercaps. You can cyno caps inside the region, but New Eden is too far away for a cyno to reach. Rats could be sleepers and/or sansha, or something entirely new.

I think that this is worthy of consideration, but I'm not personally keen on the idea of a gated wormhole region because I don't like the massive logistics dependancy on New Eden's economy and resources that wormholes demand. Also currently I think there are so many empty wormholes that the only reason to fight over one is for bragging rights and to make a cool 40 minute long video. Personally I'd say leave wormholes alone, they provide a certain kind of environment and players enjoy that, I'm looking at creating yet another kind of environment modelled on territorial nullsec of old.

Marconus Orion wrote:
I lol'd so much due to irony overload. Also you forgot to include 'no local' in this new space utopia. Funny to see BoB still controlling your game even this long after they disbanded.

Yes it's quite a legacy. But I can also blame the old NC for manufacturing supercaps and selling them to everyone, or blame the Russians for gunmining all those drone minerals and and building supercaps uninterrupted for ages. Mostly I blame CCP for introducing supercaps in a moment of "wouldn't it be cool" stupidity. There are many causes for our problems and they're very deep rooted, I can't be bothered trying to fix them so lets try and get away from them instead.

And I think that 'no local' is a wormhole thing, old 0.0 had local and it was fine.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#15 - 2012-07-17 16:28:39 UTC
Kick Jafit.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#16 - 2012-07-17 16:29:15 UTC
Also, inb4 move to Features and Ideas, where this idea will die an appropriate death.
Kisumii
Astral Acquisitions Inc.
#17 - 2012-07-17 16:35:00 UTC
TLDR

More nullsec that has no capitals

Yes please
Zimmy Zeta
Perkone
Caldari State
#18 - 2012-07-17 16:35:28 UTC  |  Edited by: Zimmy Zeta
If this new nullsec was difficult to reach through a wormhole network and economically self-sufficient with no need to come back- wouldn't that be basically like opening a second shard?
Not sure if this would be too terrible, I just think that the idea is a little odd and defying one of the main ideas of eve.
On the other hand, it would be hilarious if all the mighty nullsec alliances moved away and only left the higsec carebears back, who would still be too afraid to enter the now empty "old" nullsec regions...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Charles Case
State War Academy
Caldari State
#19 - 2012-07-17 16:35:41 UTC
A new frontier - Pubbie 0.0
YuuKnow
The Scope
#20 - 2012-07-17 17:15:09 UTC
Emperor Salazar wrote:
Kick Jafit.


Corpmates in Test not allowed to have their own opinions?

Anyone can adapt to any set of game mechanics even if they are fubared. This man is just trying to make the game more in line with what he calls fun.

yk
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