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My loadout can't hit a thing!!

Author
Zechia Maricadie
Center for Advanced Studies
Gallente Federation
#1 - 2012-07-16 19:14:15 UTC
So I load out this Thorax and head into battle. I can't hit anthing 5000 or closer! Even if I webify - my two close range guns will not hit! Any help? I've only been playing for 3 weeks now and I'm frustrated!


[Thorax, Thorax I]
Adaptive Nano Plating I
Adaptive Nano Plating I
Overdrive Injector System I
100mm Reinforced Crystalline Carbonide Plates I
Medium Armor Repairer I

Medium Shield Booster I
Cap Recharger I
X5 Prototype Engine Enervator

200mm Light 'Scout' Autocannon I, EMP S
Heavy Electron Blaster I, Antimatter Charge M
150mm Compressed Coil Gun I, Antimatter Charge S
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I


Etteluor
Ministry of War
Amarr Empire
#2 - 2012-07-16 19:19:57 UTC
Wat.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2012-07-16 19:37:29 UTC
Assuming that this is a real question (we get trolls), there are a few rules of thumb to follow.
1: Pick one tank and just use that. Your fit is dual tanked, which means you're not focusing on one.
2: One weapon type (guns + missiles is fine. Railguns + blasters isn't). Preferably the same gun in all the turret slots.
3: Play to the bonuses your ship gets. So hybrid guns, and a microwarp drive.


Now, I haven't used the Thorax, but I've had a peek at some popular fits and you have a choice of the following:
1: Brawler. That's blaster and a MWD to get in close.
2: Kiter. That's a railgun fit, and a MWD to keep people at range.


Here are some example fits. Ignore the warp scrams, as they're pointless in PvE. replace with a cap recharger or similar.
http://eve.battleclinic.com/loadout/33762-Thorax-PvE.html
http://eve.battleclinic.com/loadout/39969-Thorax-Blasterax-V2.html
http://eve.battleclinic.com/loadout/37698-Thorax-524-DPS-1600mm-Plated-PVP-Rax.html

use a program like pyfa to see if you can fit everything properly, before spending any isk.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Nate Nichols
GWA Corp
#4 - 2012-07-16 20:15:40 UTC
What steve said.

I used to set up ships like this when I was new. Normally, you want one type of gun...not different guns for different ranges. Use drones to increase your dps a bit as well.
Fidelium Mortis
Minor Major Miners LLC
#5 - 2012-07-16 20:15:44 UTC
Zechia Maricadie wrote:
So I load out this Thorax and head into battle. I can't hit anthing 5000 or closer! Even if I webify - my two close range guns will not hit! Any help? I've only been playing for 3 weeks now and I'm frustrated!


[Thorax, Thorax I]
Adaptive Nano Plating I
Adaptive Nano Plating I
Overdrive Injector System I
100mm Reinforced Crystalline Carbonide Plates I
Medium Armor Repairer I

Medium Shield Booster I
Cap Recharger I
X5 Prototype Engine Enervator

200mm Light 'Scout' Autocannon I, EMP S
Heavy Electron Blaster I, Antimatter Charge M
150mm Compressed Coil Gun I, Antimatter Charge S
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I



First do a bit of research regarding guns and the gun mechanics, specifically: optimal range, tracking, and falloff.

In general, it's better to have a focused range for all of your guns, and use piloting/speed to keep your target within a "sweet spot" where they aren't too far away, and aren't too close for the guns that you equip.

Also in general, select one type of tank to to focus on, rather than doing a mediocre job at tanking both shields and armor.

ICRS - Intergalactic Certified Rocket Surgeon

J'Poll
School of Applied Knowledge
Caldari State
#6 - 2012-07-16 20:20:01 UTC  |  Edited by: J'Poll
Zechia Maricadie wrote:
So I load out this Thorax and head into battle. I can't hit anthing 5000 or closer! Even if I webify - my two close range guns will not hit! Any help? I've only been playing for 3 weeks now and I'm frustrated!


[Thorax, Thorax I]
Adaptive Nano Plating I
Adaptive Nano Plating I
Overdrive Injector System I
100mm Reinforced Crystalline Carbonide Plates I
Medium Armor Repairer I

Medium Shield Booster I
Cap Recharger I
X5 Prototype Engine Enervator

200mm Light 'Scout' Autocannon I, EMP S
Heavy Electron Blaster I, Antimatter Charge M
150mm Compressed Coil Gun I, Antimatter Charge S
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I


Hmz, another typical New Player fit, with the same New Player errors most players in EVE made (yes, even the old veterans which think they are great and don't / didn't make mistakes).



You are mixing tanks (you have both a shield booster I which is shield tanking and armor repairer + nano plating which are armor tanking)

Best to stick to 1 tank, you either choose shield or armour, which is depending on the race and ship you are going to fly. In general GUIDE LINE*.

Amarr - Armor
Gallente - Armor
Caldari - Shield
Minmatar - Shield OR armor (depending on ship).

* = I say guide line as I've seen Amarr ships with shield tanks, I've seen Caldari ships with armor tanks (mainly the scorpion for instance).



You are also mixing a lot of guns on your ship. As with tanking, stick to one type and if possible to the same (exception is that guns + missiles can be usefull).

Again here are GUIDE LINES.

Amarr - Lasers
Gallente - Hybrids (usually Blasters)
Caldari - Hybrids (usually Railguns) OR missiles (Caldari have a missile ship line [Kestrel - Caracal - Drake - Raven] and a gun line [Merlin - Moa - Ferox - Rokh]).
Minmatar - Projectile turrets.

All races from cruiser and up can use drones, but Gallente are more specialized in it.



Why you need 1 type of gun (and if possible the same, so all 150mm Compressed Coil Gun I, Antimatter Charge S):

Fit 1:
1 x Railgun (long range)
1 x Blaster (short range)

Fit 2:
2 x Railgun

Fit 3:
2 x Blaster

When you use Fit 1:

When you are in range of the railgun (long range from target), it will do damage, but your blaster won't cause the target is out of range for it, when you are in range of the blaster (short range from target) it will hit, but your railgun will miss due to tracking issues (gun can't turn fast enough). This means only 1 of your 2 guns will be effective, and in the gap in between them they won't be usefull at all.

When you use Fit 2:

When you are close to your target you won't hit him, but when you move at longer range, you have 2 guns that will hit the target. This is twice as much as Fit 1, so the key with using railguns (hybrids) / artillery (projectile turret) / long range missiles is to keep range high (known as kiting).

When you use Fit 3:

When you are far away you won't hit the targets due to being out of range. But when you get close both blasters will hit your target. This is again twice as much as fit 1 will be. So the key with Blaster (Hybrids) / autocannons (projectiles) / short range missiles is to get in close (known as brawling).


You want to use the same gun (so all exactly the same) cause this means you can group them to shoot as 1 turret which means you do more damage in 1 go.

Also like mentioned, look at the ships bonuses and try to use them in your advantage. And use the appropriate size guns on ships (frigates/destroyers = small, cruisers/battlecruisers = medium**, battleship = large)

** = The exception to this rule is that the tier 3 battlecruiser uses large guns (BS sized). These are: Tornado, Naga, Oracle and Talos.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lost Greybeard
Drunken Yordles
#7 - 2012-07-16 20:31:34 UTC
Zechia Maricadie wrote:

200mm Light 'Scout' Autocannon I, EMP S
Heavy Electron Blaster I, Antimatter Charge M
150mm Compressed Coil Gun I, Antimatter Charge S
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I



There's the root of your problem:

1: Rail guns (the 150 and the 250) are good at hitting things far away (specific ranges vary with skills) but can't aim very fast so they have issues hitting anything moving perpendicular to the line from you to the target, especially if they're in close.

2: Antimatter ammo cuts your range in half, and your electron blaster already only has an optimal range on the order of 1500m or so.

3: Don't mix guns, generally speaking. Especially as a new player, pick one gun type and use a bunch of those, so once you get into optimal range/conditions you can let loose with everything at once. It tends to be massively more effective than variant range guns.

My recommendation: If you want to hit things around 5km and less, use medium-sized Ion blasters with ammo that doesn't reduce your range much (Thorium is OK, I'm actually kind of a fan of Uranium or the other radioactive one, I forget the name offhand). Add a tracking enhancer or two somewhere. That should make you good to go around 1km - 6km, something you should be able to set up easily enough with an MWD.

Albeit, this is off the top of my head, without knowing exactly your skills (and thus ranges, falloff, etc) I'm just kinda guessing what might work for you. Going over all the numbers yourself can never hurt.
Zechia Maricadie
Center for Advanced Studies
Gallente Federation
#8 - 2012-07-16 21:09:57 UTC
Wow! You guys have been really helpful. So, at the risk of embarressing myself, heres what I got:

[Thorax, Thorax I]
Tracking Enhancer I
Signal Amplifier I
Overdrive Injector System I
[empty low slot]
[empty low slot]

1MN MicroWarpdrive II
Cap Recharger I
Cap Recharger I

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Uranium Charge M
250mm Prototype Gauss Gun, Thorium Charge M
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I

Medium Hybrid Locus Coordinator I
Medium Sentry Damage Augmentor I
Medium Salvage Tackle I

With 5 drones I'm hoping to keep distance with MWD and inflict damage. I have to admit I'm a little fuzy in regards to tanking 101. If I focus on armor as a Gallant I imagine it getting uncomfortable watching your shields go up in smoke only to be confident that your enforced armor will kick in. I don't think I'm understanding that properly.
Threndir
ISK Enterprises Ltd
#9 - 2012-07-16 21:53:06 UTC
The guns look better now, though I would just pick one single type and don't mix both. Same for the ammo.

Mid slots are fine for a PVE ship.

Low slots I expect an armor tank. For PVE that means at least an armor repairer and some resistance plating. Fit a Damage control II if you have the space, it can save your life one day.

The rig slots make no sense to me. Are you able to use sentry drones?
The Medium Hybrid Locus Coordinator I makes sense, it increases your optimal range.
The salvager tackle is a waste of a rig slot. Pick something useful in combat.

Armor tanking is indeed watching your shields to go out, that just means you are in combat ;-)

Lost Greybeard
Drunken Yordles
#10 - 2012-07-16 22:05:19 UTC
Zechia Maricadie wrote:
Wow! You guys have been really helpful. So, at the risk of embarressing myself, heres what I got:

[Thorax, Thorax I]
Tracking Enhancer I
Signal Amplifier I
Overdrive Injector System I
[empty low slot]
[empty low slot]

1MN MicroWarpdrive II
Cap Recharger I
Cap Recharger I

200mm Prototype Gauss Gun, Antimatter Charge M
200mm Prototype Gauss Gun, Uranium Charge M
250mm Prototype Gauss Gun, Thorium Charge M
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I

Medium Hybrid Locus Coordinator I
Medium Sentry Damage Augmentor I
Medium Salvage Tackle I

With 5 drones I'm hoping to keep distance with MWD and inflict damage. I have to admit I'm a little fuzy in regards to tanking 101. If I focus on armor as a Gallant I imagine it getting uncomfortable watching your shields go up in smoke only to be confident that your enforced armor will kick in. I don't think I'm understanding that properly.


Honestly, using railguns on a Thorax isn't all that popular (speed tends to be a bit better for getting close than for maintaining distance because MWD changes your signature radius) but that will generally work.

However, you're still mismatching your guns and ammo, albeit with less of a terrifying range mismatch this time. Generally speaking, you'll do better using 4 of the 250mm guns and giving them all the same ammo, it will make the ship massively simpler to fly if nothing else. If this taxes your power grid too much, drop the locus coordinator, more 250mm guns is better than the extra range, generally speaking. And use all the same ammo for every gun. If you need ammo of a different type in combat, just stop firing and load all of the guns up with the new ammo in combat.

Also, another thing where you're sort of mixing roles inefficiently: salvager + salvage tackle + overdrive injector. Generally speaking, the loss of speed on the salvage tackle is going to hurt your kill speed more than the tackle will save you time on looting. Balancing it with an overdrive injector may more or less negate the speed penalty, but shrinking your cargo bay kind of screws your looting, cancelling out some of the advantage of the salvage rig. I'd advise just sticking the salvager on there and not doing anything to boost it.

Finally, those empty low slots seem like a good opportunity to fit some sort of tank on the ship. A couple Energized Membranes will up your armor resistances without costing you speed (the most obvious choice being the Energized Adaptive ones). If you don't have the CPU to fit them, remove the "Energized" keyword and use the resulting modules. I would honestly prioritize this over the overdrive injector, you should have plenty of speed from the MWD alone.

Again, this isn't to say your fit won't _work_, this is more in the way of general advice to clean up how the ship flies than anything else.
cratais
Ministry of War
Amarr Empire
#11 - 2012-07-16 22:44:30 UTC
long range ammo will give you a 60% increase to your range but a lower dps
medium range ammo won't change your range at all nor will it change your dps
short range ammo will give you a 50% decrease to range but a higher dps

Now I'm going to guess this is for pve what I use to do is load long range ammo in my guns and put medium and short range in my cargo so I can switch them out when need be and when I landed on the mission site I would take out all the frigates first useing long range ammo while they was still 30-40km away from me and when they are that far away they are easy to hit once they get into under 5km away they are a pain to hit but with the short range ammo they should be easy to hit unless you are useing your mwd cause the faster your going compared to the target the less likely you are to hit.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#12 - 2012-07-16 23:12:09 UTC
Your speed isn't actually important, with regards to hitting things. Neither is their speed. At least not directly

What's important is the arc of a circle that they cover, with regards to you, per second. Their 'traversal'.

On the overview, you want to turn on column 'angular velocity'. It's in radians per second. You want the tracking speed of your guns to be higher than the angular velocity.

If you're zooming round a static enemy, that's a high traversal. If they're zooming round you, still high. If you're running towards them, or them away from you, that's low traversal.

Learning to manage your traversal is an important lesson for PvE and PvP.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vilnius Zar
SDC Multi Ten
#13 - 2012-07-16 23:33:22 UTC  |  Edited by: Vilnius Zar
use this as a template, replace with named where you can afford to. Save your isk, don't buy rigs for it as you'll soon upgrade to lvl 3s and a BC.


[Thorax, Lvl 2 - Serp - Newbie]
Medium Armor Repairer I
Energized Thermic Membrane I
Energized Thermic Membrane I
Energized Kinetic Membrane I
Magnetic Field Stabilizer I

10MN Afterburner I
Stasis Webifier I
Cap Recharger I

Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M
Dual 150mm Railgun I, Antimatter Charge M



Hobgoblin I x5
Mallak Azaria
Caldari Provisions
Caldari State
#14 - 2012-07-17 00:27:44 UTC
Zechia Maricadie wrote:
200mm Light 'Scout' Autocannon I, EMP S
Heavy Electron Blaster I, Antimatter Charge M
150mm Compressed Coil Gun I, Antimatter Charge S
250mm Prototype Gauss Gun, Thorium Charge M


This is your problem. Don't mix your guns.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Keno Skir
#15 - 2012-07-17 04:54:42 UTC
Heres an easy way to understand it. If you have guns for 2 ranges (or almost any 2 different guns) you will be more versatile since you can hit 2 ranges at the same time, but your dps will always suck whatever range you are shooting from. Much better to pick a range to focus all fire on, then your only other job is to make sure you are at that range.
Xercodo
Cruor Angelicus
#16 - 2012-07-17 06:14:19 UTC
Zechia Maricadie wrote:
So I load out this Thorax and head into battle. I can't hit anthing 5000 or closer! Even if I webify - my two close range guns will not hit! Any help? I've only been playing for 3 weeks now and I'm frustrated!


[Thorax, Thorax I]
Adaptive Nano Plating I
Adaptive Nano Plating I
Overdrive Injector System I
100mm Reinforced Crystalline Carbonide Plates I
Medium Armor Repairer I

Medium Shield Booster I
Cap Recharger I
X5 Prototype Engine Enervator

200mm Light 'Scout' Autocannon I, EMP S
Heavy Electron Blaster I, Antimatter Charge M
150mm Compressed Coil Gun I, Antimatter Charge S
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I




If this doesn't say "Lets throw science at the wall and see what sticks" I don't know what does. You, sir, should be named Cave Johnson.

The Drake is a Lie

Bunolagus
NIPTO
#17 - 2012-07-17 07:46:55 UTC
Google Eve University. I have never joined their corporation, but I have spent hours reading their class information. They have many well written guides on stuff like tanking 101. Actually, I think they have both shield tanking 101 and armor tanking 101.

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#18 - 2012-07-17 13:30:38 UTC
The thorax is a blaster boat.

You need to fit blasters and get on top of rats with a web. Rails have horrible tracking as well. To use them in lvl 2's you would have to kite alot of frigates to keep there relative transversal to you 0.

Use drones. There extremely powerful in early missions.

My advice to you get some drone skills and fly a vexor. You will be shocked at how quickly it tears through missions.

Also the vexor scales with your skills very nicely. A vexor flown properly can easily do lvl 3 missions.

each race has a cruiser good for missions and a cruiser good for pvp. In this case the Thorax is more oriented around pvp and less pve. The Vexor is more PVE oriented, which is why I brought it up.

If you dont want to fly the vexor because you think the thorax is cooler looking fine.

Its your funeral.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Zechia Maricadie
Center for Advanced Studies
Gallente Federation
#19 - 2012-07-17 16:30:53 UTC  |  Edited by: Zechia Maricadie
[Thorax, Thorax I]
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
Signal Amplifier I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

10MN Afterburner I
Cap Recharger I
Cap Recharger I


200mm Prototype Gauss Gun, Thorium Charge M
200mm Prototype Gauss Gun, Thorium Charge M
250mm Prototype Gauss Gun, Thorium Charge M
250mm Prototype Gauss Gun, Thorium Charge M
Salvager I


Amazing!! What a difference! I keep them between 45 and 25 and 90% are blown away before I have to turn on my 200mm. I hold off on sending my 5 drones unless someone get within 25km. You guys were extremely helpful! I almost through in the towel. Nothing more maddening then outfitting a cruiser to have it blow up in your face!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#20 - 2012-07-17 18:06:30 UTC
We still recommend that you use just the 200mms, or just the 250mm. If you can fit 4 250s, fit them. Otherwise 4 200mms. Then use 'keep at range' or orbit to keep them at your preferred combat range.

I'd suggest not using the sig amp, as the thorax has a base targeting range of 55KM, which is higher than your preferred engagement range.

Possibly adaptive nano plating, or a specific resist modifier, like Thermal plating. If you have the spare CPU for it, a Damage Control I is worth considering. Helps a great deal with survivability, as it boosts all resists, without a stacking penalty.

As a tip, consider the meta 4 nano plating. It's often under valued priced, and gives better resists than any of the tech 1 energized adaptive nano membranes, while being easier to fit.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter