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ASB for armor

Author
Alticus C Bear
University of Caille
Gallente Federation
#21 - 2012-07-16 15:31:41 UTC
Just duplicating the new shield mod would perhaps just dilute variety shield and armor should be kept different.

Still feel that the Reactive Armor Hardener should be the key to the armor iteration this time round.

It’s main issue is especially with the new skill it is extremely cap intensive, if it were changed to run in a similar manner to the ASB with small cap charges with a run time of a couple of minutes (1min with level 5 skill) and again a 60sec reload then this may improve this module for smaller ships and at least make it viable for a pvp frig. You would of course have to have auto reload switched off to keep the module running rather than have it switch off and reset but at least at this point the mod has adapted and you are paying cap for a useful bonus.
Sekket
Perkone
Caldari State
#22 - 2012-07-17 05:38:23 UTC
Honestly I don't think they should have added the ASB to the game. It should have been an armor module to begin with. Shields have the ability to passively regen tank. That's not an option that armor has.
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