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Pay to win

First post
Author
Corina Jarr
en Welle Shipping Inc.
#121 - 2012-07-16 20:49:39 UTC
I see we have different ideas of what P2W is.


To me, P2W is when something can be purchase with RL money that gives the purchaser an exclusive (meaning only those who pay can get it) advantage. Once transferred, the advantage of that payment is gone, just as if it had been used.
Ranger 1
Ranger Corp
Vae. Victis.
#122 - 2012-07-16 20:50:51 UTC
DrSmegma wrote:
Ranger 1 wrote:

If you haven't figured out how to fund multiple accounts easily without spending a dime yet you should probably stop posting now. Big smileBig smileBig smile


Just because YOU don't spend money on them doesn't mine that nobody spends money on them. Just biomass. The guy who sells the PLEX that you pay your account with uses your ISK to fly his next titan or run an outpost. Just gtfo. Srsly.


I understand you are a bit confused, let me break this down.

Guy A: He can pay for extra accounts with cash, to have more alts, to gain an advantage over someone who does not (and apparently has no friends).

Guy B: He can pay for extra accounts with ISK, to have more alts, to gain an advantage over someone who does not.

Guy C: He does not have extra accounts, and therefore is at a disadvantage if he refused to associate with other pilots. However he can easily aquire those extra accounts at any time (if he so desires) without spending a dime to do so. There is no disadvantage to him because he does not wish to spend money, he can easily balance the scales without spending a dime if he so desires.

This is NOT pay to win, by any definition.

Properly trained, an extra account will earn you enough ISK to fund that account as well as at least one other with llttle time needed to pay attention to it. Usually two industry alts and one combat alt per account works best for most purposes.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DrSmegma
Smegma United
#123 - 2012-07-16 20:52:47 UTC  |  Edited by: DrSmegma
Ranger 1 wrote:

Properly trained, an extra account will earn you enough ISK to fund that account as well as at least one other with llttle time needed to pay attention to it. Usually two industry alts and one combat alt per account works best for most purposes.


Thanks, but I own many billions and I used a PLEX I had redeemed just to post on this forum. I played for a little more than a month to achieve this, I don't need extra accounts and the last thing I need is your advice. What?

Eve too complicated? Try Astrum Regatta.

DrSmegma
Smegma United
#124 - 2012-07-16 20:54:29 UTC
Corina Jarr wrote:
I see we have different ideas of what P2W is.


To me, P2W is when something can be purchase with RL money that gives the purchaser an exclusive (meaning only those who pay can get it) advantage. Once transferred, the advantage of that payment is gone, just as if it had been used.


The last straw: Changing the definition of P2W to something ridiculous. Shocked

No further questions.

Eve too complicated? Try Astrum Regatta.

Tippia
Sunshine and Lollipops
#125 - 2012-07-16 20:56:31 UTC
DrSmegma wrote:
The last straw: Changing the definition of P2W to something ridiculous. Shocked
Good thing that he's not doing that, then, but rather uses the normal definition.

If paying doesn't give you any advantage over those who don't pay, it's hardly P2W.
Ranger 1
Ranger Corp
Vae. Victis.
#126 - 2012-07-16 20:57:33 UTC  |  Edited by: Ranger 1
DrSmegma wrote:
Corina Jarr wrote:
I see we have different ideas of what P2W is.


To me, P2W is when something can be purchase with RL money that gives the purchaser an exclusive (meaning only those who pay can get it) advantage. Once transferred, the advantage of that payment is gone, just as if it had been used.


The last straw: Changing the definition of P2W to something ridiculous. Shocked

No further questions.


Oh, so pay to win in your mind doesn't actually involve paying (whether it is with ISK or with cash). It just means someone, other than you, wins.

Gotcha.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Xorv
Questionable Acquisitions
#127 - 2012-07-16 20:59:04 UTC
Corina Jarr wrote:

Multiple accounts are not pay to win because those accounts can be free. End of arguments.


Corina Jarr wrote:

I understand PLEX perfectly fine.

PLEX is not pay to win because ISK itself provides no direct advantage.

You can get everywhere in this game without PLEX. All PLEX does is shorten the amount of time you may have to grind/trade/scam. And increase the likelyhood that you will lose RL money by doing something stupid (PLEX in a shuttle).

Edit: and those accounts are are still free for the person who is using them (aside from time investment to get the isk to afford the PLEX).
And consider that CCP sometimes gives away PLEX, that even further undermines its potential as a P2W item.


Wow talk about scrambling to justify your position and failing horribly. That's actually painful to read, not because of bad grammar or anything like that, but because it's like watching a guilty person trying to argue their innocence but incriminating themselves with every appeal. With one last feeble appeal of sheer desperation before being hauled off to their fate.
Ranger 1
Ranger Corp
Vae. Victis.
#128 - 2012-07-16 20:59:21 UTC
DrSmegma wrote:
Ranger 1 wrote:

Properly trained, an extra account will earn you enough ISK to fund that account as well as at least one other with llttle time needed to pay attention to it. Usually two industry alts and one combat alt per account works best for most purposes.


Thanks, but I own many billions and I used a PLEX I had redeemed just to post on this forum. I played for a little more than a month to achieve this, I don't need extra accounts and the last thing I need is your advice. What?


Don't worry, you'll figure the game out eventually. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

EpicFailTroll
Doomheim
#129 - 2012-07-16 20:59:28 UTC  |  Edited by: EpicFailTroll
Tippia wrote:

Many a Hulk miner wish it were some other way, but as luck would have it, Corina is correct.

Hulks are combat hulls looking for fights.

Tippia wrote:

The problem is that you equate numbers to payment, when payment isn't what wins the fight — the numbers and their organisation does.

EVE requires you to pay attention to the fight to high enough a degree that multi-boxing means you only really have one character doing the fighting (and he'll be fighting at less than his full potential). Thus, the same number of characters played by individual humans will make mince-meat out of those alts. In addition, a third guy in the field is worth a hell of a lot more than a third guy off-grid.

... That still doesn't mean that payment ≡ numbers, or that payment = win. All you're saying is that numbers win, and you can have those without paying for it.

Quote:
Now this all asks for this quesiton: why do you have a problem with EvE being P2W?
Because it's better if the game is self-contained.


Numbers win the fight, and those numbers are dictated by how many alts each side is willing to field, from compulsory alts like many static scouts and a few offgrid boosters which require ZERO interaction except looking at the client they're run on, to ongrid alts that require very little interaction and do not impede your overall effectiveness. Orbit an anchor, stick remote rep, ecm/eccm.
And for actually fighting alts, how hard is it to warp a battleship at 0, lock and F1 F8? Are you physically challenged?


This game isn't self-contained, as the staggering amount of meta going on proves. Why don't you accept the meta that a welfare loser with a crap computer has a clear disadvantage?

Do you have a problem with that? Are you a communist or what?
Ranger 1
Ranger Corp
Vae. Victis.
#130 - 2012-07-16 21:04:47 UTC  |  Edited by: Ranger 1
EpicFailTroll wrote:
Tippia wrote:

Many a Hulk miner wish it were some other way, but as luck would have it, Corina is correct.

Hulks are combat hulls looking for fights.

Tippia wrote:

The problem is that you equate numbers to payment, when payment isn't what wins the fight — the numbers and their organisation does.

EVE requires you to pay attention to the fight to high enough a degree that multi-boxing means you only really have one character doing the fighting (and he'll be fighting at less than his full potential). Thus, the same number of characters played by individual humans will make mince-meat out of those alts. In addition, a third guy in the field is worth a hell of a lot more than a third guy off-grid.

... That still doesn't mean that payment ≡ numbers, or that payment = win. All you're saying is that numbers win, and you can have those without paying for it.

Quote:
Now this all asks for this quesiton: why do you have a problem with EvE being P2W?
Because it's better if the game is self-contained.


Numbers win the fight, and those numbers are dictated by how many alts each side is willing to field, from compulsory alts like many static scouts and a few offgrid boosters which require ZERO interaction except looking at the client they're run on, to ongrid alts that require very little interaction and do not impede your overall effectiveness. Orbit an anchor, stick remote rep, ecm/eccm.
And for actually fighting alts, how hard is it to warp a battleship at 0, lock and F1 F8? Are you physically challenged?


This game isn't self-contained, as the staggering amount of meta going on proves. Why don't you accept the meta that a welfare loser with a crap computer has a clear disadvantage?

Do you have a problem with that? Are you a communist or what?


Let me guess, you've never actually tried to multi box effectively in combat, nor been part of a fleet that kicked the stuffings out of a fleet 3X their size (and full of folks that think " how hard is it to warp a battleship at 0, lock and F1 F8?".).

Yes, numbers "can", but do not necessarily, give an advantage in combat.

Fortunately, you do not need to spend cash to even the odds.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#131 - 2012-07-16 21:11:10 UTC
EpicFailTroll wrote:
Hulks are combat hulls looking for fights.
So? The argument was that ISK provides direct advantages. It doesn't, as the latest crop of Hulk whines show.

Quote:
Numbers win the fight, and those numbers are dictated by how many alts each side is willing to field, from compulsory alts like many static scouts and a few offgrid boosters which require ZERO interaction except looking at the client they're run on, to ongrid alts that require very little interaction and do not impede your overall effectiveness. Orbit an anchor, stick remote rep, ecm/eccm.
…none of which equates to “payment”. And if give that little attention to your on-grid alts, they will not live up to their true number anyway, so all you're paying for is less efficiency. Hardly P2W.

Quote:
And for actually fighting alts, how hard is it to warp a battleship at 0, lock and F1 F8?
No, I fully agree: losing is not hard at all.

Quote:
This game isn't self-contained, as the staggering amount of meta going on proves.
The only meta that comes close to being similar is picking your reinforcement timers to match whenever the opposing players aren't awake (barring any alarm-clock CTAs).
EpicFailTroll
Doomheim
#132 - 2012-07-16 21:15:29 UTC
Ranger 1 wrote:

Let me guess, you've never actually tried to multi box effectively in combat, nor been part of a fleet that kicked the stuffings out of a fleet 3X their size (and full of folks that think " how hard is it to warp a battleship at 0, lock and F1 F8?".).

Yes, numbers "can", but do not necessarily, give an advantage in combat.

Fortunately, you do not need to spend cash to even the odds.



Let's not even discuss statistics, and let's agree on agreeing that more than half the time, at equal skill level, bigger numbers win.

Let's talk about compulsory static scout alt and offgrid boosting alts: would you fight without them?

And nobody answered this one: why do private (i.e. working on a donation basis) DAOC server expressively forbid buffing alts?


Tippia
Sunshine and Lollipops
#133 - 2012-07-16 21:17:24 UTC
EpicFailTroll wrote:
Let's not even discuss statistics, and let's agree on agreeing that more than half the time, at equal skill level, bigger numbers win.
Sure. Half the team being multi-boxed alts means you're no longer talking about “equal skill level”, though… you've rather downgraded the efficiency and effectiveness of that contingent.
Garreth Vlox
Republic Military School
Minmatar Republic
#134 - 2012-07-16 21:24:21 UTC
classified data wrote:
How is the EVE community so against 'paying to win' gameplay and yet alts are fine Question


I think this might actually be the dumbest statement I have ever heard made in these forums outside of a troll. Please tell me this is a troll OP and not your own stupidity being aloud to run rampant on the forums.

The LULZ Boat.

EpicFailTroll
Doomheim
#135 - 2012-07-16 21:24:38 UTC  |  Edited by: EpicFailTroll
Tippia wrote:
So? The argument was that ISK provides direct advantages. It doesn't, as the latest crop of Hulk whines show.


Hulks are combat hulls looking for combat. Therefore it's proper to bring them into an argument about an engagement pitting fighting ships against fighting ships. You are right.

Could you gank an alt-remote repped faction tanked hulk by the way?

Tippia wrote:
none of which equates to “payment”. And if give that little attention to your on-grid alts, they will not live up to their true number anyway, so all you're paying for is less efficiency. Hardly P2W.


Scouting alts, offgrid boosters alts are free to buy, fund and run on free computers, which means they do not require payment as you say.
It's really hard to be efficient when all you've got to do is orbit, press a few keys, and warp out when the dude running the scout alts tells to gtfo. Requires pro skills.


Tippia wrote:
The only meta that comes close to being similar is picking your reinforcement timers to match whenever the opposing players aren't awake (barring any alarm-clock CTAs).


Spying, scamming by pretending to be a cool dude in out of game comms -with alts- are not meta I guess.

But then again, do you have a problem with welfare losers having a disadvantage?
Are you a commie? Only a commie would resent this meta.
Tippia
Sunshine and Lollipops
#136 - 2012-07-16 21:30:50 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
Hulks are combat hulls looking for combat.
So? The argument was that ISK provides direct advantages. It doesn't, as the latest crop of Hulk whines show. Your attempts at throwing both a strawman and a red herring into the mix doesn't change this fact.

Quote:
Scouting alts, offgrid boosters alts are free to buy, fund and run on free computers, which means they do not require payment as you say.
…but said payment does not cause any kind of “win” and doesn't provide any special advantage just because you're paying.

Quote:
Spying, scamming by pretending to be a cool dude in out of game comms -with alts- are not meta I guess.
What makes you think that?

Quote:
But then again, do you have a problem with welfare losers having a disadvantage?
Why should they?
Ranger 1
Ranger Corp
Vae. Victis.
#137 - 2012-07-16 21:33:47 UTC
EpicFailTroll wrote:
Ranger 1 wrote:

Let me guess, you've never actually tried to multi box effectively in combat, nor been part of a fleet that kicked the stuffings out of a fleet 3X their size (and full of folks that think " how hard is it to warp a battleship at 0, lock and F1 F8?".).

Yes, numbers "can", but do not necessarily, give an advantage in combat.

Fortunately, you do not need to spend cash to even the odds.



Let's not even discuss statistics, and let's agree on agreeing that more than half the time, at equal skill level, bigger numbers win.

Let's talk about compulsory static scout alt and offgrid boosting alts: would you fight without them?

And nobody answered this one: why do private (i.e. working on a donation basis) DAOC server expressively forbid buffing alts?




Often more numbers can give an advantage, depending on the engagement type. However if watching a fight where 50 pilots are in 50 ships VS. 10 pilots multi boxing 50 ships, my money would most assuredly be on the group that has an actual pilot in each ship.

If you took it to the extreme and had (all other things being equal) the 50/50 team vs 50 pilots trying to multi box 250 ships my money would still likely be on the 50/50 team, and I would insist on watching how hilariously bad the battle went for the multi boxers. Smile The more you multi box the more mistakes happen exponentially, especially in a hectic PVP situation. Very, very few pilots can PVP effectively while multiboxing with even 2 or 3 characters.


As far as using an alt to scout with, while it might be fine to have an alt scout sitting in a system near you as a simple set of eyes for defensive purposes, very few FC's of an active and moving fleet like it when their scout is multi boxing. Your scout is a vital component of your fleet and the pilot needs to be paying full attention to what he is doing at all times.

I'm not honestly sure where you are going with that last question, we are discussing what is and is not pay to win in EVE... a game that by default gives you 3 pilots per account.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Garreth Vlox
Republic Military School
Minmatar Republic
#138 - 2012-07-16 21:35:18 UTC
EpicFailTroll wrote:
Ranger 1 wrote:

Let me guess, you've never actually tried to multi box effectively in combat, nor been part of a fleet that kicked the stuffings out of a fleet 3X their size (and full of folks that think " how hard is it to warp a battleship at 0, lock and F1 F8?".).

Yes, numbers "can", but do not necessarily, give an advantage in combat.

Fortunately, you do not need to spend cash to even the odds.



Let's not even discuss statistics, and let's agree on agreeing that more than half the time, at equal skill level, bigger numbers win.

Let's talk about compulsory static scout alt and offgrid boosting alts: would you fight without them?

And nobody answered this one: why do private (i.e. working on a donation basis) DAOC server expressively forbid buffing alts?




So by your reasoning, 20 guys who know what they are doing flying T1 battlecruisers should lose to 25 guys who know what they are doing flying cruiser? I've seen that fight, numbers didn't help you can try and say that blobs are instant win but they aren't. Like the old saying goes, guns don't kill people, but they sure help.

The LULZ Boat.

EpicFailTroll
Doomheim
#139 - 2012-07-16 21:36:58 UTC
Tippia wrote:
EpicFailTroll wrote:
Let's not even discuss statistics, and let's agree on agreeing that more than half the time, at equal skill level, bigger numbers win.
Sure. Half the team being multi-boxed alts means you're no longer talking about “equal skill level”, though… you've rather downgraded the efficiency and effectiveness of that contingent.


Team A and Team B are each made of 10 players
5 of team B players control 3 alts each, 5 of those alts are static scouts/offgrid booster, the other 5 are fighting ships requiring little micro (snipers for example, warp in lock all and change target when it's down)
Team A has no alts, but has a fleet of 30 FRIENDS ships coming to help...which will be spotted by the static alts

Guess who will do the most damage, then break off and dock?

Why do private (i.e. funded by donation) DAOC servers expressively forbid buffing alts?
Tippia
Sunshine and Lollipops
#140 - 2012-07-16 21:40:11 UTC  |  Edited by: Tippia
EpicFailTroll wrote:
Team A and Team B are each made of 10 players
5 of team B players control 3 alts each, 5 of those alts are static scouts/offgrid booster, the other 5 are fighting ships requiring little micro (snipers for example, warp in lock all and change target when it's down)
Team A has no alts, but has a fleet of 30 FRIENDS ships coming to help...which will be spotted by the static alts

Guess who will do the most damage, then break off and dock?
…none of which is caused by someone paying more than the other. No “win” was caused by “pay” and no ”pay” was required “2 win”.

Quote:
Why do private (i.e. funded by donation) DAOC servers expressively forbid buffing alts?
Why do you keep asking about DAOC on an EVE board? Go ask on a DAOC board, where people might know (and care).