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sistem wide fleet boosters..what!!

Author
Lin-Young Borovskova
Doomheim
#41 - 2012-07-16 18:42:39 UTC  |  Edited by: Lin-Young Borovskova
Ranger 1 wrote:
Non sequitur. Whine posts, do not a problem make.


Quote:
Whining about a whine post doesn't make everything fine either.



Not empty quoting heh Blink

brb

Ranger 1
Ranger Corp
Vae. Victis.
#42 - 2012-07-16 18:45:43 UTC  |  Edited by: Ranger 1
Lin-Young Borovskova wrote:
Ranger 1 wrote:
Non sequitur. Whine posts, do not a problem make.


Quote:
Whining about a whine post doesn't make everything fine either.



Not empty quoting heh Blink


Smile

Hey wait, the way you quoted that makes it look like I'm arguing with myself.

I might mumble to myself, but we never argue....

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mag's
Azn Empire
#43 - 2012-07-16 18:46:55 UTC
Ranger 1 wrote:
Whining about a whine post doesn't make everything fine either.
Point me to the whiner, in regards to whining about the whine post and I'll be sure to make a note of it.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alavaria Fera
GoonWaffe
#44 - 2012-07-16 18:50:57 UTC
Veshta Yoshida wrote:
Blob-on-Blob action is a minority to put it bluntly, to advocate keeping a mechanic that in many cases utterly ruin the majority of action when removal of said mechanic will have marginal effects for minority (as large link ships are already in game) but provide a tremendous boost to majority .. is very, very selfish.

More often it's blob-on-structure.

What about links that increase damage against large immovable targets?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ranger 1
Ranger Corp
Vae. Victis.
#45 - 2012-07-16 18:58:29 UTC
Mag's wrote:
Ranger 1 wrote:
Whining about a whine post doesn't make everything fine either.
Point me to the whiner, in regards to whining about the whine post and I'll be sure to make a note of it.


Instead of pointing out the obvious, I'll simply ask you to explain why you think it is better game play to have a ship that isn't present have a substancial effect on combat, instead of making it so that all ships that affect the combat need to actually be IN the combat.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mag's
Azn Empire
#46 - 2012-07-16 19:02:51 UTC
I like you to point out the obvious first, makes it more fun.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Victoria Sin
Doomheim
#47 - 2012-07-16 19:06:17 UTC
Boo. Can't scan down the command ship?
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#48 - 2012-07-16 19:08:57 UTC
Cpt Arareb wrote:
I bet this subject was already posted 1 billion times for sure, I mean its so stupid and dont make any sense that Im certain a million ppl already complained about it... but here I do my own thread about this completely broken mechanic:

fleet boosters that work sistem wide is dumb and completely against what risk vs reward ccp claims the game to be aboutWhat?

why the heck a command ship or a fleet booster t3 should be isent of taking damage inside a pos shield while at the same time boosting its fleet mates that are scatter all around the sistem, are you kidding meOops

CCP since ur doing a good job rebalancing ships and everything why dont you take a momment to take a look at this, you know it make sense.


I am ashamed my ALT is blue to your corp. your a complete idiot. do you see the ******* general to the front line of combat (unless he is a complete idiot)? Hell No! Maybe you should be instructed in command structure

Combat Squad Member = Look pretty and shoot guns odered by squad commander
Logistic Squad Member = Remote Repair said combat folks
Squad commander = Tell Monkeys in squad what to do
Wing Command = tell half ass monkey pooh tossing Commanders what to do
Fleet commander = Hide in a position to orchestrate and keep track of what going on in system and next door. too busy to on the grid so he hides to do his job.

Now as for the Strategic Cruisers giving out bonuses higher then a command ship is BS!! this needs to be fixed.

personally i think you are just butt hurt over the fact your corp/alliance does not have an awesome offgrid booster. have you considered taking CCP up on the offer they got going on...you know the one "Power of 2" and train up the new alt to be a booster? sheesh i swear you PVP whiners need to be lead by the hand
Mag's
Azn Empire
#49 - 2012-07-16 19:09:03 UTC
Victoria Sin wrote:
Boo. Can't scan down the command ship?
That would mean effort.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kade Jeekin
Masuat'aa Matari
Ushra'Khan
#50 - 2012-07-16 19:19:58 UTC
My take has been to have BC, Command Ship, and T3 boosters having to be on-grid and Capitals can be off-grid. Also to raise the CPU requirements of Command Processor so that only Capitals can use them. Solves the Roqual issue and, since Carriers can operate off-grid anyway then it also fits their role. Also makes Fleet Command ships better at fleet boosting than T3.
Mr Epeen
It's All About Me
#51 - 2012-07-16 19:20:52 UTC
Ziranda Hakuli wrote:
your a complete idiot.


Quoted for irony.

Mr Epeen Cool
Ranger 1
Ranger Corp
Vae. Victis.
#52 - 2012-07-16 19:23:22 UTC
Mag's wrote:
I like you to point out the obvious first, makes it more fun.


Which is more obvious, the whine where you try and justify your stance by making a (always a bad idea) comparison to how combat works in reality to prove your "point"... or the whine where you attempt to say that because someone made a thread about something it can therefore have no merit? Smile

Now that the trivial stuff is out of the way, still waiting for you to explain how a Command Ship boosting a fleet from the safety of a POS is a better game play mechanic than requiring all ships that can significantly affect combat to actually be present on the field.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mr Epeen
It's All About Me
#53 - 2012-07-16 19:40:18 UTC
Ranger 1 wrote:

Now that the trivial stuff is out of the way, still waiting for you to explain how a Command Ship boosting a fleet from the safety of a POS is a better game play mechanic than requiring all ships that can significantly affect combat to actually be present on the field.


I agree that boosting from a POS is a flawed mechanic as it gives the defenders an even greater advantage than they already have just by being in their own system.

Off grid, on the other hand, can be used by both sides of a conflict and add a strategic element to a large battle. Gives some use for training all those probing skills as well.

Mr Epeen Cool
Ranger 1
Ranger Corp
Vae. Victis.
#54 - 2012-07-16 19:48:33 UTC  |  Edited by: Ranger 1
Mr Epeen wrote:
Ranger 1 wrote:

Now that the trivial stuff is out of the way, still waiting for you to explain how a Command Ship boosting a fleet from the safety of a POS is a better game play mechanic than requiring all ships that can significantly affect combat to actually be present on the field.


I agree that boosting from a POS is a flawed mechanic as it gives the defenders an even greater advantage than they already have just by being in their own system.

Off grid, on the other hand, can be used by both sides of a conflict and add a strategic element to a large battle. Gives some use for training all those probing skills as well.

Mr Epeen Cool


Fair point, and I have less of an issue with off grid boosting, although at the very least a range restriction might be in order. In general though allowing an off grid Command Ship to boost a fleet is little different that it would be to allow logistics ships to do repair work (or cap tranfer, or tracking boosting) from off grid.

I guess I'm old school, I just believe any ship that has a significant affect on a battle should also have to be at significant risk IN the battle.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Large Collidable Object
morons.
#55 - 2012-07-16 20:04:27 UTC
Boosters should work within an e.g. 200 km invisible bubble and should not permeate POS shields.

To those complaining about Fleet CS survivability in blobs - you are aware that Carriers, Supercarriers and Titans all receive the 99% CPU fitting bonus on command links right? If you're afraid about your boosting Titans being instavolleyed, bring more and have them step up in case that happens...

(Now wating for the 'but they don't have a bonus on effectiveness' whine...)
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Larg Kellein
Bacon Appreciation Society
#56 - 2012-07-16 20:14:43 UTC
Boosts from off grid is fine-ish, although system-wide is potentially pushing it. Cut it down to within scan range and we can talk. Should not work through pos shields, though. And yeah, command ships need to be better at their one specialised role than the supposed jack of all trades t3.

Fun idea could be to have links have higher strength based on proximity. Stick them half way across system, make up fluff piece about solar interference and cut a third off the effect. Or get closer for full boost.
Mag's
Azn Empire
#57 - 2012-07-16 20:49:09 UTC
Ranger 1 wrote:
Mag's wrote:
I like you to point out the obvious first, makes it more fun.


Which is more obvious, the whine where you try and justify your stance by making a (always a bad idea) comparison to how combat works in reality to prove your "point"... or the whine where you attempt to say that because someone made a thread about something it can therefore have no merit? Smile

Now that the trivial stuff is out of the way, still waiting for you to explain how a Command Ship boosting a fleet from the safety of a POS is a better game play mechanic than requiring all ships that can significantly affect combat to actually be present on the field.
You still haven't pointed out any whine. I'll wait, no worries. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Spurty
#58 - 2012-07-16 21:09:36 UTC
Make command modules:

- Mid slots
- Fit on frigates
- no effect visible

Got yourself a solution that would mean command bonus ships don't need to warp away ... until then, that dedicated ship and pilot being -1 DPS you brought to the fight is a waste space and should never undock ever again .. except for 12 vs 12 fights .. because these are the norm .. derp.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Spurty
#59 - 2012-07-16 21:13:34 UTC
Large Collidable Object wrote:
.... and should not permeate POS shields ....


Now this, I agree with 100% .. you want to boost? Need to come out and play.

Favoring CCP Greyscales idea of removing force fields altogether more and more every day



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ranger 1
Ranger Corp
Vae. Victis.
#60 - 2012-07-16 21:16:26 UTC
Mag's wrote:
Ranger 1 wrote:
Mag's wrote:
I like you to point out the obvious first, makes it more fun.


Which is more obvious, the whine where you try and justify your stance by making a (always a bad idea) comparison to how combat works in reality to prove your "point"... or the whine where you attempt to say that because someone made a thread about something it can therefore have no merit? Smile

Now that the trivial stuff is out of the way, still waiting for you to explain how a Command Ship boosting a fleet from the safety of a POS is a better game play mechanic than requiring all ships that can significantly affect combat to actually be present on the field.
You still haven't pointed out any whine. I'll wait, no worries. Blink


Since you insist on ignoring points you don't like, couldn't we just skip to the part where you actually justify your stance... 'cause up til now all you've done is basically belch in the thread. If not, the rest of us will just move on around you.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.