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sistem wide fleet boosters..what!!

Author
Zimmy Zeta
Perkone
Caldari State
#21 - 2012-07-16 17:30:41 UTC  |  Edited by: Zimmy Zeta
To be quite honest, because of off-grid boosting I never ever experienced what happens if your booster gets killed- but I assume the fleet loses the bonus until the fleet leaders sets another fleet member as booster?
I am just asking because a nice solution to the problem would be to have the booster switch automated.
It is kind of ridiculous that a huge fleet relies on a single ship for leadership boosts, with automatic booster change the solution would be to simply bring a couple of command ships that could instantly replace the main booster instead of a single ship that would inevitably get primaried.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Cpt Arareb
Viziam
Amarr Empire
#22 - 2012-07-16 17:44:06 UTC  |  Edited by: Cpt Arareb
Barbara Nichole wrote:
Cpt Arareb wrote:
I bet this subject was already posted 1 billion times for sure, I mean its so stupid and dont make any sense that Im certain a million ppl already complained about it... but here I do my own thread about this completely broken mechanic:

fleet boosters that work sistem wide is dumb and completely against what risk vs reward ccp claims the game to be aboutWhat?

why the heck a command ship or a fleet booster t3 should be isent of taking damage inside a pos shield while at the same time boosting its fleet mates that are scatter all around the sistem, are you kidding meOops

CCP since ur doing a good job rebalancing ships and everything why dont you take a momment to take a look at this, you know it make sense.


I'm sorry Cpt underpants but you're wrong. There are many reason why boosters have to work system wide - one being if they didn't the Rorq would be a useless expensive ship. No one is going to be able to fly one of those into a belt and siege it there to become a big fat target with losing it unless they is next to zero risk. If you want to find a boosting command ship become better at scanning and figuring out who the boost is.. Recon is important... do it.


but im not even talking about rorquals or whatever mining business, im talking about pvp fleet boosters. im sorry if that wasn´t obvious in my postTwisted
Gillia Winddancer
Aliastra
Gallente Federation
#23 - 2012-07-16 17:45:01 UTC
I never fully understood how boosters worked in fleets to be fully honest. I assume that it is the highest level (fleet) that has the priority, right?

What's the point of having wing/squad boosters if that is the case, save unless you can stack multiple boosters?

Oh yeah, and off-grid boosting makes very little sense by the way.
Lin-Young Borovskova
Doomheim
#24 - 2012-07-16 17:51:06 UTC
Zimmy Zeta wrote:
To be quite honest, because of off-grid boosting I never ever experienced what happens if your booster gets killed- but I assume the fleet loses the bonus until the fleet leaders sets another fleet member as booster?
I am just asking because a nice solution to the problem would be to have the booster switch automated.
It is kind of ridiculous that a huge fleet relies on a single ship for leadership boosts, with automatic booster change the solution would be to simply bring a couple of command ships that could instantly replace the main booster instead of a single ship that would inevitably get primaried.



Actually serious fleets tend to bring back command ships to the field and right in the middle of the fight, because this is the only way it should be done.
We fought a lot of fleets with off gridd boosting lokis, wasn't specially fun and every one had at least some alt tracking those to spank their ass.

Command ships bonus should be available only on grid, everyone serious for a minute will say that, except once again high sec pussies and trololol "I'm ze besst in za vorld"

brb

Cpt Arareb
Viziam
Amarr Empire
#25 - 2012-07-16 17:51:45 UTC
dont make sense at all even more when they can do it in the safety of a pos shield and you cant just click click boom the booster before you put the pos in reinforce wait x hours destroy the shield and finnaly kill the booster, now Im normally very tolerant to other ppl opinions but ppl saying that the situation I described makes sense, is completely "fuuaahhhh"Shocked
FloppieTheBanjoClown
Arcana Imperii Ltd.
#26 - 2012-07-16 17:52:51 UTC
Manar Detri wrote:
While i'm dead against boosting affecting ships that are not on grid, i must say that this isn't all that simple. In a world where a subcap fleet can "volley" a carrier, a command ship might have rather hard time :). This ofcourse doesn't mean you can't keep your commands out of enemy fleet range, but on top of this you would need to be able to take the command out of enemy fleet range (that is without it being alphaed while it trots away).


I think the solution would be to simply not allow gang links to operate inside a force field. Off grid boosting can then be countered by an off-grid covops squad hunting it.

Founding member of the Belligerent Undesirables movement.

Zimmy Zeta
Perkone
Caldari State
#27 - 2012-07-16 17:57:42 UTC
FloppieTheBanjoClown wrote:
Manar Detri wrote:
While i'm dead against boosting affecting ships that are not on grid, i must say that this isn't all that simple. In a world where a subcap fleet can "volley" a carrier, a command ship might have rather hard time :). This ofcourse doesn't mean you can't keep your commands out of enemy fleet range, but on top of this you would need to be able to take the command out of enemy fleet range (that is without it being alphaed while it trots away).


I think the solution would be to simply not allow gang links to operate inside a force field. Off grid boosting can then be countered by an off-grid covops squad hunting it.


In my opinion every single ship that affects a battle should be targetable and killable in that very same battle.
It's just a question of good game design.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Petrus Blackshell
Rifterlings
#28 - 2012-07-16 18:05:00 UTC
Zimmy Zeta wrote:

In my opinion every single ship that affects a battle should be targetable and killable in that very same battle.
It's just a question of good game design.

This.

Also, just making sure you all know that you're posting in a troll thread.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Gillia Winddancer
Aliastra
Gallente Federation
#29 - 2012-07-16 18:12:34 UTC
Petrus Blackshell wrote:
Zimmy Zeta wrote:

In my opinion every single ship that affects a battle should be targetable and killable in that very same battle.
It's just a question of good game design.

This.

Also, just making sure you all know that you're posting in a troll thread.


Gee, what gave that away?

Am still curious about current fleet booster mechanics though.
Petrus Blackshell
Rifterlings
#30 - 2012-07-16 18:15:17 UTC
Gillia Winddancer wrote:
Petrus Blackshell wrote:
Zimmy Zeta wrote:

In my opinion every single ship that affects a battle should be targetable and killable in that very same battle.
It's just a question of good game design.

This.

Also, just making sure you all know that you're posting in a troll thread.


Gee, what gave that away?

Am still curious about current fleet booster mechanics though.

I think it's just the biggest boost in the command chain that applies. That means that each regular fleet member can have a squad, wing, and fleet booster all active on him. If they all have different effects (e.g. skirmish warfare, electronic warfare, armored warfare for an armor fleet), they all apply independently. If any of the effects are common, the biggest one of the three ships applies.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2012-07-16 18:15:45 UTC  |  Edited by: Ranger 1
Petrus Blackshell wrote:
Zimmy Zeta wrote:

In my opinion every single ship that affects a battle should be targetable and killable in that very same battle.
It's just a question of good game design.

This.

Also, just making sure you all know that you're posting in a troll thread.


We know, but I think everyone is bored right now. Smile

You know, perhaps they should apply the same logic to Titan Bridges... in that you can't just open a bridge and send through whatever you like, the Titan must accompany the fleet (take them along with it in effect).

Black Ops bridges as well.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mr Epeen
It's All About Me
#32 - 2012-07-16 18:15:48 UTC
Cpt Arareb wrote:
Barbara Nichole wrote:
Cpt Arareb wrote:
I bet this subject was already posted 1 billion times for sure, I mean its so stupid and dont make any sense that Im certain a million ppl already complained about it... but here I do my own thread about this completely broken mechanic:

fleet boosters that work sistem wide is dumb and completely against what risk vs reward ccp claims the game to be aboutWhat?

why the heck a command ship or a fleet booster t3 should be isent of taking damage inside a pos shield while at the same time boosting its fleet mates that are scatter all around the sistem, are you kidding meOops

CCP since ur doing a good job rebalancing ships and everything why dont you take a momment to take a look at this, you know it make sense.


I'm sorry Cpt underpants but you're wrong. There are many reason why boosters have to work system wide - one being if they didn't the Rorq would be a useless expensive ship. No one is going to be able to fly one of those into a belt and siege it there to become a big fat target with losing it unless they is next to zero risk. If you want to find a boosting command ship become better at scanning and figuring out who the boost is.. Recon is important... do it.


but im not even talking about rorquals or whatever mining business, im talking about pvp fleet boosters. im sorry if that wasn´t obvious in my postTwisted


Why?

Rorquals are used as combat boosters more than mining boosters from my experience. Learn the game and you'll have an opinion that people may pay attention to.. Proper capitalization, grammar and punctuation might help in that respect as well.

Mr Epeen Cool
Mag's
Azn Empire
#33 - 2012-07-16 18:17:04 UTC
Think of it this way. The command of battles and fights, are not usually on the actual field at the time.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2012-07-16 18:17:59 UTC
Mr Epeen wrote:
Cpt Arareb wrote:
Barbara Nichole wrote:
Cpt Arareb wrote:
I bet this subject was already posted 1 billion times for sure, I mean its so stupid and dont make any sense that Im certain a million ppl already complained about it... but here I do my own thread about this completely broken mechanic:

fleet boosters that work sistem wide is dumb and completely against what risk vs reward ccp claims the game to be aboutWhat?

why the heck a command ship or a fleet booster t3 should be isent of taking damage inside a pos shield while at the same time boosting its fleet mates that are scatter all around the sistem, are you kidding meOops

CCP since ur doing a good job rebalancing ships and everything why dont you take a momment to take a look at this, you know it make sense.


I'm sorry Cpt underpants but you're wrong. There are many reason why boosters have to work system wide - one being if they didn't the Rorq would be a useless expensive ship. No one is going to be able to fly one of those into a belt and siege it there to become a big fat target with losing it unless they is next to zero risk. If you want to find a boosting command ship become better at scanning and figuring out who the boost is.. Recon is important... do it.


but im not even talking about rorquals or whatever mining business, im talking about pvp fleet boosters. im sorry if that wasn´t obvious in my postTwisted


Why?

Rorquals are used as combat boosters more than mining boosters from my experience. Learn the game and you'll have an opinion that people may pay attention to.. Proper capitalization, grammar and punctuation might help in that respect as well.

Mr Epeen Cool


Big smile Good point. Just another reason to consider the change then.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#35 - 2012-07-16 18:18:59 UTC  |  Edited by: Ranger 1
Mag's wrote:
Think of it this way. The command of battles and fights, are not usually on the actual field at the time.


Which is fine in real life, but not in an action oriented Space Combat game.

If you want to go that route fine, but do it right.

Add an Incarna based War Room with a proper interface for tracking a battle across several fronts with a UI designed to facilitate Command and Control of multiple fleets.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gillia Winddancer
Aliastra
Gallente Federation
#36 - 2012-07-16 18:21:54 UTC
Petrus Blackshell wrote:
Gillia Winddancer wrote:
Petrus Blackshell wrote:
Zimmy Zeta wrote:

In my opinion every single ship that affects a battle should be targetable and killable in that very same battle.
It's just a question of good game design.

This.

Also, just making sure you all know that you're posting in a troll thread.


Gee, what gave that away?

Am still curious about current fleet booster mechanics though.

I think it's just the biggest boost in the command chain that applies. That means that each regular fleet member can have a squad, wing, and fleet booster all active on him. If they all have different effects (e.g. skirmish warfare, electronic warfare, armored warfare for an armor fleet), they all apply independently. If any of the effects are common, the biggest one of the three ships applies.


Aha, ok, that makes sense then. So you can have multiple boosters as long as the effects are all different then. Cheers!
Mag's
Azn Empire
#37 - 2012-07-16 18:24:19 UTC  |  Edited by: Mag's
Ranger 1 wrote:
Mag's wrote:
Think of it this way. The command of battles and fights, are not usually on the actual field at the time.


Which is fine in real life, but not in an action oriented Space Combat game.
Well obviously it is. One man's cheese, etc.

One thing, we ALL have that option. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2012-07-16 18:26:42 UTC
Mag's wrote:
Ranger 1 wrote:
Mag's wrote:
Think of it this way. The command of battles and fights, are not usually on the actual field at the time.


Which is fine in real life, but not in an action oriented Space Combat game.
Well obviously it is. One man's cheese, etc.

One thing, we ALL have that option. Blink


If it was "obviously fine" we wouldn't be having this discussion. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Mag's
Azn Empire
#39 - 2012-07-16 18:29:26 UTC  |  Edited by: Mag's
Ranger 1 wrote:
Mag's wrote:
Ranger 1 wrote:
Mag's wrote:
Think of it this way. The command of battles and fights, are not usually on the actual field at the time.


Which is fine in real life, but not in an action oriented Space Combat game.
Well obviously it is. One man's cheese, etc.

One thing, we ALL have that option. Blink


If it was "obviously fine" we wouldn't be having this discussion. Smile
Non sequitur. Whine posts, do not a problem make.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2012-07-16 18:38:18 UTC
Mag's wrote:
Ranger 1 wrote:
Mag's wrote:
Ranger 1 wrote:
Mag's wrote:
Think of it this way. The command of battles and fights, are not usually on the actual field at the time.


Which is fine in real life, but not in an action oriented Space Combat game.
Well obviously it is. One man's cheese, etc.

One thing, we ALL have that option. Blink


If it was "obviously fine" we wouldn't be having this discussion. Smile
Non sequitur. Whine posts, do not a problem make.


Whining about a whine post doesn't make everything fine either.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.