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sistem wide fleet boosters..what!!

Author
Cpt Arareb
Viziam
Amarr Empire
#1 - 2012-07-16 15:24:34 UTC  |  Edited by: Cpt Arareb
I bet this subject was already posted 1 billion times for sure, I mean its so stupid and dont make any sense that Im certain a million ppl already complained about it... but here I do my own thread about this completely broken mechanic:

fleet boosters that work sistem wide is dumb and completely against what risk vs reward ccp claims the game to be aboutWhat?

why the heck a command ship or a fleet booster t3 should be isent of taking damage inside a pos shield while at the same time boosting its fleet mates that are scatter all around the sistem, are you kidding meOops

CCP since ur doing a good job rebalancing ships and everything why dont you take a momment to take a look at this, you know it make sense.
Ginger Barbarella
#2 - 2012-07-16 15:27:56 UTC
Cpt Arareb wrote:
fleet boosters that work sistem wide is dumb


My eyes started bleeding at this point so I had to stop reading...

"Blow it all on Quafe and strippers." --- Sorlac

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#3 - 2012-07-16 15:28:12 UTC
Shame that on-grid command ships die instantly because of the near total inability of command ships to do their job and actually fit a tank at the same time.
Price Check Aisle3
#4 - 2012-07-16 15:28:39 UTC
Careful, you risk breaking the forum with such clumsy trolling...
  • Karl Hobb IATS
Kyle Ward
Doomheim
#5 - 2012-07-16 15:31:07 UTC
My other main is an offgrid booster...

The Sandbox, you're playing it wrong!

FloppieTheBanjoClown
Arcana Imperii Ltd.
#6 - 2012-07-16 15:32:11 UTC
Ginger Barbarella wrote:
Cpt Arareb wrote:
fleet boosters that work sistem wide is dumb


My eyes started bleeding at this point so I had to stop reading...


I was going to type a well-reasoned reply, then I read the OP again and decided it wasn't worth it.

Founding member of the Belligerent Undesirables movement.

Cpt Arareb
Viziam
Amarr Empire
#7 - 2012-07-16 15:37:04 UTC
Ginger Barbarella wrote:
Cpt Arareb wrote:
fleet boosters that work sistem wide is dumb


My eyes started bleeding at this point so I had to stop reading...


my english sucks deal with it
Ranger 1
Ranger Corp
Vae. Victis.
#8 - 2012-07-16 15:37:18 UTC
Vimsy Vortis wrote:
Shame that on-grid command ships die instantly because of the near total inability of command ships to do their job and actually fit a tank at the same time.


Yes, the Alliance Tournament has proven this without a doubt. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Arcueid Saber
Legio XCIX CA
#9 - 2012-07-16 15:39:47 UTC
If only CCP let command ship, hic use that new target breaker, on grid booster could work out.
Manar Detri
#10 - 2012-07-16 15:42:08 UTC  |  Edited by: Manar Detri
While i'm dead against boosting affecting ships that are not on grid, i must say that this isn't all that simple. In a world where a subcap fleet can "volley" a carrier, a command ship might have rather hard time :). This ofcourse doesn't mean you can't keep your commands out of enemy fleet range, but on top of this you would need to be able to take the command out of enemy fleet range (that is without it being alphaed while it trots away).
Cpt Arareb
Viziam
Amarr Empire
#11 - 2012-07-16 15:47:52 UTC
fighting a fleet of T3´s how you going in battle even know witch one is the booster, a fleet of battlecruisers how you know witch one is the booster, a command ship in a fleet of something else ..well yea a little obvious
Corina Jarr
en Welle Shipping Inc.
#12 - 2012-07-16 16:08:20 UTC
Cpt Arareb wrote:
fighting a fleet of T3´s how you going in battle even know witch one is the booster, a fleet of battlecruisers how you know witch one is the booster, a command ship in a fleet of something else ..well yea a little obvious

Command ships need a buff in this regard (or T3s need a nerf... or both).

It would be nice if the T2 BC could have a decent change of both survival and boosting.
Petrus Blackshell
Rifterlings
#13 - 2012-07-16 16:21:49 UTC
Real men on-grid boost.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Suqq Madiq
#14 - 2012-07-16 16:27:44 UTC
Petrus Blackshell wrote:
Real men don't play MMO's.


FYP.
Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2012-07-16 16:57:40 UTC
Suqq Madiq wrote:
Petrus Blackshell wrote:
Real men don't play MMO's.


FYP.


Real men aren't ashamed of playing MMO's, or any other game they happen to like. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Spurty
#16 - 2012-07-16 17:01:19 UTC
Ranger 1 wrote:
Vimsy Vortis wrote:
Shame that on-grid command ships die instantly because of the near total inability of command ships to do their job and actually fit a tank at the same time.


Yes, the Alliance Tournament has proven this without a doubt. Smile


Didn't know you could drop 200+ people on the grid in the tournament .. please tell us more about this proof?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#17 - 2012-07-16 17:04:26 UTC
Cpt Arareb wrote:
I bet this subject was already posted 1 billion times for sure, I mean its so stupid and dont make any sense that Im certain a million ppl already complained about it... but here I do my own thread about this completely broken mechanic:

fleet boosters that work sistem wide is dumb and completely against what risk vs reward ccp claims the game to be aboutWhat?

why the heck a command ship or a fleet booster t3 should be isent of taking damage inside a pos shield while at the same time boosting its fleet mates that are scatter all around the sistem, are you kidding meOops

CCP since ur doing a good job rebalancing ships and everything why dont you take a momment to take a look at this, you know it make sense.


I'm sorry Cpt underpants but you're wrong. There are many reason why boosters have to work system wide - one being if they didn't the Rorq would be a useless expensive ship. No one is going to be able to fly one of those into a belt and siege it there to become a big fat target with losing it unless they is next to zero risk. If you want to find a boosting command ship become better at scanning and figuring out who the boost is.. Recon is important... do it.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Sarmea Moon
Aliastra
Gallente Federation
#18 - 2012-07-16 17:10:14 UTC
OP isn't old enough to remember that fleeting up in the first place was a nerf to leadership skills. Used to be you could gang as many as you wanted, and highest gang skills in the entire group was pushed gang-wide.

I'm one of the few who did leadership on their main, as the skills were released, instead of just popping an alt.

OP don't like it, tough ****. *smells a troll*

The problem with defending the purity of the English language is that English is about as pure as a cribhouse [lady of commercial virtue]. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary.- James Nicoll

Ranger 1
Ranger Corp
Vae. Victis.
#19 - 2012-07-16 17:19:08 UTC
Spurty wrote:
Ranger 1 wrote:
Vimsy Vortis wrote:
Shame that on-grid command ships die instantly because of the near total inability of command ships to do their job and actually fit a tank at the same time.


Yes, the Alliance Tournament has proven this without a doubt. Smile


Didn't know you could drop 200+ people on the grid in the tournament .. please tell us more about this proof?


Don't get me wrong, I am in favor of command ships being able to use the new target breaker module. It would seem to make complete sense.

My point was that Command ships can be fit to do their job and tank at least as well (and often better) than the rest of the fleet... including the BS backbone, the logistics ships, and most definately better than any odd EW vessels you might happen to bring).

Make sure your key people are a priority to the logistics hero's, and if they have to leave at worst you lose some of your bonuses for a brief period of time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Veshta Yoshida
PIE Inc.
Khimi Harar
#20 - 2012-07-16 17:25:12 UTC
Cpt Arareb wrote:
fighting a fleet of T3´s how you going in battle even know witch one is the booster, a fleet of battlecruisers how you know witch one is the booster, a command ship in a fleet of something else ..well yea a little obvious

With proper management (ideally with UI improvements), one can easily carry links on any and all available platforms and enjoy the benefits until the last man dies .. sure, if the single CC pops you'd have to settle for 10-15% less of a bonus but if min/maxing is that important .. Smile
Spurty wrote:
Ranger 1 wrote:
Vimsy Vortis wrote:
Shame that on-grid command ships die instantly because of the near total inability of command ships to do their job and actually fit a tank at the same time.


Yes, the Alliance Tournament has proven this without a doubt. Smile


Didn't know you could drop 200+ people on the grid in the tournament .. please tell us more about this proof?

So the defence of the "Mah Offgrid Booster!" lobby is that they can't survive blobby weather?

Have you considered bringing the proper tool for the job, say for instance if there was a bigger ship with ability to field links?

Blob-on-Blob action is a minority to put it bluntly, to advocate keeping a mechanic that in many cases utterly ruin the majority of action when removal of said mechanic will have marginal effects for minority (as large link ships are already in game) but provide a tremendous boost to majority .. is very, very selfish.

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