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Simple EVE

Author
Grinder2210
Science and Trade Institute
Caldari State
#1 - 2012-07-16 02:49:02 UTC
Ok seems ccp wants to clean up everything up as of late

Great Smile

Eve online is by fair the most in depth complex and wonderfull mmo i have ever come across

So heres my question what do you belave should be made more simple for new players to understand & why

And at what point as a player do you belave things become so easy its no fun

Tarsus Zateki
Viziam
Amarr Empire
#2 - 2012-07-16 02:50:07 UTC
That's an impressive level of illiteracy.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Grinder2210
Science and Trade Institute
Caldari State
#3 - 2012-07-16 02:51:25 UTC
Tarsus Zateki wrote:
That's an impressive level of illiteracy.


tys =)
Pipa Porto
#4 - 2012-07-16 03:08:15 UTC
Grinder2210 wrote:
Tarsus Zateki wrote:
That's an impressive level of illiteracy.


tys =)


Even better.

EvE: Everyone vs Everyone

-RubyPorto

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#5 - 2012-07-16 03:08:33 UTC  |  Edited by: Sabrina Solette
Grinder2210 wrote:
Ok seems ccp wants to clean up everything up as of late

Great Smile

Eve online is by fair the most in depth complex and wonderfull mmo i have ever come across

So heres my question what do you belave should be made more simple for new players to understand & why

And at what point as a player do you belave things become so easy its no fun





WoW is an example of making an MMO more simplistic as it gets older. Not an example to follow imo. Although in WoW it has character levels they make it easier and quicker to level as they add expansions so that it does not take any longer to reach the end game where most of the new content usually is.

For me if something in a game becomes too easy it becomes pointless. As for fun that can be different for different people.

I've only been back for several hours and the changes I have seen have been ok, they seem to have made a few things easier, but they have been welcome changes so far.

Easier to use does not necessarily mean the game is any easier, just that it's more efficient to use.
Markus Reese
Deep Core Mining Inc.
Caldari State
#6 - 2012-07-16 03:55:20 UTC
there is a difference between simplicity and functionality.

Certain mechanics are becoming simpler but more functional. It also allows for more improvements in coding. Other things are becoming more complex. More diverse ship setups for example.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Viktor Fyretracker
Emminent Terraforming
#7 - 2012-07-16 05:26:48 UTC
Markus Reese wrote:
there is a difference between simplicity and functionality.

Certain mechanics are becoming simpler but more functional. It also allows for more improvements in coding. Other things are becoming more complex. More diverse ship setups for example.



This. the UI for EVE is improving which makes it more functional. but its not going to have button that blows up that gate camp in Passari, you still have to avoid that with your own brain.


EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#8 - 2012-07-16 05:40:54 UTC
Viktor Fyretracker wrote:
Markus Reese wrote:
there is a difference between simplicity and functionality.

Certain mechanics are becoming simpler but more functional. It also allows for more improvements in coding. Other things are becoming more complex. More diverse ship setups for example.



This. the UI for EVE is improving which makes it more functional. but its not going to have button that blows up that gate camp in Passari, you still have to avoid that with your own brain.




Inventory consolidation is a good example of something we didn't need. Sure there was a few stacking bugs that cried out to be fixed.. but the old system itself was simple and useful.. the new system is still slower and takes more space to use for a mining forman..

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Dave stark
#9 - 2012-07-16 05:48:55 UTC
i'm firmly against making the game easier. look at wow as to why it's a bad reason, also the learning curve in this game isn't that hard if you're willing to do a bit of reading and ask a few quesitons. trying to do every thing yourself and you'll probably get stuck but... playing solo in an mmo? doing it wrong much?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#10 - 2012-07-16 06:24:08 UTC
There is a difference between making the game mechanics simplistic ("click butan, receive ISK"), and making using the interface to work with complicated mechanics simple (hover over gun to see your optimal, falloff, and tracking). We need much more of the latter.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#11 - 2012-07-16 09:54:13 UTC  |  Edited by: Mike Whiite
These threads make me smile.

EVE is a lot less complex than people tend to claim, it has an in game browser that lets you look up, on how to beat the odds,

When you fly in a fleet your FC tells you how to fit your ship.

When you fly solo or in less disaplined fleet you look up your fit on the battle clinic, or if you're adventurous in the EFT.

Oh and when someone beats you by non conventional warfare you go crying on the forums that ships are OP, EMC should be nerfed, AFK Cloaking should be nerfed ect, ect.


Eve's combat system is quite simple and predictable actualy and has little to do with being complex, in many ways Wow is a lot more complex when fighting npc's

That said.

EVE is a complex game because of the number of options it has game wise, not because the UI is hard to sort out, It's complex and has dept because of it's economic system, it's physics system (items can't be telleported from one place to an other, but need to be brought there) and the fact that players can influence these.

Just because we're using windows these days instead of DOS didn't made the computer less complex.


So please make user interface as user friendly as possibble, that has nothing to do with becoming WoW as long as the economic system and the industry isn't simplified.
Pipa Porto
#12 - 2012-07-16 10:16:40 UTC
Mike Whiite wrote:
Eve's combat system is quite simple and predictable actualy and has little to do with being complex, in many ways Wow is a lot more complex when fighting npc's


If EvE's PvP is so simple, why haven't you solved it an won*, noted internet spaceship pilot Mike Whiite?

The simplicity you're claiming is like claiming that Chess is simple because you've figured out how the pieces move and you've memorized some openings.


*Like Raids in WoW have been solved.

EvE: Everyone vs Everyone

-RubyPorto

Mike Whiite
Deep Core Mining Inc.
Caldari State
#13 - 2012-07-16 10:45:54 UTC  |  Edited by: Mike Whiite
Why haven't I won?

Maybe you should look at the idea is behind a Sandbox.

I'll give you that that line is poorly written, my comparisation was ment as WoW NPC's to EVE NPC's

As for PvP


You can make it as complex for yourself as you want, but almost any set up done in eve work exactly the same in any other combat PvP situation.

Blobbing, stealth, brawlers, tanks are hardly EvE only terms, they will work everywhere, that leaves the players wits, and those will be exactly the same in any other game.

Tactics are almost the same Everywhere not unlike real life where warfare tactics are still copied form Alaxander the Great and Julius Ceasar.

As said before EVE complicity isn't in it's combat, but it's economical system, its physics system and players that are able to manipulate that.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-16 10:57:23 UTC  |  Edited by: Abdiel Kavash
Pipa Porto wrote:
Mike Whiite wrote:
Eve's combat system is quite simple and predictable actualy and has little to do with being complex, in many ways Wow is a lot more complex when fighting npc's


If EvE's PvP is so simple, why haven't you solved it an won*, noted internet spaceship pilot Mike Whiite?

The simplicity you're claiming is like claiming that Chess is simple because you've figured out how the pieces move and you've memorized some openings.


*Like Raids in WoW have been solved.


All of EVE's PvE content from level 1 missions to wormholes and incursions has been solved in the same way WoW raids have been.

On the other hand WoW's PvP arenas have never been solved, just like EVE's PvP fights.

You're comparing apples to oranges.
Josef Djugashvilis
#15 - 2012-07-16 12:01:24 UTC
I may have to play this WOW game just so that I can understand all the comparisions between it and Eve.

This is not a signature.

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#16 - 2012-07-16 15:50:10 UTC
Eve is already too simple.

Bring your possibles.

sabre906
The Scope
Gallente Federation
#17 - 2012-07-16 16:18:42 UTC  |  Edited by: sabre906
Gaellia Bonaventure wrote:
Eve is already too simple.


Eve is an example of complexity for complexity's sake.

Try explain Eve aggro/session mechanics to a normal gamer, and they'll laugh in your face. It's not that they can't learn, most people just won't even try to understand something so arbitrary and downright stupid.

Some things should be complicated, others simple. Complexity done right adds content. Complexity gone wrong drives away players.
Dave stark
#18 - 2012-07-16 16:21:56 UTC
Josef Djugashvilis wrote:
I may have to play this WOW game just so that I can understand all the comparisions between it and Eve.


after playing eve i find wow infantile and boring. you'd get bored before you understood the comparisons.
Danny Diamonds
Fabricated Reality
#19 - 2012-07-16 16:23:09 UTC
sabre906 wrote:
Gaellia Bonaventure wrote:
Eve is already too simple.


Eve is an example of complexity for complexity's sake.

Try explain Eve aggro/session mechanics to a normal gamer, and they'll laugh in your face. It's not that they can't learn, most people just won't even try to understand something so arbitrary and downright stupid.

Some things should be complicated, others simple. Complexity done right adds content. Complexity gone wrong drives away players.



I wish this post could be taped to the desk of every game developer.

DEPTH is awesome. Complexity is more complicated :) Fittings and ships are DEEP, but not complicated. Aggro mechanics are just plain stupid and full of loopholes easily abused.
Zyress
Caldari Provisions
Caldari State
#20 - 2012-07-16 16:28:00 UTC  |  Edited by: Zyress
Sabrina Solette wrote:
Grinder2210 wrote:
Ok seems ccp wants to clean up everything up as of late

Great Smile

Eve online is by fair the most in depth complex and wonderfull mmo i have ever come across

So heres my question what do you belave should be made more simple for new players to understand & why

And at what point as a player do you belave things become so easy its no fun





WoW is an example of making an MMO more simplistic as it gets older. Not an example to follow imo. Although in WoW it has character levels they make it easier and quicker to level as they add expansions so that it does not take any longer to reach the end game where most of the new content usually is.

For me if something in a game becomes too easy it becomes pointless. As for fun that can be different for different people.

I've only been back for several hours and the changes I have seen have been ok, they seem to have made a few things easier, but they have been welcome changes so far.

Easier to use does not necessarily mean the game is any easier, just that it's more efficient to use.


I guess I can see your point there, I played WOW for several years and got 4 different characters to level 80, for me it was more about the journey than the destination, I lost interest in the characters once they reached the end game. Couldn't see the point of continueing for another 5 levels when Cataclysm came out and they did make the grind between lvl 70 and 80 a little too fast for me. In answer to the OP though, making data more excessable does not diminish the complexity of what you do with that data. User interface improvements are not a bad thing.
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