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Is CrimeWatch vaporware?

First post First post
Author
Abigail Sagan
Skeleton Liberation Front
#161 - 2012-07-16 10:11:21 UTC  |  Edited by: Abigail Sagan
Edit: The post was in practice deleted.

In it's place I just say: CCP, please don't assume all of us players understand what you mean when you say "The answer is obvious." Even if some of us might understand it, some of us don't and what is worst: some of us may think they do but don't. Result can be a PR catastrophy.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#162 - 2012-07-16 10:19:59 UTC
Xorv wrote:
Just remove all non newbie PvE from anywhere that has CONCORD, Missions, Incursions, Mining, Exploration, the lot! Would fix so much that is wrong with EVE and push this game back firmly into the Sandbox category of MMO. Crimewatch will always be flawed, the very concept is bad, nothing good can come from it, no matter how much tinkering.

Seriously it would be less damaging to EVE to subject it to Trammel esk shard split, than to go further down this road of turning Highsec into a safe zone loaded with PvE that is valuable to non newbie players.


This will literally never happen because you have the risk-averse evernoobs who want to make nullsec levels of income with hisec convenience in multi-billion ISK Machariels and do not play for any reason other than to watch their wallet climb up. The only point where they leave hisec is when they are finally ~mAX LEVel~ and finally feel like trying out that pee vee pee thing, and buy a supercapital and join whatever FOTM alliance is recruiting every supercarrier pilot with a heartbeat.

npc alts have no opinions worth consideration

Tippia
Sunshine and Lollipops
#163 - 2012-07-16 12:12:01 UTC  |  Edited by: Tippia
RR not receiving aggro flags for helping out victims of crimes…? Meh. Who cares. It's such a rare edge case that it just adds a fun tactic.

The real question is: are you still planning on flagging people as suspect for butting in on wardecs (e.g. assisting a war target)? Is the idea of docking/jumping timer transfers to assisting ships still intact? Are you still planning on introducing the “safety” system to keep people from getting themselves killed when helping the wrong ship?

Those are the ones that will actually deal with the “neutral RR” problem as everyone knows it — not the non-transitive nature of the player-to-player mappings.
Grinder2210
Science and Trade Institute
Caldari State
#164 - 2012-07-16 12:35:47 UTC
May as well say it CCP hates unconsentual pvp

Carebears online yea! Bear
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#165 - 2012-07-16 12:44:14 UTC
Pipa Porto wrote:
CCP Greyscale wrote:
As to "invicible logis", in the current design yes, that is the case


Great plan. Really, wonderful idea to have ships taking part in a fight without the other participants being able to legally shoot them. That's not going to get abused at all.


Yeah this all the way. CCP Greyscale with respect, this scenario will have bad consequences when it is abused to the extent that a sudden "quick fix" has to be implemented. We all know what happens with "quick fixes".
dexington
Caldari Provisions
Caldari State
#166 - 2012-07-16 12:44:40 UTC
Grinder2210 wrote:
May as well say it CCP hates unconsentual pvp

Carebears online yea! Bear


It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#167 - 2012-07-16 12:52:50 UTC
dexington wrote:
Grinder2210 wrote:
May as well say it CCP hates unconsentual pvp

Carebears online yea! Bear


It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences.


The problem with low/null is that there you may end up as the "nonconsensual" participant in PvP. See, most folks only want nonconsensual anything when they are the aggressors, not recipients... Blink
ed jeni
Hax.
#168 - 2012-07-16 12:58:00 UTC
the overhaul to GCC has been long overdue, CCP have come up with some good ideas and seem to be working on solving the many issues that plague GCC as it has been.

then Greyscale tell us that neut RR wont inherit a flag, ShockedShocked

in what logical world is this a good idea ?

if you RR someone who is under GCC and get to do this with no penalty i mean WTF !!

apart from the fact that this is going to be abused to hell n back, by people flying around in the company of a neut logi ship,

by taking part in any confrontation you should inherit the same risk as the parties involved in that conflict, whether that be 1v1 or 5v1 any other solution does not seem to make any sense whatsoever,

so i'd like to hear someone at CCP explain why this is a good idea, other than "meh"

Tippia
Sunshine and Lollipops
#169 - 2012-07-16 13:04:18 UTC
ed jeni wrote:
then Greyscale tell us that neut RR wont inherit a flag, ShockedShocked

in what logical world is this a good idea ?

if you RR someone who is under GCC and get to do this with no penalty i mean WTF !!
…except that that's not really what he said. He said that, if you rep someone who's fighting a suspect, their 1v1 flag will not be transferred to you.

Repping someone with a GCC “felon” status is a completely different matter and will most likely earn you a felon status of your own. It's not a matter of flag transfer, but of committing a crime and getting flagged for it all on your own.

What he's suggesting is a good idea because it means they don't have to keep track of the mess of interlinked person-to-person aggression flags that clogs up the current CrimeWatch system, and instead replace it with two generic flags — suspect and felon — and a single, non-transitive “defensive” flag so those suspects and felons have a chance of shooting back when someone comes gunning for them.
Grinder2210
Science and Trade Institute
Caldari State
#170 - 2012-07-16 13:14:53 UTC
Jame Jarl Retief wrote:
dexington wrote:
Grinder2210 wrote:
May as well say it CCP hates unconsentual pvp

Carebears online yea! Bear


It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences.


The problem with low/null is that there you may end up as the "nonconsensual" participant in PvP. See, most folks only want nonconsensual anything when they are the aggressors, not recipients... Blink



Low and null sec pvp in never unconsensual

if you belave it is exit than jump back threw a gate and read the huge worning given to you before entering theses areas of space
Grinder2210
Science and Trade Institute
Caldari State
#171 - 2012-07-16 13:23:07 UTC  |  Edited by: Grinder2210
dexington wrote:
Grinder2210 wrote:
May as well say it CCP hates unconsentual pvp

Carebears online yea! Bear


It's no problem to engage in unconsentual pvp, in hi-sec it just has consequences. If you for whatever reason don't like the pvp rules in hi-sec, you have low/null-sec where you can engage in all the unconsentual pvp you want, without any added consequences.



fact is i dont even mind half the ideas being put up buy ccp thow i belave there not very well thought out as thay stand
Currently from what grayscale has said this system will forse anyone who engages in unconsentual pvp out of hs over time while leaveing behind all mission runners to keep liveing in hs safely without fear of any consequences for there carebearing ways sucide ganks aside of corse

Dont cearbearing mission running guys disurve to be killed i for one think thay disurve warm hugs form my missles on a stady baisis Roll
Denidil
Cascades Mountain Operatives
#172 - 2012-07-16 13:27:24 UTC
CCP Greyscale wrote:
Vimsy Vortis wrote:
It's nice to have a straight up admission that you are literally trying to discourage highsec PVP.


Can you explain exactly what you mean by "highsec PVP" in this context?


neutral RR is the most abused thing in existence in highsec. it is the single biggest thing that ruins highsec PVP. if you keep it the way it is now (which you said you intend to do) then all the other things you do to crimewatch don't matter: highsec PVP will still be broken.

If you assist someone currently engaged in hostilities you should be flagged toward their enemies.


yes this has the ability to be abused by griefers - so be it.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Tippia
Sunshine and Lollipops
#173 - 2012-07-16 13:28:26 UTC
Grinder2210 wrote:
Currently from what grayscale has said this system will forse anyone who engages in unconsentual pvp out of hs over time while leaveing behind all mission runners to keep liveing in hs safely without fear of any consequences for there carebearing ways sucide ganks aside of corse
He said nothing of the kind, so no.
ed jeni
Hax.
#174 - 2012-07-16 13:29:13 UTC
Quote:
…except that that's not really what he said. He said that, if you rep someone who's fighting a suspect, their 1v1 flag will not be transferred to you.

Repping someone with a GCC “felon” status is a completely different matter and will most likely earn you a felon status of your own. It's not a matter of flag transfer, but of committing a crime and getting flagged for it all on your own.

What he's suggesting is a good idea because it means they don't have to keep track of the mess of interlinked person-to-person aggression flags that clogs up the current Crime-watch system, and instead replace it with two generic flags — suspect and felon — and a single, non-transitive “defensive” flag so those suspects and felons have a chance of shooting back when someone comes gunning for them.


thanks for that Tippia, it sort of clears things up, but seems like the confusion is driven as much by greyscale either not being clear on this or in fact saying 2 very different things, hopefully an upcoming devblog will either clear things up or maybe not.
Vol Arm'OOO
Central Co-Prosperity Union
#175 - 2012-07-16 13:33:05 UTC
CCP Greyscale wrote:
Having a global "vigilante" flag doesn't seem like a good option to us, because it allows you to then undock your thirty suspect-flagged associates and gank them, which is not the effect we're looking for here, and allowing transitive individual kill rights takes us back to square one.

As to "invicible logis", in the current design yes, that is the case, but only in the scenario where you've already done something to become a suspect. There's a point at which we have to say "look, you've done something 'illegal', this fight isn't going to be fair, sorry" if we want to avoid the complexity of the current system.

With the things that will get you into this state in the first place (such as neutrals repping war targets), we're deliberately giving you the ability to do the "bad thing" and take a hit for it rather than simply mechanically banning it, because that's the way we like to do things round here. There does however come a point where we're bending so far over backwards to make the consequences of doing the "bad thing" fair that we have to either stand up or fall over, and in these cases we're currently leaning towards saying "if you don't enjoy it, maybe you should consider not getting into that situation so often in the first place".


Really? invincible logi? the disconnect between the perception of Eve and its reality is getting larger and larger. Eve is supposed to be this big open world hardcore pvp game - but the reality is that it is almost an entirely consensual pvp system - its a large safe zone with battle zones of consensual pvp surrounding it. In effect, just like wow. In empire there are only 4 ways of getting pvp - can flipping, war deccing, suiciding, and ninja salvaging. Of these, ninja salvaging has been nerfed to hell, and war deccing has been and remains borked - even with the recent changes, it is easy as hell to avoid the war dec. Now can flipping which was in essence a consensual act as the target never had to attack you if he didnt want to and was a dicey affair because he could bring his entire corp to help him, is going to be rendered an impossible affair due to invicible logi. So the net effect is an ever decreasing pool of potential pvp. What really hurts about this is that null and low sec are about blobs, hot drops, and capitals. Whereas, empire pvp was more about the small low scale grp pvp. Moreover, the population of low and null are simply not what empire is. If this is the trend IMO there is going to be an overall decrease in the the opportunities for significant amounts small scale pvp.

I don't play, I just fourm warrior.

Grinder2210
Science and Trade Institute
Caldari State
#176 - 2012-07-16 13:33:21 UTC  |  Edited by: Grinder2210
Tippia wrote:
Grinder2210 wrote:
Currently from what grayscale has said this system will forse anyone who engages in unconsentual pvp out of hs over time while leaveing behind all mission runners to keep liveing in hs safely without fear of any consequences for there carebearing ways sucide ganks aside of corse
He said nothing of the kind, so no.



What happens whan your sec standings gets under -2?

It may not have been said word for word but its what will happen
CCP Greyscale
C C P
C C P Alliance
#177 - 2012-07-16 13:33:22 UTC
Ok, so.

Here is the presentation from Fanfest, which you should watch if you're curious about this stuff and you haven't seen it already.

We had a discussion this morning about the specific case of people RRing vigilantes. We're currently considering treating it like all other "neutral RR" situations under the new system, ie suspect-flagging you if you RR a vigilante, as this seems to iron out a lot of the wrinkles here and makes it more consistent with the rest of the design.

We want to be clear at the same time, though, that getting a suspect flag is a punishment for doing something "bad". As with the current system of killrights etc, it's not intended as a tool that you can abuse to do further "bad" things with impunity, and while we're generally OK with people abusing some of the loopholes in the design and/or UI presentation to use such systems for unintended purposes, the design intent is for suspect flagging to be something that you want to avoid or at the very least treat as a drawback, not an opportunity. If you find yourself saying "but then if I get a suspect flag, I'm at a disadvantage!", you should consider that this is likely intentional. This is EVE: we permit you to do whatever you please, but we mandate negative consequences for some actions, to encourage a generally healthy player ecosystem.

As to can-flipping in particular, this is something that we assume will become largely ineffective with the "safeties" system, which should hopefully lessen the usability issues which are at the root of this gimmick. People losing out because they made a bad decision is great. People losing out because they didn't fully understand the decision they were making is not ideal. We realize that, for people who've dedicated a portion of their careers to "hisec PvP" of this particular stripe, this will be disruptive to their play experience, but given that there are plenty of other forms of PvP available (many of which incidentally end up generating a much stronger net contribution to the game), we're confident that such players are more than capable of transitioning rapidly to other, more robustly-supported occupations.
Vol Arm'OOO
Central Co-Prosperity Union
#178 - 2012-07-16 13:42:14 UTC
Gogela wrote:
I think that some of you are planning too far ahead. Even the sov changes for Dominion created opportunities for many. Sadly, what I think everyone failed to realize is the the Dominion expansion would wipe out a vastly complex ecosystem that the devs and frankly the players didn't appreciate the depth of.

My thoughts on crimewatch are of a more wait and see approach in practice, but in principal I think one that supports more complex gameplay outcomes will be used in a greater variety of ways by the players would be better. More options are always good, but the net effect on the playerbase? I don't think anyone writing in this thread can claim to know the outcome. My fear is that in eliminating variables some players might not like, the devs will respond by making such simplistic and incremental changes that truly varied gameplay will not be possible. Those few permutations of surviving options will be plotted out by the geekery of eve, and will be discounted as they effectively were with Dominion era sov warfare and abandoned in lke kind, leaving a conformal gery goo of boring gameplay for pods. When did we get so scared of radical change? Why are some people so unwilling to stir up the pot and see what happens? Fearless my a55...



IMO what makes eve different then every other mmo is that it has always been about rewarding the player that learns the game. And this is not simply a function of vet vs newbe - for instance, i cant tell you how many times I have run across vet null sec pilots who do not know the aggro rules of empire and have suffered as a result. Given the complexity of eve, there is always more to learn and this keeps the game fresh and interesting. The actual game play of eve is pretty simplistic so when the complexity is bled out of the game, I suspect its going to be a lot less interesting of a game.

I don't play, I just fourm warrior.

Tippia
Sunshine and Lollipops
#179 - 2012-07-16 13:43:13 UTC
ed jeni wrote:
thanks for that Tippia, it sort of clears things up, but seems like the confusion is driven as much by greyscale either not being clear on this or in fact saying 2 very different things, hopefully an upcoming devblog will either clear things up or maybe not.
I think a lot of the lack of clarity has to do with people not being fully familiar with how they proposed to change the flagging mechanics, so when Greyscale says something, they assume it will apply as a change or addition to the current mechanics, rather than the upcoming one.

So, in this case, when he's talking about not transferring flagging, people assume that none of the flags we have right now will be transferred… and that's kind of technically true, I suppose, but only because none of the flags we have right now will even exist. You can't transfer something that no longer exists, now can you? Blink

Denidil wrote:
neutral RR is the most abused thing in existence in highsec. it is the single biggest thing that ruins highsec PVP. if you keep it the way it is now (which you said you intend to do) then all the other things you do to crimewatch don't matter: highsec PVP will still be broken.
He didn't say that. He actually said that neutral RR (in its most common form) will come at a price: it will flag the RR as a suspect — i.e. a free-for-all target… Now add in the whole “inherits docking timers” idea (which I haven't seen them retract), and RR will most definitely not be the way it is now.

Grinder2210 wrote:
What happens whan your sec standings gets under -2?
Same thing as now: you will be chased by the faction police in 1.0 systems.
Vol Arm'OOO
Central Co-Prosperity Union
#180 - 2012-07-16 13:45:42 UTC  |  Edited by: Vol Arm'OOO
CCP Greyscale wrote:
Ok, so.

Here is the presentation from Fanfest, which you should watch if you're curious about this stuff and you haven't seen it already.

We had a discussion this morning about the specific case of people RRing vigilantes. We're currently considering treating it like all other "neutral RR" situations under the new system, ie suspect-flagging you if you RR a vigilante, as this seems to iron out a lot of the wrinkles here and makes it more consistent with the rest of the design.

We want to be clear at the same time, though, that getting a suspect flag is a punishment for doing something "bad". As with the current system of killrights etc, it's not intended as a tool that you can abuse to do further "bad" things with impunity, and while we're generally OK with people abusing some of the loopholes in the design and/or UI presentation to use such systems for unintended purposes, the design intent is for suspect flagging to be something that you want to avoid or at the very least treat as a drawback, not an opportunity. If you find yourself saying "but then if I get a suspect flag, I'm at a disadvantage!", you should consider that this is likely intentional. This is EVE: we permit you to do whatever you please, but we mandate negative consequences for some actions, to encourage a generally healthy player ecosystem.

As to can-flipping in particular, this is something that we assume will become largely ineffective with the "safeties" system, which should hopefully lessen the usability issues which are at the root of this gimmick. People losing out because they made a bad decision is great. People losing out because they didn't fully understand the decision they were making is not ideal. We realize that, for people who've dedicated a portion of their careers to "hisec PvP" of this particular stripe, this will be disruptive to their play experience, but given that there are plenty of other forms of PvP available (many of which incidentally end up generating a much stronger net contribution to the game), we're confident that such players are more than capable of transitioning rapidly to other, more robustly-supported occupations.


So your saying that your eliminating one of the four pillars of empire pvp and are replacing it with nothing? Or are you saying that pvp in empire is simply not allowed outside of suciding and war decs - which of course means that if i choose to stay in an npc corp I am completely safe from all non-consensual pvp except for suiciding? Why not just introduce flagging and put the final nail in the coffin of eve being a hardcore game?

I don't play, I just fourm warrior.