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Gate Camping (Choke Entry Points) Discourages entering LoSec/Null

Author
Dave stark
#21 - 2012-07-16 13:00:16 UTC
Lord Drex wrote:
Dave stark wrote:
don't like gatecamps, wants to go to null.

i have some bad news for you...


Read again, choke points from high to low or null

Protecting territory inside is different


i regularly go between the two, i barely have issues. pick your time of day and your location and you're set. tip; null -> empire gate just after DT = win.

if people spent the same amount of time thinking instead of whining then they'd be a lot better off.
Jafit
Caldari Provisions
Caldari State
#22 - 2012-07-16 13:00:45 UTC
I agree somewhat with what I think you're trying to say, that being that a lot of the control of an engagement is placed in the hands of a gate camper, but I disagree with your horrible ideas for solving the problem.

The thing with nullsec chokepoints is that they are usually regional gates. Regional gates are big and you will generally jump in and find yourself outside of the range of a single interdictor bubble. Therefore regional gates take somewhat more effort to camp than smaller intra-constellation gates. High traffic systems like EC-P8R will frequently be 'rapecaged' with many anchorable bubbles. Very often, due to this tactic, if you want to kill anything coming through the gate you will have to place your ship inside the warp bubble too, which means that if anything comes through which you can't handle you either have to get out of the bubble or crash the gate.

I don't like your ideas for arbitrary damage reductions around these gates, or anything else. The solution is and always has been to just create more alternate routes around easily camped starsystems.
Darth Tickles
Doomheim
#23 - 2012-07-16 13:04:03 UTC  |  Edited by: Darth Tickles
Yes, because allowing people who can't make it through a gatecamp into low and null sec is really going augment the vibrancy of those areas.

The real problem is that the early game leaves some new players with the conception that this is actually an issue.

"I can't wander around aimlessly in my mission drake because of gatecamps." You've already lost the game.
D3F4ULT
#24 - 2012-07-16 13:07:13 UTC
Confirming plenty of derp in this thread.

"Bow down before the one you serve, you're going to get what you deserve"

Mag's
Azn Empire
#25 - 2012-07-16 13:07:23 UTC  |  Edited by: Mag's
So we should allow people in, let them look around a little? Then ask if they wouldn't mind standing still a short while, while we shoot them? Sounds like a viable option.

CCP should hire this man, he has vision.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aruken Marr
The Scope
Gallente Federation
#26 - 2012-07-16 13:14:20 UTC
I think youre missing the point. If you want to et into low/null you have to organised. Either you go in solo and at times and places where you avoid the camps OR you make friends and go break the camps.
Danny Diamonds
Fabricated Reality
#27 - 2012-07-16 13:18:57 UTC
Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.

Lowsec Gate campers are the trash of EVE society. Null is different, as it has SOV mechanics and thus the territory should be able to be protected. I propose that LOWSEC needs changes, but NULLSEC does not.

Simply ramp up the damage on Lowsec Gate Guns and Station Guns so they cannot be camped. Then lowsec dwellers will actually have to catch someone in a mission or running an anom.

This would get more people to at least poke their head into lowsec. But it will also teach them the dangers very quickly.
Jenn aSide
Soul Machines
The Initiative.
#28 - 2012-07-16 13:23:02 UTC
Lord Drex wrote:
*** I get it, null is for oldies

Sadly eve is funded by oldies and new blood is slow to come in. How long has it been since I've talked to a new player and not a new alt or character?

Fresh meat is fun haha


No, Null is for:

Solo Players (new or old) with problem solving skills

or

Anyone (new or old) with social skills (ie they made freinds, friends with GUNS).

If the "new blood" isn't smart enough to adapt to the above conditions, there are plenty of themepark "hold your hand" games that they are more suited for.
Tippia
Sunshine and Lollipops
#29 - 2012-07-16 13:25:21 UTC
Danny Diamonds wrote:
Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.
As luck would have it, it does, mainly because the graphics will load long before the poor sod needs to react, and mashing buttons before that has absolutely no effect in lowsec.
Jenn aSide
Soul Machines
The Initiative.
#30 - 2012-07-16 13:25:29 UTC
Danny Diamonds wrote:
Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.


Yes!, Because jumping blindly into LOWSEC should be rewarded. Make 1 freind who can fly a shuttle to scout for you = problem solved.
Danny Diamonds
Fabricated Reality
#31 - 2012-07-16 13:30:00 UTC
Jenn aSide wrote:
Danny Diamonds wrote:
Killing someone in LOWSEC should require more skill and effort than waiting for a gate to flash and then mashing buttons before the poor sod loads the graphics required to react.


Yes!, Because jumping blindly into LOWSEC should be rewarded. Make 1 freind who can fly a shuttle to scout for you = problem solved.



Exploring the game should be rewarded, yes. Risk should also be there, but it should be gradual from High-Low-Null instead of death on transition. I have been on both sides of gate camps and it requires no skill. NONE.

I can't believe people are defending gate camping in LOW. I understand NULL, but LOW? No wonder why new people have a hard time getting into this game. It's like a bunch of spoiled old geezers that don't want anyone else to enjoy the game.
Aruken Marr
The Scope
Gallente Federation
#32 - 2012-07-16 13:34:35 UTC
I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place?
Danny Diamonds
Fabricated Reality
#33 - 2012-07-16 13:36:59 UTC
Aruken Marr wrote:
I think these old geezers are more against allowing everyone and his dog to roam around the space they work to protect/control. If you want to explore the game the focus should be to make friends and work as a team to do that. Isn't that what the campers have done to get to that position in the first place?


Are you saying it is too much work to actually have to hunt down infiltrators and fight them in a fair fight?

Maledictum Aideron
In Praise of Bacchus
#34 - 2012-07-16 13:39:18 UTC
As far as low is concerned, it's the shoot everything in the face that moves mentality. That and it's horribly laid out, serves no purpose other than to shoot faces or host a bunch of ****-stars beccause that's pretty much all that's there. Industry is a waste of time there as the rewards aren't worth the risk. As soon as someone discovers an indy corp there, expect constant harrassment until they end up moving back out. It's not only the few denizens, they call themselves pirates, that live there but any highsec wardeccing corp of size that likes to roam the area as well. Then of course there are the lowsec systems anywhere near a null entrance, avoid at all costs if you're a small corp as you'll be curbstomped, especially if the nearby null blocs have a moon harvesting array in the system. They don't care if you're simply living in an npc station and exploiting the belts or planetary resources, they don't want you there.

Then of course there's the displaced, recently or otherwise, null corps/alliances that crash your party because they're looking for a new home and are a bit moody. P As someone that's been fed up with highsec for a long time, moving to lowsec has been a bigger pain in the ass than null. In null, it's possible to get "10 jumps in" and noone give a damn that you're there or even notice. It's possible to go days without seeing a soul. Try that in lowsec, it won't happen because the layout of space for most regions sucks. Lowsec is so bad, CCP had to move L5's and FW there just to get people to go. Lol Missions and ratting really don't pay much more than highsec and it's the same crap loot and salvage anyway.

The constant threat of being roflstomped at any moment and the rewards there do not scale. I move around fairly well in lowsec, never been caught but had a few close calls. I've never lost a ship there either, missioned, ninja mining ops, been living there for a while, still not worth the trouble. I find myself asking why I even bother risking it, it doesn't make any sense to live there. I guess because I'm stubborn and really wanted to make it work. Trouble is, it's really hard to justify even as stubborn as I am.
Thor Kerrigan
Guardians of Asceticism
#35 - 2012-07-16 13:39:25 UTC
Lord Drex wrote:

Gate campers are just gang gankers, sadly no skills required.


Not to rain on your parade, but I'm pretty sure gate camping requires more skills than you will ever have. Therefore, sadly, you have less than "no skills" Shocked.

If you care to prove me wrong, please explain how exactly you would set up this "invincible/no skill" gate camp and I will gladly tell you how to counter it.
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#36 - 2012-07-16 13:48:54 UTC
Thor Kerrigan wrote:
Lord Drex wrote:

Gate campers are just gang gankers, sadly no skills required.


Not to rain on your parade, but I'm pretty sure gate camping requires more skills than you will ever have. Therefore, sadly, you have less than "no skills" Shocked.

If you care to prove me wrong, please explain how exactly you would set up this "invincible/no skill" gate camp and I will gladly tell you how to counter it.


Exactly.

As Thor said.

Also, is this thread related to the other one "Pay to win" ? The two could be merged into one thread.
Viktor Fyretracker
Emminent Terraforming
#37 - 2012-07-16 13:52:57 UTC
lowsec gate camping is on par with spawn camping in an FPS....

However EVE provides tools to avoid these camps, first and foremost is the F10 and going to the starmap and finding the system in question and checking ships destroyed and pod kills in the last hour. if its really active you know you should avoid it like Detroit.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

No More Heroes
Boomer Humor
Snuffed Out
#38 - 2012-07-16 13:59:33 UTC
All gates can be moved through with a few specialized fittings/skills.

.

Thor Kerrigan
Guardians of Asceticism
#39 - 2012-07-16 14:03:15 UTC
Viktor Fyretracker wrote:
lowsec gate camping is on par with spawn camping in an FPS....

However EVE provides tools to avoid these camps, first and foremost is the F10 and going to the starmap and finding the system in question and checking ships destroyed and pod kills in the last hour. if its really active you know you should avoid it like Detroit.


Spawn camping in FPS is the equivalent of baiting new players in starter systems (freshly spawned/unprepared). Gate camping is the equivalent of simply camping (natural chokepoints). I just think this is a bit more accurate.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#40 - 2012-07-16 14:07:13 UTC
How about you find some friends instead and go start shooting these people ?

Stupid.