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Corp hopping. Is it going to be addressed? It's reaching ridiculous levels.

Author
Alavaria Fera
GoonWaffe
#181 - 2012-07-15 15:16:12 UTC
Darius Brinn wrote:
Now, what some people seem to want is to be able to get into large powerblocks with all its advantages, and calm 0.0 to rat in, and fleet fights where you can press F1 like the rest of your buddies and appear in hundreds of expensive killmails, AND AT THE SAME TIME be completely impervious to wardec mechanics and non consensual PvP in High Security space.

We don't use NPC corp alts? I mean I see them posting all the time...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Darius Brinn
The Scope
Gallente Federation
#182 - 2012-07-15 15:21:47 UTC
Alavaria Fera wrote:

We don't use NPC corp alts? I mean I see them posting all the time...


Don't ask me. All I'm doing is complaining about seeing these AAA pilots coming into the systems we were in, logging off, and relogging a minute later in an NPC corp and happily flying away.

Which sucks, after CCP has charged you ISK for each and every one of those pilots.
Alavaria Fera
GoonWaffe
#183 - 2012-07-15 15:29:04 UTC
Darius Brinn wrote:
Alavaria Fera wrote:

We don't use NPC corp alts? I mean I see them posting all the time...


Don't ask me. All I'm doing is complaining about seeing these AAA pilots coming into the systems we were in, logging off, and relogging a minute later in an NPC corp and happily flying away.

Which sucks, after CCP has charged you ISK for each and every one of those pilots.

Oh yeah that. Pretty hilarious eh.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Khalia Nestune
Mad Stacks
#184 - 2012-07-15 16:30:55 UTC
TheGunslinger42 wrote:
I can't think of a single reason why having a 24hr window in which it's still valid to kill people who drop corp during wars wouldn't work.

People who legitimately want out of wars can do so, but it prevents instant-out abuse some people employ.


^ This

http://www.mylootyourtears.com

Rekon X
Doomheim
#185 - 2012-07-15 17:56:06 UTC
QQ

I don't care what you think, if you ever think at all.

Grath Telkin
Amok.
Goonswarm Federation
#186 - 2012-07-15 18:09:12 UTC
AAA cowarding out of even high sec fights, I for one am completely shocked.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Miles Parabellum
Core Collapse Inc
#187 - 2012-07-15 19:05:13 UTC
I love how OP whines about ppl using one lame mechanic (corp hopping) to avoid another lame mechanic (camping).
Otrebla Utrigas
Iberians
#188 - 2012-07-16 09:07:30 UTC
Miles Parabellum wrote:
I love how OP whines about ppl using one lame mechanic (corp hopping) to avoid another lame mechanic (camping).

We don't camp, we set a military blockade on the enemy supply lines.

It would be funny if you say to any U-boat captain in the Battle of the Atlantic that the were "camping" around the UK.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#189 - 2012-07-16 09:23:48 UTC
Otrebla Utrigas wrote:
Miles Parabellum wrote:
I love how OP whines about ppl using one lame mechanic (corp hopping) to avoid another lame mechanic (camping).

We don't camp, we set a military blockade on the enemy supply lines.

It would be funny if you say to any U-boat captain in the Battle of the Atlantic that the were "camping" around the UK.



In a game camping is boring unless you're playing your other account or watching TV etc... whilst keeping a eye on the camping character.

Some people join player corps for the social side, if the corp they join keeps getting war dec'd then those that don't wish to PvP as such usually just stay in a station or don't play until the war dec is over. If it happens too often they just go and play something else.

I don't actually see the problem of people leaving a corp if it's war-dec'd, if they have two accounts or more they probably won't leave the corp, just play one of the other accounts and the nett result is you still have one less target to hunt.
Miles Parabellum
Core Collapse Inc
#190 - 2012-07-16 10:08:05 UTC
Having re-read OP's post, I can see that I misunderstood what he wrote.
He meant that the wartagets were camping in NPC corps, not that they were avoiding OP's camps.
Either I'm an unattentive reader, or it was a case of bad punctuation by the OP.

Either way, everybody knows that high sec wardec corps are filled to the brim with neut RR-lamers and gate camp lamers, so my point still stands :-P
Darius Brinn
The Scope
Gallente Federation
#191 - 2012-07-16 10:17:00 UTC
Miles Parabellum wrote:
Having re-read OP's post, I can see that I misunderstood what he wrote.
He meant that the wartagets were camping in NPC corps, not that they were avoiding OP's camps.
Either I'm an unattentive reader, or it was a case of bad punctuation by the OP.


Ehr...no. The wartargets were getting INTO NPC corps to avoid our camps.

Perhaps it's bad punctuation from my side (which I apologize for, just in case), but I thought it was clear.

Miles Parabellum wrote:
Either way, everybody knows that high sec wardec corps are filled to the brim with neut RR-lamers and gate camp lamers, so my point still stands :-P


Nope. Gates and stations are camped in high sec wardec corps. In Low sec piracy corps. In 0.0 sov wars. And I'm sure that in factional warfare too, somehow and somewhere.

What is "lame" about gate camping? You see 100 dudes from target corp coming through a gate, it's only logical to wait for them at the gate.

What do you do when you feel like shooting at passing enemies? You ****ing follow them everywhere? Perhaps your chivalry and e-honor only allows you to shoot people you ACCIDENTALLY meet at a gate, but NEVER wait for them there?

Honestly, people can take their little labels and shove them up their wormhole. "Camper" this, "ganker" that, "lamer" here, "boring" there. Blah blah blah. Please stick to the topic, please.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#192 - 2012-07-16 12:27:59 UTC
Darius Brinn wrote:
What is "lame" about gate camping? You see 100 dudes from target corp coming through a gate, it's only logical to wait for them at the gate.




Gate camping is lame, but can't blame people completely as people tend to do things the easiest way. It's the game mechanics that makes gate camping possible, but it's still lame.
Robert Caldera
Caldera Trading and Investment
#193 - 2012-07-16 12:33:10 UTC  |  Edited by: Robert Caldera
not an exploit.

a wardec targets a corporation, if people do not want to be in war they leave the corporation and rejoin if out of harm.
If they are doing this on regular basis for logistics they pay the price for that in form of trashed employment history.
Darius Brinn
The Scope
Gallente Federation
#194 - 2012-07-16 12:44:56 UTC
Robert Caldera wrote:
not an exploit.

a wardec targets a corporation, if people do not want to be in war they leave the corporation and rejoin if out of harm.
If they are doing this on regular basis for logistics they pay the price for that in form of trashed employment history.


Nope. That's not a PRICE, as it's relative. Obviously those doing it do not care.

The real PRICE is the one paid to declare the war, which NOW (since the last changes) take into consideration EVERY pilot in the target corp.

You pay, they hop, your ISK has still gone down one of CCP's sinks forever.

I wasn't even remotely suggesting the ISK back, or forcing anybody to stay in the corp: but, as previously explained by several other users other than myself, a SMALL TIMER in which you can be attacked after hopping.

This would allow people to freely drop their corp should they want it, but would also prevent them from doing it ONLY to bypass a camp or a fleet or whatever.

As said before, I see absolutely no drawbacks with the idea of an aggresion timer.

Bunolagus
NIPTO
#195 - 2012-07-17 10:18:41 UTC
It seems that rejoining the wardeced corp is more of the problem than leaving in the first place. Eliminating the ability to rejoin until the war is over would solve the problem without harming carebears like myself.

Personally, I would like to see the cost to wardec a one man corp the same as the cost to wardec a 9000 man corp.

Running away is enough of a challenge in low sec. I don't need it to get harder in high sec.
Mangone
Plan.B
#196 - 2012-07-22 05:26:08 UTC  |  Edited by: Mangone
Otrebla Utrigas wrote:


So basically, are you saying that a small corp should grow balls, get into deep null sec just to fight in YOUR house under YOUR rules??



No im saying that if you guys wanna fight deck some corp that actuallu fight with you guys in jita. If your small alliance is afraid to come in null...
Ganking haulers aint pvp.
Also you can just stop your "we aint stat padding" crap. As its only thing you guys seems to be able to do.

Btw. After your Iberian alliance mate suicide ganked my empty frig he told me that hes going to come suicide gank me on my way to jita because i heart hes feelings. So cool alliance. If i wanna suicide gank empty noob ship in hisec atleast i know what alliance i will apply.
Sid Hudgens
Doomheim
#197 - 2012-07-22 16:07:17 UTC
Darius Brinn wrote:
After the changes to war mechanics, small corps have it harder to wage war on large alliances, an activity that could prove very lucrative if done right.

However, today I'm here to cry and whine about good ole' corp hopping. Yes. Again.

We're currently in the middle of a tiny and friendly war with AAA pilots, and we're finding it quite frustrating to see how fond of corp hopping they are.

AAA pilots LOG OFF, get kicked out of corp on demand, relog, and bypass fleets and camps in NPC corps.

How come this hasn't still been addressed as an EXPLOIT?

It was suggested, some time ago, that whoever wanted to quit a corp before a war should do it before hostilities have started.

It was suggested that something similar to an aggro timer should be implemented, so that corp hoppers find themselves to be fair game for a certain period after quitting a corp/alliance in the middle of a war. Make it 48 or even 24 hours, but make it happen.

Is there any reason to explain why this hasn't been dealt with? I don't think corp-hopping was what they had in mind when they set up the corp recruitment/quitting rules.

Yes, I know. High Sec wars are for useless fools who fail at life and EvE, and yes, we should all come to deep 0.0 where your Titans and Drake/AHAC/Alpha BS fleets will pwn the everloving crap out of us, and we should all quit the game and send our stuff to the nearest AAA office...but, could we please discuss about the topic at hand?

Corp hopping is essentially WRONG, and AAA pilots keep doing this, when there are perfectly feasible, quick and fussless solutions suggested by the playerbase.



Dear CCP

Please nerf Paper. Scissors are fine.

Thanks,
-Rock

"....as if 10,058 Goon voices cried out and were suddenly silenced."

nomlet
Caldari Provisions
Caldari State
#198 - 2012-07-23 02:33:01 UTC
A 24 hour corp quit timer just means they'll quit corp, dock up for a day, THEN fly past your gate camp.
Nexus Day
Lustrevik Trade and Travel Bureau
#199 - 2012-07-23 03:47:20 UTC
Is this really 10 pages about trying to make rules for war?
Darius Brinn
The Scope
Gallente Federation
#200 - 2012-07-23 06:33:51 UTC
nomlet wrote:
A 24 hour corp quit timer just means they'll quit corp, dock up for a day, THEN fly past your gate camp.


Which is perfectly fine with me. Do we agree that it's not THAT MUCH of a restriction, while at the same time discouraging corp hopping to avoid a particular act of aggression at a given time?

Great. CCP, I kindly request that you take good notice.

Nexus Day wrote:
Is this really 10 pages about trying to make rules for war?


I wish. Actually, most of the pages are copies in which people who haven't read the thread keep suggesting that whoever wants war has to go and invade Catch, for some reason, and despite CCP having implemented a regulated system for High Sec aggression, using it is wrong.

It's not about making rules for war. There WERE ALREADY enough rules for war.

It's about making people pay and stick to the rules, and allowing others not to, because of a secondary effects of the war system implementation, which was not intentional and, according to CCP, is being addressed.

Only, in the opinion of some people, not quickly enough.