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Warfare & Tactics

 
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Petition

Author
Darth Vicidious
Shadow Assault Squad
#1 - 2012-07-15 15:28:36 UTC
I have lived in 0.0 for 2 years now and at least 3 times a week someone comes in parks a bomber in system cloaks and walks away. Now I am not saying this should be against the rules or anything must made fair. If you are going to do this and interrupt peoples games who are online. Then you must stay there as well. I either put a random space anomaly that decloak or make a ship that has the ability to find cloaked ships. The reason I feel this way is because every weapon and every ship has a way to counter it. All but this one thing and it too should have a counter. So here is a petition X up if you agree, or add a comment if you want or just troll away as I know some will. I myself like the ship idea and give it the ability to disable cloaks for a set time
or damage them.

Signed

Me
Corina Jarr
en Welle Shipping Inc.
#2 - 2012-07-15 15:39:36 UTC
Find a way to hamper afk cloakers that won't make cloaking actively for intended purposes useless, and maybe I could agree with you.

SO far no one has come up with such a method. As such I disagree at this time.
Rengerel en Distel
#3 - 2012-07-15 16:22:41 UTC
An afk cloaker has never once gotten a kill or interrupted anyones gametime. If some neutral in your system causes you to be unable to do something, then it's on you. People in high sec and low sec seem to be able to function with neutrals in their systems, I'd imagine the people in null sec would find ways of doing it too.

With the increase in shiptoasting, the Report timer needs to be shortened.

Silas Shaw
Coffee Hub
#4 - 2012-07-15 17:27:03 UTC
People in WHs agree win Rengerel. There are always reds and neutrals in WH locals. They all log on at DT and stay all day. WH dwellers seem to still function though. I think this is on you, man.
Cpt Roghie
Chemical Invasion Co.
#5 - 2012-07-15 18:27:15 UTC
Rengerel en Distel wrote:
An afk cloaker has never once gotten a kill or interrupted anyones gametime. If some neutral in your system causes you to be unable to do something, then it's on you. People in high sec and low sec seem to be able to function with neutrals in their systems, I'd imagine the people in null sec would find ways of doing it too.



Oh noes, cloakie neutrals in HIGH SEC. Life is ruined.

/s

This could be fun.

Tarsus Zateki
Viziam
Amarr Empire
#6 - 2012-07-15 20:10:35 UTC
On top of a cloaked ship being unable to attack anything, a solo bomber is nearly useless. As long as you have a pulse a bomber on its own is a free kill as long as you aren't purposely putting yourself in a position where a solo bomber can kill you.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2012-07-15 20:58:09 UTC
How is an afk ship unfair?
if he's afk, you dont have to worry about it since he cant do anything.
If he isnt afk, then your entire point is invalid since he isnt afk.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#8 - 2012-07-15 21:41:29 UTC
Cpt Roghie wrote:
Oh noes, cloakie neutrals in HIGH SEC. Life is ruined.

Even a cloaky war target is totally irrelevant since no ship in the game that has a covops cloak on it is a threat to anyone other than a solo missioner. Particularly in an environment where they can't light a cyno.
Cpt Branko
The Scope
Gallente Federation
#9 - 2012-07-15 22:10:43 UTC
Not this again.

If he does not uncloak, then you don't have anything to worry about. Maybe you can pass the time talking to him in local when you are bored.

If he does uncloak, then you can kill him.

For a while, while I was living in NPC 0.0, mostly for the epic carebearing after some initial fighting, there would be a cloaky something, presumably afk. Did not stop us from ISK-farming, and one of the afkcloakers ended up as a tasty KM. Another got blown to bits by my mate's missioning Vargur when he tried to tackle. Lol
Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2012-07-16 01:02:29 UTC
Vimsy Vortis wrote:
[quote=Cpt Roghie]Even a cloaky war target is totally irrelevant since no ship in the game that has a covops cloak on it is a threat to anyone other than a solo missioner. Particularly in an environment where they can't light a cyno.


youve never really heard of T3s or recons have you?

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

KandieKat
Silver Lining Corp
#11 - 2012-07-16 01:26:06 UTC
Cloaked ships that hang around have three puposes:

1) Gank the careless
2) Gather information
3) Make you nervous.


How you react to the presence of a cloaked ship depends on paranoid you feel.
Admittedly a mild case of paranoia in Eve is sometimes healty for your walletSmile

The only way to stop the afk cloaky would be to put a timer on the cloak of something like forty minutes .

Flurk Hellbron
Science and Trade Institute
Caldari State
#12 - 2012-07-16 06:39:03 UTC
Remove local chat, cloakers gone..............
Dilligafmofo
3WAYFOUNDATIONS
New Miner's Union
#13 - 2012-07-16 07:23:26 UTC
Risk Vs reward has beaten hi sec into a kindergarden with much input from Nullsec dwellers using the argument to have lots of isk taken away from empire space.

I hear the rewards are still pretty sweet since I left Null sec. You need to risk your ships for said reward my friend. I suggest growing a decent pair and continuing as normal, he is AFK afterall, or getting the fecker as he jumps in, do your intel channels not warn of his approach?


You Null sec bears make me sick
Dave stark
#14 - 2012-07-16 07:31:43 UTC
i saw a neutral in my system once. dropped some combat probes and local soon cleared.

sure it could have been coincidence but don't take this away from me, it made me feel useful.
Lock out
Shadows Of The Federation
#15 - 2012-07-16 07:45:03 UTC
1/10 for effort

6/10 for results
Shadow Adanza
Gold Crest Salvage
#16 - 2012-07-16 08:08:31 UTC
Of all the petitions I've seen, this one is fairly high on the "well that's a dumb idea" list.

"Oh, I don't want a STEALTH ship to be stealth! Fix it!!"

Call him names in local or something. Have fun with him.

Are you suggesting coconuts migrate?

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2012-07-16 08:16:04 UTC
Darth Vicidious wrote:
The reason I feel this way is because every weapon and every ship has a way to counter it. All but this one thing and it too should have a counter.


I would argue that the fact that they can't shoot, lock targets, or even move while the player is away from their computer is enough of a counter.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2012-07-16 14:02:29 UTC
Vimsy Vortis wrote:
Cpt Roghie wrote:
Oh noes, cloakie neutrals in HIGH SEC. Life is ruined.

Even a cloaky war target is totally irrelevant since no ship in the game that has a covops cloak on it is a threat to anyone other than a solo missioner. Particularly in an environment where they can't light a cyno.


You haven't met my Loki.

Founding member of the Belligerent Undesirables movement.

Crosi Wesdo
War and Order
#19 - 2012-07-16 14:08:16 UTC
FloppieTheBanjoClown wrote:
Vimsy Vortis wrote:
Cpt Roghie wrote:
Oh noes, cloakie neutrals in HIGH SEC. Life is ruined.

Even a cloaky war target is totally irrelevant since no ship in the game that has a covops cloak on it is a threat to anyone other than a solo missioner. Particularly in an environment where they can't light a cyno.


You haven't met my Loki.


Or my nemesis

http://www.youtube.com/watch?v=D9RfOMzy_RE
Substantia Nigra
Polaris Rising
Goonswarm Federation
#20 - 2012-07-17 00:02:26 UTC  |  Edited by: Substantia Nigra
Darth Vicidious wrote:
The reason I feel this way is because every weapon and every ship has a way to counter it. All but this one thing and it too should have a counter.


AFK cloaky-f.a.g ops is a form of psych-warfare. As such the counter is usually education and other efforts to boost the morale and understanding of your own troops. A cloaked ship, neutral or hostile, can do nothing except look and bookmark while cloaked. Their power lies in their ability to significantly disrupt the activities of those who are poorly prepared and ill equipped to cope with that particular form of warfare.

The real and tangible danger of supposed cloaky AFKers is when they are not AFK and when they uncloak. When they do this they can also deploy probes (meh), tackle or otherwise aggress, and / or light a cyno / covert cyno to quickly bridge buddies into system. These activities can represent a major hassle to the residents … but they are not things that an AFK cloaky-f.a.g can do. You need to be active at your keyboard and uncloaked to do this.

Vimsy Vortis wrote:
Even a cloaky war target is totally irrelevant since no ship in the game that has a covops cloak on it is a threat to anyone other than a solo missioner. Particularly in an environment where they can't light a cyno.


I do not see this as being at-all correct. Sure a solo covops ships can’t blob a large fleet, but they can wreak havoc on a lot more than a solo mission runner. FFS pirolat, in a way-small paper-tanked frigate, sets a good example … and covops T3s are capable of much more than that. In good hands of course.

I have a lot of cloaky-f.a.g experience and have seen switched-on groups and individuals cope very well, and even prosper despite my best efforts. Some take sport in taunting me – ofc I retain a strict radio silence – and some just get about well planned, well executed, and unpredictable activities.
Despite my best efforts I have had people successfully mining under my nose. Talking to them afterwards I learned that they’d checked my historical hours of activity and felt it very unlikely that I had prescanned the particular grav site they wanted to harvest. They also believed it unlikely that, if they were careful, I would be able to scan-down the site without them noticing and being able to warp to safety, and they set a scout in their POS keeping watch in case I tried to set a 300km stop bubble. I complimented them on their efforts … afterwards of course Smile

I have also seen lots of abject failures, such as yesterday’s archon and anshar, where people have continued to do predictable or unsafe activities despite having unknowns or hostiles in system.
The archon-dood stayed in space, ratting, in a carrier while he had hostile (not just neutral) people in system (http://www.polaris-rising.com/killboard/?a=kill_detail&kll_id=13015). The anshar-dood kept warping from cynogen-POS directly to station despite there being four hostile ships in system (http://www.polaris-rising.com/killboard/?a=kill_detail&kll_id=12977), and he warped his rorqual into the same bubble at the same time … we just didn’t have the time / DPS to also kill the rorq b4 the support fleet undocked.

So, IMO …. A cloaked ship can only damage your psyche and morale - learn to cope with that - but he is able to transform, unannounced, into a much more dangerous beasty when he returns to the keyboard and uncloaks - take care to prepare for that. There is nothing a cloaky-f.a.g AFKer can do that you cannot counter … it’s just that not everyone has the balls or brains to develop appropriate counters.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

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