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Ship Balancing: Dramiel! (and Logistics)

First post
Author
Aidan Patrick
Aldebaran Foundation
#61 - 2011-10-05 00:37:53 UTC
I flew the Dramiel on a minmatar alt for awhile and it's perhaps one of those most fun ships I've ever flown due to the massive speed and agility it has.

Aside from balancing the dramiel, I feel like a interceptors need a boost in speed and agility. Mind you; keep their actual killing potential the same.. but they need to go faster. An interceptor should not be easily out-classed by a combat frigate, in my opinion.

It wont let me have an empty signature...

Nova Fox
Novafox Shipyards
#62 - 2011-10-05 00:44:01 UTC
Aidan Patrick wrote:
I flew the Dramiel on a minmatar alt for awhile and it's perhaps one of those most fun ships I've ever flown due to the massive speed and agility it has.

Aside from balancing the dramiel, I feel like a interceptors need a boost in speed and agility. Mind you; keep their actual killing potential the same.. but they need to go faster. An interceptor should not be easily out-classed by a combat frigate, in my opinion.


To this point i agree that the best counter for an interceptor is either the destroyer or another interceptor.

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Rrama Ratamnim
Republic University
Minmatar Republic
#63 - 2011-10-05 01:32:02 UTC
Ya i dont mind the changes, but honestly was more wishing for a AF boost instead of a dramiel nerf.... ugg
Ravcharas
Infinite Point
Pandemic Horde
#64 - 2011-10-10 11:21:36 UTC
Four months to change some values of a couple of ships? Seriously, are we being devtrolled? What possible chance is there of CCP succeeding with a supercap re-balance if they cannot even get around to the no-brainer stuff?
CobaltSixty
Fawkes' Loyal Professionals
#65 - 2011-11-21 03:10:44 UTC  |  Edited by: CobaltSixty
I now thread-necro because I just saw Logistics balancing included as part of Crucible features and the related forum posts point here.

Logistics cruisers should indeed have their warp speed increased, +1 to Team BFF! ALL Tech 2 cruisers have a 25% warp speed bonus (3.75 AU/s) over their T1 counterparts, except for the Logistics at present. The empires would not commission these ships knowing that they would arrive AFTER the combat ships do. Nor should they be the ones slowing down the faster vessel types when they warp together as a group. Warp speed differences have a minute effect on combat at this level, but for the nitpickers in all of us, it should be brought into line with their Elite brethren.

All Logistics cruisers should have their signature radius increased by approx 30-35%, in my opinion. Let me explain; a Scimitar currently registers as 65m stock, versus a Thrasher at 75m. Why do I compare the two? Because a destroyer is a significantly lighter vessel than a cruiser, by real-world AND game-world definition as well as by stats. A Scimitar is 268m long and masses 12,090,000 kg. The Thrasher is 276m long (I was surprised too!) yet masses only 1,542,000kg. Signature is presumably related to volume, mass, material composition, perhaps engine exhaust and a host of other factors. So how can a cruiser class vessel which weighs more than a HAC show be so small, as far as targetting/weaponry is concerned? Fancy materials? I thought so, then I did some more checking.

A Sabre has near-identical dimensions to a Thrasher, but masses almost 20% less than one yet keeps the same signature radius. Presumably, they had to lower the mass for both agility (a requisite of the design) and for the purposes of keeping the signature in line. I checked another T1-T2 pair; the Bellicose masses 11,550,000 kg and has a signature of 100m. A Huginn masses the same but yet has an even larger sig at 127m. The Rapier masses maybe 4% less and yet comes in at a whopping 132m. So what is going on here? (And before you ask, this trend continues across all races, with the differences becoming progressively less as you go from Minmatar->Amarr->Gallente->Caldari.)

Logistics were never described/sold as being small or difficult to target/hit. The closest justification for these stats comes in the Scimitar's description where it is described as "nimble for a cruiser." Nimble means agile and perhaps quick, not impossibly small. Here is what I propose:

Scimitar: 65m -> 89m (37% increase, 11m less than Scythe)
Guardian: 70m -> 96m (37% increase, 14m less than Augoror)
Oneiros: 80m -> 109m (36% increase, 11m less than Exequror)
Basilisk: 90m -> 117m (30% increase, 3m less than Osprey)

The new stats would make each Logistics cruiser still smaller than their T1 counterpart and thus still the "smallest" cruiser each race can field (besides tier-1 navy faction in some cases), but not by nearly as much. This is more in line with the fact that they consistently mass over the ship they are based on without any reduction in physical size. In order to account for the increase in received damage, these ships should have at least a 20% (preferably more like 25%) increase of HP in their race's main tanking area (shields for Minmatar/Caldari, armor for Gallente/Amarr). This would give a little more base HP in the racial tanking area than the tier-3 HAC and frankly doesn't unbalance them in relation to other ships.

The other option of course if for CCP to say that Logistics ARE in fact supposed to be more difficult than a destroyer to hit which probably won't go over well. So what do people think? Question

ALSO, I agree with changes to the Dramiel's mass, velocity and scan res, but more is needed. Shrinking the drone bandwidth to 10Mbit is necessary, as well as a small reduction in total cap (with a reduction in recharge time as well to maintain the current recharge rate).
Zhula Guixgrixks
Increasing Success by Lowering Expectations
#66 - 2011-11-21 03:34:28 UTC
Pattern Clarc wrote:
If the goal for the summer expansion is to increase small gang warfare, increasing the speeds of frigates and destroyers (with the sabre and dramiel receiving less of a boost) would go some way to helping them - Frig survivability needs to be improved. They have too many predators without heavy missiles and artillery and autocannons being considered, and the signature reduction bonus didn't do enough.
http://www.mmorpg.com/gamelist.cfm/game/14/view/news/page/1/read/21840/EVE-Online-Winter-Expansion-and-the-Future-of-EVE.html

Before overloaded and implants, the fastest interceptors should be capable of 6kms, with ships like the AF's getting a reasonable speed boost too via a 4th bonus...

Essentially the dynamic is thus, tech 3's and hac's are preferred because of EHP, whilst frigs contribute little to dps, and often spend a lot of time trying not to die instead of doing something useful.


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Alx Warlord
The Scope
Gallente Federation
#67 - 2011-11-21 04:00:47 UTC
Try Re-balancing EAFs too... They shoud have the abilitie to use covert ops cloaking device..... and the minmatar and ammar ones shoud have also reduced signature radius and more agility!!
CobaltSixty
Fawkes' Loyal Professionals
#68 - 2011-11-21 04:42:12 UTC
Alx Warlord wrote:
Try Re-balancing EAFs too... They shoud have the abilitie to use covert ops cloaking device..... and the minmatar and ammar ones shoud have also reduced signature radius and more agility!!

Reducing signature radius and increasing agility for electronic attack ships makes sense - granting them cloaking does not. The Sentinel barely needs any work, it's already a terrorist amongst other frigates. The Kitsune could do with having its jam strength increased to 25% per level, perhaps even 30. The Hyena and Keres make sense already but need a little more thickness of the skin in order to make them survivable and useful to AF/destroyer gangs, which they're supposed to support.
Jazz Styles
Native Freshfood
Minmatar Republic
#69 - 2011-11-21 09:31:33 UTC
Drakes are one of the few caldari ships that work well in pvp. The only 'nerf' I would suggest is lowering its base shield amount by a few hundred points, as it's head and shoulders above the ferox, much more than the other tier 2 BC's are above their counterparts. Plus with that extra midslot, y'know Blink
Dr Karsun
Coffee Lovers Brewing Club
#70 - 2011-11-21 10:28:02 UTC  |  Edited by: Dr Karsun
As a gallente lover I have to point out the myrmidon.

The myrmidon is currently a vessel totally without a role. With its gun-capability less impressive than the brutix and the drone capability not able to support 5 large drones at a time it makes it probably the least used bc in the game now.

The myrmidon would really be awesome if it'd be put into the drone-carrier group and allow it to have 5 larges out at the same time. Currently it just doesn't fit in any category, it's neither a drone boat nor a gun boat. With its tank not being awesome either.

Giving it more gun-capability would also be a possible fix to it not being used almost at all in New Eden. Please - just fix it, make this lovely ship used once again in pvp!


EDIT: for those not knowing. The myrmidon has 1 less turret slot than the brutix and only 75 mb/s drone band.

EDIT 2: Possibly ditching 1 more turret hard for the +50 mb/s band would be an option to specialize it even more in drones.

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