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Level 4 CNR Fit for maximizing DPS

Author
Th3 Ladyship
Clogwork Orange
Rote Works
#1 - 2012-07-14 09:01:06 UTC  |  Edited by: Th3 Ladyship
So I decided to try and use my good old friend, the CNR again, for missons and my recent work in some WH sites made me start questioning the default fit, and the changes I want to make are in italic:

Lows:
BCU II x 2/3
PDU x 3/2
DCU II x 0/1

Mids:
Mission Specific Hardener x 3/4
XL SB II x 1
SBA II x 1
AB II x 0/1

Highs:
7x Cruise Launcher II

Rigs:
CCC x 1/2/3
WFC x 2/1/0

Im questioning the above build based on the fact that is it optimal for speed/full damage? How many targets will actually feel the full 100% damage of the cruise missiles?

Is there room for a Large Warhead Flare Catalyst to make the targets more likely to take the fuller effect of the damage? Im guessing its the most likely cause of not taking the maximum dps that the CNR can do, and maybe even try with 2 Large Warhead Flare Catalyst rigs.

Anyone tried using this and saw any real difference in damage against some of the lower ships, or even the battleship NPCs?
What about the introduction of a target painter? (Although I dont think that the sig is really a huge deal breaker on the damage side against BS etc)

Thanks in advance.

.

Exploited Engineer
Creatively Applied Violence Inc.
#2 - 2012-07-14 09:12:15 UTC
Th3 Ladyship wrote:
Im questioning the above build based on the fact that is it optimal for speed/full damage?


Err ... no. Not at all.

BCUIIs should be CNBCUs.
CCC righs should be as many rigor rigs as possible, and flare rigs otherwise.

Th3 Ladyship wrote:
Is there room for a Large Warhead Flare Catalyst to make the targets more likely to take the fuller effect of the damage?


When using cruise missiles, prefer rigor rigs as they will have a larger effect. Flare rigs are only useful when using unguided missiles or when fitting rigor rigs is not possible due to calibration issues.

Th3 Ladyship wrote:
What about the introduction of a target painter? (Although I dont think that the sig is really a huge deal breaker on the damage side against BS etc)


Missile damage depends on signature size, mostly. In the missile damage formula, increasing target signature size or decreasing missile explosion radius can fully make up for the target being too fast, but not the other way round - if the targets signature size is below the missiles explosion radius, it will never take full damage from the missiles, even if the target is sitting perfectly still.

This is a huge difference to guns, where increasing tracking and/or reducing the targets angular velocity can completey compensate for the target being too small. A frigate that is sitting still will get vaporized by BS-sized guns, but can take volley of torpedoes all day.
Th3 Ladyship
Clogwork Orange
Rote Works
#3 - 2012-07-14 09:16:36 UTC
Thanks. I was wondering if the introduction of an Afterburner (named or t2/faction) could also increase mission speeds somewhat but still allow the mission to be plausibly doable?

.

Heun zero
MAYHEM BOYZ
#4 - 2012-07-14 10:02:12 UTC
try googeling for raven a la liang for a fit that is optimized for dmg output
Malcanis
Vanishing Point.
The Initiative.
#5 - 2012-07-14 11:00:28 UTC  |  Edited by: Malcanis
[Raven Navy Issue, L4-Guristas]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hammerhead II x1
Hobgoblin II x8

Since you're optimising, don't forget to add in a rack of +5% hardwirings: Missile RoF, Missile Precision, Cruise Damage

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Paikis
Vapour Holdings
#6 - 2012-07-14 11:05:19 UTC
Drone damage amplifier.
Daniel Plain
Doomheim
#7 - 2012-07-14 14:27:05 UTC
whar's the explosion radius on furies with this fit?

I should buy an Ishtar.

Chainsaw Plankton
FaDoyToy
#8 - 2012-07-14 18:27:07 UTC
good enough that it isn't worth switching for everything but cruisers. (although with a t2 rigor and cruise implants, that might just be a tiny bump that makes em work okayish)

and my cnr has a painter instead of the boost amp. with a large booster it is good to start running it early, as the cnr has 14k shields, and the booster doesn't use a whole lot of cap it can run for a very long time.

AB is nice for a few missions I think I'd drop a hardener for that.

@ChainsawPlankto on twitter

Malcanis
Vanishing Point.
The Initiative.
#9 - 2012-07-14 19:44:32 UTC  |  Edited by: Malcanis
Daniel Plain wrote:
whar's the explosion radius on furies with this fit?


238.4m @ 87m/s without implants, 226.5m @ 91.3m/s with a GP-805 and a TN-905. Good enough for p much full damage on BCs and BS. High enough that it's probably not worth switching out for cruisers most of the time either.

Adding in the CM-605 and the RL1005 takes the missile DPS up to 838, which is pretty respectable, especially with pure damage type selection. Hammerheads take that up to 997, although in my experience you'll spend 90% of your time with Light drones out killing frigates whilst you murder the larger ships with your fully selectable, range-neutral, tracking-free DPS.

People badmouth the CNR these days but properly fitted, it's an extremely effective mission boat. I second the advice to consider an afterburner as an optional module, as travel time is a significant factor in many missions. Even if the OP gets a Tengu later, his CNR won't be obselete; it will significantly outperform his Tengu in BS-heavy EM-rat missions like Sansha Pirate Invasion or Blood Raider Unauthorised Military Presence.

EDIT: Probably the best implant you can put in slot 7 is an SM-705. An extra 700 raw shield hp, what the hell What?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caitlyn Tufy
Perkone
Caldari State
#10 - 2012-07-14 19:52:37 UTC  |  Edited by: Caitlyn Tufy
Malcanis wrote:
[Raven Navy Issue, L4-Guristas]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hammerhead II x1
Hobgoblin II x8

Since you're optimising, don't forget to add in a rack of +5% hardwirings: Missile RoF, Missile Precision, Cruise Damage


Close, though I personally would throw off the Large Shield Booster, grab X-Large and replace Cap Booster with Target Painter. That will be more than enough tank for any L4 with decent skills, while at the same time the target painter will mean you'll hit cruisers at nearly full damage. Also, 5 Goblins, the rest Sentries - it's just a better damage output.

Quote:
People badmouth the CNR these days but properly fitted, it's an extremely effective mission boat. I second the advice to consider an afterburner as an optional module, as travel time is a significant factor in many missions.


Absolutely, CNR rocks when used correctly. Afterburner is an option, but it'll still slowboat - I personally use a Tengu for mobile missions, it's just a hell of a lot faster.
Caleidascope
Republic Military School
Minmatar Republic
#11 - 2012-07-15 00:06:00 UTC
Caitlyn Tufy wrote:
Malcanis wrote:
[Raven Navy Issue, L4-Guristas]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hammerhead II x1
Hobgoblin II x8

Since you're optimising, don't forget to add in a rack of +5% hardwirings: Missile RoF, Missile Precision, Cruise Damage


Close, though I personally would throw off the Large Shield Booster, grab X-Large and replace Cap Booster with Target Painter. That will be more than enough tank for any L4 with decent skills, while at the same time the target painter will mean you'll hit cruisers at nearly full damage. Also, 5 Goblins, the rest Sentries - it's just a better damage output.

Quote:
People badmouth the CNR these days but properly fitted, it's an extremely effective mission boat. I second the advice to consider an afterburner as an optional module, as travel time is a significant factor in many missions.


Absolutely, CNR rocks when used correctly. Afterburner is an option, but it'll still slowboat - I personally use a Tengu for mobile missions, it's just a hell of a lot faster.

They can not fit x-large shield booster because they don't have enough cpu. To fit x-large they would need to remove signal amp and put co-processor in that low slot.

Life is short and dinner time is chancy

Eat dessert first!

Liang Nuren
No Salvation
Divine Damnation
#12 - 2012-07-15 00:07:13 UTC
Caleidascope wrote:

They can not fit x-large shield booster because they don't have enough cpu. To fit x-large they would need to remove signal amp and put co-processor in that low slot.


Fit a faction XLSB

-Liang

I'm an idiot, don't mind me.

loki energon
Anasazi Wanderratter's Social Club
#13 - 2012-07-15 06:07:45 UTC  |  Edited by: loki energon
Malcanis wrote:
[Raven Navy Issue, L4-Guristas]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Signal Amplifier II

Pith B-Type Large Shield Booster
Shield Boost Amplifier II
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Small Tractor Beam II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hammerhead II x5
Hammerhead II x1
Hobgoblin II x8

Since you're optimising, don't forget to add in a rack of +5% hardwirings: Missile RoF, Missile Precision, Cruise Damage






^^^THIS!!^^^

i use a very similar fit but with a flare rig, and target painter instead of boost amp. no need of a prop mod really, fly it like a cylon. jump in at range and destroy everything within 120km, then warp out and come back with my nano-salvage-cargo-cane. my CNR runs 810 DPS with implants and hammerhead IIs. fun for L4s.

kill em all.

Chainsaw Plankton
FaDoyToy
#14 - 2012-07-15 06:32:58 UTC
Liang Nuren wrote:
Caleidascope wrote:

They can not fit x-large shield booster because they don't have enough cpu. To fit x-large they would need to remove signal amp and put co-processor in that low slot.


Fit a faction XLSB

-Liang


yeap, and I suppose if you are going to buy a pith b-type large might as well go for a c-type x-l. the XL booster is much nicer than the large, nearly all my other ships have XL boosters so when I flew my cnr with its large booster I kinda had a few wtf wheres the shields!? moments. the XL is just so much burstier, if I had any plans to actually fly my cnr I'd go out and buy an LX booster asap.

only need a coproc if you are trying to t2 fit or have god awful skills.

@ChainsawPlankto on twitter

Daniel Plain
Doomheim
#15 - 2012-07-15 23:03:24 UTC
Malcanis wrote:
Daniel Plain wrote:
whar's the explosion radius on furies with this fit?


238.4m @ 87m/s without implants, 226.5m @ 91.3m/s with a GP-805 and a TN-905. Good enough for p much full damage on BCs and BS. High enough that it's probably not worth switching out for cruisers most of the time either.

Adding in the CM-605 and the RL1005 takes the missile DPS up to 838, which is pretty respectable, especially with pure damage type selection. Hammerheads take that up to 997, although in my experience you'll spend 90% of your time with Light drones out killing frigates whilst you murder the larger ships with your fully selectable, range-neutral, tracking-free DPS.

People badmouth the CNR these days but properly fitted, it's an extremely effective mission boat. I second the advice to consider an afterburner as an optional module, as travel time is a significant factor in many missions. Even if the OP gets a Tengu later, his CNR won't be obselete; it will significantly outperform his Tengu in BS-heavy EM-rat missions like Sansha Pirate Invasion or Blood Raider Unauthorised Military Presence.

EDIT: Probably the best implant you can put in slot 7 is an SM-705. An extra 700 raw shield hp, what the hell What?


too bad it's so fugly ._.

I should buy an Ishtar.

Kalli Brixzat
#16 - 2012-07-16 01:57:10 UTC
Malcanis wrote:

EDIT: Probably the best implant you can put in slot 7 is an SM-705. An extra 700 raw shield hp, what the hell What?


Forgive me if I am mistaken, but aren't there cap amount and/or cap recharge implants available in slot 7?
Caitlyn Tufy
Perkone
Caldari State
#17 - 2012-07-16 06:35:06 UTC  |  Edited by: Caitlyn Tufy
Caleidascope wrote:
They can not fit x-large shield booster because they don't have enough cpu. To fit x-large they would need to remove signal amp and put co-processor in that low slot.


It fits, tried and tested (though I am using electronics plug 605). :) In fact, I don't think I've ever flown a CNR without X-large after my initial failfit; well, other than the short time in the near past while trying the Ancillary X-Large Booster - btw., don't, just... don't :p
Malcanis
Vanishing Point.
The Initiative.
#18 - 2012-07-16 06:40:14 UTC
Kalli Brixzat wrote:
Malcanis wrote:

EDIT: Probably the best implant you can put in slot 7 is an SM-705. An extra 700 raw shield hp, what the hell What?


Forgive me if I am mistaken, but aren't there cap amount and/or cap recharge implants available in slot 7?



Nope, they're 6 & 8.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016