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Interstellar travel, Capital RR, and Triage discussions

Author
ilammy
Amarr Empire
#101 - 2012-07-13 15:48:39 UTC
A slight correction:
Grath Telkin wrote:
In this configuration the Archon has 3.4 million effective hit points

Effective hitpoints are calulated with the effect of resitances. So this is 3.4 mil of raw, unmitigated thermal damage that the archon can take.

The game shows mitigated effective damage, that is, (1 − 0.88) × 3,000,000 = 360,000 damage per hit. And the archon has 408,000 raw hitpoints (with 88% of termal damage going into sink).

It means it can't tank omgwtf amount of doomsdays, but it surely won't go down after a single one.
Grath Telkin
Amok.
Goonswarm Federation
#102 - 2012-07-13 15:52:30 UTC  |  Edited by: Grath Telkin
ilammy wrote:
A slight correction:
Grath Telkin wrote:
In this configuration the Archon has 3.4 million effective hit points

Effective hitpoints are calulated with the effect of resitances. So this is 3.4 mil of raw, unmitigated thermal damage that the archon can take.

The game shows mitigated effective damage, that is, (1 − 0.88) × 3,000,000 = 360,000 damage per hit. And the archon has 408,000 raw hitpoints (with 88% of termal damage going into sink).

It means it can't tank omgwtf amount of doomsdays, but it surely won't go down after a single one.
realistically when you look at a number like effective hit points, most of that can be attributed to armor, since the structure and shields of the ship make up so very little of it.

While that means i took some liberties with my assumptions its still pretty high.


EDIT: To answer the question it'll take 3 DD's to drop one.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Mortimer Civeri
Aliastra
Gallente Federation
#103 - 2012-07-13 18:05:05 UTC
OP necros his own thread, edits posts where he's shown to be wrong/stupid, and is telling people who fly the ships he's going on about, that they are wrong. Gee, Andy, welcome to my "hide this persons posts," list.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

FloppieTheBanjoClown
Arcana Imperii Ltd.
#104 - 2012-07-13 18:24:31 UTC
lol at all the edits two months after the post. Just to say "keep discussing."

Someone's trying to save face. Suggestion: let the thread die.

Founding member of the Belligerent Undesirables movement.

Andy Landen
Deep Core Mining Inc.
Caldari State
#105 - 2012-07-14 03:13:33 UTC  |  Edited by: Andy Landen
Grath Telkin wrote:

Now, while you mull it all over I'll spit some nerd math out here that even a simple man such as yourself can follow. In this configuration the Archon has 3.4 million hit points, so right out of the box, we see that even if it had 0 Thermal resistance, it would still have over 400,000 hp left after a single DD, but thats not the case.

You see the Archon actually rides with 88% Thermal resistance and so of that initial 3 million hit point volley 2,640,00. will be outright absorbed and deflected by the stout tank on said Archon.

So whats the final tally on its actual damage taken from a DD? (its around 400k points, I'll let you figure out exactly how many DD"s a single gang bonuses archon can tank but just to give you a heads up its a lot).
ilammy wrote:
A slight correction:
Grath Telkin wrote:
In this configuration the Archon has 3.4 million effective hit points

Effective hitpoints are calulated with the effect of resitances. So this is 3.4 mil of raw, unmitigated thermal damage that the archon can take.

The game shows mitigated effective damage, that is, (1 − 0.88) × 3,000,000 = 360,000 damage per hit. And the archon has 408,000 raw hitpoints (with 88% of termal damage going into sink).

It means it can't tank omgwtf amount of doomsdays, but it surely won't go down after a single one.
realistically when you look at a number like effective hit points, most of that can be attributed to armor, since the structure and shields of the ship make up so very little of it.

While that means i took some liberties with my assumptions its still pretty high.


EDIT: To answer the question it'll take 3 DD's to drop one.


Interesting to learn that. Given the simplicity of the math, let's see if I follow what you are saying. Each Titan does 3 mil HP damage. x2 = 6 mil EHP and x3 = 9 mil EHP, so you must be saying that an Archon has between 6-9 mil EHP in Thermal. So I plug in a full Slave set plus an armor Mindlink in full Armored Warefare link set from a Damnation to boost an Archon with 3 lg trimark T1s, 3 EANM T2s, and a DC2. The damage is set to pure thermal. The result is 2.9 mil EHP total in thermal, and Kinetic and explosive fall short of that in resists. 86.6/82.5/79.8/78.5 and 402.2k raw hp.

Now, anyone can just fill out the low slots with tank according to the damage type of choice, but you can't predict which DD and thus damage type will hit you. Now Grath, I hear that you know a lot about caps, but as Ilammy noted, the 2.9 mil (you quote 3.4 mil) EHP includes the resists, so you can't apply resists on top of that to reduce the incoming DD damage from 3 mil down to 400k. If you are scaling up the raw Archon HP from 402.2k using the resists, then the full 3 mil DD is subtracted. If not, then the raw 402.2k Archon armor + 120k shield + 172k structure takes the remaining 400k DD after the 88% thermal resists. But I can only see 86.6% resists and that is in EM, not thermal. Even at 88% resists and my armor raw HP of 402k, the archon dead after 2 DD. Even after your liberties (perhaps with filling the lows completely with tank?), your calculation predicts 3.4 mil EHP in pure thermal / 400 k DD damage (both your #s) yields (=) 8.5 (9) DDs. So, though I want to believe that you know more than me about caps, the facts speak too strongly. So, now I see the Archon numbers a bit more clearly AND I have settled who really knows jack and who is too quick to put me in my place to think clearly. Even with 1 DC2, 2 EANM T2s, and 1 T2 Armor Hardener of each damage type, Thermal EHP is 4.37 mil (91.8/89.3/87.7/86.9) and minus 3 mil per DD still puts the Archon into deep armor after the first DD. EM EHP is 5.46 mil < 6 mil (DD x2).

Additionally, the Nid and Thanny have no natural ship resist bonuses, and the chimera's shield tanking is only good if no damage spills into armor (low resists).

And to Floppy and Mort, I have the right to consolidate the good ideas from my own old posts to the original post to make it easier to follow the development of the thread. Welcome to the Capital Jump drive issues turned Titan DD, then eventually back to hyperspace thread.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Simi Kusoni
HelloKittyFanclub
#106 - 2012-07-14 06:22:31 UTC
Andy Landen wrote:
Grath Telkin wrote:

Now, while you mull it all over I'll spit some nerd math out here that even a simple man such as yourself can follow. In this configuration the Archon has 3.4 million hit points, so right out of the box, we see that even if it had 0 Thermal resistance, it would still have over 400,000 hp left after a single DD, but thats not the case.

You see the Archon actually rides with 88% Thermal resistance and so of that initial 3 million hit point volley 2,640,00. will be outright absorbed and deflected by the stout tank on said Archon.

So whats the final tally on its actual damage taken from a DD? (its around 400k points, I'll let you figure out exactly how many DD"s a single gang bonuses archon can tank but just to give you a heads up its a lot).
ilammy wrote:
A slight correction:
Grath Telkin wrote:
In this configuration the Archon has 3.4 million effective hit points

Effective hitpoints are calulated with the effect of resitances. So this is 3.4 mil of raw, unmitigated thermal damage that the archon can take.

The game shows mitigated effective damage, that is, (1 − 0.88) × 3,000,000 = 360,000 damage per hit. And the archon has 408,000 raw hitpoints (with 88% of termal damage going into sink).

It means it can't tank omgwtf amount of doomsdays, but it surely won't go down after a single one.
realistically when you look at a number like effective hit points, most of that can be attributed to armor, since the structure and shields of the ship make up so very little of it.

While that means i took some liberties with my assumptions its still pretty high.


EDIT: To answer the question it'll take 3 DD's to drop one.


Interesting to learn that. Given the simplicity of the math, let's see if I follow what you are saying. Each Titan does 3 mil HP damage. x2 = 6 mil EHP and x3 = 9 mil EHP, so you must be saying that an Archon has between 6-9 mil EHP in Thermal. So I plug in a full Slave set plus an armor Mindlink in full Armored Warefare link set from a Damnation to boost an Archon with 3 lg trimark T1s, 3 EANM T2s, and a DC2. The damage is set to pure thermal. The result is 2.9 mil EHP total in thermal, and Kinetic and explosive fall short of that in resists. 86.6/82.5/79.8/78.5 and 402.2k raw hp.

Now, anyone can just fill out the low slots with tank according to the damage type of choice, but you can't predict which DD and thus damage type will hit you. Now Grath, I hear that you know a lot about caps, but as Ilammy noted, the 2.9 mil (you quote 3.4 mil) EHP includes the resists, so you can't apply resists on top of that to reduce the incoming DD damage from 3 mil down to 400k. If you are scaling up the raw Archon HP from 402.2k using the resists, then the full 3 mil DD is subtracted. If not, then the raw 402.2k Archon armor + 120k shield + 172k structure takes the remaining 400k DD after the 88% thermal resists. But I can only see 86.6% resists and that is in EM, not thermal. Even at 88% resists and my armor raw HP of 402k, the archon dead after 2 DD. Even after your liberties (perhaps with filling the lows completely with tank?), your calculation predicts 3.4 mil EHP in pure thermal / 400 k DD damage (both your #s) yields (=) 8.5 (9) DDs. So, though I want to believe that you know more than me about caps, the facts speak too strongly. So, now I see the Archon numbers a bit more clearly AND I have settled who really knows jack and who is too quick to put me in my place to think clearly. Even with 1 DC2, 2 EANM T2s, and 1 T2 Armor Hardener of each damage type, Thermal EHP is 4.37 mil (91.8/89.3/87.7/86.9) and minus 3 mil per DD still puts the Archon into deep armor after the first DD. EM EHP is 5.46 mil < 6 mil (DD x2).

Additionally, the Nid and Thanny have no natural ship resist bonuses, and the chimera's shield tanking is only good if no damage spills into armor (low resists).

And to Floppy and Mort, I have the right to consolidate the good ideas from my own old posts to the original post to make it easier to follow the development of the thread. Welcome to the Capital Jump drive issues turned Titan DD, then eventually back to hyperspace thread.

Why are you still here?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

ilammy
Amarr Empire
#107 - 2012-07-14 08:28:00 UTC
Andy Landen wrote:
So I plug in a full Slave set plus an armor Mindlink in full Armored Warefare link set from a Damnation to boost an Archon with 3 lg trimark T1s, 3 EANM T2s, and a DC2. The damage is set to pure thermal. The result is 2.9 mil EHP total in thermal, and Kinetic and explosive fall short of that in resists. 86.6/82.5/79.8/78.5 and 402.2k raw hp.
I used to believe too that triage carriers should tank the doomsday and be equally effective at the same time, but then I realized that nothing changed in the meanwhile: if you do triage in the capital fight (or 'over 300 ppl on the field' fight), you're 99% a wreck – don't bother, enjoy your awesome power while you can, try to save that damn supercap, it's still iskwise and moralwise better to lose 5-20 carriers but to save a single supercap.

If you don't want to die that way, you can bring a pantheon-fitted wannabe-supercarrier (yes, lowslots full of tank). Stockpile about 50 of them in your fleet, drop the sentries, and show your enemy how your alphastrike can be ideally synchronous, while they can do almost nothing to you (even doomsdaying them is bothersome).

Andy Landen wrote:
but you can't predict which DD and thus damage type will hit you.
The most popular titans are the avatar and the erebus. Who cares about two-three dead pixels of the blob, who were hit by that lone leviathan/ragnarok? Even then you can monitor your enemy titans by the watchlist, and refit the resists accordingly.

Andy Landen wrote:
Additionally, the Nid and Thanny have no natural ship resist bonuses, and the chimera's shield tanking is only good if no damage spills into armor (low resists).
Thanny/nidhoggur are awesome for another stuff (2 RR + 2 ST, plus the extra 1/3 rep for the nidhoggur) , but they too can barely tank a single DD.
And shieldtanks... uh... they have got their awesome ancillary booster anyway. Capfleet is 90% armortanked. Who cares about two-three wrecks who can't train a proper ship for a certain use?


To sum up: capitals were and are still huge pain in the ass to use effectively. And they mainly tank not with their fitting and resists, all that stuff you see in EFT – they tank with circumstances. If some of the capitals die, then something has gone wrong with your tactical planning, not with your resists, not with your fitting, not with your '5 seconds and I should have crawled under the forcefield', not with 'if I had 15 seconds more, I would have gone out of siege'.


Oh, the thread subject. I read 'hyperdrive' as 'camps bother me and I don't have a titan, so give everybody a jumpdrive', and 'cynojam with no sov' as 'capitals bother me and I can't defend them in a direct contanct, so give me a cheap to use instaban of them'.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#108 - 2012-07-14 11:24:30 UTC
Andy Landen wrote:
armor Mindlink in full Armored Warefare link set from a Damnation.



Only scrubs and poors use a damnation to boost a capital fleet. Proper fleets use an Erebus.

Thank you for once again showing you have no practical experience with any of this and thus showing us why your arguments/ideas/conceptions have zero validity.
Andy Landen
Deep Core Mining Inc.
Caldari State
#109 - 2012-07-14 19:31:55 UTC  |  Edited by: Andy Landen
ilammy wrote:
I used to believe too that triage carriers should tank the doomsday and be equally effective at the same time, but then I realized that nothing changed in the meanwhile: if you do triage in the capital fight (or 'over 300 ppl on the field' fight), you're 99% a wreck – don't bother, enjoy your awesome power while you can, try to save that damn supercap, it's still iskwise and moralwise better to lose 5-20 carriers but to save a single supercap.

If you don't want to die that way, you can bring a pantheon-fitted wannabe-supercarrier (yes, lowslots full of tank). Stockpile about 50 of them in your fleet, drop the sentries, and show your enemy how your alphastrike can be ideally synchronous, while they can do almost nothing to you (even doomsdaying them is bothersome).

If a ship is not being used for its bonuses, then there is something wrong with ship balancing. If a carrier could receive reps during triage and tank 8 DDs, remember that a sufficiently large number of dreads/titans/etc. could still alpha it. PS: I heard that the most recent SC nerf made it so that SCs could only field FBs, so that fighters and sentries are not available to the SC. I'll have to check on that some time. It was at least discussed.

ilammy wrote:

Andy Landen wrote:
but you can't predict which DD and thus damage type will hit you.
The most popular titans are the avatar and the erebus. Who cares about two-three dead pixels of the blob, who were hit by that lone leviathan/ragnarok? Even then you can monitor your enemy titans by the watchlist, and refit the resists accordingly.
Andy Landen wrote:
Additionally, the Nid and Thanny have no natural ship resist bonuses, and the chimera's shield tanking is only good if no damage spills into armor (low resists).
Thanny/nidhoggur are awesome for another stuff (2 RR + 2 ST, plus the extra 1/3 rep for the nidhoggur) , but they too can barely tank a single DD.
And shieldtanks... uh... they have got their awesome ancillary booster anyway. Capfleet is 90% armortanked. Who cares about two-three wrecks who can't train a proper ship for a certain use?

Obviously, added to the Lev and Rag, the Nid and Chimera are also not balanced right because they are not used in combat and for the reasons you already outlined. 90% are armor tanked for good reason. Additoinally, I don't even think that the Anc. shield boosters make sense for caps, but they are new and I do not know them well so maybe there is a cap anc sh boost that I don't know about.

ilammy wrote:

Oh, the thread subject. I read 'hyperdrive' as 'camps bother me and I don't have a titan, so give everybody a jumpdrive', and 'cynojam with no sov' as 'capitals bother me and I can't defend them in a direct contanct, so give me a cheap to use instaban of them'.

Well, I read 'hyperdrive' as I like traveling between systems with my own spaceship's hyperdrive. And 'cynojam with no sov' because cyno's can be jammed currently in null sec, and also even in empire space and in incursions.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Grath Telkin
Amok.
Goonswarm Federation
#110 - 2012-07-14 19:55:54 UTC
Andy Landen wrote:

If a ship is not being used for its bonuses, then there is something wrong with ship balancing. If a carrier could receive reps during triage and tank 8 DDs, remember that a sufficiently large number of dreads/titans/etc. could still alpha it. PS: I heard that the most recent SC nerf made it so that SCs could only field FBs, so that fighters and sentries are not available to the SC. I'll have to check on that some time. It was at least discussed.


Obviously, added to the Lev and Rag, the Nid and Chimera are also not balanced right because they are not used in combat and for the reasons you already outlined. 90% are armor tanked for good reason. Additoinally, I don't even think that the Anc. shield boosters make sense for caps, but they are new and I do not know them well so maybe there is a cap anc sh boost that I don't know about.


Well, I read 'hyperdrive' as I like traveling between systems with my own spaceship's hyperdrive. And 'cynojam with no sov' because cyno's can be jammed currently in null sec, and also even in empire space and in incursions.


This is all so full of wrong, jesus christ man just stop and sit down and TALK to some actual cap pilots and super pilots.


Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Andy Landen
Deep Core Mining Inc.
Caldari State
#111 - 2012-07-14 20:39:40 UTC
Grath Telkin wrote:

This is all so full of wrong, jesus christ man just stop and sit down and TALK to some actual cap pilots and super pilots.

You do realize that you were the one who just recently confused Raw EHP and shielded damage with effective EHP and raw damage, don't you? How about you look in the mirror for a moment and get back with me when you realize your errors. I realize that you have no problem with half of the capital ships being largely ignored, but I am not content with sitting back and watching the carriers unable to do their function well, the Chimera relegated to pos duty, the shield tanking capitals either forced to poor armor tanks or not flown in combat, the T1 caps being highly fragile against the SCs, the SCs being prohibitively expensive, the disconnect between MOMs and carriers, etc, etc. These are the issues which arise during discussions with cap pilots, including SC pilots.

Recognize the difference between being wrong and simply being in disagreement. And recognize that when you say something really wrong about how ehp relates to damage, the suggestion to talk to actual pilots seems to be pointing in your own direction much more than mine.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Grath Telkin
Amok.
Goonswarm Federation
#112 - 2012-07-14 20:54:43 UTC
Andy Landen wrote:
Recognize the difference between being wrong and simply being in disagreement.


Ok lets look at the specifics you quoted:

Andy Landen wrote:
, the Chimera relegated to pos duty, the shield tanking capitals either forced to poor armor tanks or not flown in combat,

The chimera now generally has 30% more hit points than a max tanked archon, in the same role they out perform the archon in every way, which was largely considered to be the best tanking carrier.

Also the dominance in shield doctrines around eve means that shield triage carriers of any type are largely in great demand for those brave enough to toss them into battle, in these roles the nid and chimera can out rep entire squads of scimmies.

Andy Landen wrote:
the T1 caps being highly fragile against the SCs,


This is not a disagreement, this is you not knowing what you're talking about. Dreads present a credible threat to supers, able to put out significant amounts of DPS to frail things like Hels and Nyxs (Now the lowest hp of the supers). Able to tank dd's and still be fielded by the common line member they present a credible threat to titans as well.

Carriers in turn carry enough rep power if you unify a doctrine (One way or the other, either is acceptable and at this time most of PL is trying to slowly swap from archons to chimeras) and enough base hit points to survive the alpha strikes of titans with ease, soaking multiple DD's each before they die, and again, able to be fielded in large quantities by the line member they, if engaged, support everything else thats needed to kill supers while assisting in defanging any supercarriers with fighters or sentries.

Andy Landen wrote:
, the SCs being prohibitively expensive,


This is the trade, suepers and titans can stand in fewer numbers and get expected results, but dreads are cheaper and many alliances now have dread programs to help members into the great equalizer that dreads have become.

Andy Landen wrote:
, the disconnect between MOMs and carriers, etc, etc.

This isn't a difference in opinion, this is you not understanding cap warfare.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Andy Landen
Deep Core Mining Inc.
Caldari State
#113 - 2012-07-15 00:55:34 UTC  |  Edited by: Andy Landen
Grath Telkin wrote:

The chimera now generally has 30% more hit points than a max tanked archon, in the same role they out perform the archon in every way, which was largely considered to be the best tanking carrier.

Also the dominance in shield doctrines around eve means that shield triage carriers of any type are largely in great demand for those brave enough to toss them into battle, in these roles the nid and chimera can out rep entire squads of scimmies.


More interesting ideas. Let's test them. The Chimera gets bonused by: no shield HP implant set (Slave set is for armor) plus a shield Mindlink FC running a full Siege Warfare link set in a Vulture. It fits 3 lg field extender T1s, 2 Adaptives, 2 EMs, 1 Kin/Therm/Exp to fill out the medium slots, and a DC2. The damage is set to pure thermal. The result is 2.8 mil effective EHP (vs the Archon's 2.9 mil EHP using only 4 of the Archon's lows) against pure thermal damage, and Kinetic and explosive fall short of that in resists. 88.9/87.1/90.3/91.9 and 273k raw shield hp. If you ignore the other two damage types and focus on EM and Therm, of course you can get higher numbers; 4.3 mil effective EHP for the Chimera, 6.2 mil eff EHP for the Archon. It seems the Archon outperforms the Chimera.

Grath Telkin wrote:

This is not a disagreement, this is you not knowing what you're talking about. Dreads present a credible threat to supers, able to put out significant amounts of DPS to frail things like Hels and Nyxs (Now the lowest hp of the supers). Able to tank dd's and still be fielded by the common line member they present a credible threat to titans as well.


I love it! Grath said "frail things like Hels and Nyxs" here first. So how frail is an Aeon .. 83.3 mil effective EHP vs Thermal. and an Archon .. 3.4 mil EHP. Now dreads are a credible threat for sure, but they do not go into Siege (the real threat) lightly. It is clear that SCs are not frail, T1 carriers are, and you are wrong once again, but I am sure that you will continue saying I am wrong and that you know more than me: like how frail SCs are (not).
Grath Telkin wrote:

Andy Landen wrote:
, the disconnect between MOMs and carriers, etc, etc.

This isn't a difference in opinion, this is you not understanding cap warfare.

The disconnect between SCs and carriers is that SCs make their lower Tier counterparts look like mere shadows. The difference in EHP (above) is staggering. Price differences are staggering too. No other subcap T1 ship has a T2 counterpart that is that much more powerful as a MOM is to a carrier. Thus the disconnect and I am right again.

But if Grath thinks that chimeras are so much better, and immune to hotdrops, then feel free to use it like entire squadrons of scimmies. .. So, let's talk about cyno jamming HICs.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Grath Telkin
Amok.
Goonswarm Federation
#114 - 2012-07-15 02:09:42 UTC  |  Edited by: Grath Telkin
This is amazing, it doesn't matter to you that you're wrong you just keep on chugging dont you?

EDIT: Just so you know this isn't like, us doing math on a sheet off of wrong numbers, this is what we're actually doing in game every day, I literally have no idea who in spite of everybody in the thread telling you that everything you're putting in print is wrong you keep on going.

EDIT EDIT: What the hell are you doing with your chimera fits and why are you talking about implants? These things can be done with simple fleet boosters and like, at best faction tanks, i have no idea what you do with your eft when you operate it but you simply dont seem to understand something and I'm failing to hand feed you the answer so you're just going to keep going on wrong.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Andy Landen
Deep Core Mining Inc.
Caldari State
#115 - 2012-07-15 15:08:02 UTC  |  Edited by: Andy Landen
Grath Telkin wrote:
This is amazing, it doesn't matter to you that you're wrong you just keep on chugging dont you?

EDIT: Just so you know this isn't like, us doing math on a sheet off of wrong numbers, this is what we're actually doing in game every day, I literally have no idea who in spite of everybody in the thread telling you that everything you're putting in print is wrong you keep on going.

EDIT EDIT: What the hell are you doing with your chimera fits and why are you talking about implants? These things can be done with simple fleet boosters and like, at best faction tanks, i have no idea what you do with your eft when you operate it but you simply dont seem to understand something and I'm failing to hand feed you the answer so you're just going to keep going on wrong.


Andy Landen wrote:
I am sure that you will continue saying I am wrong and that you know more than me: like how frail SCs are (not).


Sure enough, even my prediction is correct. But let's just assume that you are the expert on what is actually happening in game.
Assuming that you are doing stuff in game which strongly disagrees with the numbers, then I guess the numbers aren't important when one side can be stacked with far more supers and dreads than the other.
I can tell you that I am not fitting faction modules to the Chimera, that's for sure. So, I must ask then, is it common practice in game to fit faction tanks to T1 caps? Because the T1 hull is fully insurable pre-drone nerf mineral prices. And is it common to fly T1 carrier? Because if you are just a tank with 1 cap RR and a few fighters, you won't do near as much good as if you are a dread or a MOM.

I talk about implants because the armor guys have the Slave set, and the shield guys (Chimera) have nothing (almost). Without implants, the Archon looks even weaker than what I have shown earlier and withstands much less of an alpha. So, are you saying that it is not common to use Slave implants for capital pilots in-game? I don't mind learning that in-game people act differently than what the numbers say. Frankly, I am surprised that people still fly carriers T1 given how much their tank against the DDs, etc nerfs their abilities. So cap blobbing and DDs appear to yield in-game practices which greatly depart from what these numbers advise.

In summary, CCP has done great harm to the game by introducing the DD, because on the carrier side alone, it cannot contribute much when most of its fit goes to tank and the Triage cuts it off from the support of the other carriers. That said, if the carriers could have the system cynojammed, the threat of Titan hotdrops could be mitigated. If hyperspace was an option, at least they could escape as soon as the Titans appeared on the field. Then carriers could at least have a place on the battlefield, at least until the DDs showed up.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

ilammy
Amarr Empire
#116 - 2012-07-15 16:48:56 UTC  |  Edited by: ilammy
Andy Landen wrote:
So, I must ask then, is it common practice in game to fit faction tanks to T1 caps?
It is unwise not to spend another 80-100 millions for some faction. It's not as good as faction damagemods on a dread, but may help. Not 'will help'.

Andy Landen wrote:
And is it common to fly T1 carrier? Because if you are just a tank with 1 cap RR and a few fighters, you won't do near as much good as if you are a dread or a MOM.
A carrier can fit at least 2 RR and be fine. And if you can field a supercap, then you do field a supercap.

The carriers can be useful (not omgawesome with ultrapowers). But not your personal 3.5 carriers. There should be a wing of them. Unified. With standartized non-stupid fittings. Then they do have great repping power, they can kill subcap stuff, they are hard to kill — isn't that far from useless?

But all this surely requires absolutely zero number of thoughts 'I would be instakilled by a titan' between them.

Andy Landen wrote:
In summary, CCP has done great harm to the game by introducing the DD, because on the carrier side alone, it cannot contribute much when most of its fit goes to tank and the Triage cuts it off from the support of the other carriers.
Yeah yeah, I know all that stuff that the triage carriers are the most gimped ship ever: subcaps own them, dreads own them, supercarriers own them, titans own them.

Andy Landen wrote:
If a ship is not being used for its bonuses, then there is something wrong with ship balancing. If a carrier could receive reps during triage and tank 8 DDs, remember that a sufficiently large number of dreads/titans/etc. could still alpha it.
They are used. Just the triage is not the thing that you use normally when there are lots of hostiles and few friends around. It has its strengths: you yourself nearly replace 10 logistics and have awesome reaction time, but they come with a price: sitting still, vulnerable to a single doomsday, disregarding your friend count, testing your courage alone.

Just as the dreads: who would mind sieging (if it's not a sacrificial move), when there are no friends around and stuff? Teamwork is essential, it gives enemy another primaries to shoot instead of you.

Andy Landen wrote:
If hyperspace was an option, at least they could escape as soon as the Titans appeared on the field.
So the hyperdrive should work with siege/triage active?



And for the better-tanked Chimeras: they have ~20% better RR-tank. With the immunity to a single doomsday (two will kill it of course, but then you can laugh in the faces of those titans, who wasted 2 (two) ultimate shots on a single lol-800-mil-hull).
Grath Telkin
Amok.
Goonswarm Federation
#117 - 2012-07-15 17:18:53 UTC
Andy Landen wrote:
. So, I must ask then, is it common practice in game to fit faction tanks to T1 caps? Because the T1 hull is fully insurable pre-drone nerf mineral prices.


These are owned by the line member of the alliance, not some elite branch, generally the common battleship fielding member's goal is to own and operate a carrier, i'll get to the why later.

The fit, though standardized in most instances allows for some wiggle room. My personal carrier is simply t2 fit, but one of my alliance mates carrier is worth about 3.5 billion just in the fit, its also tanked to hell and back and bears a partial ded fit.

Andy Landen wrote:
. And is it common to fly T1 carrier? Because if you are just a tank with 1 cap RR and a few fighters, you won't do near as much good as if you are a dread or a MOM.


So, my alliance, in its infinite wisdom, names all its flee comps after some show about cheerleaders named Hellcats.

Yes, I hate it too, but anyway, Slowcats are a sentry based carrier fleet that can be placed in front of supercarriers or extra large fleets with the expected result that they stand like the spartans infront of that persian army.

40 of them can stand fairly easy infront of 10x their number and hold the line due to the fit, the buffer, and the RR they carry onboard, plus the ability to refit on the fly (40 smartbombs in a cluster makes short work of Supercarrier Fighterbombers that are sent after one of the carriers.

A normal fit includes 2x Cap Energy Transfers and 2x Cap Remote Armor repairs. Should an Arhon find itself DD'd in this situation he will then find himself quickly repped back to full armor since theres SO many reps in range of him and this allows the slowcat fleet to be the anchor or island of safety in the chaos of combat for dreads that are brought in later. So long as the Slowcat fleet stays nearby the dreads can drop in and out of siege to get reps when needed.

Andy Landen wrote:
. So, are you saying that it is not common to use Slave implants for capital pilots in-game? I don't mind learning that in-game people act differently than what the numbers say.


Slave sets are fairly expensive, even lowgrade slaves, and you DO lose caps to bad warps, or what is known as a bad bounce, when the server physics mechanics fling caps and supercaps apart at what usually amounts to the worst possible times.

These caps often die mired in bubbles and so the idea of fielding an extra 3 billion in implants is a bit over the top even for the super rich alliances.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Andy Landen
Deep Core Mining Inc.
Caldari State
#118 - 2012-07-15 17:39:26 UTC  |  Edited by: Andy Landen
ilammy wrote:
So the hyperdrive should work with siege/triage active?

Yes. But I still like the idea of it creating a hyperspace window onto which other ships can lock their hyperdrives and follow when aligned and close enough to it. With the hyperdrive cooldown period, this means that the battle continues on a different grid a few minutes later, and perhaps a trap is set.

ilammy wrote:
And for the better-tanked Chimeras: they have ~20% better RR-tank. With the immunity to a single doomsday (two will kill it of course, but then you can laugh in the faces of those titans, who wasted 2 (two) ultimate shots on a single lol-800-mil-hull).

Do the Chimeras fit CN Adaptive Invs in-game? Those run about 350 mil each, if I remember right. The hull used to run 650 mil (my thanny purchase price) about a year ago, but now the hull seems to run between 1.1 bil and 1.4 bil thanks to the decrease in drone minerals with the drone bounty update (so I hear). Frankly, I would not laugh in their faces, nor call their shots wasted. Especially if I was fitted with 2 CN Invs plus fighters, etc. Now if I was entering hyperspace with my fleet as the Titans were landing and locking, then I would laugh.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

ilammy
Amarr Empire
#119 - 2012-07-15 18:08:14 UTC  |  Edited by: ilammy
Andy Landen wrote:
Yes. But I still like the idea of it creating a hyperspace window onto which other ships can lock their hyperdrives and follow when aligned and close enough to it. With the hyperdrive cooldown period, this means that the battle continues on a different grid a few minutes later, and perhaps a trap is set.
Aligned? In triage?

Also, there is no different grid when you defend/attack a sov-structure. If you go out before your enemy, you lose.

Andy Landen wrote:
Do the Chimeras fit CN Adaptive Invs in-game?
Archon: DC, 2 x IN EANMs, 4 x assorted T2 resists.
Chimera: DC, 2 x T2 Invuls, 4 x assorted T2 resists + 1 free slot for your enemy most common damage type resist (or a SB).
Do I need to mention that T2 invul is better than IN EANM?

Andy Landen wrote:
The hull used to run 650 mil (my thanny purchase price) about a year ago, but now the hull seems to run between 1.1 bil and 1.4 bil thanks to the decrease in drone minerals with the drone bounty update (so I hear).
I've heard there is a thing in Eve called insurance.

Andy Landen wrote:
Frankly, I would not laugh in their faces, nor call their shots wasted.
If that two titans shot you, then there is a single wreck. But if they had shot two weak-tanked guys, there would be two wrecks. Remember, that one day you could be the redeemed guy.
Well, yeah, and not kinda laughing. But not considering your death useless. "This undoubtedly changes under what circumstances Titans are utilized and hopefully results in a more enjoyable experience for all participants in the capital battlefield (except, you know, for those hit by the death-ray...)", © CCP.


Quote:
Oh yeah, the subject again.

So you have considered an issue and worked out a solution: proliferate the issue of extreme instant power projection with giving everybody a personal portal. Marvelous.
[/quote]disregard that i su^Wcan't read properly.
Andy Landen
Deep Core Mining Inc.
Caldari State
#120 - 2012-07-15 21:52:23 UTC
ilammy wrote:
Aligned? In triage?

Also, there is no different grid when you defend/attack a sov-structure. If you go out before your enemy, you lose.

Activation of the hyperspace drive would begin alignment to the target, despite triage. But personally, I think that both triage and siege should allow movement and remote reps and energy transfer.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein