These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Linux

 
  • Topic is locked indefinitely.
Previous page12
 

Wine 1.3.28

Author
Duncan Mileghere
S.T.A.R. Syndicate Germany
#21 - 2011-10-02 07:59:16 UTC
I filed a bugreport @ Unofficial AMD Bugzilla, I don't know if I may receive a reply or not, let's wait and hope the best.

The bugreport about Unreal Tournament has been there for a long time and no progress so far.
I DontLikeWhatYoureDoing
The Executioners
Capital Punishment.
#22 - 2011-10-04 00:38:07 UTC
There is a lot of work going on right now in wine's direct3d interface and codeweaver's wine contributions to try and improve fps problems with direct3d games within wine. If only eve supported opengl, this would be a non-issue. This is more of an issue with those efforts than anything specific with Catalyst, afaik.
Duncan Mileghere
S.T.A.R. Syndicate Germany
#23 - 2011-10-04 05:32:22 UTC
I DontLikeWhatYoureDoing wrote:
There is a lot of work going on right now in wine's direct3d interface and codeweaver's wine contributions to try and improve fps problems with direct3d games within wine. If only eve supported opengl, this would be a non-issue. This is more of an issue with those efforts than anything specific with Catalyst, afaik.


If that was the case any driver would gain the same results as Wine would be the limiting factor. In addition nVidia users don't experience such issues, too.
I DontLikeWhatYoureDoing
The Executioners
Capital Punishment.
#24 - 2011-10-10 05:16:40 UTC
Nonetheless there is tons of work going on by codeweavers to solve fps issues in the wine d3d interface. There are a lot of games suffering from the same problem. I'm not saying fglrx is not at fault at all, but I know d3d needs work.
Previous page12