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Skill Discussions

 
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Purchase SKILL POINTS with LOYALTY POINTS

Author
Emaleena Rogers
Sebiestor Tribe
Minmatar Republic
#81 - 2012-07-12 01:06:47 UTC
[Insert J.Jameson's Spiderman 2 kettle laugh here]

Let's get to bashing Butts, as well as deeeez nutts.

Relient Tolemus
Lazy Town
#82 - 2012-07-12 10:26:34 UTC  |  Edited by: Relient Tolemus
You do realize, that grinding LP to get SP is basically just grinding the skill itself right?

Seems a little bit like the opposite of how skill progression in eve is supposed to work.

Just sayin.

It's also important to remember that this is a signature.

Night Stalker789
School of Applied Knowledge
Caldari State
#83 - 2012-07-12 17:05:24 UTC
Relient Tolemus wrote:
You do realize, that grinding LP to get SP is basically just grinding the skill itself right?

Seems a little bit like the opposite of how skill progression in eve is supposed to work.


Hit the nail on the head!

Night
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#84 - 2012-07-13 09:39:50 UTC
It's almost worth suggesting ideas like this for the entertainment gained from all the know-alls, 'streetwise' (lmfao!) and generally up-their-own-arse types responding with evermore "I'm soooo clever" reasons why it's a bad idea.

The best ones are the dickheads who just say "no" with no reason why not.

A close second are those who pretend to come up with a reason as an excuse to attempt to display to the reader just how worldwise they are. Usual result is to look like a complete prat.

As a way to kick FW it has possibilities, though I'm not sure a straight LP->SP swap would be the way. It would probably kill the warfare bit of the FW as people would be running mish for the LP.

HOWEVER, having SP as a prize for achieving something FW-related might be an idea. Off the top of my head, something like controlling a system for a day is rewarded. The mechanics would need to be considered but it would make it worthwhile joining the militia.

Regardless of what is implemented, the so-called veterans of the game will hate anything to be implemented that they didn't have when they started to play. "Dinosaurs" is a euphemism for people incapable of adapting to new conditions, so the whining is to be expected. It's not, however, a reason not to consider new things for the game. As I said at the start: at the least it lets us laugh at the whining vets.

Note: not an FW expert
Signal11th
#85 - 2012-07-13 10:05:12 UTC
Elsbeth Taron wrote:
The best ones are the dickheads who just say "no" with no reason why not.


Note: not an FW expert



No

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Night Stalker789
School of Applied Knowledge
Caldari State
#86 - 2012-07-13 11:45:48 UTC
Elsbeth Taron wrote:
It's almost worth suggesting ideas like this for the entertainment gained from all the know-alls, 'streetwise' (lmfao!) and generally up-their-own-arse types responding with evermore "I'm soooo clever" reasons why it's a bad idea.

The best ones are the dickheads who just say "no" with no reason why not.

A close second are those who pretend to come up with a reason as an excuse to attempt to display to the reader just how worldwise they are. Usual result is to look like a complete prat.

As a way to kick FW it has possibilities, though I'm not sure a straight LP->SP swap would be the way. It would probably kill the warfare bit of the FW as people would be running mish for the LP.

HOWEVER, having SP as a prize for achieving something FW-related might be an idea. Off the top of my head, something like controlling a system for a day is rewarded. The mechanics would need to be considered but it would make it worthwhile joining the militia.

Regardless of what is implemented, the so-called veterans of the game will hate anything to be implemented that they didn't have when they started to play. "Dinosaurs" is a euphemism for people incapable of adapting to new conditions, so the whining is to be expected. It's not, however, a reason not to consider new things for the game. As I said at the start: at the least it lets us laugh at the whining vets.

Note: not an FW expert


https://forums.eveonline.com/default.aspx?g=posts&t=90449 can see why you agree.....

Why should people who can get on the game more progress with more SP? Hardly fair on ALL the casual players.

You have isk to use as a measure of how well / much you play the game.

Elsbeth Taron wrote:
HOWEVER, having SP as a prize for achieving something FW-related might be an idea.
Ergo, if you don't FW you lose?

Elsbeth Taron wrote:
As I said at the start: at the least it lets us laugh at the whining vets./quote] Trust me, they are laughing at you.

[quote=Elsbeth Taron]It's almost worth suggesting ideas like this for the entertainment gained from all the know-alls, 'streetwise' (lmfao!) and generally up-their-own-arse types responding with evermore "I'm soooo clever" reasons why it's a bad idea.

The best ones are the dickheads who just say "no" with no reason why not.

A close second are those who pretend to come up with a reason as an excuse to attempt to display to the reader just how worldwise they are. Usual result is to look like a complete prat.
This is completely useless to anything other than to let people know just how upset you are about your other thread.

On topic - If you could ever grind for SP most of the casual players would quit as they can't compete with people who can stay at home and play eve all day. How it is now, everyone gains at the same rate so it is equal for all. If you want to grind either run level 4's or go play WoW. Either way, do X for SP is never going to happen.

Night

P.s If your looking for my constructive reply it's in bold, just incase you're incapable of finding it.
Azurius Dante
Banana Corp
#87 - 2012-07-13 14:12:24 UTC  |  Edited by: Azurius Dante
No.

This would force every character to farm LP as no character will want to miss out on SP.

Next you'll come up with an idea like, "Buy SP with ISK" -.-
Ayeshah Volfield
Republic Military School
Minmatar Republic
#88 - 2012-07-13 14:22:35 UTC
This feature is already ingame.

You exchange loyalty points and a small amount of isk for learning implants which give a boost to your skill point gain per unit of time.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

CorInaXeraL
The Dresdeneers
#89 - 2012-07-13 16:47:38 UTC
Signal11th wrote:
Elsbeth Taron wrote:
The best ones are the dickheads who just say "no" with no reason why not.


Note: not an FW expert



No



No.

And here's why....
Alicia Fermi
The Scope
Gallente Federation
#90 - 2012-07-13 20:38:43 UTC
I will add to the chorus of "No".

Obtaining new SP for anything other than time would break the skill system of the game. At the moment there are two ways you can increase the rate at which you learn skills: (i) planning; and (ii) risk. You are rewarded for planning out your skill learning by using your neural remaps efficiently, keeping the off-plan skill trains to a minimum. This restricts your training options as a consequence. Or you can risk the use of more expensive implants. If you want to learn a skill faster you either remain docked up or suffer the cost when you are podded.

Of course, a player may wish to exchange their time spent learning skills by selling the character on the bazaar. That is their choice and they pick the price.

So "No". Seriously, no.
Relient Tolemus
Lazy Town
#91 - 2012-07-14 10:19:54 UTC
Elsbeth Taron wrote:
It's almost worth suggesting ideas like this for the entertainment gained from all the know-alls, 'streetwise' (lmfao!) and generally up-their-own-arse types responding with evermore "I'm soooo clever" reasons why it's a bad idea.

The best ones are the dickheads who just say "no" with no reason why not.

A close second are those who pretend to come up with a reason as an excuse to attempt to display to the reader just how worldwise they are. Usual result is to look like a complete prat.


Regardless of what is implemented, the so-called veterans of the game will hate anything to be implemented that they didn't have when they started to play. "Dinosaurs" is a euphemism for people incapable of adapting to new conditions, so the whining is to be expected. It's not, however, a reason not to consider new things for the game. As I said at the start: at the least it lets us laugh at the whining vets.

Note: not an FW expert


And the new people just want it to be easier.

You also fail to understand why we "whine" about things like these. It has nothing to do with adapting or not having certain things. The Issue is that being able to grind for SP severely undermines a unique aspect of eve that separates the game from all others.

Most "vet" players take pride in eve being the way it is, because it does, for the most part, keep eves community from becoming heavily diluted with the ilk of the mass majority of mmo players.

Grinding for SP would invite alot of the wrong people and would end up steering away from the experience that the "Vets" have come to love, or at the very least, accept.

Oh btw, NO

It's also important to remember that this is a signature.

Lady Bloodsucker
Native Freshfood
Minmatar Republic
#92 - 2012-07-14 11:02:10 UTC
Lol

The Hunger

Tesla Grass
Sebiestor Tribe
Minmatar Republic
#93 - 2012-07-16 04:52:18 UTC
No.
Dave stark
#94 - 2012-07-16 05:59:58 UTC
this is the best idea since... infact, i can't even think of some thing as bad as this in order to make a sarcastic comparison...
Dirk Culliford
Zero G Universal Enterprises
#95 - 2012-07-16 06:14:29 UTC  |  Edited by: Dirk Culliford
1. Obtain FW loyalty points
2. Use market to convert LP to ISK
3. Look at character market
4. Purchase a replacement character with more SP
5. ?????
6. Profit

Can already be done with existing game mechanics, so this is a non-issue.

If, on the other hand you want to acquire SP even more easily, it would break the game. No more feeling of consequence, no more casual play, no more long term decisions, so yeah not a great idea.

Also, older players would invariably farm LP better than you. This makes any argument using the new/old skillpoint gulf invalid, as any method requiring in-game activity will make the gulf bigger not smaller, fact
Josef Djugashvilis
#96 - 2012-07-18 07:51:48 UTC
No.

Not now, not ever.

This is not a signature.

IIshira
School of Applied Knowledge
Caldari State
#97 - 2012-07-19 21:22:58 UTC



It's obvious that the vast majority agree that this is a very bad idea. Judging by the replies the OP is either misguided or a very good troll. I say lock this thread and put it out of it's misery... Otherwise people will just keep bumping it and it'll have hundreds of replies all saying the same thing... No!

Wait did I just bump the thread... P

CorInaXeraL
The Dresdeneers
#98 - 2012-07-19 21:52:17 UTC
IIshira wrote:



It's obvious that the vast majority agree that this is a very bad idea. Judging by the replies the OP is either misguided or a very good troll. I say lock this thread and put it out of it's misery... Otherwise people will just keep bumping it and it'll have hundreds of replies all saying the same thing... No!

Wait did I just bump the thread... P



No. That's just your imagination. This thread is made of vampire and cannot die.
Virgin Slayer
Elder Race of Man
#99 - 2012-07-21 04:03:08 UTC
lol fourm troll wrote:
You already can, use LP to buy faction item, sell item for ISK, use risk to buy PLEX, use PLEX for game time, train another 30 days worth of SP


Exactly!

AMERICAN ΞνΞ PLAYER Caldari State  -  Give me missiles or give me death!

Johan Civire
Caldari Provisions
Caldari State
#100 - 2012-07-22 01:35:13 UTC  |  Edited by: Johan Civire
Lol iam a misions runner no pal no. Its wrong to boost pve only how about people that dont play pve and zero or low sec people how about pirats? its NO