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Unified Inventory - Still Unified Fail

Author
Mr Kidd
Center for Advanced Studies
Gallente Federation
#101 - 2012-07-13 14:30:58 UTC
So far, from this thread I'm going to list some of the things the supporters have said and some the detractors has said.

Supporters:

I like it.
It's easier.
Adapt.
Get over it.
Works for me.
Another whine thread.
Makes inventory easier.

Detractors:

Takes up too much real estate.
Doesn't remember settings.
Cumbersome.
Requires more clicks.
Updates are slow.
Updates are bugged.

I think I'm seeing a pattern. The supporters aren't listing specifics. The detractors are. So, I can only conclude that there are many more trolls in GD than constructive contributors. But then that's no surprise.

Don't ban me, bro!

Amenotep Polo
Deep Core Mining Inc.
Caldari State
#102 - 2012-07-13 14:34:33 UTC
I'd even go as far to say that i love it.

Unified Inventory FOREVER.

Go CCP!
Dirty Wizard
Doomheim
#103 - 2012-07-13 15:01:52 UTC  |  Edited by: Dirty Wizard
Andoria Thara wrote:

Wow, what a lie that is.

What the page says:
Quote:
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you convenient access to all of it. Searching for your favorite ship is now easier. Assessing your stockpiles, more convenient. Admiring the fruits of your labors, more rewarding.


What it actually is:
Quote:
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you inconvenient access to some of it. Searching for your favorite ship is now a royal pain in the ass. Mismanage your stockpiles, less convenient. extremely fustraiting, fueled by hate and anger for CCP.


My main complaint is that it makes accessing my ships and items more difficult and cumbersome. The old system wasn't perfect, but it was simple and it made sense. This new system is drop down menu overkill and a pain to deal with. Items and ships aren't showing up in the inventory like they should. Dragging and dropping is now a whole new kind of stupid. It's buggy as hell. And finally it's a major pain when looting multiple wrecks.

(signature removed due to stupid)

Lubba Luft
Federal Navy Academy
Gallente Federation
#104 - 2012-07-13 15:09:23 UTC
Unified Inventory doesn't fit in EVE.
A Customisable inventory will do the trick. It's a Sandbox. And everyone plays differently and uniquely. the UI should reflect that.
I can adapt to change, when it's for good. What I cannot do is adapt to a bad change and pretend it's alright. That is denial.
Naomi Reiku
Federal Navy Academy
Gallente Federation
#105 - 2012-07-13 15:29:08 UTC  |  Edited by: Naomi Reiku
Im a new player, and my 2 cents are that the window management could use some work. But there are like a thousand menus and buttons in this game so I realize its not a easy task. Other games usually dont have this depth to everything.

Probably not something that is easily changed without rewriting tons and tons of the game. And its not worth it. The UI is OK, just not great.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#106 - 2012-07-13 15:29:21 UTC  |  Edited by: Mr Kidd
Lubba Luft wrote:
Unified Inventory doesn't fit in EVE.
A Customisable inventory will do the trick. It's a Sandbox. And everyone plays differently and uniquely. the UI should reflect that.
I can adapt to change, when it's for good. What I cannot do is adapt to a bad change and pretend it's alright. That is denial.


I'll disagree if only to say we can adapt to the UI and we all have since we have to use it day in day out. Doesn't mean we like it. It means we're coping with it like someone copes with herpes. It's not something you want but at the end of the day you deal with it.

CCP needs to either nix it and bring back the old system or tell us some purpose that they're working towards with the UI that might make these complaints we have moot points. As it appears now they've made a bad design change and are staying the course, circling the wagons because they're proud of their work no matter how crappy it is and are being bull headed about it.

Don't ban me, bro!

Xercodo
Cruor Angelicus
#107 - 2012-07-13 16:02:29 UTC  |  Edited by: Xercodo
Mr Kidd wrote:

I think I'm seeing a pattern. The supporters aren't listing specifics.


I did :D

The Drake is a Lie

Mr Kidd
Center for Advanced Studies
Gallente Federation
#108 - 2012-07-13 17:03:54 UTC
Xercodo wrote:
I've adjusted and adapted very well.

-Mining isn't any worse or better for me.

Don't really mine but, do your windows switch and open on dock/undock?

Quote:

-For living at POSes this is a god-send for me; I can see all the POS categories I do or don't want and only opens the ones I do :D. My window stays the same size no matter what I open but if I'm doing lots of management of items then I can make it bigger for the occasion and then snap it back into place when I'm done. Need more then just "Generic POS hanger" and cargo? Shift click it, move stuff, close it. It's like pulling a file from a cabinet.

Won't argue that there aren't advantages with macro level inventory management. But try opening a can in space in a separate window without first opening it using the icon on the overview, then shift clicking it to open a separate window. At that point you've already lost your existing view so any inventory you've focus on the previous view is lost and you'll need to find it again.
Quote:

-I prefer the tree to the context menu when using my carrier's bays.

Can't speak for this since I don't fly carriers
Quote:

-Looting wrecks in succession has been restored to previous functionality; I can do it the same way i always have: open them all at once and then spam loot all (and I even have wrecks and my cargo successfully separated fro this entire process with no extra steps).

-In space my cargo and the "main inventory" window stay open...dunno what the problem is here....

Completely dependent on how you salvage. If you're using a frigate the UI has rendered fast salvage/looting useless due to slow updates, windows that don't try to open until after you're out of range.

The problem is the windows will reset depending on what you're doing. Opening another inventory might have it open to the in space cargo window or the main inventory window or next time you open your in space cargo it may open in your main inventory window.
Quote:

-In station my ships and items hangers are separated and maintain their position and open state when docking, undocking and logging in and out. For me these two vital hangers are always open so I need not go through any extra steps... but if I do happen to close them then I can hotkey them right back without even touching the inventory tree.

-Organization of cans in station has gotten nicer.


That's not the experience I've had with them. On the contrary my hangar window expands to a larger window taking up the majority of my screen space no matter how many times I resize it. When opening ship maint array it will often open in my ships cargo which I've resized so small as to be useless for looking for ships and am required to resize/reposition it....every time I dock/undock.

In a way yes, I will agree here. But the fact that when you're dragging items from hangar to can or visa versa with any lingering hover over causes the inventory main pane to switch to that inventory makes it extremely inconvenient when you're keyed into specific items that you've spent time finding in the hangar that you want to drag to different cans and visa versa.

Forgive the poor quoting since the forum will only allow me to quote 5 times.


Don't ban me, bro!

Spurty
#109 - 2012-07-13 17:24:15 UTC
Supporter: Specifics:

- WAY faster for me to move chunks of ammo around ships (All my ships need 2000 Republic Fleet Fusion in their bays? Easy no massive effort opening silly numbers of windows, shift drag, drop on ship in left column. yah I own more than 3 ships)
- WAY faster for me to locate one item (No need for a separate window / feature to search current hanger)
- WAY faster for me to locate multiple items (No need for a separate window / feature to search all assets)
- Intuitive as what's my current ships inventory and whats a 3rd party / can / ship / Corp hanger
- Looting quicker as no need to hope my ships inventory window opens remotely close to where the current can inventory window opened (it's always top left).
- Works like I work when I 'work' in real life (Moving scripts / Programs / DLLs / Binaries / SO files around file systems)

So .. like it and have specific reasons for liking it.

Do wish for your benefit that you can toggle the old way. Not that I'd use it (nor tell people to use it), but because apparently you need back your big dumb buckets.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tippia
Sunshine and Lollipops
#110 - 2012-07-13 17:38:53 UTC
Spurty wrote:
- WAY faster for me to move chunks of ammo around ships (All my ships need 2000 Republic Fleet Fusion in their bays? Easy no massive effort opening silly numbers of windows, shift drag, drop on ship in left column. yah I own more than 3 ships)
You didn't needed to to open any windows in the old system. Just drag and drop onto the ship in the hangar.

Quote:
- WAY faster for me to locate one item (No need for a separate window / feature to search current hanger)
- WAY faster for me to locate multiple items (No need for a separate window / feature to search all assets)
Same here: you didn't need to open separate windows to do that in the old UI. If you're Talking about finding stuff in containers, then you still need clicking and scrolling, rather than double-clicking. The same holds true for multiple locations and items — you still have to click through all the locations you intend to pull stuff from, just like in the olden days (and the asset and corp windows are still separate, so you still need those two to search through all assets).

Quote:
- Intuitive as what's my current ships inventory and whats a 3rd party / can / ship / Corp hanger
Ok… how was the old UI unintuitive in this regard? I don't quite see the difference.

Quote:
- Looting quicker as no need to hope my ships inventory window opens remotely close to where the current can inventory window opened (it's always top left).
Sounds like your settings were broken. The ship cargo hold window was pretty easy to pin down in a single location — just as easy as (if not more than) it is now — and the same goes for the cargo cans you opened. My cans always opened right next to the ship cargo hold, and my cargo hold was always in the exact same position. The new UI exhibited the exact same behaviour you're describing when it first came out, and that was a bug, just like what you described.

As for familiarity, sure… if you're used to a file manager from the 1980s. Blink
Xercodo
Cruor Angelicus
#111 - 2012-07-13 18:20:02 UTC  |  Edited by: Xercodo
Yay, some decent dialogue :D

No my windows don't do anything silly on dock/undock. My ship cargo stays open all the time.

When working with POS, hangers, cans, wrecks they all open in the same place, my primary inventory window. And with no size changes.

While I can agree on the delay that happens from opening the cans and how it killed the quick frig salvager, I don't have any problem with how they open. My cargo stays in it's own window and is never effected by any of the other containers I open. If you're using a special bay like ore hanger to a corp hanger from an orca then I can see this being a problem, but since I loot everything at once (usually cause I pre-tractored them) then switching back to that hanger is a minimal issue.

I also almost never have the "hovering too long" problem cause I either shift click it open to see both the source and destination window or cause I'm simply fast enough for it to not happen to me. When I DO want it to open from hovering I find I have a short burst of impatience waiting for it cause you know how we are now-a-days. We call it "oh man that thing took like 5 minutes to load" when in reality it took 30 seconds or a minute.

Edit: here is how I'm set up in station: http://i328.photobucket.com/albums/l338/Xenoninja42/20120608185107.png

The Drake is a Lie

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#112 - 2012-07-14 05:16:46 UTC  |  Edited by: Urgg Boolean
Mr Kidd wrote:
- snip - Doesn't mean we like it. It means we're coping with it like someone copes with herpes. It's not something you want but at the end of the day you deal with it. - snip -

Are you implying that using the new Uni Inv can lead to a case of herpes? Ewwwwh - cooties! Dang, I'm using condoms from now on just to be on the safe side ...

Actually, this is the most hilarious analogy I have heard related to the Unified Inventory. +1
MotherMoon
Tribal Liberation Force
Minmatar Republic
#113 - 2012-07-14 05:35:56 UTC
CARB0N FIBER wrote:
BearJews wrote:
it's not bad...get over it already.



It is. it's just not the end of the world.


agreed, these guys actually think they are in the majority, hah. lawls

http://dl.eve-files.com/media/1206/scimi.jpg

Aramatheia
Tiffany and Co.
#114 - 2012-07-14 07:46:32 UTC
you guys saying how you can just "open" wrecks under the new ui how? i have no choice but to hold shift down for at least a second before i click or the new ui closes my cargohold and in its place presents the loot window.

so what settings or hax are you using to get rid of that issue? or are you just saying that you're fine with the slower clunkier looting system that i have just described?

The deal for me is in know how it works now, the new ui, i know how to make it resemble the ui config i like for fast efficient ore moving on mining ops. It however takes 10 times longer to set it up after each undock (which happens about every hour 30 mins when i solo mine or every 35min when i fleet up). I also have a vague idea on looting and when i shift click a wreck the window does appear in the same spot every time

So while i know how to brute force it into rough submission each time, doesnt mean im fine with it, and that i love the new system.