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so how does lowsec work ?

Author
Kuehnelt
Devoid Privateering
#21 - 2012-07-13 22:06:20 UTC
4-AcO-DMT wrote:
Pipa Porto wrote:


Next time, when running through dangerous space in a slow ship, scout your route.


scout, how exactly ?


A shuttle or frigate can easily spot and escape a camp like that. A pod will definitely escape - but then you run the risk of having to dodge smartbombs on your way back (it's a tiny, tiny risk if you aren't actually in Rancer or Amamake or like, but it's worth mentioning). If this camp was not formed specifically to catch your Apoc, then you can check the map: color stars by various statistics; gate camps are not stealthy. You can also travel-fit your Apoc by fitting for inertia-reduction, for mass-reduction (by fitting a shield rather than armor tank), for warp strength, for abiity to use the MWD+cloak trick. So you get into warp faster, you're not pointed so easily, and maybe you get into warp safer.

... but again, aren't you in EVE-U? Can't they tell you these things? Maybe there's several wiki pages of theirs that touch on these subjects.

Lin-Young Borovskova
Doomheim
#22 - 2012-07-13 22:14:57 UTC  |  Edited by: Lin-Young Borovskova
You just should have run to the gate an wait 30sec, eventually wait t'ill they get back and agrees you like noobs , then jump back anfdrun the feck of, that simple.

Gates can be your best friend if you know how to use them to spank asshats ass

brb

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#23 - 2012-07-13 22:23:30 UTC
Scout... if this is a spot you have to move through a lot. and it sounds like it is, you need to park one of your alt on that gate to check before jumping in.

The good news is at least you didn't lose a T2 ship that your insurance didn't come close to covering.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Anhenka
The New Federation
Sigma Grindset
#24 - 2012-07-13 22:23:57 UTC  |  Edited by: Anhenka
Lin-Young Borovskova wrote:
You just should have run to the gate an wait 30sec, eventually wait t'ill they get back and agrees you like noobs , then jump back anfdrun the feck of, that simple.

Gates can be your best friend if you know how to use them to spank asshats ass



Remember the 90% web bonus on a vindicator.


The moment that vindi glomphed onto him, he would have been doing a statue impression, even with a MWD.

Edit: and the geddon was likely remote sensor boosting the vindicator so that lock time was a second or 2 at most.
Abel Merkabah
Caldari Provisions
Caldari State
#25 - 2012-07-13 22:24:31 UTC
4-AcO-DMT wrote:
Pipa Porto wrote:


Next time, when running through dangerous space in a slow ship, scout your route.


scout, how exactly ?


Pay me and I'll scout for you...or just get corpmate to scout...

James315 for CSM 8!

4-AcO-DMT
The Scope
Gallente Federation
#26 - 2012-07-13 22:55:44 UTC
Lin-Young Borovskova wrote:
You just should have run to the gate an wait 30sec, eventually wait t'ill they get back and agrees you like noobs , then jump back anfdrun the feck of, that simple.

Gates can be your best friend if you know how to use them to spank asshats ass



wat r u talking about. i was 15km away from the game after jumping. there was no way i could get to it with a bs before getting blown up
Anhenka
The New Federation
Sigma Grindset
#27 - 2012-07-13 23:07:44 UTC  |  Edited by: Anhenka
4-AcO-DMT wrote:
Lin-Young Borovskova wrote:
You just should have run to the gate an wait 30sec, eventually wait t'ill they get back and agrees you like noobs , then jump back anfdrun the feck of, that simple.

Gates can be your best friend if you know how to use them to spank asshats ass



wat r u talking about. i was 15km away from the game after jumping. there was no way i could get to it with a bs before getting blown up



A BS should always have a MWD on when traveling through lowsec.


If you jump in and find a camp, you re approach the gate while MWDing, overloaded if possible, while running all your hardeners/reps. In most cases you can get back before they kill you unless they really web you down hard.

Flying without a MWD is just asking to die.

would probably take them at least 40 seconds to nuke you, with a good start MWDing back you could have likely made it, it's only 12.5km back to jump range.
Kuehnelt
Devoid Privateering
#28 - 2012-07-13 23:36:35 UTC
Anhenka wrote:
Remember the 90% web bonus on a vindicator.


The moment that vindi glomphed onto him, he would have been doing a statue impression, even with a MWD.

Edit: and the geddon was likely remote sensor boosting the vindicator so that lock time was a second or 2 at most.


Yeah, I guess another thing you can say about "how does lowsec work", or how any area where people are free to engage you works, is that you can't win all of them. Even if he'd scouted, this gang, set up just for him, could've landed on the gate after he pulled the scout. Even if he'd had an alt to keep constant eyes on, a Redeemer could've uncloaked and killed him. So OP, think of it like poker - just as the entire game is not you playing one hand, EVE is not you flying one ship. Eventually you learn things about your opponents, and about the space you habit, and the otherwise mostly undifferentiated stars resolve into names that really mean something for you. This works even in nullsec when the systems have gibberish names - some gibberish names will come to have weight for you that others won't have.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#29 - 2012-07-13 23:38:45 UTC
Anhenka wrote:
A BSship should always have a MWD on when traveling through lowsec.


fixed

npc alts have no opinions worth consideration

Pipa Porto
#30 - 2012-07-13 23:42:29 UTC
Vimsy Vortis wrote:
Pipa Porto wrote:
So your Battleship only had around 25k EHP?

A PvP fit Vindi will put out say 1600 DPS, and the Geddon will put out say 1000 DPS.

Like I said, You still probably would have died, but trying to warp away guaranteed your loss. Burning back to gate would have given you decent odds, since you'd get their reaction time, locking time, and module delay to burn towards the gate without tackle being a problem.

Next time, when running through dangerous space in a slow ship, scout your route.

A typical vindicator has 2 90% webs on it. That guy wasn't getting back to the gate once it had him locked.


The Vindi might not have had faction Webs or Gang bonuses (unlikely, sure, but that's why I said that he probably would have died anyway), and the range could have given OP time to crash the gate. It's still better odds than trying to warp away and hoping two battleships have some wacky hangup about going GCC on a gate.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#31 - 2012-07-13 23:45:49 UTC
4-AcO-DMT wrote:
Pipa Porto wrote:


Next time, when running through dangerous space in a slow ship, scout your route.


scout, how exactly ?


How long does it take for a Shuttle to enter warp compared to a Battleship. Since there aren't any Bubbles in LS, it is very hard to catch frigates on gates.

Either get a friend (isn't E-Uni supposed to be friendly?), or an Alt, or scout yourself and hope a camp doesn't form just to gank you (for a T1 BS, I doubt they will).

EvE: Everyone vs Everyone

-RubyPorto

Kyle Ward
Doomheim
#32 - 2012-07-14 00:02:27 UTC
Marconus Orion wrote:
The gate guns only punish frigates.


I always thought they should flip the gates guns. Make them due massive damage to bs's but be tankable in a frigate. At least i would have more fun that way...

The Sandbox, you're playing it wrong!

cratais
Ministry of War
Amarr Empire
#33 - 2012-07-14 03:00:55 UTC
Remember when jumping through a gate you have a 60 second cloaking timer use that time to see if you are already aligned to something if so select it hit warp to at some random distance so if they follow you they can't pinpoint exactly where you land as soon as you start going into warp hit your mwd to get into warp faster then from there warp to the next gate in your destination.

This isn't full proof since if they do decide to follow you to where you warp off to they may get lucky and land on top of you but there is also a good chance they will end up landing far enough away that they will need to burn to you to get you into warp scram range which will give you enough time to aligne and warp out.

MeBiatch
GRR GOONS
#34 - 2012-07-14 03:02:41 UTC
well you have these low and high sec pressure systems and when they mix you get a natural phenomenon called dead noobs... this usually goes along with forumthunder rage and obsessive epeen crying...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Chokichi Ozuwara
Perkone
Caldari State
#35 - 2012-07-14 03:09:31 UTC
4-AcO-DMT wrote:
scout, how exactly ?

Weevils.

Tears will be shed and pants will need to be changed all round.

Urgg Boolean
Center for Advanced Studies
Gallente Federation
#36 - 2012-07-14 04:02:01 UTC
Sounds like you suffer from being naive. I will only enter lo sec in a cov ops or blockade runner, or if I have someone to scout ahead.

Having said that, I did what you did when my main was two weeks old and in a stabber. That was a cheap lesson about lo sec. And I asked about the guns in noob chat thinking that they should have protected me... Sorry you had to learn the hard way...

To answer your original question - how does lo sec work - the naive get ganked and their frozen corpses are desecrated.

A corp mate and I do PI, exploration, and ratting in a set of connected systems from 0.3-0.1, and we have never been ganked.
You need to use ships intended to survive there. For PI we use transport ships (blockade runners). For exploration and ratting I fly a Pilgrim (force recon) fitted for exploration, and I scout in my bud who is in a cloaky, passive buffer tanked Gila with drones plus Heavy missiles. (He does really well at speed tanking bigger ships and taking out frigates.)

The other thing to know about is system stats. We like our favorite systems, but we also work systems where there has been little or no activity recently. And as soon as we create activity, somebody will see that reflected in the system stats and will try to hunt us down in short order. So get in, do your work, and get out quick like.

There is much much more to learn and I suggest you call upon your corpmates at EvE Uni.
Peep00
Lord's Rust Removal
#37 - 2012-07-14 04:54:49 UTC
lowsec works by it being kinda like this, everyone flies ships that can outrun and avoid other ships. if there are ships too big to run, tehy get blobed, or large ships usually have help
Pipa Porto
#38 - 2012-07-14 05:18:33 UTC
cratais wrote:
Remember when jumping through a gate you have a 60 second cloaking timer use that time to see if you are already aligned to something if so select it hit warp to at some random distance so if they follow you they can't pinpoint exactly where you land as soon as you start going into warp hit your mwd to get into warp faster then from there warp to the next gate in your destination.


You have no idea how the game mechanics work.

Passive Alignment is a myth.

EvE: Everyone vs Everyone

-RubyPorto

Abel Merkabah
Caldari Provisions
Caldari State
#39 - 2012-07-14 05:22:38 UTC
Pipa Porto wrote:
cratais wrote:
Remember when jumping through a gate you have a 60 second cloaking timer use that time to see if you are already aligned to something if so select it hit warp to at some random distance so if they follow you they can't pinpoint exactly where you land as soon as you start going into warp hit your mwd to get into warp faster then from there warp to the next gate in your destination.


You have no idea how the game mechanics work.

Passive Alignment is a myth.


I have a question you can maybe answer; perhaps it is noobish.

But does an MWD actually accelerate to 3/4 speed faster then normal acceleration?

Meaning if it takes 2 seconds to get to 3/4 speed without MWD, does activating MWD get you to 3/4 in 1.5 seconds?

I've never engaged MWD off of gate where I was aligning and warping (mostly because I fly low mass ships, so I can warp fast), but when I do get to larger ships, if that does work, it will be good to know.

James315 for CSM 8!

Pipa Porto
#40 - 2012-07-14 05:40:12 UTC  |  Edited by: Pipa Porto
Abel Merkabah wrote:
Pipa Porto wrote:
cratais wrote:
Remember when jumping through a gate you have a 60 second cloaking timer use that time to see if you are already aligned to something if so select it hit warp to at some random distance so if they follow you they can't pinpoint exactly where you land as soon as you start going into warp hit your mwd to get into warp faster then from there warp to the next gate in your destination.


You have no idea how the game mechanics work.

Passive Alignment is a myth.


I have a question you can maybe answer; perhaps it is noobish.

But does an MWD actually accelerate to 3/4 speed faster then normal acceleration?

Meaning if it takes 2 seconds to get to 3/4 speed without MWD, does activating MWD get you to 3/4 in 1.5 seconds?

I've never engaged MWD off of gate where I was aligning and warping (mostly because I fly low mass ships, so I can warp fast), but when I do get to larger ships, if that does work, it will be good to know.


Short answer: Maybe.

Longer Answer: If you wouldn't normally get to Warp speed in the time it takes for an MWD to cycle, an MWD will cut your align time to roughly its cycle time.

Complete Answer: GTMFA (Thanks Dan Savage)

EvE: Everyone vs Everyone

-RubyPorto

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