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Warfare & Tactics

 
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FW from a nasty point of view

Author
nasty1
R-.A.-G.-E
#41 - 2012-07-13 18:16:53 UTC  |  Edited by: nasty1
Lock out

I would say around 10-15% are farming alt's, a small minority, these people are actually helping us.

if amarr where interested then why did droves of them leave amarr, probably around 8% are amarr.

Now add 20-25% to them numbers and you should come up with the number 42.

So my calculations would suggest I'm not very good at maths.

Lock out

There's 5 people that do care for every 1 that don't care, personally I don't care that you don't care, but thanks for letting us know that you don't care, now we can have a party knowing this information, plans are afoot.

Yuri Intaki

I'm just confused lol keep it real man o7

Muad 'dib

What Jade said, I couldn't have put it any better, but of course you're not going to accept that, or maybe miracles will happen, I know it's hard to accept, I'm with you bro.

Kashada Kire

Every single active Minmatar militia member that has played apart in the taking of systems and fighting is responsible for the situation obviously, isn't it obvious. Maybe I'm overlooking the power of telekinesis, wizards, fairies, chimpanzees, maybe something here is responsible.

Yawn, every alt, spy, farmer, Tom **** and Harry, whoever is in Minmatar militia helped.
Cearain
Plus 10 NV
#42 - 2012-07-13 18:30:52 UTC
Muad 'dib wrote:
you kniow the systems broken when amarr leave a system at 99% and the minnies use alts to make vun and flip system, just to be able to take it back for LP.

Broken system is broken..



Well we can counter this by having our plexers gradually bring the contestation of all the systems we intend to flip for tier 5 evenly. Keep plexing the lowest contested system. (some systems like kourmonen huola arzad, dal and perhaps 1 or 2 other base ssytems we should expect them to keep defensive plexing back down so we can leave those and still have plex more than enough to get to tier 5)

If we give them one system that is 99% contested then yeah they might just flip it and farm it. If we just spread out and gradually bring them all up evenly, they won't be able to do that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Merdaneth
Angel Wing.
Khimi Harar
#43 - 2012-07-13 18:34:33 UTC  |  Edited by: Merdaneth
Jade Constantine wrote:
But the key there is "fighting" and Amarr side will need to do better than they did in the run-up to Inferno to make the warzone competitive. Perhaps it is a shifting of the old guard needed - and some new leadership in the 24th that approaches things in a different way?


Jade, I suppose I don't have to tell you about the strategies of asymmetric warfare, but this is my analysis:

The Minmatar have numbers, money and position on their side (and perhaps leadership). But unlike a common guerrilla war they also have the civilians/peasants on their side (the PvE-ers and alts).

As you know well, it is us unwise to meet the enemy head-on, but instead you try to strike at their weakest targets, you try to disrupt their support system and their morale. In nullsec you might try to hit their inexperience mission runners for example. You run in light fast and/or stealthy ships and strike at big expensive lumbering targets. You vary where you strike and try to stay unpredictable.

However, the primary targets in the Minmatar Militia are light fast and/or stealthy themselves, and often cheap to boot. Additionally, it is easy for them to run and hide, while the Amarr Militia, their hunters, have more difficulty to do so.

A campaign to catch gunless alt-Rifters and cloaked stealth bomber mission runners is a losing proposition. The 'weak' targets main method of operation is guerilla-style in itself. There are no industrial targets, since the main industry and source of income is the low-investment low-risk guerrilla style plex war and mission running. Even if targets can be hit, the losses inflicted are minimal at best. The Amarr Militia would need to invest more in both numbers and isk to oppose an equal number of such hostiles. But the issue is that the Amarr Militia are the ones poorest in both numbers and isk.

When hordes of weaponless peasants are instrumental to a war, and one side can pay up to 16x the reward for the services of those peasants than the other side, and most peasants are only loyal to isk, then things get lopsided quickly. The best way to deny the enemy guerilla forces their superior income and primary reason to fight is simply to give up fighting.

That is what I would call an anti-war, asymmetric warfare in reverse, where the 'invading force' enjoys the advantages of mobility, low-cost, friendly terrain and fast hit-and-fade operations. And this style of warfare is both mandated and funded by an organization (CCP) that is not assailable in-game. Unlike a regular player-entitty we cannot 'bleed' the Republic of isk, they will keep on pouring countless of billions into this war without end since the Republic has infinite resources.

Hence the most efficient way to 'win' this war, is to take it to the real opponents (CCP) and try to defeat them. Abandon FW, try your best to have that part of it you dislike to fail. If all pilots (except for spies/alts from the enemy) left the 24th Crusade by the end of next week and stayed out until things change, that would probably be the most efficient way of warfare. It is perhaps meta-meta-gaming, but I do think some issues are best solved by addressing the core of the problem, rather than trying to fight the side-effects. As you are trying to do with your mutual war-dec issues.

The second best option would be to hit enemy morale. Just pull out every meta-game plug to frustrate your opponent and make their style of play boring and cause them not to want to log in anymore. Perhaps that is an style which suits some people, but not me. I think any game that has mechanics in place that promote boring your opponent out of the game as the most efficient win-strategy is a bad game and needs to change its mechanics.
Kashada Kire
Nigerian Prince Recruitment InitiativeDOT
#44 - 2012-07-13 19:15:20 UTC
Cearain wrote:
[quote=Kashada Kire]

Only if you flip the system. The proper strategy seems to be to offensive plex enough systems to get to tier five and then flip them all at the same time.

Whether or not this strategy is good for the game is being discussed in the fw metagame thread. I happen to think it is fine for the game.



Defensive plexing is a bad idea for the amarr under these mechanics. (see the metagaming thread and my response to Cynthia Nezmor to understand why)

Caldari are in a different position. So that may not be the case there. But for amarr its pretty clear. If you are going to spend your time plexing, then spend it oplexing not dplexing.



I guess it could work, but plexing dozens and dozens of systems without flipping them would take immense coordination. And then some idiots could come along and still ruin it. It just doesn't seem realistic to expect that level of coordination. I think we can all agree that a strategy that discourages flipping systems corresponds to a very broken system.

When I was referring to defensive plexing, it was in the context of a slow but steady sov grind, retaking system by system.
Cearain
Plus 10 NV
#45 - 2012-07-13 20:34:56 UTC  |  Edited by: Cearain
Kashada Kire wrote:
Cearain wrote:
Kashada Kire wrote:


Only if you flip the system. The proper strategy seems to be to offensive plex enough systems to get to tier five and then flip them all at the same time.

Whether or not this strategy is good for the game is being discussed in the fw metagame thread. I happen to think it is fine for the game.



Defensive plexing is a bad idea for the amarr under these mechanics. (see the metagaming thread and my response to Cynthia Nezmor to understand why)

Caldari are in a different position. So that may not be the case there. But for amarr its pretty clear. If you are going to spend your time plexing, then spend it oplexing not dplexing.



I guess it could work, but plexing dozens and dozens of systems without flipping them would take immense coordination. And then some idiots could come along and still ruin it. It just doesn't seem realistic to expect that level of coordination. I think we can all agree that a strategy that discourages flipping systems corresponds to a very broken system.


We are not discouraged from flipping systems but there is some strategy on when you flip systems. I don't think its broken.

It does take some organization and perhaps too much. But keep in mind not everyone needs to understand just generally people need to understand. If we generally got people to understand you don't offensive plex in the systems that are already heavilly contested. If enough of the plexers followed the general rule of plexing the least contested systems first that would be fine. We wouldn't need everyone just a general consensus.



Kashada Kire wrote:

When I was referring to defensive plexing, it was in the context of a slow but steady sov grind, retaking system by system.


That slow grind taking system after system will never work. (barring some null sec corp with tons of people joining for the lulz) Amarr tried that and it has failed. Minmatar will continue to gain numbers and we will continue to lose numbers so it won't work in the future either. If we continue to flip lone systems the afk plexer will just devour them.

We need a new strategy. The spread out strategy I describe may or may not work. But it is the only one that actually might work.

It may not work because even with no lp for defensive plexing enough minmatar may still defensive plex to keep the mission income so high. If that is the case then yeah adjustments would need to be made. I listed some adjustments that would help the side with too few systems here:

https://forums.eveonline.com/default.aspx?g=posts&m=1620347#post1620347

Now as far as the caldari gallente front that is more complicated. Perhaps defensive plexing would be ok over there. But really I think even in that war offensive plexing > defensive plexing. But I concede there it is not as obvious there are it is for amarr.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Xorv
Questionable Acquisitions
#46 - 2012-07-14 03:31:34 UTC
nasty1 wrote:
This is my solution.

Just change the negative impact on the losing side, the negative should be capped at (I don't know the percentage I was never good at maths) for instance the Apocalypse Navy issue should be capped around 300 350 or even 400 loyalty points, I'm not sure what the percentage is and benefits for the opposing side should be less a bit to stop flooding of market, eventually more people well join militia and then the fun begins.

That's basically it, the whole reason amarr have these tears is because their loyalty points are worthless, get the numbers right and then you have one awesome factional warfare. Don't try and mend what's not broken, just hit it with a hammer.


Faction Warfare doesn't need less consequences, what it needs is to drag everyone that lives or operates in Empire Space directly into caring what happens because the outcome affects them all in very real tangible ways. Until then it's just a CCP marriage hiding what is essentially a Themepark battleground combined with PvE farming.
nasty1
R-.A.-G.-E
#47 - 2012-07-14 10:59:10 UTC  |  Edited by: nasty1
Cearain

I clearly can see a strategy for amarr, your 50% there but I'm afraid I'm on the opposing side so I can't really say any more.

Maybe if you send a few amarr women over to our side we would give you a few systems.

Xorv

When a corporation joins militia, not all of them want to PVP but they don't want to leave their corporation, this is why basically.

You also have casual pvpers, you can't just limit militia to PVP, you can't enforce this, there's so much to do in eve if you put the effort into it, it's all about the effort and how much you are willing to put in and of course where you want to spend your effort points.

CEO commander and evil Falcon pilot nasty1 o7
Cearain
Plus 10 NV
#48 - 2012-07-14 11:50:47 UTC
nasty1 wrote:
Cearain

I clearly can see a strategy for amarr, your 50% there but I'm afraid I'm on the opposing side so I can't really say any more.

Maybe if you send a few amarr women over to our side we would give you a few systems.



Hmm 50% you say?

Do you know what operation cat box is?

Everyone has these secret strategies that I can't figure out.


As far as you offer, Ive learned Amarr women aren't like that. They don't just do what we tell them to do.

I can send a few minmatar women over though. They listen pretty well, especially after we whip them back and forth.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

nasty1
R-.A.-G.-E
#49 - 2012-07-14 12:46:51 UTC
Cearain wrote:

Hmm 50% you say?

Do you know what operation cat box is?

Everyone has these secret strategies that I can't figure out.


operation Cat Box (O.C.B.)

oh want fun memories I have, sticking a cat in a box and pondering the question.. is that cat really in that box, I can hear it and see the box moving a bit, the logical answer would be it's not there to save on processing power and memory, everything is done for efficiency. no cats were harmed during this experiment because when I looked in the box it was there.

Well there was a clue in that you're halfway there, shouldn't be too hard to work out, it's already been said elsewhere the second half

Cearain wrote:

As far as you offer, Ive learned Amarr women aren't like that. They don't just do what we tell them to do.

I can send a few minmatar women over though. They listen pretty well, especially after we whip them back and forth.


haha very good
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