These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Remote Decoy Cyno Field

Author
Morg Braktar
Stay Frosty.
A Band Apart.
#1 - 2012-07-13 18:12:07 UTC
Upon considering capital ship operations, I had an idea. Currently, warfare in EvE is very predictable and linear. There is no strategy, there are no tactics. The idea that I had would add some layer of strategy, albeit a small layer.

Remote Decoy Cyno Fields. To accomplish that, a new probe would be introduced. A remote decoy cyno probe. It would be skill dependent on how many probes could be launched. What I envision is that a cyno ship could enter a system, warp around making safes and deploying the stationary probes. Once the cyno pilot found the area that he wants to deploy the real cyno and lights it, all the probes would also light a false cyno field. Capitals would not be able to jump to the false fields, but anyone in system could warp to them. They would last the asme length as the actual cyno. Perhaps the probes could be restricted to COV op ships.

mxzf
Shovel Bros
#2 - 2012-07-13 18:43:29 UTC
Morg Braktar wrote:
There is no strategy, there are no tactics.


Simply put, you're wrong. There is a ton of strategy and tactics in Eve. If you aren't using them, you're doing it wrong.

And if you want decoy cynos, just train up a few cyno alts and light decoy cynos everywhere.
Mag's
Azn Empire
#3 - 2012-07-13 19:38:29 UTC
mxzf wrote:
Morg Braktar wrote:
There is no strategy, there are no tactics.


Simply put, you're wrong. There is a ton of strategy and tactics in Eve. If you aren't using them, you're doing it wrong.

And if you want decoy cynos, just train up a few cyno alts and light decoy cynos everywhere.
This.

If anything, cynos are way too easy as it is. I feel a change to cynos is required, meaning only dedicated ships can light them without a jump delay. That would add more tactics and strategy. Your idea simply makes life even easier for cyno users.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2012-07-13 20:06:39 UTC
Morg Braktar wrote:
Upon considering capital ship operations, I had an idea. Currently, warfare in EvE is very predictable and linear. There is no strategy, there are no tactics. The idea that I had would add some layer of strategy, albeit a small layer.

Remote Decoy Cyno Fields. To accomplish that, a new probe would be introduced. A remote decoy cyno probe. It would be skill dependent on how many probes could be launched. What I envision is that a cyno ship could enter a system, warp around making safes and deploying the stationary probes. Once the cyno pilot found the area that he wants to deploy the real cyno and lights it, all the probes would also light a false cyno field. Capitals would not be able to jump to the false fields, but anyone in system could warp to them. They would last the asme length as the actual cyno. Perhaps the probes could be restricted to COV op ships.



If you want decoy cyno fields, bring in a budy and have them light it....

I like to light cyno's inside of bubbles, and see who comes.... Makes for a fun tasty meal in busy hostile systems!!!!

Besides, how many capital pilots do you think are willing to roll the dice with their capital ships?? You could like 20 cyno's in system, and there's a 5% chance that a person will randomly pick the right one!! That's too risky for most capital pilots....
Morg Braktar
Stay Frosty.
A Band Apart.
#5 - 2012-07-13 20:21:33 UTC
I disagree. Warp in at range and shoot is not strategy. Light cyno, blob, counter cyno, counter blob is not tactics. Sitting on a gate waiting for someone to jump through is neither also. I do not see certain ship fits and camping falling under the umbrella of tactics either.

As it stands there is currently no effective way to launch surprise attacks. There is no way to launch multi-pronged attacks with out your enemy being aware. As a former student of war fighting, I think finding ways to add new elements to fleet fights is paramount to advancing New Eden.

Putting 4 or so cyno alts in a system is kind of a tip off that something is going to happen. The element of surprise is such a factor in combat that it can not be overlooked.

Combat used to be dictated on who had more men standing in a line, it then started to factor in the quality of weapons yet numbers were still the overriding factor. Ergo, combat in EvE is that of the middle ages. Let us modernize our combat effectiveness in New Eden.
Nikk Narrel
Moonlit Bonsai
#6 - 2012-07-13 20:31:08 UTC
Gizznitt Malikite wrote:
I like to light cyno's inside of bubbles, and see who comes.... Makes for a fun tasty meal in busy hostile systems!!!!

Full of WIN!!
Nikk Narrel
Moonlit Bonsai
#7 - 2012-07-13 20:39:37 UTC
Morg Braktar wrote:
Combat used to be dictated on who had more men standing in a line, it then started to factor in the quality of weapons yet numbers were still the overriding factor. Ergo, combat in EvE is that of the middle ages. Let us modernize our combat effectiveness in New Eden.

A roughly 1:1 ratio is expected at the capsuleer level of proficiency.

We do not have playable options that force pilots to be mediocre, or have meaningless chances at survival. We are effectively all at the same level of ability. NPCs on missions best fit the description for reduced fighting ability.
Any strategy will fall apart after combat begins, since unpredictable elements always corrupt what may have seemed like a perfect vision of victory.

If you want leverage in combat, such as you imply, then either one side or the other must be vastly superior in some way.

You have plenty of opportunity to log in and prove yourself.
Viktor Fyretracker
Emminent Terraforming
#8 - 2012-07-13 20:54:11 UTC
most video games are always going to be about numbers. game design would need radical changes to support all forms of warfare. because in a video game there is no poltical taboos so even the bigger force could use the tactics of a weaker force and in greater volume.

By no poltiical taboos I am talking things like "terrorist tactics" IEDs, flying freighters into enemy POS, etc. in EVE that would just be a meh issue.

EVE is like swimming on a beach in shark infested waters,  There is however a catch...  The EVE Beach you also have to wonder which fellow swimmer will try and eat you before the sharks.

Plaude Pollard
Aliastra
Gallente Federation
#9 - 2012-07-13 21:01:54 UTC
Instead of adding more stuff to the game, how about just sending in an extra cyno-alt to create that "decoy cyno"? Less work for CCP means more devs available to work on what is actually needed in EVE: More Bug-fixes!

New to EVE? Want to learn? The Crimson Cartel will train you in the fields of _**your **_choice. Mainly active in EU afternoons and evenings. Contact me for more info.

James Amril-Kesh
Viziam
Amarr Empire
#10 - 2012-07-14 02:34:59 UTC
Morg Braktar wrote:
I disagree. Warp in at range and shoot is not strategy. Light cyno, blob, counter cyno, counter blob is not tactics. Sitting on a gate waiting for someone to jump through is neither also. I do not see certain ship fits and camping falling under the umbrella of tactics either.

Everything you've just described is a tactic. Everything.

Enjoying the rain today? ;)

Morg Braktar
Stay Frosty.
A Band Apart.
#11 - 2012-07-14 04:47:20 UTC
You can call those tactics if you like, I'm not here to argue semantics. I had an idea, apparently no one likes it, so be it.