These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

FLORENCE The late summer release is on Sisi -Changes list

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#41 - 2012-07-13 15:32:03 UTC
Commissar Kate wrote:
Where exactly is this "Clone Blueprint" thing found? I have yet to locate it.

Its an unlisted item like the dev tools is all we can figure out. Possible troll but if its in that database some where its a good talking point.


The blue print was linkable but did not have a material list so its a incomplete asset.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Gloredon
zzzNightmarezzz
#42 - 2012-07-13 16:03:19 UTC
Tried out all the re-balanced frigates. Not bad, but it seems that now the condor has one bonus, not two, compared with the other ships. Is this the new plan?

Also the Atron needs a third set of hardpoints. The others all have them.
CCP FoxFour
C C P
C C P Alliance
#43 - 2012-07-13 16:14:35 UTC
Sarmatiko wrote:
List of static data changes: http://pastebin.com/cb3uWccy

Agents in Yrmori now have properties (you still cannot talk with them though).
Attack Frigate changes
Small boost for deadspace small Remote Shield Rechargers and Remote Armor Repairers
Elite Drone Parasite now have bounty
Skill Ethnic Relations renamed to Diplomatic Relations and now affect war ally cost
Crash Boosters now affect capitals?
Assault Missile renamed to Heavy Assault Missile
Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled.

Also you can now force launcher to launch using shortcut, just like I suggested in February Cool


Specifically:

Quote:
Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled.


This is not correct. The names of the implants have changed, but their bonuses have not. I fixed a defect where the names did not match the bonus amount. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#44 - 2012-07-13 16:16:32 UTC
CCP FoxFour wrote:
Sarmatiko wrote:
List of static data changes: http://pastebin.com/cb3uWccy

Agents in Yrmori now have properties (you still cannot talk with them though).
Attack Frigate changes
Small boost for deadspace small Remote Shield Rechargers and Remote Armor Repairers
Elite Drone Parasite now have bounty
Skill Ethnic Relations renamed to Diplomatic Relations and now affect war ally cost
Crash Boosters now affect capitals?
Assault Missile renamed to Heavy Assault Missile
Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled.

Also you can now force launcher to launch using shortcut, just like I suggested in February Cool


Specifically:

Quote:
Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled.


This is not correct. The names of the implants have changed, but their bonuses have not. I fixed a defect where the names did not match the bonus amount. :)

Thanks for the clarificationBig smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP FoxFour
C C P
C C P Alliance
#45 - 2012-07-13 16:17:30 UTC
Salpun wrote:
Implants sorted by function now Cool


Hope you guys like this. :D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP Fozzie
C C P
C C P Alliance
#46 - 2012-07-13 16:17:47 UTC
Gloredon wrote:
Tried out all the re-balanced frigates. Not bad, but it seems that now the condor has one bonus, not two, compared with the other ships. Is this the new plan?


We essentially gave the Condor two 5% damage bonuses since we don't do ROF bonuses on rockets (lag prevention) so it was cleaner to just call it one 10% bonus.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP FoxFour
C C P
C C P Alliance
#47 - 2012-07-13 16:17:52 UTC
Salpun wrote:
Thanks for the clarificationBig smile


You're welcome!

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#48 - 2012-07-13 16:19:48 UTC
More devsLol
Now we just need even more devsTwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Denidil
Cascades Mountain Operatives
#49 - 2012-07-13 16:24:02 UTC
CCP Fozzie wrote:
Gloredon wrote:
Tried out all the re-balanced frigates. Not bad, but it seems that now the condor has one bonus, not two, compared with the other ships. Is this the new plan?


We essentially gave the Condor two 5% damage bonuses since we don't do ROF bonuses on rockets (lag prevention) so it was cleaner to just call it one 10% bonus.


any ETA on when the mining ship changes and the new mining frigate will show up in the data dumps?
...

....

what? I WANT TO EFT WARRIOR! :D

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

CCP FoxFour
C C P
C C P Alliance
#50 - 2012-07-13 16:53:03 UTC
Denidil wrote:
CCP Fozzie wrote:
Gloredon wrote:
Tried out all the re-balanced frigates. Not bad, but it seems that now the condor has one bonus, not two, compared with the other ships. Is this the new plan?


We essentially gave the Condor two 5% damage bonuses since we don't do ROF bonuses on rockets (lag prevention) so it was cleaner to just call it one 10% bonus.


any ETA on when the mining ship changes and the new mining frigate will show up in the data dumps?
...

....

what? I WANT TO EFT WARRIOR! :D



RvB wants to EFT warrior a minning frigate? Um... what?

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Grideris
The Scope
Gallente Federation
#51 - 2012-07-13 17:13:56 UTC
CCP FoxFour wrote:
Denidil wrote:
CCP Fozzie wrote:
Gloredon wrote:
Tried out all the re-balanced frigates. Not bad, but it seems that now the condor has one bonus, not two, compared with the other ships. Is this the new plan?


We essentially gave the Condor two 5% damage bonuses since we don't do ROF bonuses on rockets (lag prevention) so it was cleaner to just call it one 10% bonus.


any ETA on when the mining ship changes and the new mining frigate will show up in the data dumps?
...

....

what? I WANT TO EFT WARRIOR! :D



RvB wants to EFT warrior a minning frigate? Um... what?


They need to work out the minimum requirements to gank it in highsec. That or to make the battle Mining Frigate and see if it would be a worthy ally to the mighty battle badger.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Denidil
Cascades Mountain Operatives
#52 - 2012-07-13 17:42:56 UTC
Grideris wrote:
CCP FoxFour wrote:

what? I WANT TO EFT WARRIOR! :D



RvB wants to EFT warrior a minning frigate? Um... what?


They need to work out the minimum requirements to gank it in highsec. That or to make the battle Mining Frigate and see if it would be a worthy ally to the mighty battle badger.[/quote]

not just hte frigates .. the barges. I have an industrial alt, so i want to see if i can finally go back to mining without having to worry about gankbears :D

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Warde Guildencrantz
Caldari Provisions
Caldari State
#53 - 2012-07-13 18:00:30 UTC
CCP Fozzie wrote:
Gloredon wrote:
Tried out all the re-balanced frigates. Not bad, but it seems that now the condor has one bonus, not two, compared with the other ships. Is this the new plan?


We essentially gave the Condor two 5% damage bonuses since we don't do ROF bonuses on rockets (lag prevention) so it was cleaner to just call it one 10% bonus.


Can it be then switched to a 10% per level to kinetic and 5% damage per level to the other types? Essentially the 10% bonus to kinetic is a big boost, yes, but the other types (which would have been upped with a rate of fire bonus) suffer. It shouldn't be the case where kinetic does 110dps and the other types do 50-60dps, that's just unreasonable, they should be SOMETIMES better to use than kinetic, meaning they do around 75% of what the kinetic damage type does. (80-90)

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Keras Authion
Science and Trade Institute
Caldari State
#54 - 2012-07-13 18:05:27 UTC
mkint wrote:
The problem with tutorials in general is they tell rather than show.

...



I kind of agree with you, but how? Animated gif on the tutorial window? Overlay showing you how to? Game takes over your mouse? A cutscene? Something else? (These ideas are just off from the top of my mind. Cursor takeover and cutscenes are just lame imo for the record) We're talking about the really basic level stuff here, like right-click that and press F1. The current system has got the advantage of being able to read and comprehend at your own pace, then learn by doing. It might not be the most exciting thing but it's reasonably effective. Also no matter how much you tweak it, there is always a need for text to explain something. You could do it by showing an animated overlay right-clicking the object you need to warp to but having only that feels like underestimating the player if there's no explaining included.

The button-clicking thing you are entirely right-on. The windows barely show anything at all and all the information has to be dug from the help menu tutorial tree. Stuff like "what is a jump clone?", "what happens if the capacitor is not stable?" and "I have no idea what I am looking at in this market screen" could be done much better for everyone. Most modern programs come with a help button. I see no reason why it couldn't be done here. Every window should get a button either opening another window packed full of info about the buttons and columns that are in view or an overlay explaining what anything does, either immediately with a link to evelopedia or expanding with mouse-over.

To expand on the previous, here's an example (maybe this should be in F&I): You open the cloning window and have no idea what it is. Luckily there is a help button which dims the screen that gives a few sentence description about what clones are used for (Clones are used to preserve your skillpoints in the case you die. You can manage your clones from this window) and one sentence for "upgrade clone" and "change station" buttons("Upgrade your clone to hold more skillpoints" and "Select the station you wish to wake up when you die").. Rolling the mouse over either button brings more information why you would like to do that ("Your clone can only hold a limited number of skillpoints. If your clone cannot hold as many skillpoints as you currently have, you will lose a portion of the exceeding amount when you die. You can also install a jumpclone from here" and "Select the station you want to wake up when you die. This can be useful when you want to start from a location with assembled ships or a shorter distance away from the action").

This post was rated "C" for capsuleer.

Lord Helghast
Center for Advanced Studies
Gallente Federation
#55 - 2012-07-13 19:39:43 UTC
I really really do love when devs post about new stuff :)

Note no one talked about that "clone blueprint" thing though ... HMMMMMMMMMmmmmmm perhaps we'll finally get a surgical table that takes blueprints to extract implants from dead corpses MUAHAHAHJAYHAHAhA lol

On a serious note

i do agree with Warde, if your not giving it a ROF bonus u're nerfing the other 3 damage types for the sake of the server... give it a 5% for other damage types atleast.
Commissar Kate
Kesukka
#56 - 2012-07-13 20:07:52 UTC
Salpun wrote:
Commissar Kate wrote:
Where exactly is this "Clone Blueprint" thing found? I have yet to locate it.

Its an unlisted item like the dev tools is all we can figure out. Possible troll but if its in that database some where its a good talking point.


The blue print was linkable but did not have a material list so its a incomplete asset.




I did a little further digging on the "Clone Blueprint" today and it seems they do exist, they are even on TQ's database but they show as a unpublished item.

http://games.chruker.dk/eve_online/item.php?type_id=681

http://games.chruker.dk/eve_online/item.php?type_id=682


Could this possibly be what was seen on SiSi?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#57 - 2012-07-13 20:09:34 UTC
Commissar Kate wrote:
Salpun wrote:
Commissar Kate wrote:
Where exactly is this "Clone Blueprint" thing found? I have yet to locate it.

Its an unlisted item like the dev tools is all we can figure out. Possible troll but if its in that database some where its a good talking point.


The blue print was linkable but did not have a material list so its a incomplete asset.




I did a little further digging on the "Clone Blueprint" today and it seems they do exist, they are even on TQ's database but they show as a unpublished item.

http://games.chruker.dk/eve_online/item.php?type_id=681

http://games.chruker.dk/eve_online/item.php?type_id=682


Could this possibly be what was seen on SiSi?

It was the second one.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Manifest
CCP Retirement Home
#58 - 2012-07-13 21:16:20 UTC
Ah cool thread. Thanks for this and I'll make sure it's in the right inboxes.

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#59 - 2012-07-13 21:18:35 UTC
CCP Manifest wrote:
Ah cool thread. Thanks for this and I'll make sure it's in the right inboxes.


Thanks Cool

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Circumstantial Evidence
#60 - 2012-07-13 22:55:03 UTC
While you're renaming things, please look at rigs. They are a jumbled mess when sorted alphabetically, would like to see the names lead off with a Group classification word.

Medium Armor: Anti-EM Pump I
Medium Armor: Aux Nano Pump I
Medium Astronautic: Aux Thrusters I
(something like this)