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FLORENCE The late summer release is on Sisi -Changes list

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#21 - 2012-07-12 21:09:36 UTC
mkint wrote:
Salpun wrote:

NPE needs to mention the new Inventory system more.


The fact that a UI element is so unintuitive and unproductive that it needs it's own tutorial for something that's not even a game mechanic is a problem. Well designed inventory system > tutorial for poorly implemented inventory system.

If the fix the looting fuctionality where the window closes after hitting loot all comes thru in this patch. The new NPE works fine but right now it changes to a main inventory window without any explanation center screen.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bubanni
Center for Advanced Studies
Gallente Federation
#22 - 2012-07-12 21:11:03 UTC
Thanks CCP for listening to us about the right click shortcuts to the different bays :) I now have 1 less thing to complain about with the new inventory.

I was thinking if you could also add the ability to make shortcuts in the neocom for specific inventories if we so please? Like dragging ship hangar to neocom would create a new shortcut that would always open ship hangar in a new window... same for cargo bays or drone bays or specific cargo containers of ones own choice... that would remove a lot of other complaints as people could get the better functionality out of it :)

Besides that... something completely different, what if you added a bonus to intercepters to aaccelerate to their maximum warp speed faster (like reach the 13.5 au sec, faster) atm in systems shorter than 20 au, it takes just as long for the intercepter to reach a location while warping as it does for a battlecruiser (maybe 1-2 sec difference max)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Maser Aurilen
Doomheim
#23 - 2012-07-12 21:30:31 UTC
CCP Punkturis wrote:

Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting


hope you can save other items too - like liquid ozone and repair paste.
(or a damsel ^^)



another great thing would be if you could fit ships out of a corp hangar or any open window where you have access to items, like containers.
Poetic Stanziel
The Scope
Gallente Federation
#24 - 2012-07-12 21:45:52 UTC
Salpun wrote:
Green screen option is in.

Woot! I've had an affect on EVE. :)

Thanks to CCP Karkur (who is on holiday for the next three weeks) for implementing that. She wins Employee of the Month.
Poetic Stanziel
The Scope
Gallente Federation
#25 - 2012-07-12 21:46:53 UTC
Salpun wrote:
Dooms Days are doing no damage.
The new Titan nerf. :)
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#26 - 2012-07-12 21:47:10 UTC
Poetic Stanziel wrote:
Salpun wrote:
Green screen option is in.

Woot! I've had an affect on EVE. :)

Thanks to CCP Karkur (who is on holiday for the next three weeks) for implementing that. She wins Employee of the Month.

The color chosen needs to change though Cool you will need shades in the CC mode.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

TurgidMeatWand
Republic Military School
Minmatar Republic
#27 - 2012-07-13 00:10:22 UTC
Salpun wrote:
Tool tips on icons include range nice


Can we please also get tracking speed?
Ravcharas
Infinite Point
Pandemic Horde
#28 - 2012-07-13 00:22:20 UTC  |  Edited by: Ravcharas
Market search brings up results sorted in categories that you have to expand before getting to whatever you were looking for. Going to result in some extra clicks.
James Amril-Kesh
Viziam
Amarr Empire
#29 - 2012-07-13 01:39:17 UTC
Blueprints for clones? What?

Enjoying the rain today? ;)

St Mio
Imperial Academy
Amarr Empire
#30 - 2012-07-13 05:29:09 UTC
Florence and the Machine?!
Gilbaron
The Scope
Gallente Federation
#31 - 2012-07-13 07:20:33 UTC
James Amril-Kesh wrote:
Blueprints for clones? What?


probably dust.

hopefully new awesome feature for everyone. I f you want cloning, make clones
Indalecia
#32 - 2012-07-13 08:27:45 UTC
Poetic Stanziel wrote:
Salpun wrote:
Green screen option is in.

Woot! I've had an affect on EVE. :)

Thanks to CCP Karkur (who is on holiday for the next three weeks) for implementing that. She wins Employee of the Month.

There is actually a relevant comment in that link that should be brought up here:
Quote:
You know what would be even better? If the screenshot export or simply the portrait shot itself could export a transparent PNG. Cut out the middle-man.

https://o.smium.org/ — v0.13.5 — A browser-based fitting tool and loadout sharing platform

Indalecia
#33 - 2012-07-13 08:32:50 UTC
CCP Punkturis wrote:
Saved fittings now fit rigs (if there aren't any rigs on the ships)
- you get a question asking if you like to fit rigs or not like alays

That's cool, but why are you asking every time instead of just putting a checkbox on the window somewhere?

That's the difference between 10 annoying clicks or just one when fitting 10 ships.

https://o.smium.org/ — v0.13.5 — A browser-based fitting tool and loadout sharing platform

Nevigrofnu Mrots
Goonswarm Federation
#34 - 2012-07-13 11:00:34 UTC
- the tooltip could be a little smaller in height?
- the tooltip could have the delay configurable to our wishes?
- the tooltip could be turn off?

- The market search results, could it show them with the folders expanded when we are just facing like 10-20 results max?
- Can the market search field help me write the remaining of the product name I'm looking for by presenting a combo with name options, like google?


Bug: tooltips for electronic warfare modules are showing the variables and not the values...


Tooltips and search are awesome, hi5 to the team that implemented that
Big smile
Keras Authion
Science and Trade Institute
Caldari State
#35 - 2012-07-13 11:50:16 UTC
Some things for the new new player experience:

Popup 08: Mission 1 complete. "If you dock at a station with no ships available you'll be given a free rookie ship" While technically that is correct, you might want to add "dock in a pod" or some similar effect to avoid confusion.

Popup 09: Training skills. Otherwise good, but could tell you where to obtain new skillbooks too! If this is a too early and confusing point, add it in 23: additional reading.

Popup 15: Basic combat. "Right-click the ship and select Target to lock on, and then click your weapon to activate it. Once you have killed the first one, a second one will show up" Consider adding "you might need to close distance first" since you warp in at 10 or so and will be out of range.

I think some mission description promised isk but did not give any. Either remove the reward from description or give the 500 isk.

Otherwise the new tutorial looks better and easier to understand. Those pointers and labels help a LOT in finding the relevant stuff.

This post was rated "C" for capsuleer.

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#36 - 2012-07-13 12:29:33 UTC
CCP Punkturis wrote:
Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting


I'll love you forever if you give us a dialog box asking us what we want to fit.

The reason I ask is that, with you adding ammunition to the fittings, I'd really like to be able to use this new functionality you've added do the equivalent of a "top-up ammo" where I would empty my ship cargo, load a fitting, and only check the "Ammo" check box, and instantly have the right types / quantities of ammo moved from the stacks in my hanger to my cargo bay.

[x] Fittings
[x] Rigs
[ ] Drones
[ ] Ammo
M'nu
Vard School of Cryo Cuisine
#37 - 2012-07-13 13:02:49 UTC  |  Edited by: M'nu
Here is my feedback.

The market window+browse is so ******* boss.

I'm serious.

Except for when I search for an item, and I am not specific in my search and get the cool dropdown menus. I do not get the 'groups' functionality.

So if I search for 'nosf' and select the Ship Equipment tab on the left side, I don't get that chosen selection on the right side.
Winterbliss
Science and Trade Institute
Caldari State
#38 - 2012-07-13 13:07:30 UTC
Can anyone from CCP confirm that the new explosions will be part of 1.5?
mkint
#39 - 2012-07-13 14:45:24 UTC
Keras Authion wrote:


Popup 15: Basic combat. "Right-click the ship and select Target to lock on, and then click your weapon to activate it. Once you have killed the first one, a second one will show up" Consider adding "you might need to close distance first" since you warp in at 10 or so and will be out of range.


The problem with tutorials in general is they tell rather than show. The first thing I do when I get a new video game is push ALL the buttons. EVE wants you to read a stereo manual (i.e. some of the most boring text you will ever read.) However, the tutorials in EVE are extremely necessary. But re-writing boring unreadable text into new boring unreadable text will not help.

If I were to redo the NPE, I would first have better default window positions so new players have a context in which to talk to other players. I would then add a small window that is a context sensitive "activities" window. Click a blueprint in your assets, the content of the window would change to "build, research, evelopedia". Click a ship in space and you get a portrait of the pilot, ship icon, info on the ship (size, class, typical engagement range, ewar strengths etc, but obviously no new intel like what is actually fit.) Work all the tutorials into that context sensitive window, along with some "click here" arrows showing rookies rather than so much telling. (over time I would rework every window in the game to mesh with or be replaced by the activities window to turn EVE into an actual cohesive streamlined game. in fact making EVE a streamlined cohesive game would be a top priority for me, and you aren't going to get there with unfocused unintuitive unproductive inventory systems.)

The NPE needs less talkie talkie, more doing doing. Otherwise it just makes EVE seem boring and more confusing than it actually is.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Commissar Kate
Kesukka
#40 - 2012-07-13 15:23:03 UTC
Where exactly is this "Clone Blueprint" thing found? I have yet to locate it.