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Delve ell oh ell wtf...

Author
Internet Lawyer Steve
Doomheim
#81 - 2012-07-13 01:39:12 UTC
Cameron Cahill wrote:
Internet Lawyer Steve wrote:
MotherMoon wrote:
Internet Lawyer Steve wrote:
Due to the amount of time it took the goon and pets to clear Delve, its apparent that sov structures need more ehp or timers or switch back to the old sov mechanics.


or it means they could of brought out just as many ships and DEFENDED THEMSELVES. The fix isn't some buff or game design change. It's working as intended. You have to actually defend your systems! gasps! over expanding shouldn't be safe. They are eating undefended systems, of course it's easy.


So what you are saying is they should nerf jump bridges and capital/super jump range. That would help not over extend themselves.


Did we gank your hulk or something? You seem angry brother.



thats a lot of words for a u mad post. please try to be edgier and less meme, and no, you havent blown up my hulk due to my lack of mining skills.

Internet Lawyer Steve and Associates,

Bringing Justice to New Eden, One post at a time...

Beekeeper Bob
Beekeepers Anonymous
#82 - 2012-07-13 03:53:20 UTC
Lol, Testies taking credit for something they were totally incapable of doing for themselves....well played kids, well played...Cool

Signature removed - CCP Eterne

MotherMoon
Tribal Liberation Force
Minmatar Republic
#83 - 2012-07-13 09:25:48 UTC
Internet Lawyer Steve wrote:
MotherMoon wrote:
Internet Lawyer Steve wrote:
Due to the amount of time it took the goon and pets to clear Delve, its apparent that sov structures need more ehp or timers or switch back to the old sov mechanics.


or it means they could of brought out just as many ships and DEFENDED THEMSELVES. The fix isn't some buff or game design change. It's working as intended. You have to actually defend your systems! gasps! over expanding shouldn't be safe. They are eating undefended systems, of course it's easy.


So what you are saying is they should nerf jump bridges and capital/super jump range. That would help not over extend themselves.


Oh I think lots of things, I've got like 20 pages of sketch book with mock ups of a new SOV system, and new rules, like jump bridges being something only deployable in a system where you've gained sov 4 and worked with dust players to build that sweet sweet space elevator. The idea being that each constellation in eve should be treated as a control point. Not just per system. With border systems and core systems.

Allainces should be able to capture all regional gates in my design to lock down the 1st level of system control. Treating regional gates more like pos, where you put up a TCU, but behind the regional gates shield. 3 TCUs on each regional gate for so many hours and you claim the most basic constellation control and can mine moons and such.

Tie system control to planets instead of moons

Set one planets per constellation as the "core" planet. One thing I like about space is planets that support life are rare. And would be so in eve as well. Also different types of planets have different numbers of moons. Gas giants should have the highest moon counts, while barren planets should have basically none.

Because that's how it really works.

The idea being that finding a terra planet in null sec should be hard, and this planet should be key to SOV control. PLUS it makes it easy to fit dust into it, since we all know it's coming wether we like it or not. With only one planet being fought over for control points and districts per constellation, it creates natural HQs. Plus only that single system would be the one with WiS when it comes around one day. It's been confrimed that dust and eve players will be able to both meet in person in stations. With only a single areas to do eve/dust interactions, it becomes easier to see it's effect, easier to control.

Plus it's more fun than endless pos bashing!

The idea gets more complex with planets being the tech income, and POS being used to mine H3 as fuel for the system infrastructure, the more moons you have, the more tech you can mine at the planet. If the enemy harrases your moons, gets in the way of NPC convoys bring the H3 to and from the moon POS, *or it can be players that have to move it still a target* you can cuase the system to cost more fuel than the fuel income.

Basically kinda taking some hints from the eve game slay, and putting it back in sov warfare.

It'll be more clear when I make my shiny after effects video with female voice over work : )

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#84 - 2012-07-13 09:28:03 UTC  |  Edited by: MotherMoon
OH and one more thing, any already existing jump bridges, in my opinion should stay forever.

I mean one per constellation. If you come into an empty system no one has control over, but there is ajump bridge there connected to another un owned system, you should be able to use those jump gates. That way null sec over time gets built up.

same with outposts, if an outpost is in an empty system it becomes a Outlaw outpost. where anyone can dock, and anyone can kill each other.

Cameron Cahill
Quote:
idea is fine but population density is way off


your 100% right. I don't mean to think we should cram 300 players into a system. I'm only targeting those systems that allready have NO ONE in them ever.

bring it down to 10 players per system, 80-90 players per constellation. If you have a 900 man alliance owning 9 constellations should be good. Don't forget how big eve really is. And if it's not, then it should expand UP.

http://dl.eve-files.com/media/1206/scimi.jpg

The Old Chap
Doomheim
#85 - 2012-07-13 09:50:18 UTC
Nex apparatu5 wrote:
highonpop wrote:
Nex apparatu5 wrote:
Shameless Avenger wrote:
Cebraio wrote:
I'm not a fan of blob warfare, but it's actually pretty impressive to see the speed of sov changes on dotlan.

Edit: I mean especially looking at the map.


I see TEST pretty much sweep the place. I wonder, from the remaining players in Delve, who's with TEST and who's against. Anybody could provide update on that based on the dotlan map?


The enemies of Test at this point have pretty much split.

Nulli/HUN/VCUZ/Pengu evacuated to lowsec and are planning on moving west, abandoning their sov.

RA is essentially dead.

Solar never really deployed in the first place, they're still doing their own thing.

Raiden/Init were kinda halfhearted from the beginning, they are back in their own space.

WALLPAPERS still hold T-IP, and have fought like lions, but unfortunately will still lose their sov. Hopefully they take space and keep growing, they're a great bunch of dudes.

-A- has basically abandoned the fight entirely and have started evacuating to NPC space in anticipation of losing their sov. They've decided to take the stance of "don't fight, they'll get bored and go home"



Nulli and friends can't move west. If you look at physical map of eve, "west" is fountain.

-A- gave up after they lost their loki fleet in about 30 seconds.


East, not west. I'm terrible at space directions.


LOL my GF usually has the map upside down too!

Look into my eyes...   and tighten that sphincter, kid.

Servjen
Giant Industrials
Center for Digital Chemistry
#86 - 2012-07-13 12:29:27 UTC
Gogela wrote:
So I've been seeing huge plumes of destruction on my map and I'm hearing a lot of conflicting rumors about what exactly is happening in Delve. Is it true that the Goons control most of nullsec in eve (over 50%?!). Is SoCo dead? Did they break up? Can anyone give me a brief synopsis of what happened?

Thanks for any replies...


I don't care as long as i make money out of it. Go Go TEST.

This is where I put my signature, right?

Akirei Scytale
Okami Syndicate
#87 - 2012-07-13 12:36:12 UTC
Internet Lawyer Steve wrote:

Typical response from an alliance that has always been someone elses pet.


Funny you say that about TEST's war. TEST invited the goons to join our war, not vice versa.

Also, RE: the war in Delve, basically, the CFC yet again annihilated an enemy who was convinced we were bad at this game. It really is nice to have a reputation of being terrible, everyone underestimates you so consistently, and its so crushing to their morale to lose every major engagement against "terrible players".
Akirei Scytale
Okami Syndicate
#88 - 2012-07-13 12:37:48 UTC
Kuehnelt wrote:
Degren wrote:
Let me repeat that.

-A-'s strategy was to stay docked and let us get bored.

Makalu's strategy was to stay docked and let us get bored.


*snort*

You should listen to your enemies instead of your leaders.


we recorded those, you know.
Akirei Scytale
Okami Syndicate
#89 - 2012-07-13 12:39:42 UTC
Gogela wrote:
You know what really struck me on that influence map? Against All Authorities. Man do they have staying power.... hat's off to you gents o7


The pain train hasn't reached their space yet.
Aruken Marr
The Scope
Gallente Federation
#90 - 2012-07-13 12:42:57 UTC
Akirei Scytale wrote:
Internet Lawyer Steve wrote:

Typical response from an alliance that has always been someone elses pet.


Funny you say that about TEST's war. TEST invited the goons to join our war, not vice versa.

Also, RE: the war in Delve, basically, the CFC yet again annihilated an enemy who was convinced we were bad at this game. It really is nice to have a reputation of being terrible, everyone underestimates you so consistently, and its so crushing to their morale to lose every major engagement against "terrible players".


But their killboard's green. It was a moral victory.
Jimmy Gunsmythe
Sebiestor Tribe
#91 - 2012-07-13 12:52:59 UTC
Haquer wrote:
Cebraio wrote:
TheBreadMuncher wrote:
Karadion Kohlar wrote:
We're on the highway to hell.


Hiiiighwaaaay toooo theeee danger zoooneeee


Top Gun == 80s gay movie


You take that back.


What's wrong, Archer? We all know you aren't like that. Well, ok, there was that one time with that Cuban dissident that Castro tried to have killed...

John Hancock

Alphea Abbra
Project Promethion
#92 - 2012-07-13 12:53:46 UTC
Aruken Marr wrote:
But their killboard's green. It was a moral victory.

-A- can stick their green killboards up so far their behinds that only 18+ tonnes trucks can ever get it back.

Anything else you'd want to know about -A- killboards?
Akirei Scytale
Okami Syndicate
#93 - 2012-07-13 12:56:37 UTC
Jimmy Gunsmythe wrote:
Haquer wrote:
Cebraio wrote:
TheBreadMuncher wrote:
Karadion Kohlar wrote:
We're on the highway to hell.


Hiiiighwaaaay toooo theeee danger zoooneeee


Top Gun == 80s gay movie


You take that back.


What's wrong, Archer? We all know you aren't like that. Well, ok, there was that one time with that Cuban dissident that Castro tried to have killed...


DANGER ZONE!
Aruken Marr
The Scope
Gallente Federation
#94 - 2012-07-13 13:00:30 UTC
Alphea Abbra wrote:
Aruken Marr wrote:
But their killboard's green. It was a moral victory.

-A- can stick their green killboards up so far their behinds that only 18+ tonnes trucks can ever get it back.

Anything else you'd want to know about -A- killboards?


Do I detect some love loss between you guys and -A-? What happened? I live under a rock you see.
Alphea Abbra
Project Promethion
#95 - 2012-07-13 13:08:36 UTC
Aruken Marr wrote:
Alphea Abbra wrote:
Aruken Marr wrote:
But their killboard's green. It was a moral victory.

-A- can stick their green killboards up so far their behinds that only 18+ tonnes trucks can ever get it back.

Anything else you'd want to know about -A- killboards?


Do I detect some love loss between you guys and -A-? What happened? I live under a rock you see.

It also has something to do with -A- standing down fleets in order to keep their killboards green, and some other stuff as well, and the "dock up, hide beneath the blankets, and the bogeymen can't touch you". Which is true, we were docked up after all, but you could touch our stuff.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#96 - 2012-07-13 13:25:10 UTC
So, GoOns beat the game? GoOns win? Okay, we can all quit now since the winner has been announced.
Aruken Marr
The Scope
Gallente Federation
#97 - 2012-07-13 14:03:11 UTC
Alphea Abbra wrote:
Aruken Marr wrote:
Alphea Abbra wrote:
Aruken Marr wrote:
But their killboard's green. It was a moral victory.

-A- can stick their green killboards up so far their behinds that only 18+ tonnes trucks can ever get it back.

Anything else you'd want to know about -A- killboards?


Do I detect some love loss between you guys and -A-? What happened? I live under a rock you see.

It also has something to do with -A- standing down fleets in order to keep their killboards green, and some other stuff as well, and the "dock up, hide beneath the blankets, and the bogeymen can't touch you". Which is true, we were docked up after all, but you could touch our stuff.


I guess that's the problem when your friends care more about their precious K/D than they do about having fun, you, your space or their own space for than matter.

Don't worry. We'll drag them through the dirt for you.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#98 - 2012-07-13 14:15:03 UTC
Aruken Marr wrote:
Alphea Abbra wrote:
Aruken Marr wrote:
But their killboard's green. It was a moral victory.

-A- can stick their green killboards up so far their behinds that only 18+ tonnes trucks can ever get it back.

Anything else you'd want to know about -A- killboards?


Do I detect some love loss between you guys and -A-? What happened? I live under a rock you see.


-A- left Nulli out to dry and now that Nulli have lost all their sov they're moving to faction warfare.
Internet Lawyer Steve
Doomheim
#99 - 2012-07-13 14:43:59 UTC
Akirei Scytale wrote:
Internet Lawyer Steve wrote:

Typical response from an alliance that has always been someone elses pet.


Funny you say that about TEST's war. TEST invited the goons to join our war, not vice versa.

Also, RE: the war in Delve, basically, the CFC yet again annihilated an enemy who was convinced we were bad at this game. It really is nice to have a reputation of being terrible, everyone underestimates you so consistently, and its so crushing to their morale to lose every major engagement against "terrible players".



Actually it was Pet Legions war. They batphoned you, then you called your masters because you didn't out number them 3-1.


Internet Lawyer Steve and Associates,

Bringing Justice to New Eden, One post at a time...

Bolow Santosi
Caldari Provisions
Caldari State
#100 - 2012-07-13 14:48:51 UTC
I guess -A- showing up and dumping 800 people in system to defend a CSAA was a figment of their imagination. Not our problem they can't/won't form that number consistently.