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Attack frigate changes

First post First post
Author
Takamori Maruyama
Ministry of War
Amarr Empire
#241 - 2012-07-13 01:31:15 UTC
Bouh Revetoile wrote:


For the punisher, I can make a quick and dirty fit with 10kehp and 150dps, 108dps with scorch at 10km ; or a 7kehp brick with 175dps ; oh, and your range is twice the one of a merlin, infact, you have its falloff in optimal : as long as you maintain distance, he's dead. You also shoot at it's weakest resist. Infact, I tend to see the punisher as an anti-merlin. No one flying the punisher dont mean they are bad but only that people prefer something else. What concern have you with the punisher appart from it not being fashion ?

Wait wait, link this legendary fit.
10kehp with 150 dps
Couldn't find in your kill mail.

Loud and clear...

Kuehnelt
Devoid Privateering
#242 - 2012-07-13 02:16:00 UTC  |  Edited by: Kuehnelt
Takamori Maruyama wrote:
Wait wait, link this legendary fit.
10kehp with 150 dps
Couldn't find in your kill mail.


Quote:
[Punisher]

400mm Reinforced Rolled Tungsten Plates I
400mm Reinforced Rolled Tungsten Plates I
Pseudoelectron Containment Field I
Heat Sink II

Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Ancillary Current Router I


All V skills and a 1% PG implant.

9332 EHP, weak to exp/kin. 142 overheated DPS.
Mechael
Tribal Liberation Distribution and Retail
#243 - 2012-07-13 03:00:11 UTC
Dersen Lowery wrote:
What would happen if these ships were moved from 4/3/3 to 3/4/3 layout across the board? That would allow for interesting variations like tracking computers, dual webs, shield extenders, cap boosters, etc. You could have a 3-weapon + lowslot damage mod + shield DPS fit, or fit EWAR, or otherwise gain a great deal more flexibility by moving the greatest number of slots to the middle. In the highs you could choose between three weapons or two and a utility.


That'll likely very closely resemble the EWar frigs. These are the attack frigates, designed for damage and speed moreso than EWar.

Whether or not you win the game matters not.  It's if you bought it.

Dr Sheng-Ji Yang
Doomheim
#244 - 2012-07-13 04:43:23 UTC  |  Edited by: Dr Sheng-Ji Yang
Quote:
[Punisher]

400mm Reinforced Rolled Tungsten Plates I
400mm Reinforced Rolled Tungsten Plates I
Pseudoelectron Containment Field I
Heat Sink II

Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Ancillary Current Router I



Lol. Very legendary. A frigate slower than a drake. This is fodder for every destroyer, cruiser, battlecruiser and even my old raven could catch it. Lets not forget that some Minmatar cruisers are faster than this fit with afterburner would be.
Also every blaster boat will eat it. It will simply go come close and on close range there´s no moe trackung for the punisher. Especially because everbody knows you have to come close at laser boats.
Kuehnelt
Devoid Privateering
#245 - 2012-07-13 04:46:15 UTC
Dr Sheng-Ji Yang wrote:
Lol. Very legendary. A frigate slower than a drake. This is fodder for every destroyer, cruiser, battlecruiser and even my old raven could catch it. Lets not forget that some Minmatar cruisers are faster than this fit with afterburner would be.
Also every blaster boat will eat it. It will simply go come close and on close range there´s no moe trackung for the punisher. Especially because everbody knows you have to come close at laser boats.


I'm sorry, but there are so many times you can say "it's a Punisher! A Punisher! Look everyone: a Punisher!" before my eyes glaze over.
Dr Sheng-Ji Yang
Doomheim
#246 - 2012-07-13 04:46:56 UTC  |  Edited by: Dr Sheng-Ji Yang
Dr Sheng-Ji Yang wrote:
[quote] [Punisher]

400mm Reinforced Rolled Tungsten Plates I
400mm Reinforced Rolled Tungsten Plates I
Pseudoelectron Containment Field I
Heat Sink II

Experimental 1MN Afterburner I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Ancillary Current Router I



Lol. Very legendary. A frigate slower than a drake. This is fodder for every destroyer, cruiser, battlecruiser and even my old raven could catch it. Lets not forget that some Minmatar cruisers are faster than this fit with mwd would be. Blaster boats simply get close range and the punisher will hit nothing and die. Merlin railfits which are very common today will simply eat this fit. Every PVP Kestrel will eat this fit. But the worst is: most pilots of cruisers and bigger know how slow the punisher is.
Would be too fine if amarr would have something chaep and good like merlin or incursus or even rifter. But no. First CCP kicks amarrian fw for the next two years (but it will be fun making guerilla) and now these super executioner "upgrades"
Warde Guildencrantz
Caldari Provisions
Caldari State
#247 - 2012-07-13 06:31:16 UTC
CCP Ytterbium wrote:
Update:

CONDOR:

  • Frigate skill bonuses: changed to +10% kinetic damage to rocket and light missile damage per level (original thread post forgot to mention the damage was only applying to kinetic, apologies for the unintentional trolling people Blink)
  • Powergrid: reduced from 40 PWG to 34 PWG
  • Targeting range: reduced from 32.5km to 30km


MISSILE CHANGES:

  • Rockets: damage increased by 10%
  • Light missiles: damage increased by 10%, explosion radius decreased from 50 to 40m


As a pilot who flies the hawk religiously, I don't really think a 10% increase to rocket damage is necessary. Perhaps a 5% would be sufficient, but they have been buffed quite a few times in the past and they are pretty much solid at the current stage. For rocket boats other than the hawk, however, they are still fairly crappy dps-wise, (even the hookbill is a little off for DPS) so 5% is reasonable.

Light missiles definitely need the 10% boost. They provide some okay DPS, but should really get at least ~110-120 DPS on a full-damage fit for T1 frigs. With a 10% boost they will be around this range, which is great. The radius decrease is a welcome change as well :)

Tried out the new condor today, it's great! I like how the attack frigates now work similar to mini-interceptors. It will be a good ship to have to teach noobs the art of MWD-frig tackling before they can jump in an interceptor. Previously the attack frigs couldn't fit a disruptor and an MWD without becoming completely crap stable, so this change is perfectly reasonable and as the changes are the attack frigs don't beat out the interceptors (due to their signature radius still being increased and being slightly slower moving, as well as not featuring the propulsion module bonuses)
Good change.

Can't wait to see how the missile platforms and range frigs go!

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Bouh Revetoile
In Wreck we thrust
#248 - 2012-07-13 08:36:56 UTC  |  Edited by: Bouh Revetoile
As requested :
[Punisher, brawl]

Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Heat Sink II

1MN Afterburner II
Warp Scrambler II

Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
Dual Light Pulse Laser II, Scorch S
[Empty High slot]

Small Energy Burst Aerator I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

9.47kehp ; 152dp with conflag/136dps with INMF at 3.38km ; 108dps with scroch at 10km ; 896m/s.
Unless your ennemy have AB + web, you should be fine. Stay as far as a blasterboat as you can obviously : the farther you are, the better you will get. I didn't said it would be easy, you are slow, but if you take the advantage before he close the range, you should kill him.
Hitting EM/term, you have this advantage over shield tanked frigates.
PS : I said a quick and dirty fit, not a silly one.
Justin Cody
War Firm
#249 - 2012-07-14 20:27:13 UTC  |  Edited by: Justin Cody
CCP Ytterbium wrote:
Hello folks,

EXECUTIONER:

  • Frigate skill bonuses: -10% to small energy turret capacitor need and +5% small energy turret damage per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
  • Fittings: 45 PWG, 140 CPU
  • Defense (shields / armor / hull) : 250 / 400 / 350
  • Capacitor (amount / recharge rate / cap per second): 360 / 180 s / 2
  • Mobility (max velocity / agility / mass / align time): 410 / 2.85 / 1090000 / 2.91s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 27.5km / 920 / 4
  • Sensor strength: 8 Radar
  • Signature radius: 31
  • Cargo capacity: 115


CONDOR:

  • Frigate skill bonuses: +10% to rocket, light missile velocity and +5% damage to rocket, light missile damage per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 4 M, 2 L, 0 turrets, 3 launchers
  • Fittings: 40 PWG, 185 CPU
  • Defense (shields / armor / hull) : 400 / 250 / 250
  • Capacitor (amount / recharge rate / cap per second): 300 / 150 s / 2
  • Mobility (max velocity / agility / mass / align time): 400 / 2.9 / 1100000 / 2.99s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 880 / 4
  • Sensor strength: 9 Gravimetric
  • Signature radius: 33
  • Cargo capacity: 130


ATRON:

  • Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret fallof per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 3 M, 3 L, 3 turrets, 0 launchers
  • Fittings: 42 PWG, 147 CPU
  • Defense (shields / armor / hull) : 300 / 350 / 400
  • Capacitor (amount / recharge rate / cap per second): 330 / 165 s / 2
  • Mobility (max velocity / agility / mass / align time): 420 / 2.8 / 1050000 / 2.75s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 22.5km / 900 / 4
  • Sensor strength: 8 Magnetometric
  • Signature radius: 35
  • Cargo capacity: 145


SLASHER:

  • Frigate skill bonuses: +5% to small projectile turret damage and +7.5% to small projectile turret tracking per level
  • Role bonus: 80% reduction in Propulsion Jamming systems activation cost
  • Slot layout: 4 H, 4 M, 2 L, 3 turrets, 0 launchers
  • Fittings: 35 PWG, 135 CPU
  • Defense (shields / armor / hull) : 350 / 300 / 300
  • Capacitor (amount / recharge rate / cap per second): 240 / 120 s / 2
  • Mobility (max velocity / agility / mass / align time): 430 / 2.83 / 1075000 / 2.85s
  • Drones (bandwidth / bay): 0 / 0
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 940 / 4
  • Sensor strength: 7 Ladar
  • Signature radius: 30
  • Cargo capacity: 120



That's all for now, constructive comments are welcome P.

27/06 UPDATE:
available here.


Ok...I've played EVE since early 04 so I hope my comments mean something.

- Executioner - Everything is fine except the gunnery bonuses. cap use? REALLY? that doesn't help me kill a target. Others get falloff, damage, tracking, etc but the amarr one gets cap use. This is really a problem with the amarr race as a whole, but will become evident here. No one will fly the executioner. it uses the most cap, has to orbit the closest to apply its dps, will have poor tracking, and crap for falloff. But hey...at least its guns won't suck it dry...oh wait until everyone else on field decides to put 1 small energy neut on you. bye bye guns. And without the 4th mid...well no cap injector is likely. It is also the second slowest behind the condor. So good for amarr. They have figured out every way possible NOT to counter their minmatar enemies. It will be good for maybe killing the condor in mythical 1v1's though.

- How to fix: reduce cap usage of all lasers to be in-line with their non-projectile counterparts...change stupid cap use bonuses to something useful. Win. Perhaps get rid of cap use bonus for Tracking disruption bonus...keeps it safe from larger ships non-drone attacks.

Condor: Could be another 5-10 m/sec faster but looks ok...might not need speed due to missiles.
Atron: Good
Slasher: its winmatar, nuff said. Will have best dps, tank, and speed. Its like you designed this one first and said...how can we make each other one suck just a little bit less.
Justin Cody
War Firm
#250 - 2012-07-14 22:21:57 UTC
as a corollary to my last post let me show you how crap lasers are with just a damage bonus by showing you other attributes.

lets start with resources:
Grid: 125mm gatling AC - 1, gatling pulse laser 5, light electron blaster 4
CPU: 3 4 8
(total required fitting no skills), 4, 9, 12 (wtf guys)

Cap use: 0, -0.867, -0.367

Optimal: 920, 4.6, 1.15
Falloff: 5200, 650, 1.95
Total: 6,120, 5,250, 3,100

without skills the AC and laser have similar dps with short range ammo, at about 8-8.5dps, and the blaster has about 13 dps without skills on its own with antimatter s

Damage is fine, but lets examine tracking without skills or bonuses
AC: 0.457 radians
Blaster: 0.48 radians
Laser: 0.337 radians

Whelp, lasers have a total range equivalent to just the falloff of the ac, similar dps and 25% less tracking...use cap and can't vary damage type. The blaster has less range, better tracking (slightly), and about 50% more dps (sounds fine to me).

Like I said before...it is as if someone over there REALLY REALLY personally identifies with the minmatar and does not really like anyone else. Hybrids got love because they were junk. lasers have been left in the lurch. Yeah they can shift range in a second, but that does no good to a pilot who is tackling. avoiding being hit helps the most.

All fitting data courtesy of Python fitting Assistant v 2.7.2 with 0 skills applied on a merlin hull -

regards,

JC
Bouh Revetoile
In Wreck we thrust
#251 - 2012-07-15 12:57:20 UTC
Justin Cody wrote:
as a corollary to my last post let me show you how crap lasers are with just a damage bonus by showing you other attributes.

lets start with resources:
Grid: 125mm gatling AC - 1, gatling pulse laser 5, light electron blaster 4
CPU: 3 4 8
(total required fitting no skills), 4, 9, 12 (wtf guys)

Cap use: 0, -0.867, -0.367

Optimal: 920, 4.6, 1.15
Falloff: 5200, 650, 1.95
Total: 6,120, 5,250, 3,100

without skills the AC and laser have similar dps with short range ammo, at about 8-8.5dps, and the blaster has about 13 dps without skills on its own with antimatter s

Damage is fine, but lets examine tracking without skills or bonuses
AC: 0.457 radians
Blaster: 0.48 radians
Laser: 0.337 radians

Whelp, lasers have a total range equivalent to just the falloff of the ac, similar dps and 25% less tracking...use cap and can't vary damage type. The blaster has less range, better tracking (slightly), and about 50% more dps (sounds fine to me).

Like I said before...it is as if someone over there REALLY REALLY personally identifies with the minmatar and does not really like anyone else. Hybrids got love because they were junk. lasers have been left in the lurch. Yeah they can shift range in a second, but that does no good to a pilot who is tackling. avoiding being hit helps the most.

All fitting data courtesy of Python fitting Assistant v 2.7.2 with 0 skills applied on a merlin hull -

regards,

JC

Blasters are bonused on a merlin hull ; and optimal vs falloff mean that at the edge of your optimale, you have 50% more dps that the projectile gun. If you don't like or understand amarr warfare, fly minmatar please. Optimale range is not useless.

Now, I'm not saying everything is well in a perfect world. There may *is* some imbalance both in frigate realm and between weapons by themselves, but pointing the natural drawbacks of weapons and comparing them with the natural advantages of others is not the way to go.

IMO, these new frigates are well balanced. For weapons though, projectile may be too easy to fit, and as I said, I think railguns are just bad beams and need something more : dps or tracking ; tracking would be the best.

Coming back to the executioner, it have a damage bonus too : this look like a great beam kitter/long range tackler

PS : please never add PG to CPU for comparison, these are two very different resources on ships and need to be relative to ship resources.
corwin1
Ministry of War
Amarr Empire
#252 - 2012-07-16 06:54:57 UTC
Perhaps it is balanced out by our greater capacitor overall but as an Amarr pilot whenever I see a bonus to capacitor use on one of our ships it makes me cringe because I feel as though the bonus is there so the ship can actually manage to function without capping out, not to up the ships usefulness in anyway, for example while other races can keep applying dps with little to no capacitor we need a lot of capacitor for our guns, so seeing that bonus where other races get a damage bonus or a range bonus makes me feel a little bit cheated, if there is an explanation that shows the advantage for us (running microwarpdrives longer?) that would be great thanks.
Bouh Revetoile
In Wreck we thrust
#253 - 2012-07-16 07:39:03 UTC
corwin1 wrote:
[...] if there is an explanation that shows the advantage for us (running microwarpdrives longer?) that would be great thanks.

Read the thread, there is. One of them is named scorch.

BTW, hybrid guns don't use "little" cap, moreover when the amarr boat have a cap consumption bonus.
Connall Tara
State War Academy
Caldari State
#254 - 2012-07-16 08:13:07 UTC  |  Edited by: Connall Tara
in all fairness there are significant distinct advantages to lasers to make up for the short comings. most notably the T2 scorch amunition for pulse lasers is quite simply THE best damage/range projection you can get and essentially the entire reason minmatar have their current weapon balance. consider

lasers have:

high optimal <-- no damage loss until edge of range
1 second ammo switching <-- very useful for a race who ideally want to start at range with scorch then change according to situation
EM/therm damage mix <-- both an advantage and a weakness really, but when you consider the most common "other" types of damage tend to be thermal/kin mixes there is a distinct edge of people having to plan SPECIFICALLY for lasers.

every weapon has a downside of course and lasers have

fixed damage (predictable to tank though still painful)
little to no fall off (you're either hitting for near 100% damage, or not at all)
no way to repair crystals (meaning if you buy a T2 or faction crystal you'll have to stick with it to get the most out of it)


overall its not too terrible and the sheer optimal range of scorch really shouldn't be discounted with 10km optimal meaning if its in web range, you can hit it for 100% damage. thats a HUGE edge which only the condor will be able to rival and in that engagement you'll have the edge thanks to the condor being a shield tanker Twisted

Naomi Knight - "You must be CCP Rise alt , that would explain everything"

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#255 - 2012-07-17 01:22:22 UTC
Lasers scale up well, it's a huge advantage in fleet fights where Baddons can project MPL dps to 60+km but in frigate fights where the engagement range is small, lasers bad tracking greatly outweigh the advantage provided in range, this coupled with Amarr generally being the slowest race means small lasers are hard to work with.

I feel like it's more of a hull issue, slow boats + armor tank + horrible tracking is just too easily abused in frigate combat. I mean look at the Slicer, it destroys so many frigs and is hard to deal with, but that's only because it's stat distribution and bonuses correlate perfectly to what it needs to be successful with lasers (keeping enemies at range), laser brawlers will always lose to blaster/auto brawlers as thats the situation that they want to be in.
Bogdanescu
Pinguinii Imaginari Zburatori
#256 - 2012-07-17 09:02:27 UTC
guys when we will get more feedback from ccp? Anyone know the aproximate time of the implementation ?

Thanks in advance.
Nagarythe Tinurandir
Einheit X-6
#257 - 2012-07-17 11:22:18 UTC
Bogdanescu wrote:
guys when we will get more feedback from ccp? Anyone know the aproximate time of the implementation ?

Thanks in advance.



the proposed changes are on sisi right now, for testing & stuff.
Harvey James
The Sengoku Legacy
#258 - 2012-07-17 17:22:16 UTC
mm.. just tried fitting the slasher,Atron and condor with shields.. slasher i could fit with all extender rigs by dropping guns and meta med sh extender.
Atron and condor though was a different story granted atron may be designed more for armour although that usually uses even more pg for a 400mm plate ended up putting a pg and cpu rig on and electrons.
condor required 2 pg rigs as rocket launcher don't scale pg down at all , bottom line these are hard to fit especially considering for weaker skills i.e. noobs who would fly these early on i imagine they would need a 3rd rig for pg dropping more tank i cant think of any other ship requiring all rigs for pg or cpu boosting just to fit meta tank and least taxing guns.
i think condor and atron need more pg.
And atron maybe more cpu too maybe could have used meta scrambler to avoid using cpu rig but shouldn't really need to i think.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Yabba Addict
Perkone
Caldari State
#259 - 2012-07-18 04:18:18 UTC  |  Edited by: Yabba Addict
As of right now it is literally impossible to fit mwd, missiles and tank on the condor. Looking at the role bonus you're intending on these ships being long point so missiles are a must, rockets won't do it. BUT if you increase the grid then i can see people going with a silly tank, AB and rockets...good luck fixing that (or not). And for the rocket fit you don't need 2-3 rigs, use a named AB and med shield ext, 1 ACR.
Connall Tara
State War Academy
Caldari State
#260 - 2012-07-18 10:05:26 UTC
I assume these fits were attempted with MAPCs?

Naomi Knight - "You must be CCP Rise alt , that would explain everything"