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Sensor Dampeners

Author
Lachne
Republic Military School
Minmatar Republic
#1 - 2012-07-12 13:12:31 UTC
Celestis x V gallente Cruiser skill

With 2 remote sensor dampener IIs
Targeting range script loaded.

1 rig for 5% effectiveness.

I've been trying to find a reliable calculator to calculate just how much I'm dampening the targets I've engaged. I was successful in dampening a cerberus to the point where he couldn't lock me at 20ishkm.

However I also had 3 SD hammerheads and 2 SD goblins on the guy.

Are the drones overkill?

How much, percentage wise, am I taking off with just the dampeners?

I calculated about 28% of their total targeting range if my dampeners are both a nice round guesstimate of -50% to targeting range. Is this correct??
Denuo Secus
#2 - 2012-07-12 13:56:29 UTC
Lachne wrote:
...I've been trying to find a reliable calculator to calculate just how much I'm dampening the targets I've engaged. I was successful in dampening a cerberus to the point where he couldn't lock me at 20ishkm....


Use EFT. Drag your damps from your ship to the 'projected effects' tab of the target ship. That way skill and bonus will be applied. Now check lock range or scan res on the target ship.
Lachne
Republic Military School
Minmatar Republic
#3 - 2012-07-12 14:23:13 UTC
Guess I'll finally have to install EFT. :) thank you.
Kenpo
The Guardians of the Beam
#4 - 2012-07-12 14:23:58 UTC
Overkill does not apply when it comes to sensor dampening.

Caution, rubber gloves and faceshield required when handling this equipment.

Batelle
Federal Navy Academy
#5 - 2012-07-12 14:51:17 UTC
drones suffer stacking penalties both with each other and your modules. They aren't overkill, they're literally doing NOTHING.

Also, CCP has FINALLY admitted that damping was over-nerfed years ago, so they may give it a buff. However, damping ships really only work well when they have other ships to do dps, and they get to focus only on damping. Basically, they're not very independent ships, and there's almost never a reason to fly one.

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Lachne
Republic Military School
Minmatar Republic
#6 - 2012-07-12 14:53:28 UTC  |  Edited by: Lachne
I'm basically shooting with 3 dual 150mm railguns and a heavy missile launcher. Are lasers a better option? Of course my first kill I did have dps support Cool

http://eve-kill.net/?a=kill_detail&kll_id=13976839
Lin-Young Borovskova
Doomheim
#7 - 2012-07-12 14:59:52 UTC
Lachne wrote:
Guess I'll finally have to install EFT. :) thank you.


You can reduce at max around 85% initial targeting range with 3 Damps scripted range, with a fast lock you can make the same ship take about 5 min top target you with 3 Damps script target speed.

Those numbers are +/- accurate depending on your ship skills (reccon 4 or 5 it's not same stuff) damp skills (4 or 5's it's not same stuff at all) and using faction stuff can also change this but it's a good base to know -/+ where you can go vs most ships.
Any way, don't expect damp to be as effective as Target suppressing ECM, even at low skills you can almost perma Jam everything in the game.

brb

Fon Revedhort
Monks of War
#8 - 2012-07-12 15:13:53 UTC
Batelle wrote:

Also, CCP has FINALLY admitted that damping was over-nerfed years ago, so they may give it a buff.

Would only make sense if they restrict the number of damps applicable to a given ship - say, to 2.

This game needs less gank tools, not more.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Lost Greybeard
Drunken Yordles
#9 - 2012-07-12 19:56:32 UTC
Fon Revedhort wrote:
Batelle wrote:

Also, CCP has FINALLY admitted that damping was over-nerfed years ago, so they may give it a buff.

Would only make sense if they restrict the number of damps applicable to a given ship - say, to 2.

This game needs less gank tools, not more.


How is damping more of a gank tool than ECM, or using tracking disruptors while orbiting, or target painting or point, for that matter?

Even if it was powered up significantly, damp has a fairly simple counter: fly closer to what you want to shoot. Sure, it may give up one of your tactical advantages, but c'mon, forcing a tactical advantage or negating one is like 99.99% of what PvP is about.
Pink Marshmellow
Caucasian Culture Club
#10 - 2012-07-15 05:54:40 UTC
I think damp specialized ships like the celestis, arazu, and lachesis should get more than a measly 5% bonus to sensor damps.

It will ensure that it doesn't become overpowering on non specialized ships and make them useful on specialized ships.
Fon Revedhort
Monks of War
#11 - 2012-07-15 09:37:27 UTC
Lost Greybeard wrote:

Even if it was powered up significantly, damp has a fairly simple counter: fly closer to what you want to shoot. Sure, it may give up one of your tactical advantages, but c'mon, forcing a tactical advantage or negating one is like 99.99% of what PvP is about.

Please, do tell me more what PvP is about, I'm sure your whopping 20 kills has resulted in breeding a PRO PvPer Attention

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.