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Wishlist for Trading Expansion - now with more acronyms!

Author
PlatinumMercSEAL
Center for Advanced Studies
#101 - 2012-05-14 12:54:49 UTC
sinqlaison wrote:
Would love to see derivative trading. It enables people to place bets on turns in market prices BOTH ways (not only up by stocking up on tritanium, which has an inflationary effect, but also down by speculating on prices going down). It would also help provide additional profit opportunities, and for some spectacular busts. I can also dream of many interesting schemes to pull off using this functionality. It should be guarded, obviously, by large amounts of collaterals insuring that the losers will stump up the cash.


This gets a +1 from me! That might have been the best idea for trading I have heard yet!

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

miss eve2006
The New Eden School of trade
Organization of Skill Extracting Corporations
#102 - 2012-05-22 09:20:04 UTC
Ability to select multiple items in the market window and quick list, and either Add to quick list, or remove.

Ability to add to quick list from more locations, like in the buy orders...

Save market settings to account, or make it easier to export/import.
Caleb Ayrania
TarNec
Invisible Exchequer
#103 - 2012-05-22 09:46:18 UTC
A small thought.. Would it maybe be a good idea to make a new thread about this, since it looks as if the OP is not posting and editing his original posts anymore..

I just happened to notice that a lot of the points have actually already been granted to us..

Also a side note, would there be any interest in maybe having a video conference session discussing things like this, and having it recorded, via a hangout on air, and post edited for the highlights, using links and remix?

I am personally expecting the services like googles hangout on air, to start kicking in very effectively into the gaming community..

Especially for things of this nature, bughunting, and strategical play (fleet ops and raids in other games)

Caleb Ayrania
TarNec
Invisible Exchequer
#104 - 2012-05-22 10:27:53 UTC
More on topic..

A lot of features and wishes are always being discussed in MD, and most of these ideas are ofc of epic proportions..

I think it would be useful if we could agree to list some of our wishlists a bit more in degrees of simplicity and need versus nice to have..

The flip of public versus private is imho extremely important. From an economic perspective it makes no sense that you can make huge amount of contracts internally to corp mates, but a small number of public deals. That is detrimental to economic behaviour, since it promotes internalizing and not outsourcing and "pvp" elements.

A similar upside down world issue is the limit number on buy orders, but not a limitation on sales. That is again very much counter intuitive and flips the concept of bulk sales totally on its head. If I want to sell all my TRT at a low discount price, I DONT want it sold in small trickles of 100 units at the time..

Boosting orders and contracts.

There are many reasons for wanting more order, the main one would be better options to seed more items outside hubs. Another would be improving the casual aspect of couriers/shipping, since it would be possible to pick up more minor ad hoc couriers. The difference beeing equivalent to comparing fedex versus Maersk Shipping. The size might be very different, but the function is the same.

Boosting normal contracts might make it easier to generate a "Storefront" oriented business. There are many extremely serious businesses running in EVE already, but they lack some very basic tools and removals of limitations in order to really expand.

Player to player BILLS.

For a whole range of reasons we need the ability to bill players and player corps. This mainly to get around the current need for hands on contact for all payment purposes. With a few added details, like visual history of payments and outstanding payments, we could get a rather huge range of player created features and services, without the need for huge and advanced mechanics. A small example would be asking members of a corp or alliance for payment, and if payments arent done the fact would show and warrent expelling the members. This currently needs to be done with a lot of outgame programs and management, it would be simple to implement with a billing system.

Multiple items in sales and buy order creation.

A screen UI where you could manage a range of items for selling or buying at the same time. Where it would show things like high and lows and averages, and maybe even your last sell and buy price. A UI upgrade like this would be well suited with an upgrade to the contracts UI. Thus ending up with 4 distinct and different UI functions in the same general menu.

Couriers: UI
Boost ability to sort according to jumps, isk per m3, issuer and standing filters working as limit from both issuer and courier.

Contracts (Buy and Sell): UI
Implement ability to limit via standing, and create better options to link to issuers full list of contracts, preferably through some integration with EVE-gate, and thus making the formating options the ad hoc solution for store fronts. Including ability to have "moderated" images uploaded in an eve-gate drive. 50mb per account, upgradable using plex.

Auction Contracts: UI
Make these visible outside the game client, and let bids come from EVE-gate login gameplay. Also make this easy to search and export to make bulk and auction based statistics possible. This especially to work as a bulk commodities and potential shares/stock exchange, in the future. CCP can ofc do some of this statistics work, but might just let players loose on it first, and do some of the beta-testing and external development.

Market UI:
Being able to select and drag and drop multiple items to a sales or buy menu, would really be useful. Especially to non market people also, since they could get easier visuals on what items are sold at currently good prices. So say you had todays average, 5 days average, and 20 days average option set in one column each. This would really make some huge changes, while being "fairly" simple to implement. (Yes the impact might be frustrating, but the end result would be good for everyone, when people good used to the more effective and less "abusive" pricing)

Isk sink for getting notifications.

When orders conclude it would be nice to be able to have them set with a recieve warning. I would suggest this service would add something like 25% extra on the broker fees.

Price warnings:
When setting an order adding a price warning range would also be useful for making an isk sink and granting players the intel on when they are loosing their markets.

The warning services should not be available on minute basis, but preferably after downtime. So it would only be on long term positions and not some human-bot feature, that would kill the hamsters.

Make 3 months positions fixed and unable to be cancelled or modified. Make these fixed orders not count on skills orders and not use margin trading boost. This way more long positions would enter the game and more liquidity would be available and more passive assets could reenter the game.

NEUTRALITY: GET THE SCC BACK
The current flawed Caldari faction dominance in markets, arose from ccp nerfing the highways and shifting the old Yulai and scc hub. We need the ingame rp to catch up. In short SCC needs to have at least one station in each faction tradehub system, and their standing grind should be similar to concord and be derrived from non aggression activity, distribution, and similar missions. In short we need a neutral entity that even the playing field. It is fine that factions gain benefits, all the current grinded Caldari standing still benefits in Jita, but there should be a neutral body, so you dont need to grind factions you dont want or cant.

Just a few thoughts.

PlatinumMercSEAL
Center for Advanced Studies
#105 - 2012-05-22 13:00:01 UTC
Caleb Ayrania wrote:
A small thought.. Would it maybe be a good idea to make a new thread about this, since it looks as if the OP is not posting and editing his original posts anymore..

I just happened to notice that a lot of the points have actually already been granted to us..

Also a side note, would there be any interest in maybe having a video conference session discussing things like this, and having it recorded, via a hangout on air, and post edited for the highlights, using links and remix?

I am personally expecting the services like googles hangout on air, to start kicking in very effectively into the gaming community..

Especially for things of this nature, bughunting, and strategical play (fleet ops and raids in other games)



I know. I am a really good friend of his. He has been busy in real life. I been trying to boost the hopes of those who still want to support it. I have ran into a detour in-game that has kept me busy. I will try and finding 15 minutes daily to bump it with something that will convince traders that we have something that might be worth looking at by CCP. If they want to escalate the war mechanics, they need to improve the market for the alliances and corporations. War isn't just won by numbers and strategy alone, but also by ISK and logistics. You can't win a war without ships or equipment at easy access and low prices.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#106 - 2012-05-22 13:10:27 UTC
I did some more figuring, being back in the corporate management. Big smile CCP needs to encourage traders to work for corporations, like make it worth their while. No trader wants to trade with a corporations ISK, corporation making profit, which takes their personal number of slots that they can use and make less themselves. They do need to make corporation orders not take up personal orders. That is for a start. They will need to improve the trader role in the corporation. There is no limit on what items can be bought or sold for according to percent of average value to reduce scamming.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Caleb Ayrania
TarNec
Invisible Exchequer
#107 - 2012-05-22 13:15:54 UTC
This is another example of those arguments for player to player moderation option.. on the forums..

If the OP had had the ability to set a few trusted or selected people as moderators, the edits could and would be made, regardless of real life breaks..

The same would be relevant for many other threads and services.. I think the lounge is on its 3 version thread, and I havent even seen a thread from signatures for a while..

Since we dont have active and engaged/invested forum moderators, the alternative is an option for us to self moderate..

Yes it would mean you can not expect "free speech".. but in someones thread according to ccp policy that is the OPs personal thread and thus his rules. Living up to this rather old official statement from ccp would be easy by just granting a feature like this, and see if it would not make their life eaiser and the forums more hospitable..

PlatinumMercSEAL
Center for Advanced Studies
#108 - 2012-05-22 13:22:00 UTC
Caleb Ayrania wrote:
This is another example of those arguments for player to player moderation option.. on the forums..

If the OP had had the ability to set a few trusted or selected people as moderators, the edits could and would be made, regardless of real life breaks..

The same would be relevant for many other threads and services.. I think the lounge is on its 3 version thread, and I havent even seen a thread from signatures for a while..

Since we dont have active and engaged/invested forum moderators, the alternative is an option for us to self moderate..

Yes it would mean you can not expect "free speech".. but in someones thread according to ccp policy that is the OPs personal thread and thus his rules. Living up to this rather old official statement from ccp would be easy by just granting a feature like this, and see if it would not make their life eaiser and the forums more hospitable..



The role of moderators is CCP, but the idea of giving people access to edit your own posts for something like this might help it if one were to disappear for a longer period of time. This will still allow those to express their mind but also allows a few trusted posters to take over the OP posts to keep it moving possible.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#109 - 2012-05-22 13:25:21 UTC  |  Edited by: PlatinumMercSEAL
PlatinumMercSEAL wrote:

3. An improved corporation involved trading system. The mechanics of corporation orders taking up personal order slots just make traders in little want to trade for corporations.

4. The trader role in corporate roles needs a few limits tagged to it. It is like giving someone full access to the wallet. That would be exactly like accountant or accountant by division role. This makes them no different and even exactly the same in my perspective. The trader role need to have limits according to percent of regional average.


I have added these to my list. This list is on page 5.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

PlatinumMercSEAL
Center for Advanced Studies
#110 - 2012-05-23 16:33:53 UTC
Bad News!

I just got a mail from Xaqa saying that he is quitting Eve Online. He does put in "for now" at the end of it. I want to keep this forum going and hope CCP recognizes our wishlist. I want to hear ideas on what we should do now.

Captain PlatiumMercSEAL, Deep-Space Wraiths (Independent Null Sec Mercenary Corporation)

Vincent Athena
Photosynth
#111 - 2012-05-23 17:38:47 UTC
Order ticker: Every time a order is filled, ANY order in the distance range and items I'm watching, it pops up on the big screen.

Shorts, futures and options market built into the game, or the ability for players to create one that runs automatically.

Storefronts where I can restrict who sees the orders to corp, alliance, or by standings.

Alternative to the 0.01 isk game, one that does not eliminate the 0.01 isk game but just gives another option. Option 1: I can tell the broker to auto update my order with a not to exceed limit. Everyone who has set this option gets one auto update every 6 hours with the broker giving everyone equal time (that is if there were 12 orders set to auto update, everyone would get 30 minutes on top). You don't want to use that option? Manually update your order.

Option 2: people who set the same order price will have their orders filled at random, rather than oldest first.

ISK AURUM exchange. This exchange, and a real stock market should be one EVE wide market, not a station by station market. Why? Because they are all just numbers in your wallet, not actual items.

Seeing other regions: Maybe a device I carry and place in a station in the other region, and it gives me market access. Maybe just gives me access to the market at the station its in, or the solar system its in.

Know a Frozen fan? Check this out

Frozen fanfiction

TheSmokingHertog
Julia's Interstellar Trade Emperium
#112 - 2012-07-12 00:50:29 UTC  |  Edited by: TheSmokingHertog
"Option to disable auto-refresh of the market order window"

"Make it possible to adjust an order within the market window"

This is available at this moment, can be removed from the list.

Chrz,

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

HalfArse
Wixo Trading Co.
#113 - 2012-07-12 06:30:35 UTC
Xaqa wrote:
    If CCP were to release a Trading Only Expansion, what would you like to see included?
    Tools? Added functionality? Secondary market support? Removal of price ceilings/floors? etc


  • In-game bank and/or additional tools to facilitate the creation of a bank
  • Integrated and working stock market
  • A skill to be able to look at other regions' market (yes/no/maybe so)



mostly agree with the majority of OP with the following notes -

  • A skill to be able to look at other regions' market (yes/no/maybe so) - NooooooooOOOOOOOOO!!!!!! omg terrible idea!111
  • More numbers: Whatever happened to Dr. EyjoG and his QEN? - YES bring back the QEN!


  • Integrated and working stock market
  • In-game bank and/or additional tools to facilitate the creation of a bank
  • A skill to be able to look at other regions' market (yes/no/maybe so)
  • These three possibly the best/most important changes that could be made



    ooo, OOOOOO! and dont forget implimenting a second corporation tax for market sell transactions! - Implimented exactly like the current bounty tax so corps can set it to whatever % they like (including 0)

    Barakach
    Caldari Provisions
    Caldari State
    #114 - 2012-07-12 13:38:38 UTC
    Is this necro'd or continued?
    Anubis Star
    Federal Navy Academy
    Gallente Federation
    #115 - 2012-07-12 19:48:45 UTC
    I approve most of the ideas. Would be really great if CCP adds more market features instead wasting time at some ****** models or carebear cries.
    Kailean
    Caldari Provisions
    Caldari State
    #116 - 2012-07-13 05:07:15 UTC
    I would like to see Standard Deviation as well as the daily averages. Daily median would be nice as well. Give me those two and I'll be happy for at least a mo... da... week. A WHOLE WEEK.