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FLORENCE The late summer release is on Sisi -Changes list

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#1 - 2012-07-12 16:21:41 UTC  |  Edited by: Salpun
All,
The late summer release is starting to appear on Sisi. Lets get a changes list started.Twisted


Build 6135 Download size = 116.66 MB, 7-12-2012

Build 6607 Down load size=18.85 MB 7-13-2012

Build 8080 Down load size =13.96 MB 7-19-2012 Defects patch per CCP Goliath > lets see, iteron stripes, shader stuff, PI stuff, XP artefacting, mac stuff, exceptions, laser sounds, cq log spam, cluster magic, missile trails

Build 8942 Download size = 25.51 MB 7-23-2012 Changes to NPE not final missing lables.

Build 9379 Download size = 5.43 MB 7-24-2012 Ship changes are in this build.

Build 9764 Download size= 3.26 MB 7-25-2012 Defect Fixes Market got fixed.

Build 0240 Download size= 13.68 MB 7-26-2012 Build is not showing up in the server trackers.

Build 0696 Download size= 4.06 MB 7-27-2012 Defect fixes, slight change to new module tool tips and some ship changes. Added self destruct kill mailsTwisted

Build 1066 Download size= 9.19 MB 7-30-2012

Build 1746 Download size= 17.38 MB 7-31-2012

Build 2312 Download size- 9.93 MB 8-1-2012

Build 2683 Download size= 9.00 MB 8-2-2012 Shift key removel option in the Un. Inv. is in and works greatTwisted Bulk date bug is back for this build.

Build 3079 Download size= 11.01 MB 8-3-2012

Build 3488 Download size= 48.46 MB 8-4-2012 If you have issues with the laucher use. eve.eve" /server:87.237.38.50 in your launcher short cut.

Build 3516 Download size= 24.24 MB 8-6-2012

Deployed to TQ

Server move

Build 4768 25.25 MB Server change looks okay no major changes per CCP. Current build is one build behind TQ for now





Per Inferno web page http://www.eveonline.com/inferno/ first part of industrial ship revamp will be deploying as well.

Changes-

Angel ships are V3'ed
Drag out windows on the Inventory system work.
Looks like all the right click menus for cargo holds are back. Yay
Tool tips on icons include range nice
Search in the Market is updated. Market and browse are combined.
Channel flash has some added fuctionality
Green screen option is in.
New NPE(New Player Experinace) is in

New agent conversation icons
New blue prints for clones ???????
Rig and cargo fitting is confirmedTwisted Thanks Punkturis
Agent missions have a interactive drop down where the auto pilot route is when you are on a mission.
Second set of Frig balance changes
Implants sorted by function now Cool
Tech reaction changesTwisted
Mining ship revamp is live
Armor and rig changes
Noob ship changes are in.
OTA Incursion changes are liveLol Go test them out.
Confirmed Un. Inv. changes https://forums.eveonline.com/default.aspx?g=posts&m=1705771#post1705771
Camera in CC has expanded range of zoom range.
Self destruct generates a kill mail and drops loot.Twisted


Issues-

Feed back on this list of issues was given at these links https://forums.eveonline.com/default.aspx?g=posts&t=136116&p=17, https://forums.eveonline.com/default.aspx?g=posts&t=131864&p=8


Drone bays show on ships that do not have them still.
Tool tips on icons include range nice but they need the option to turn them off or delay when they pop up
NPE
Green out lines not effected by UI scaling. Fixed
No starter system locator in the new tutorial list.
No way to find Aura in the agent finder.
NPE not be reset to a point like the old one.
Agents for the missions need to be added to the tutorial list.
Link to the wiki Guides page and New Pilot 101 page need to be added to the Help window
No voice overs in the NPE
NPE needs to mention the new Inventory system more.
NPE does not mention the Circle mouse over menu.
NPE does not talk about the CQ.
Training while in route to mission 24 could cover a few more topics.
New objective high lighting in the NPE is nice but looks unfinished.
Career agent missions have not changedEvil Two rewrites of the NPE and no help on the Career agents What?
When boarding your rookie ship for the first time the rookie ship pointer needs to stay on the ship so you do not miss that information. Right now if you use the overview to board it you miss the detail. Or move the rookie ship to some where it will be in frame for a normal person who will be more zoomed in becouse they are in a pod.


Broke-


Market Group tab is not updating. Fixed
Launcher build 1.415 is loading for some but does not work






Anything missing? Please post with details.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Commissar Kate
Kesukka
#2 - 2012-07-12 17:06:52 UTC
There is now a greenscreen option on Display and Graphics tab of the ESC menu.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#3 - 2012-07-12 17:10:09 UTC
Commissar Kate wrote:
There is now a greenscreen option on Display and Graphics tab of the ESC menu.

Nice

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Palovana
Inner Fire Inc.
#4 - 2012-07-12 17:44:48 UTC
Download size = 116.66 MB, FYI.
Sellendis
The Ares project
#5 - 2012-07-12 18:09:56 UTC
Machariel downsized to 1.4km, i think it was 1.9km before
Apoc is now the biggest BS with 1.5km in length, few meters bigger than Hyperion.

Damn this patch :)
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#6 - 2012-07-12 18:24:40 UTC
From: Missile War
Sent: 2012.07.12 18:08


Checking the new features and I absolutely love them for the most part, the new pop ups are great, altho I'd like to get more info added to them. Like cycle time, boost amount, neut/nos amount(Things I can think of this quickly)
The text is in bold, which isn't really needed imo, but it itsn't that bad since it makes it more obvious.
I dislike the new + sign tho beside the speed, it looks really weird, the - sign looks fine, but the + sign looks wrong.

The new v3's look awesome as well altho the daredevil looks a bit too much like the dramiel now IMO.
I also love the market/browse combination, works so much smoother ^.^

And the green screen option is really way-too-bright-green screen...Eyeblinding green is not the way I like...

I think that is it from me so far...

PS, is it maybe possible to add the resist % to the capacitor health bars when you go over them? I think it would be a great addition if you are working on that part of the ui :)

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Joelleaveek
Center for Advanced Studies
Gallente Federation
#7 - 2012-07-12 18:24:52 UTC  |  Edited by: Joelleaveek
new executioner/condor/atron/slasher are up

Edit: changed stats i should say
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#8 - 2012-07-12 18:26:54 UTC
Joelleaveek wrote:
new executioner/condor/atron/slasher are up

Edit: changed stats i should say

Will this change AT testing any?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Joelleaveek
Center for Advanced Studies
Gallente Federation
#9 - 2012-07-12 18:41:32 UTC
Salpun wrote:
Joelleaveek wrote:
new executioner/condor/atron/slasher are up

Edit: changed stats i should say

Will this change AT testing any?


hmmm, that's a good point, but i would think those ships wouldn't be used in their current traq form in the tournament anyway, so maybe no a big deal.
Joelleaveek
Center for Advanced Studies
Gallente Federation
#10 - 2012-07-12 18:42:41 UTC
new tool tips when you mouse over your mods in space. Weapon show optimal + falloff!
Sarmatiko
#11 - 2012-07-12 18:49:06 UTC  |  Edited by: Sarmatiko
List of static data changes: http://pastebin.com/cb3uWccy

Agents in Yrmori now have properties (you still cannot talk with them though).
Attack Frigate changes
Small boost for deadspace small Remote Shield Rechargers and Remote Armor Repairers
Elite Drone Parasite now have bounty
Skill Ethnic Relations renamed to Diplomatic Relations and now affect war ally cost
Crash Boosters now affect capitals?
Assault Missile renamed to Heavy Assault Missile
Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled. Edit: actually not. That's a fix of defect where the names did not match the bonus amount. Clarification link.

Also you can now force launcher to launch using shortcut, just like I suggested in February Cool
Lucas Quaan
Goryn Clade
#12 - 2012-07-12 18:51:40 UTC
Joelleaveek wrote:
new tool tips when you mouse over your mods in space. Weapon show optimal + falloff!

They are really annoying, though. We need the option to disable them.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#13 - 2012-07-12 19:06:40 UTC
Sarmatiko wrote:
List of static data changes: http://pastebin.com/cb3uWccy

Agents in Yrmori now have properties (you still cannot talk with them though).
Attack Frigate changes
Small boost for deadspace small Remote Shield Rechargers and Remote Armor Repairers
Elite Drone Parasite now have bounty
Skill Ethnic Relations renamed to Diplomatic Relations and now affect war ally cost
Crash Boosters now affect capitals?
Assault Missile renamed to Heavy Assault Missile
Eifyr and Co. 'Rogue' Afterburner and Eifyr and Co. 'Rogue' Warp Drive Operation implant bonuses now doubled.

Also you can now force launcher to launch using shortcut, just like I suggested in February Cool

Thanks for the info.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Punkturis
C C P
C C P Alliance
#14 - 2012-07-12 19:08:32 UTC
Team Super Friends (your best friends) made some changes to saved fittings

Saved fittings now fit rigs (if there aren't any rigs on the ships)
- you get a question asking if you like to fit rigs or not like alays

Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything)

Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting

I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#15 - 2012-07-12 19:10:23 UTC
CCP Punkturis wrote:
Team Super Friends (your best friends) made some changes to saved fittings

Saved fittings now fit rigs (if there aren't any rigs on the ships)
- you get a question asking if you like to fit rigs or not like alays

Saved fittings with items you don't have skills to fit now fit everything except the items you don't have skills to fit (instead of not fitting anything)

Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting

I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me Smile

Thanks for the info will test and confirm after I have tested the new NPETwisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Sarmatiko
#16 - 2012-07-12 19:42:31 UTC
I wonder why Cynabal model now related to Battlecruisers in client resources? Roll
Ship is still cruiser but..
Bloodpetal
Tir Capital Management Group
#17 - 2012-07-12 20:03:13 UTC  |  Edited by: Bloodpetal
CCP Punkturis wrote:

Saved fittings now fit rigs (if there aren't any rigs on the ships)
- you get a question asking if you like to fit rigs or not like alays


OMFG been waiting for this UNDO for lke 3 years now\


Quote:

Saved fittings now save ammo in cargo and fit that in cargo when fitting that saved fitting

I'm pretty sure it's all there but I'm on vacation so I bet Paradox or Tuxford can verify it for me Smile



Seriously... when I make it to Iceland I'm buying you all a beer for this one.

Where I am.

Palovana
Inner Fire Inc.
#18 - 2012-07-12 20:18:37 UTC
"Space-Stonehenge w/Rotating Centre" becomes "Floating Stonehenge".

BOO! HISS!

Morwen Lagann
Tyrathlion Interstellar
#19 - 2012-07-12 21:01:04 UTC
Quote:
"Akemon's Modified 'Noble' ZET5000"
"Inherent Implants 'Noble' Hull Upgrades HG-1008"


Ugh Is it really necessary to remove the unique names from rare items?

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

mkint
#20 - 2012-07-12 21:01:46 UTC
Salpun wrote:

NPE needs to mention the new Inventory system more.


The fact that a UI element is so unintuitive and unproductive that it needs it's own tutorial for something that's not even a game mechanic is a problem. Well designed inventory system > tutorial for poorly implemented inventory system.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

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