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Idea: CCP, make a full eve-based movie?

Author
Era'kanath
Zebra Corp
Goonswarm Federation
#1 - 2012-07-12 09:58:09 UTC
Been looking around on the awesome eve-online trailers on youtube that show off the new and old features, and ALOT of people have been asking for ccp to make a movie. This is has been going on for Quite awhile as it seems~

So please ccp, make an awesome movie with eve ships, etc? D:

I mean, it could attract more people to try the game out, EVE Online could become alot more popular if displayed in cinema's around the world, could make alot more money to buy future specs for the computers running TQ and possibly even SISI.

....Pleeeaaaaaaaasssse?

"The more we sweat in peacetime, the less we bleed in war."

Relient Tolemus
Lazy Town
#2 - 2012-07-12 10:09:51 UTC
I think this would have the opposite effect. People would think that eve is some kind of fast paced action movie type of game, which it can be at times. But if you get too many mains streamers in Eve they will most likely quit once they fgure out how the game really is. This would cause people to go home and whine to their buuddies about how lame Eve was comapred to the movie.

A movie would portray eve in the wrong light. The game is much slower and much deeper than a movie could portray and would give people the wrong expectations.

It's also important to remember that this is a signature.

Era'kanath
Zebra Corp
Goonswarm Federation
#3 - 2012-07-12 10:57:21 UTC
Relient Tolemus wrote:
I think this would have the opposite effect. People would think that eve is some kind of fast paced action movie type of game, which it can be at times. But if you get too many mains streamers in Eve they will most likely quit once they fgure out how the game really is. This would cause people to go home and whine to their buuddies about how lame Eve was comapred to the movie.

A movie would portray eve in the wrong light. The game is much slower and much deeper than a movie could portray and would give people the wrong expectations.


So what are the trailers for.
Really though, what would the harm be in a movie =/


"The more we sweat in peacetime, the less we bleed in war."

Vas Vadum
Draconian Empire
#4 - 2012-07-12 13:35:46 UTC
Relient Tolemus wrote:
I think this would have the opposite effect. People would think that eve is some kind of fast paced action movie type of game, which it can be at times. But if you get too many mains streamers in Eve they will most likely quit once they fgure out how the game really is. This would cause people to go home and whine to their buuddies about how lame Eve was comapred to the movie.

A movie would portray eve in the wrong light. The game is much slower and much deeper than a movie could portray and would give people the wrong expectations.


Yea, he's probably right. Not to mention, movies are different from games. CCP would have to do a hell of a lot more work. All these game trailers on youtube were made using the in game camera in advanced camera mode (in options menu) with the UI mostly disabled. CCP to make a movie would have to actually render new things like a cockpit or the internals of a ship. None of which are actually done. EVE Ships are just hollow pieces of metal right now, and their skill is with ships, not with 3D bodies. Can't you tell that with the graphic card destroying Captains Quarters? My laptop hits 155F in CQ when it's 15 degrees lower in space.

While a movie might be awesome, CCP would lose large sums of money in it, would attract the wrong kind of players to it, and they do not have the skill to do it.
FireT
Venom Pointe Industries
#5 - 2012-07-12 14:20:27 UTC  |  Edited by: FireT
As much as I would LOVE to have a movie about the major Empires fighting in a massive battle, and then getting cynoed by the other factions.... it would be too confusing for almost everyone outside of Eve. Literally confusing.

Imagine a movie where you have to decide: which factions are doing what in what sequence? And which are potentially left out.

Yes an Eve movie would be epic for the fan base but from a none fan base it would be difficult at best to understand how time consuming Eve really can be. And with a generation growing up on 'effective instant gratification' this game would get such a negative reputation with the ADD generation that new players might be even harder to attract.

Remember: most MMOs force you to grind. Which most ADD kids are happy with since it allows for lots of shinnies. Eve requires patience and has effectively less shinnies than most MMOs. Eve shines because of the very uniqueness it offers to players that is almost completely different from all other MMOs. And you would have an impossible time expressing this in a movie.

Edit: Though what would be interesting: have a neutral group of players record fleet battles. I would love to join fleet battles of the major alliances and as a neutral simply record those fights. And later make movies out of them.
a newbie
Kenbishi Heavy Industries Inc.
#6 - 2012-07-12 14:45:33 UTC
EVE Could be done as movies, but it would have to be based off the books already present. They have some slow parts, some fast parts, and definitely Dust would benefit hugely from this. I think EVE would attract the people who were into space ships just fine. They would see how intricate it is. Not to mention, a little pre-movie video explaining to viewers what they are watching is the combination of both Player and NPC interactions (players were at a lot of these flashpoint events that happen in the books).

Ive been working on a graphical storyboard for the book Templar one for a while now. I suppose I should make it public, maybe in a few months once my son is not a newborn.

...um.. fire?

FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-07-12 14:48:06 UTC
Relient Tolemus wrote:
I think this would have the opposite effect. People would think that eve is some kind of fast paced action movie type of game, which it can be at times. But if you get too many mains streamers in Eve they will most likely quit once they fgure out how the game really is. This would cause people to go home and whine to their buuddies about how lame Eve was comapred to the movie.

A movie would portray eve in the wrong light. The game is much slower and much deeper than a movie could portray and would give people the wrong expectations.


You *could* portray that slower side of Eve in ways that aren't terribly boring. Scenes where a covert ops scout returns from weeks on assignment for resupply, or a commander of a patrol fleet commenting on the hours of tedium, warping and jumping and warping and jumping, punctuated by a few moments of action. Miners sitting on the bridge of a hulk playing cards, occasionally wandering over to the console to designate new mining targets.

Of course you'd have to take some liberties to make it work at all. Pods would have to be something capsuleers only boarded as the ship was being destroyed. Battles could be presented in a mix of real time and high speed, similar to what is done on youtube. Lore would have to be stretched and modified for it to work in cinema.

If I were writing an Eve movie plot, it would open with a skirmish-type engagement that ended with one of the main characters dying, to introduce cloning tech and the whole concept of immortality. The movie would focus on a major war in nullsec and how that spills over into the empires that border on the conflict region. I'd probably pick the Gallente and Caldari to be effected because they are the most analogous to modern societies. The Amarr and Minmatar would be background players, providing more depth to the universe but not playing a significant part.

Founding member of the Belligerent Undesirables movement.

Nikk Narrel
Moonlit Bonsai
#8 - 2012-07-12 15:02:24 UTC
The movie can be done without screwing up expectations for the game.

It takes a few details with style, including subtitles occasionally so viewers can understand important offscreen aspects.

Defense camp zulu, ship code name Acheron on station 4 hours after receiving alert status...

The viewer doesn't need to stare at the ship for 4 hours to understand that aspect.

Some details can be covered in dialogue, like: "Twelve systems so far and no contact with them... hey FC, do you think they already ran for the fringes?"

It's not a documentary style like many self made videos come across like, but it is perfectly fine to stick to the interesting highlights once the background is established.

So yes, I think it is possible to do this.
Nikk Narrel
Moonlit Bonsai
#9 - 2012-07-12 15:11:02 UTC
FloppieTheBanjoClown wrote:
You *could* portray that slower side of Eve in ways that aren't terribly boring. Scenes where a covert ops scout returns from weeks on assignment for resupply, or a commander of a patrol fleet commenting on the hours of tedium, warping and jumping and warping and jumping, punctuated by a few moments of action. Miners sitting on the bridge of a hulk playing cards, occasionally wandering over to the console to designate new mining targets.

Of course you'd have to take some liberties to make it work at all. Pods would have to be something capsuleers only boarded as the ship was being destroyed. Battles could be presented in a mix of real time and high speed, similar to what is done on youtube. Lore would have to be stretched and modified for it to work in cinema.

If I were writing an Eve movie plot, it would open with a skirmish-type engagement that ended with one of the main characters dying, to introduce cloning tech and the whole concept of immortality. The movie would focus on a major war in nullsec and how that spills over into the empires that border on the conflict region. I'd probably pick the Gallente and Caldari to be effected because they are the most analogous to modern societies. The Amarr and Minmatar would be background players, providing more depth to the universe but not playing a significant part.

Consider leaving the pilot in the pod physically.
Let's take liberties with other aspects to make it interesting:

The pilot has an avatar on board the ship. Either a robotic double or a hologram, possibly both.
Play up the reasons why these people are seen as god-like by the common population. They are controlling a ship with their minds while doing other things at the same time.

The crew, I have heard referred to as low grade clones or regular people. If regular people you run the risk of portraying every ship lost as tragic, and the capsuleer as a heartless sociopath who cares nothing for those under their command.

If low grade clones, they might possibly be controlled by planet or station bound regular people, or simply dog brained robot equivalents only good at specific tasks.
Either way, interaction with an avatar could be very entertaining, depending on the attitudes between the two parts as a possible way to define cultural differences between the four main races.
FireT
Venom Pointe Industries
#10 - 2012-07-12 15:26:43 UTC
Nikk Narrel wrote:
If regular people you run the risk of portraying every ship lost as tragic, and the capsuleer as a heartless sociopath who cares nothing for those under their command.


We are heartless sociopaths. All thos missions we accept, all those faction soldiers we kill, all those frozen sleepers we harvest. I think we qualify as the most heartless sociopaths ever. The ship crews are only the bloody cherry on the mass murder sunday we enjoy.
Nikk Narrel
Moonlit Bonsai
#11 - 2012-07-12 15:31:49 UTC
FireT wrote:
Nikk Narrel wrote:
If regular people you run the risk of portraying every ship lost as tragic, and the capsuleer as a heartless sociopath who cares nothing for those under their command.


We are heartless sociopaths. All thos missions we accept, all those faction soldiers we kill, all those frozen sleepers we harvest. I think we qualify as the most heartless sociopaths ever. The ship crews are only the bloody cherry on the mass murder sunday we enjoy.

Of course, but we gotta keep our image shiny and clean.
It doesn't matter how many kill mails we have or not, we are all heroes... Twisted

Games that come across as endorsing certain concepts attract crazy groups who try to block them.

(Little Bobby killed his sister because he watched wrestling, or played violent games, or watched too much internet porn... meh)
FireT
Venom Pointe Industries
#12 - 2012-07-12 15:45:14 UTC
Nikk Narrel wrote:
FireT wrote:
Nikk Narrel wrote:
If regular people you run the risk of portraying every ship lost as tragic, and the capsuleer as a heartless sociopath who cares nothing for those under their command.


We are heartless sociopaths. All thos missions we accept, all those faction soldiers we kill, all those frozen sleepers we harvest. I think we qualify as the most heartless sociopaths ever. The ship crews are only the bloody cherry on the mass murder sunday we enjoy.

Of course, but we gotta keep our image shiny and clean.
It doesn't matter how many kill mails we have or not, we are all heroes... Twisted

Games that come across as endorsing certain concepts attract crazy groups who try to block them.

(Little Bobby killed his sister because he watched wrestling, or played violent games, or watched too much internet ****... meh)


Yeah, but we are bad if we go from a sociological and philosophical standpoint. Of course this requries that we ignore: ITS A GAME.
But you are right. Most likely some crazy group would boycott the game. Though if there has been any trend in recent times: boycotts seem to improve the attention and increase membership.
Provost Dhorkan
Kings and Libertarians
#13 - 2012-07-12 15:53:26 UTC
The 'I WAS THRE' trailer was epic, especially the morph at the end... If that was advertised on tv....
Corina Jarr
en Welle Shipping Inc.
#14 - 2012-07-12 17:37:18 UTC
A movie for EVE would have to have been made back when 2001 came out.


It would be slow, have a lot of thinking for the audience, with about 20 seconds of action in 2 hours.