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So I am bored and looking for a new avenue to play the game.

Author
Vellen Thoss
The Scope
Gallente Federation
#1 - 2012-07-12 14:02:12 UTC  |  Edited by: Vellen Thoss
So I am a player that has up until recently only ever done PVP and usually only ever made enough isk to just break even with funding my PVP activities.

I have returned after a 14 month hiatus and thought I would just jump right back into PVPing and blowing stuff up. I have found that it is just not fulfilling anymore and have decided to seek other avenues of play.

So I have decided to work toward industry/trading.

My skills are no better off than a new player so I have immediately started training up the relevant skills for trade and industry (emphasis on trade, hence my post here). I have read Kaaii's trading guide, and have a fairly good idea of how to ease my way into this, combined with about 60 million ISK I have put aside to invest into trading.

I am under no false impression that this will be easy, or instantly gratifying; I know I have a lot of homework and research to do, so my post is more along the lines of learning the lingo and system rather than "so wut shud i strt bying and selling?!".

So, my questions:

1. What is ".01" isking? I can only read it as me setting up a buy order, only to have someone immediately set another buy order up for .01 isk cheaper. Is that all there is to it? How does one counter it; just set up a new buy order for .01 isk cheaper and watch to make sure I am not undercut again?

2. Contraband, I am not particularly afraid of trading/transporting contraband, I know what is illegal for transport in each Empire, so I know where not to go; but is it lucrative? Is there any way to uh, smuggle these items more effectively?

3. Any *must have* skills I should purchase that were not mentioned in Kaaii's guide?

4. I am Gallente crosstrained with Amarr, any particular ships more effective at transporting? (I could probably recite every combat ship's stats, bonuses and role from memory, but merchant ships, I have no clue)

5. For some of you seasoned traders, assuming best case scenarios of being diligent and doing your homework, what sort of profit margins were you guys seeing early in your careers? (Not an expectation of what I can/will make, just curious to know)

6. Just how bad is Jita? (I have always steered away from The Forge, but being less than 20 jumps away does make it attractive as a means to procure or offload some goods that don't move well in Gallente space)

7. Any other tips or tricks anyone is willing to share?

and finally, thanks from an older dog trying to learn new tricks.

[Edit: I have used the search function, and found lots of valuable information regarding "the basics" from past posts, so my post here is mostly about learning current and up to date information, so please no "lrn2searchbar"]
Barakach
Caldari Provisions
Caldari State
#2 - 2012-07-12 14:12:20 UTC
Quick post for now. Start with trading. Manufacturing can easily cause negative profits if done incorrectly as there are more steps and more math.

That being said, manufacturing complements trading.
Vellen Thoss
The Scope
Gallente Federation
#3 - 2012-07-12 14:14:38 UTC
Barakach wrote:
Quick post for now. Start with trading. Manufacturing can easily cause negative profits if done incorrectly as there are more steps and more math.

That being said, manufacturing complements trading.



I plan on working mostly on trading, manufacturing seems more involved than I currently have time for, and a bit less exciting.
CorInaXeraL
The Dresdeneers
#4 - 2012-07-12 14:20:34 UTC
Vellen Thoss wrote:

1. What is ".01" isking? I can only read it as me setting up a buy order, only to have someone immediately set another buy order up for .01 isk cheaper. Is that all there is to it? How does one counter it; just set up a new buy order for .01 isk cheaper and watch to make sure I am not undercut again?


Pretty much. Don't post all of your material in one buy-order, hold onto some, post a little, wait for the inevitable undercut, post another batch, repeat. I've never bothered with this much, I've been far more fond of other means of selling items without the 0.1 game.

Vellen Thoss wrote:

2. Contraband, I am not particularly afraid of trading/transporting contraband, I know what is illegal for transport in each Empire, so I know where not to go; but is it lucrative? Is there any way to uh, smuggle these items more effectively?


The more lucrative markets tend to be in tangible items. The problem I would see with 'contraband' items is that you either make a little profit, or you have 100% losses due to confiscation. I would actually recommend something more along the lines of modules/ammo/ships, things that everyone will use or need throughout their time in EVE.

Vellen Thoss wrote:

3. Any *must have* skills I should purchase that were not mentioned in Kaaii's guide?


The trade skills are key, as would be any skills to use your industrial ships for movement of material. The further you can reach without moving the easier expanding trade becomes, and the faster you can move material, and the more material you can move, maximizes your isk/hr income.

Vellen Thoss wrote:

4. I am Gallente crosstrained with Amarr, any particular ships more effective at transporting? (I could probably recite every combat ship's stats, bonuses and role from memory, but merchant ships, I have no clue)


Noting your history in PVP, the notion that there are certain ships highly susceptible to ganks is not something that needs be covered. Most have found that a freighter, or ORCA, tend to be the best ways to go, as the ORCA allows for a unique ability to 'hide' what is being carried in the corp hangars to avoid scans. For the freighters, the Gallente freighter is slow, but has the highest carrying capacity of the four races, whilst the Amarr freighter has less capacity overall, but is the fastest of the 4. Also, the cloaking hauler is a very nice tool for sneaking around and avoiding ganks. The other 'industrial' ships are more focused on Salvage / PI / Mining and will not be worth your time.

Vellen Thoss wrote:

5. For some of you seasoned traders, assuming best case scenarios of being diligent and doing your homework, what sort of profit margins were you guys seeing early in your careers? (Not an expectation of what I can/will make, just curious to know)


Someone around here posted a good margin of gain, a percentage to look for as a desired target, but if starting with low capital like you are, you'll really either need to get the most bang for the buck and look for the rare, but big sales with cheap buys, or something steady but not as wondrously huge. I would recommend the latter.

(cont)
CorInaXeraL
The Dresdeneers
#5 - 2012-07-12 14:20:43 UTC
Vellen Thoss wrote:

6. Just how bad is Jita? (I have always steered away from The Forge, but being less than 20 jumps away does make it attractive as a means to procure or offload some goods that don't move well in Gallente space)


Jita is...volatile. Very crowded, very active. You'll find a lot of the 0.1 isk game there, as well as a lot of traffic and scams. If you can be diligent and monitor your sales / buys, then it should not be much of a problem, but realize you are in a very, very big pond. There are other market hubs that are not as intense that may be good for starting out.

Vellen Thoss wrote:

7. Any other tips or tricks anyone is willing to share?


Do not put all your eggs in one basket. Ever. Always keep a backup plan, and have multiple avenues of bringing in steady income. I've found bonds and loans to be a nice side-business for that, but it's a trust/risk/gambling game.



Also.... lrn2searchbar. Blink
Vellen Thoss
The Scope
Gallente Federation
#6 - 2012-07-12 14:31:50 UTC
CorInaXeraL wrote:
Vellen Thoss wrote:

6. Just how bad is Jita? (I have always steered away from The Forge, but being less than 20 jumps away does make it attractive as a means to procure or offload some goods that don't move well in Gallente space)


Jita is...volatile. Very crowded, very active. You'll find a lot of the 0.1 isk game there, as well as a lot of traffic and scams. If you can be diligent and monitor your sales / buys, then it should not be much of a problem, but realize you are in a very, very big pond. There are other market hubs that are not as intense that may be good for starting out.

Vellen Thoss wrote:

7. Any other tips or tricks anyone is willing to share?


Do not put all your eggs in one basket. Ever. Always keep a backup plan, and have multiple avenues of bringing in steady income. I've found bonds and loans to be a nice side-business for that, but it's a trust/risk/gambling game.



Also.... lrn2searchbar. Blink



Incredible helpful, thank you very much. I tend to play very conservatively (Not risk-averse, just pragmatic) and will be playing it safe til I get a hang of how things work. I think I will start working toward transports, something fast and then into a Charon or Aeon.

Again, thanks for the concise answers.
Kailean
Caldari Provisions
Caldari State
#7 - 2012-07-12 14:40:02 UTC  |  Edited by: Kailean
CorInaXeraL wrote:
Vellen Thoss wrote:

1. What is ".01" isking? I can only read it as me setting up a buy order, only to have someone immediately set another buy order up for .01 isk cheaper. Is that all there is to it? How does one counter it; just set up a new buy order for .01 isk cheaper and watch to make sure I am not undercut again?


Pretty much. Don't post all of your material in one buy-order, hold onto some, post a little, wait for the inevitable undercut, post another batch, repeat. I've never bothered with this much, I've been far more fond of other means of selling items without the 0.1 game.

I don't recommend this approach. For one you'll be tying up your trade orders a lot quicker, and for the second things will move eventually. While a few items are insanely busy and might warrant several buy or sell orders, it's not something that you'll need for the majority of them.

As to countering .01 wars? For a few items I'll just increase the buy price by a lot -- I know my limits, and I know the profit margins I'm willing to accept. With this tactic I've driven some people above the point where they sell at current sell price once their buy order fills they'll make a loss. It's all about balance, and sure -- it's backfired on me a few times. Overall I'm making a steady income and my buy orders fill a lot quicker -- you rarely see anyone dumping to sell orders when the buy orders are 4x as high, after all.

Edit: Or you could just suck it up and accept that 0.01 happens, and either play the same game or figure out if your order will fill anyway.
Vellen Thoss
The Scope
Gallente Federation
#8 - 2012-07-12 14:44:31 UTC
Kailean wrote:
CorInaXeraL wrote:
Vellen Thoss wrote:

1. What is ".01" isking? I can only read it as me setting up a buy order, only to have someone immediately set another buy order up for .01 isk cheaper. Is that all there is to it? How does one counter it; just set up a new buy order for .01 isk cheaper and watch to make sure I am not undercut again?


Pretty much. Don't post all of your material in one buy-order, hold onto some, post a little, wait for the inevitable undercut, post another batch, repeat. I've never bothered with this much, I've been far more fond of other means of selling items without the 0.1 game.

I don't recommend this approach. For one you'll be tying up your trade orders a lot quicker, and for the second things will move eventually. While a few items are insanely busy and might warrant several buy or sell orders, it's not something that you'll need for the majority of them.

As to countering .01 wars? For a few items I'll just increase the buy price by a lot -- I know my limits, and I know the profit margins I'm willing to accept. With this tactic I've driven some people above the point where they sell at current sell price once their buy order fills they'll make a loss. It's all about balance, and sure -- it's backfired on me a few times. Overall I'm making a steady income and my buy orders fill a lot quicker -- you rarely see anyone dumping to sell orders when the buy orders are 4x as high, after all.

Edit: Or you could just suck it up and accept that 0.01 happens, and either play the same game or figure out if your order will fill anyway.



Is playing the .01 Isk game a necessity to maintain margins, or is the need to play that tactic subjective?
CorInaXeraL
The Dresdeneers
#9 - 2012-07-12 14:48:27 UTC
Like I said, I've never bothered with it. In some places, like Jita, an order can sit for a while, but at the right price it will always end up selling eventually. I'm hardly adverse to having orders standing in the market for a while until they end up being filled. Saves the 0.1 headache and still gets the job done.
Vellen Thoss
The Scope
Gallente Federation
#10 - 2012-07-12 14:54:16 UTC
CorInaXeraL wrote:
Like I said, I've never bothered with it. In some places, like Jita, an order can sit for a while, but at the right price it will always end up selling eventually. I'm hardly adverse to having orders standing in the market for a while until they end up being filled. Saves the 0.1 headache and still gets the job done.



Probably something I will avoid as well. Headaches I dont need.
Vellen Thoss
The Scope
Gallente Federation
#11 - 2012-07-13 13:43:07 UTC
So I realized I need to do a re-map to put points into Charisma (already have very good Willpower).

What sort of implants should I look for to boost my Charisma?
ABRACADABSTRACTART
Doomheim
#12 - 2012-07-13 19:54:49 UTC  |  Edited by: ABRACADABSTRACTART
I usually split my orders into at least 3 stacks, if the total is low or in 10 to 20% pieces if there is a big pile. What you’ll be aiming to do is control the timing of .01 iskers. If you .01 isk someone, you have to wait 5 minutes before a price change. If he’s there first and you set a new sale order, he will .01 isk you. You get zero time as the best order and now you have to wait 5 minutes. But since he came after you the first time by only a few seconds/minutes, his timer will expire right after yours and he’ll do it again.

Instead, as soon as he .01 isks you, undercut him with your second stack. Now he has to wait out his timer. But maybe he has another stack and does the same. Repeat. This is where the real market PvP begins.

Some guys will begin a dance with you to hold the best price spot for a short amount of time but then start sharing the slot with you by delaying price changes for 10 or 15 minutes or even longer so that you’re taking turns. This is best for everyone involved long term. Its also a fairly unusual situation and generally only occurs when the total number of competitors is small.

Some will get all ragey and do drastic, irrational things; you need to test this guy to see if he’s a rage quitter or a rage crasher. Rage quitters can be driven out of the market (waaaah! .01 isking is evil!). Rage crashers will deny themselves profits just to deny you profits, but they’re easily manipulated into selling out below real market value; let them crash it and then buy them out. Rage crashers are different than Price beaters.

Price beaters will stay in and chip away at the sales price over time because they’ve got big wallets and can get by on slimmer margins. Their game is to wait you out while your capital reserves are whittled away. They’re lowering the price slowly, maybe once an hour or more, to find your bottom price. They don’t usually want to totally crash the price, but they might to see if you’ll take the bait. The more sophisticated will also be involved in the materials market because they’re building the product. These guys can crush you in the long term by manipulating your costs. This kind of competition goes right down to the availability of manufacturing slots near Jita, which drives up transport time and costs for competitors. Some people intentionally put the longest run time BPOs into the factory and research slots to clog up the works for everyone else.

One of the things you’re doing in .01 isking is finding the competitors lowest sale price. Part time traders who are just selling off goodies or old stockpiles will usually go pretty low, pretty fast because they’re just looking to make more than the best buy order. They care more about the time and annoyance. They’ll try it for a day or two and then sell into the highest buy. Station traders bought at a certain price and need to unload it for at least that price; they’re slaves to market trends and anything beyond a month’s advance buying puts them into pure speculation mode. They have little room for error and their primary strategy is quick turnover to stay liquid and keep from succumbing to sudden price fluctuations. These guys are the most vulnerable to buy order manipulation and they’re also the most likely to be manipulating buy orders. The Price Beaters are doing all of this on several market fronts, plus they’re building the product. They’re in a much better position to crash things or to operate when margins are thin for everyone who isn’t completely vertically integrated.

A simple pricing strategy can be used with multiple stacks to help you with the stuff mentioned above. Stack 1 is your first stack on the market. You’ll put it out at the lowest sale price. Stack 2 is for responding to the undercutters. Stack 3 is for bracketing the undercutters. It goes something like this. Stack 1 goes up. Later an undercutter comes in under your price. Put out stack 2 at more than .01 isk below. There’s no set number, but the highest buy order will play into it. The goal here is to quickly widen the pricing gap so you can find his bottom price. Let’s say something sells for 1mill ISK and best buy is 500k. I might try a quick 10k price drop to see if he .01 isks me. Then a 20k drop and so on. If he’s not a rage crasher or a pro price beater, at some point he will stop undercutting you or will be using 1 item stacks to do it or will adopt a cooperative strategy. You’ve found his price point; the point at which he won’t go any lower. Now for Stack 3. Stack 3 is priced just above the competitor’s price and it should be a large number of items that the competitor will look at and decide that the time it will take for the stack to sell means he can’t wait for it to sell out and have his order come up. In other words, he needs to think that the “share the market” strategy won’t work because he can’t go lower and you won’t give him a turn. Now his market order is bracketed; if he goes up, you get the sales, if he goes down you buy him out or he loses ISK. If you’re a Price Beater, you can probably cut him out of the market altogether by riding the thin margin until he drops from the market. You should think of the stacks like your PvP modules on a ship. Your actual stock is Stack 10 or whatever. Those 3 stacks are the ones that move and drag the competitors down. Meanwhile your main stack is still at the normal price, waiting for the “tail” of orders below it to be bought out.

This doesn’t always work and there are lots and lots of permutations and variations. It also won’t work nearly as well if you don’t know the materials market associated with your product. You should be buying and selling to as many different orders as possible to build up a list of the market players in your product. Don’t forget to do it in all of the hubs. Do the same for the materials used in your product. Your best bet with the limited ISK you have is basic inter-regional arbitrage to build up your wallet.
Vellen Thoss
The Scope
Gallente Federation
#13 - 2012-07-13 20:02:00 UTC
That was incredibly informative, and admittedly, got my adrenaline up a bit thinking about it.

I will definitely be doing the hub trading for the interim to build up my money before I start playing with commodities trading.
Rykker Bow
Center for Advanced Studies
#14 - 2012-07-13 20:37:28 UTC
yep, very good info there. Those tactics are in my arsenal and still used when needed. Especially the middle part, it's part of my standard operating procedure.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Vellen Thoss
The Scope
Gallente Federation
#15 - 2012-07-13 20:39:51 UTC
Rykker Bow wrote:
yep, very good info there. Those tactics are in my arsenal and still used when needed. Especially the middle part, it's part of my standard operating procedure.



A lot of it still feels like a foreign language simply because I haven't done it yet, but I am sure as I get into it more it will make sense.
Rykker Bow
Center for Advanced Studies
#16 - 2012-07-13 20:44:45 UTC
Vellen Thoss wrote:

A lot of it still feels like a foreign language simply because I haven't done it yet, but I am sure as I get into it more it will make sense.



If you're like me, you'll end up making your own words for the different situations that an item is currently in. For those examples I call is 'boxing' and 'leading'. Boxing as their orders get boxed above and below by yours and leading the price where you want it to go. I'm not taking credit for the terms either, more than likely I heard them from another trader at some point and started using them myself

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

ABRACADABSTRACTART
Doomheim
#17 - 2012-07-14 07:08:52 UTC  |  Edited by: ABRACADABSTRACTART
Rykker Bow wrote:
Vellen Thoss wrote:

A lot of it still feels like a foreign language simply because I haven't done it yet, but I am sure as I get into it more it will make sense.



If you're like me, you'll end up making your own words for the different situations that an item is currently in. For those examples I call is 'boxing' and 'leading'. Boxing as their orders get boxed above and below by yours and leading the price where you want it to go. I'm not taking credit for the terms either, more than likely I heard them from another trader at some point and started using them myself

Yeah, the terminology thing is an interesting one. I used the bracketing term in the sense of bracketing in an artillery target. There are lots of great analogies to be made. I don't do this sort of thing in real life, so I just make terms up!

I should probably mention that if you get bracketed, your best bet is to reset near the original price point. See if he's willing to play ball and share the bottom order. If he's not, you'll need to evaluate your position. If you're up against a determined producer, station traders don't stand a chance (actually, this isn't always true. if they've got giant wallets and they aren't worried about profit, they can be dangerous. Market griefing happens, just like suicide ganks). There is also a whole other class of market PvP where you play the buy side of the order as well.

There will be a point where you'll need to decide if you're going full trader or not. To truly move a market, you need capital and stockpiles. That's a lot of ISK tied up and you'll be deep into spreadsheets. Consider what it takes to play at the top level of the minerals market. I don't know if Laksmi2 is still out there in trit-land, but that's the person whose orders I watched to learn about how to play both the buy and sell side of a market. The volumes were staggering. I can only assume that the character is both a market character and a minerals buyer for cap production. That's why I recommend you buy from as many different orders as you can. You want to know who is selling. If you see those same names on the buy side, you've found a real market force.

If your original amount of 60 million is all you have, you have a bit of an uphill battle. You need to focus on liquidity and super quick turnover. At that level, you probably ought to do whatever PvE you can to build your wallet. If you've been in game a while, you should easily handle L4s and probably incursions as well. If you can haul or have a hauling alt, look into Red Frog or other couriers. There's a lot you can do in the markets while simultaneously getting paid to haul. In the end, your bank roll will dictate the pace of your market game play. If you want to get past the point where you're just pyhsically shuttling items between buy orders in different regions, you need to get ahead of the ISK curve.

Last piece of advice in my drunken rambling, other than PvE, there's only one place for guaranteed profit in EVE, NPC buy/sell orders. Go to Heimatar and Metropolis and check out the Quafe market. Consider it your freshman thesis. Tip: NPC buy and sell orders reset to higher and lower prices after a certain amount is bought/sold. You can buy an entire stack twice at near same price (within a small amount more) before the price escalates for sells or drops for buys. You can do two rounds (4 stacks, 2 at each price point) before the price becomes unprofitable. So, 4 buys at the start station, 4 sells at the destination. Volume differences between buy and sell form the basis of the logistics side of this problem. Hint: buy orders and sell orders work with NPC orders. If you can master Quafe, you can figure the market out. Logistics is definitely part of it, unless you're doing station trading in a single station.

Good luck
Vellen Thoss
The Scope
Gallente Federation
#18 - 2012-07-14 12:16:00 UTC
ABRACADABSTRACTART wrote:
Rykker Bow wrote:
Vellen Thoss wrote:

A lot of it still feels like a foreign language simply because I haven't done it yet, but I am sure as I get into it more it will make sense.



If you're like me, you'll end up making your own words for the different situations that an item is currently in. For those examples I call is 'boxing' and 'leading'. Boxing as their orders get boxed above and below by yours and leading the price where you want it to go. I'm not taking credit for the terms either, more than likely I heard them from another trader at some point and started using them myself

Yeah, the terminology thing is an interesting one. I used the bracketing term in the sense of bracketing in an artillery target. There are lots of great analogies to be made. I don't do this sort of thing in real life, so I just make terms up!

I should probably mention that if you get bracketed, your best bet is to reset near the original price point. See if he's willing to play ball and share the bottom order. If he's not, you'll need to evaluate your position. If you're up against a determined producer, station traders don't stand a chance (actually, this isn't always true. if they've got giant wallets and they aren't worried about profit, they can be dangerous. Market griefing happens, just like suicide ganks). There is also a whole other class of market PvP where you play the buy side of the order as well.

There will be a point where you'll need to decide if you're going full trader or not. To truly move a market, you need capital and stockpiles. That's a lot of ISK tied up and you'll be deep into spreadsheets. Consider what it takes to play at the top level of the minerals market. I don't know if Laksmi2 is still out there in trit-land, but that's the person whose orders I watched to learn about how to play both the buy and sell side of a market. The volumes were staggering. I can only assume that the character is both a market character and a minerals buyer for cap production. That's why I recommend you buy from as many different orders as you can. You want to know who is selling. If you see those same names on the buy side, you've found a real market force.

If your original amount of 60 million is all you have, you have a bit of an uphill battle. You need to focus on liquidity and super quick turnover. At that level, you probably ought to do whatever PvE you can to build your wallet. If you've been in game a while, you should easily handle L4s and probably incursions as well. If you can haul or have a hauling alt, look into Red Frog or other couriers. There's a lot you can do in the markets while simultaneously getting paid to haul. In the end, your bank roll will dictate the pace of your market game play. If you want to get past the point where you're just pyhsically shuttling items between buy orders in different regions, you need to get ahead of the ISK curve.

Last piece of advice in my drunken rambling, other than PvE, there's only one place for guaranteed profit in EVE, NPC buy/sell orders. Go to Heimatar and Metropolis and check out the Quafe market. Consider it your freshman thesis. Tip: NPC buy and sell orders reset to higher and lower prices after a certain amount is bought/sold. You can buy an entire stack twice at near same price (within a small amount more) before the price escalates for sells or drops for buys. You can do two rounds (4 stacks, 2 at each price point) before the price becomes unprofitable. So, 4 buys at the start station, 4 sells at the destination. Volume differences between buy and sell form the basis of the logistics side of this problem. Hint: buy orders and sell orders work with NPC orders. If you can master Quafe, you can figure the market out. Logistics is definitely part of it, unless you're doing station trading in a single station.

Good luck


Again, more incredibly helpful information. Thank you.
Sola Mercury
Republic Military School
Minmatar Republic
#19 - 2012-07-16 09:44:17 UTC
Vellen Thoss wrote:

1. What is ".01" isking? I can only read it as me setting up a buy order, only to have someone immediately set another buy order up for .01 isk cheaper. Is that all there is to it? How does one counter it; just set up a new buy order for .01 isk cheaper and watch to make sure I am not undercut again?



Dont know if it has been said...
You dont seem to know, that Market orders can be modified after they have been issued.
So no need to place another order, to counter "0.01 isking"