These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] Built-in scripts

Author
Takeshi Yamato
Ministry of War
Amarr Empire
#1 - 2012-07-11 11:22:21 UTC
Why have scripts as separate objects when they are completely useless on their own? They only add to clutter in the inventory and more clicks to the process of buying and outfitting a ship.

I say remove them, and let the modules that currently use scripts come with all scripts built-in by default.

Sorry manufacturers and sellers of scripts Blink
mxzf
Shovel Bros
#2 - 2012-07-11 15:37:20 UTC
Is it really that big a deal? I've never heard of anyone ever having significant issues with this.
Takeshi Yamato
Ministry of War
Amarr Empire
#3 - 2012-07-11 16:22:22 UTC
mxzf wrote:
Is it really that big a deal?


No.

mxzf wrote:
I've never heard of anyone ever having significant issues with this.


It's one of those small changes that just makes the game better, like the descriptive implant names.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2012-07-11 20:16:11 UTC
It would certainly simplify fitting ships and inventory management. That's a few less things to clutter up the hangar/cargo bay.

+1 because I don't see a reason to oppose it.

Founding member of the Belligerent Undesirables movement.

Jack Carrigan
Order of the Shadow
#5 - 2012-07-12 02:17:53 UTC
As another point make said modules require more materials to build as the scripts would be included. Allow for capability of switching scripts on the fly as well (which would require a new skill called either Coding or Programming).

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||