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Someone care to explain Incursions to a MMO rookie?

Author
Lord Arakkis
The Scope
Gallente Federation
#1 - 2012-07-12 01:04:29 UTC
Incursions and faction warfare are two totally new things to me as I have only recently started playing PC games and MMOs. I was born and raised on a console.

I went into "incursion" space yesterday and noticed the obvious: the bar which I believes indicates control of the space, and the various buffs/debuffs while in that area.

So how does this work? Do corps get into incursions? Or can a player solo and join in? I sat in space and just watched local chat for a moment, people talking about "Where is the leader?" lol.

Seems fun

Your still a child in the eyes of the universe

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2012-07-12 01:14:18 UTC
Kahega Amielden
Rifterlings
#3 - 2012-07-12 01:14:26 UTC
Quote:
Incursions and faction warfare are two totally new things to me as I have only recently started playing PC games and MMOs. I was born and raised on a console.


As a general rule, this is fine. EVE is more or less unique among MMOs and trying to take lessons from others is usually just misleading.


Quote:
I went into "incursion" space yesterday and noticed the obvious: the bar which I believes indicates control of the space, and the various buffs/debuffs while in that area.

So how does this work? Do corps get into incursions? Or can a player solo and join in? I sat in space and just watched local chat for a moment, people talking about "Where is the leader?" lol.


There are basically a number of Incursion sites that need to be run to free the system

Corps get into incursions, yes. Solo players can get into hisec incursion fleets (though the more profitable low and null security incursions are generally done by people who know each other beforehand). The problem here is that in hisec, the barrier to entry for public incursion fleets is high.

This is because there is competition for sites, and if there are multiple fleets inside the site, all the reward goes to the fleet that did the most damage. To be considered for a "public" Incursion fleet, then, you either need to be flying a Logistics cruiser or a rather well-skilled battleship.


If you wanted to get into these you would need to find a corp that runs them and go with them.

ShahFluffers
Ice Fire Warriors
#4 - 2012-07-12 01:16:38 UTC
Lord Arakkis wrote:
Incursions and faction warfare are two totally new things to me as I have only recently started playing PC games and MMOs. I was born and raised on a console.

Oh lord... *buries face in hands*

You know everything you learned from console games? Forget it. All of it. It will not help you here.

Lord Arakkis wrote:
So how does this work? Do corps get into incursions?

Basically it's a multi-system "mission" where you must gather up forces (either your corp or randoms), warp to each beacon, and deal more damage to the enemy NPCs than the other player fleets without dying.

Lord Arakkis wrote:
Or can a player solo and join in?

When Incursions first came out, some "hardcore" players in billion ISK "pimp" ships fitted with several billion worth in "pimp" mods tried to take on the lowest level Incursions by themselves. I believe said players lasted the better part of 30 seconds to a minute.

Does that answer you question? Lol

Lord Arakkis wrote:
I sat in space and just watched local chat for a moment, people talking about "Where is the leader?"

Some corps/alliances have formed around Incursions so they can better be able to do them in the most quick and efficient way possible. My knowledge of the corps is limited however given that I have never actually participated in them.


The long and short of it is that it isn't exactly newbie content. The people who mostly run Incursions generally want either "pimp" ships that can deal a lot of damage at range and highly skilled logistics pilots to keep everyone alive.
Lord Arakkis
The Scope
Gallente Federation
#5 - 2012-07-12 01:16:47 UTC
Kahega Amielden wrote:
Quote:
Incursions and faction warfare are two totally new things to me as I have only recently started playing PC games and MMOs. I was born and raised on a console.


As a general rule, this is fine. EVE is more or less unique among MMOs and trying to take lessons from others is usually just misleading.


Quote:
I went into "incursion" space yesterday and noticed the obvious: the bar which I believes indicates control of the space, and the various buffs/debuffs while in that area.

So how does this work? Do corps get into incursions? Or can a player solo and join in? I sat in space and just watched local chat for a moment, people talking about "Where is the leader?" lol.


There are basically a number of Incursion sites that need to be run to free the system

Corps get into incursions, yes. Solo players can get into hisec incursion fleets (though the more profitable low and null security incursions are generally done by people who know each other beforehand). The problem here is that in hisec, the barrier to entry for public incursion fleets is high.

This is because there is competition for sites, and if there are multiple fleets inside the site, all the reward goes to the fleet that did the most damage. To be considered for a "public" Incursion fleet, then, you either need to be flying a Logistics cruiser or a rather well-skilled battleship.


If you wanted to get into these you would need to find a corp that runs them and go with them.



Excellent, thanks for the clue in. I will also check the above posters links. Have you done any yourself?

Your still a child in the eyes of the universe

Lord Arakkis
The Scope
Gallente Federation
#6 - 2012-07-12 01:18:33 UTC
ShahFluffers wrote:
Lord Arakkis wrote:
Incursions and faction warfare are two totally new things to me as I have only recently started playing PC games and MMOs. I was born and raised on a console.

Oh lord... *buries face in hands*

You know everything you learned from console games? Forget it. All of it. It will not help you here.

Lord Arakkis wrote:
So how does this work? Do corps get into incursions?

Basically it's a multi-system "mission" where you must gather up forces (either your corp or randoms), warp to each beacon, and deal more damage to the enemy NPCs than the other player fleets without dying.

Lord Arakkis wrote:
Or can a player solo and join in?

When Incursions first came out, some "hardcore" players in billion ISK "pimp" ships fitted with several billion worth in "pimp" mods tried to take on the lowest level Incursions by themselves. I believe said players lasted the better part of 30 seconds to a minute.

Does that answer you question? Lol

Lord Arakkis wrote:
I sat in space and just watched local chat for a moment, people talking about "Where is the leader?"

Some corps/alliances have formed around Incursions so they can better be able to do them in the most quick and efficient way possible. My knowledge of the corps is limited however given that I have never actually participated in them.


The long and short of it is that it isn't exactly newbie content. The people who mostly run Incursions generally want either "pimp" ships that can deal a lot of damage at range and highly skilled logistics pilots to keep everyone alive.


LOL dont hate on my console skills! This is very telling about incursions. So right now, my train of thought with this is the same as going out for pvp...get better first.

Your still a child in the eyes of the universe

ShahFluffers
Ice Fire Warriors
#7 - 2012-07-12 01:24:43 UTC
Lord Arakkis wrote:
LOL dont hate on my console skills! This is very telling about incursions. So right now, my train of thought with this is the same as going out for pvp...get better first.

I'm an equal opportunity hater. Some things are just easier to hate on than others. Big smile

I personally believe that PvP is a bit easier in some ways.
Incursion NPCs have an advanced AI that makes them more aware than some players in some situations. However they are pretty predictable when it comes to their actions.

Plus, in PvP, you can make a real difference to a gang even with limited character skills. All you need is some "player training" so you know what to do, when to do it, and how to make judgement calls on the fly.
Kahega Amielden
Rifterlings
#8 - 2012-07-12 01:31:12 UTC  |  Edited by: Kahega Amielden
Quote:
Excellent, thanks for the clue in. I will also check the above posters links. Have you done any yourself?


No, I just read too much.

Quote:

So right now, my train of thought with this is the same as going out for pvp...get better first.


One does not get better at PVP by sitting back and waiting for skills to train. In fact if you first start PVPing a year from now in a battleship you're both going to miss out on a year of PVP and lose your battleship in seconds because you won't know what you're doing.
Lord Arakkis
The Scope
Gallente Federation
#9 - 2012-07-12 01:36:52 UTC
Kahega Amielden wrote:
Quote:
Excellent, thanks for the clue in. I will also check the above posters links. Have you done any yourself?


No, I just read too much.

Quote:

So right now, my train of thought with this is the same as going out for pvp...get better first.


One does not get better at PVP by sitting back and waiting for skills to train. In fact if you first start PVPing a year from now in a battleship you're both going to miss out on a year of PVP and lose your battleship in seconds because you won't know what you're doing.



Well yes and no. I myself do a lot of reading and studying so I have much with this game and dont speak lightly on that. Lots and lots of builds ive seen are Tech 2 mods and the like, and I just cant see the odds of me running into someone as new as me being great. Thats not to say I dont go into PVP space, Ive thrown away ships testing things out.

Your still a child in the eyes of the universe

ShahFluffers
Ice Fire Warriors
#10 - 2012-07-12 01:52:33 UTC  |  Edited by: ShahFluffers
Lord Arakkis wrote:
I myself do a lot of reading and studying so I have much with this game and dont speak lightly on that. Lots and lots of builds ive seen are Tech 2 mods and the like, and I just cant see the odds of me running into someone as new as me being great. Thats not to say I dont go into PVP space, Ive thrown away ships testing things out.


Okay... a few things...

1. See Tech 2 stuff as a "goal" rather than a "minimum baseline" when looking at any activity. You'd be surprised by how many vets use T1 stuff (the Meta 3 and 4 equipment in particular) even though they can use all T2 stuff. In some cases, Meta 4 equipment is just as good and sometimes better than T2 equipment.

2. As a new player... the ONLY things that veteran players have over you are:
- Better support skills: skills that affect all ships and make a ship generally more efficient.
- Versatility: anyone can match a multi-year veteran in any one specialty within a relatively short period of time. But since the vet has had more time he/she has access to more specialties than a younger player can.

With careful planning, the first problem can be overcome in the space of ~3 months. The later problem is more of a process and will never end until the game does. So make judgement calls based on which specialty you feel you give you a greater edge over your foes and/or will help your allies the most.

3. All space in EVE is "PvP space." High-sec is not "safe" by any stretch of the imagination and should you sufficiently anger and/or tempt someone with enough "bling" in your cargohold, they WILL shoot to kill you (and willingly swallow the cost of losing their ship to CONCORD). And yes... "suicide attacks" are perfectly legal.
Lord Arakkis
The Scope
Gallente Federation
#11 - 2012-07-12 02:26:58 UTC
ShahFluffers wrote:
Lord Arakkis wrote:
I myself do a lot of reading and studying so I have much with this game and dont speak lightly on that. Lots and lots of builds ive seen are Tech 2 mods and the like, and I just cant see the odds of me running into someone as new as me being great. Thats not to say I dont go into PVP space, Ive thrown away ships testing things out.


Okay... a few things...

1. See Tech 2 stuff as a "goal" rather than a "minimum baseline" when looking at any activity. You'd be surprised by how many vets use T1 stuff (the Meta 3 and 4 equipment in particular) even though they can use all T2 stuff. In some cases, Meta 4 equipment is just as good and sometimes better than T2 equipment.

2. As a new player... the ONLY things that veteran players have over you are:
- Better support skills: skills that affect all ships and make a ship generally more efficient.
- Versatility: anyone can match a multi-year veteran in any one specialty within a relatively short period of time. But since the vet has had more time he/she has access to more specialties than a younger player can.

With careful planning, the first problem can be overcome in the space of ~3 months. The later problem is more of a process and will never end until the game does. So make judgement calls based on which specialty you feel you give you a greater edge over your foes and/or will help your allies the most.

3. All space in EVE is "PvP space." High-sec is not "safe" by any stretch of the imagination and should you sufficiently anger and/or tempt someone with enough "bling" in your cargohold, they WILL shoot to kill you (and willingly swallow the cost of losing their ship to CONCORD). And yes... "suicide attacks" are perfectly legal.


Nice, explanatory. Let me ask a couple questions.

1. I see Meta on items in the market, not really knowing what that means. So not only do we have stats and tech level to be aware of, but Meta as well?

2. As far as hi sec not being very safe, never thought of someone going hara-kiri for something worthwhile. What is the total impact of that type of action aside from losing a ship? Loss of security status I believe? How bad of a loss? Will one time doing that effectively make me "banned" from that solar system?

Your still a child in the eyes of the universe

Kahega Amielden
Rifterlings
#12 - 2012-07-12 03:22:28 UTC  |  Edited by: Kahega Amielden
Quote:
1. I see Meta on items in the market, not really knowing what that means. So not only do we have stats and tech level to be aware of, but Meta as well?


Meta level 0 is "flat" tech 1, meta 1-4 is "named" (150mm light 'scout' autocannon I, for example, is the meta 4 variant of the 150mm light autocannon I). Meta 5 is t2, Meta 6+ is faction/deadspace/etc

In general, higher meta means the item is more expensive and more effective, but it's usually not that simple. The meta 4 stasis webifier has the same slowdown (-60%) as tech 2, but costs more CPU than the meta 2. Tech 2 armor plates give the same amount of armor HP as the best named plates (Rolled tungsten) but have a heavier weight drawback. In general, meta level is only particularly useful when comparing named items.

Quote:
2. As far as hi sec not being very safe, never thought of someone going hara-kiri for something worthwhile. What is the total impact of that type of action aside from losing a ship? Loss of security status I believe? How bad of a loss? Will one time doing that effectively make me "banned" from that solar system?


You'll lose some sec status, much more if you kill the ship, and vastly more if you kill the pod. The amount depends on the sec level of the system you're in, but one action will never ban you from a system.

It's usually done to people flying really expensive stuff in really squishy ships (e.g. Tech1 haulers loaded with hundreds of millions of ISK worth of ****). The people who do it have a friend or an alt nearby to scoop the loot as soon as CONCORD kills them off.
Quote:

Well yes and no. I myself do a lot of reading and studying so I have much with this game and dont speak lightly on that.


You've done "lots of reading and studying" and I've played the game since 2007. Your conclusion isn't anything new or unique; tons of newbies come to the same idea and every time it's wrong.

If EVE PVP consisted of arranged 1v1s with identical ships and identical fits then your concern would be correct, but it isn't. You can fly in a fleet (one t1-fit t1 frigate isn't going to kill much else, but five certainly will). You can train up for basic t2 mods or ships rather quickly (though for the sake of cost I'd recommend the latter option until you figure out what's going on).
Linna Excel
Center for Advanced Studies
Gallente Federation
#13 - 2012-07-12 03:26:26 UTC
Dynamic high end content...

Basically end-game raids that need a small group of players in at least BCs (logi cruisers can sneak in too).
ShahFluffers
Ice Fire Warriors
#14 - 2012-07-12 03:41:19 UTC  |  Edited by: ShahFluffers
Lord Arakkis wrote:
1. I see Meta on items in the market, not really knowing what that means. So not only do we have stats and tech level to be aware of, but Meta as well?

Meta level is more of a general "this is better" type number. Basic stuff is Meta 0... T2 is Meta 5... Faction stuff and above is Meta 6+.

As a beginner, all you need to know is that the higher the Meta level, the better something is.

When you get advanced enough, do check through the various stats of each item. Sometimes, a lower Meta level item will have superior stats compared to a higher level one... and it will be cheaper. For instance...

- A Meta 4 armor plate is superior to a T2 armor plate. They both give the same amount of HP, but the Meta 4 plate uses less powergrid and has lower mass (i.e. less "red bar" is used on your ship and it is lighter).
- A Meta 2 or 3 MicroWarpdrive is situationally superior to a T2 MicroWarpdrive. Both give the same speed boost, but the Meta 2/3 MWD uses less powergrid and capacitor power per cycle. The T2 MWD on the other hand carries a lower penalty to your ship's overall capacitor power.
- A Meta 4 shield extender is slightly inferior to a T2 shield extender. The Meta 4 one uses less of the ship's powergrid, but the T2 one adds a fair bit more HP.
- A Meta 4 turret is generally inferior compared to a T2 turret. The Meta 4 turrets may have exactly the same stats as the T2 turrets, but only the T2 turrets can use T2 ammo and is affected by the "specialization skill" which adds an additional 2% damage per skill level.

Lord Arakkis wrote:
2. As far as hi sec not being very safe, never thought of someone going hara-kiri for something worthwhile. What is the total impact of that type of action aside from losing a ship? Loss of security status I believe? How bad of a loss? Will one time doing that effectively make me "banned" from that solar system?

The penalties for suicide ganking are as follows:
- the ganker loses his/her ship (if they somehow avoid this, file a petition. To avoid CONCORD in any capacity is considered an exploit)
- the ganker does not recieve insurance for his/her ship loss.
- the ganker goes GCC (Global Criminal Countdown) where anyone in the game can shoot him/her without penalty. In addition, the ganker will be automatically ganked by the NPC police again if he/she undocks in anything other than a pod in high-sec for 15 minutes.
- the ganker loses security status (the loss is based on the security status of the system and the security status of the 'victim'... the higher the security standing, the higher the loss). This causes a host of other issues.
-- if a ganker's security status is below -5.0 then anyone can shoot him/her and his/her escape pod on sight.
-- Faction NPC police (not CONCORD) will follow the ganker around high-sec and shoot at the ganker if he/she stays still for any amount of time.
- And finally... the ganker's friend (who didn't suicide gank) may not get the loot off your ship in time... sometimes opportunistic players other than them will quickly scoop up your remains and profit off of your demise and your gankers' efforts.

What low security status will NOT do is:
- ban you from any system. It just makes travelling through a high security system harder (and near impossible with ships cruiser sized+)
- ban you from the game. Just because you did bad things to certain defenseless people, doesn't mean you're a griefer. You actually have to work at that (ex. you are "griefing" when you harass the same person over and over again for no discernible reason).
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2012-07-12 06:20:42 UTC
As for PvP, some people pod jump to lowsec or nulsec in their first hour in EVE. Some start later. Some never do.

There are two vital PvP jobs a rookie can do immediately:

* Scout.

This requires some coaching from a patient fleet commander (FC), but a rookie in a cheap and fast ship makes an excellent scout. A fleet will often have more than one scout: typically a "head" or advance scout in the next system and and a "tail" or rear scout in the previous system.

* Tackle (keeping people from running away, or preventing them from moving very fast so big guns can hit them easier).

Generally corps will supply rookies with an infinite supply of "hero" (you will die, a lot) tackle frigates. It is a vital job though.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#16 - 2012-07-12 06:33:44 UTC  |  Edited by: Abdiel Kavash
Tau Cabalander wrote:
As for PvP, some people pod jump to lowsec or nulsec in their first hour in EVE. Some start later. Some never do.

There are two vital PvP jobs a rookie can do immediately:

* Scout.

This requires some coaching from a patient fleet commander (FC), but a rookie in a cheap and fast ship makes an excellent scout. A fleet will often have more than one scout: typically a "head" or advance scout in the next system and and a "tail" or rear scout in the previous system.

* Tackle (keeping people from running away, or preventing them from moving very fast so big guns can hit them easier).

Generally corps will supply rookies with an infinite supply of "hero" (you will die, a lot) tackle frigates. It is a vital job though.


Don't forget ECM. I (3 years old player) was furiously raging a few days ago because a Blackbird (TI cruiser, you can sit in one in a day or so) was chilling 100k away from my Scimitar (TII logistics ship, which I have perfected every skill to fly) and continuously jamming me, making me completely unable to repair my fleetmates.
Xercodo
Cruor Angelicus
#17 - 2012-07-12 07:16:43 UTC
ShahFluffers wrote:


- A Meta 4 armor plate is superior to a T2 armor plate. They both give the same amount of HP, but the Meta 4 plate uses less powergrid and has lower mass (i.e. less "red bar" is used on your ship and it is lighter).


Btw a dev mentioned a little while back that he was gonna buff the HP amount of the T2 plates very son. (Unless he already has and neither of us picked up on it)

The Drake is a Lie

gfldex
#18 - 2012-07-12 07:18:59 UTC  |  Edited by: gfldex
Lord Arakkis wrote:
1. I see Meta on items in the market, not really knowing what that means. So not only do we have stats and tech level to be aware of, but Meta as well?


There is a compare button in the item stat dialog. Click that.

Lord Arakkis wrote:
Loss of security status I believe? How bad of a loss? Will one time doing that effectively make me "banned" from that solar system?


If you start with a sec status of 1.0 you can kill about 8 ships before you get problems with the navies in a 1.0 system. If you start with 0.0 you can kill about 15 ships before your sec status drops below -5.0 and get the navy after you in any highsec system.

With a sec status below -5 you are free game for any player. No NPC will come to your aid.

How fast you can fix your sec status depends on many factors. As long as you stay above -4.9 you can fix it even in highsec. If you know what you are doing you can get a sec status of -10 up to -1.99 in about a week, without getting excessive.

If you take all the sand out of the box, only the cat poo will remain.

Lost Greybeard
Drunken Yordles
#19 - 2012-07-12 10:20:58 UTC
Generally speaking, Incursions are kind of "second tier" content in terms of difficulty. As a new player I'd advise running some normal missions with the stupid AI first, get comfortable running about in a battlecruiser, etc.

There's not an official system for this, but basically the PvE content in order of ascending difficulty goes about like this:

Lowest: L1-L3 missions. Easy enough solo in fairly easily obtained ships.

Pretty easy: L4 missions, High/Low sec exploration. L4s require more SP dedicated to mission-running (i.e. a battleship) and basic exploration requires probing and a deeper knowledge of game mechanics.

Moderate to easy: Incursions. Basically L4 missions except the enemies have basic target-switching AI that will focus on people that are weaker or not being healed. Generally speaking you need a group of people running BCs or T2/faction ships to do these, but the actual tactics involved are pretty mindless so long as you have the numbers. About as close to raiding in WoW as you can get in Eve.

Kinda Hard sometimes: 0.0 Exploration. Some of the sites require a group and a lot of bloody tank to burn through or some pretty clever flying. The AI is worse than incursions, but that just shifts the difficulty up to the building a fleet or ship part.

Hard: w-Space. In wormholes, no one can hear you scream. Sleepers hate everything and their AI is downright vicious at times, and there's no local to check for players, who can basically appear and shoot you whenever they're feeling the urge.
Lord Arakkis
The Scope
Gallente Federation
#20 - 2012-07-12 14:02:33 UTC
Wow, thanks for all the info people. I see a lot about being a scout and the like and while I wouldnt totally mind that, Id much rather be one of the heavy hitters when involved in larger battles.

Thanks for clearing up the Meta thing, I had no idea there was a compare option when looking at mods and the like. Very useful.

And while this may be one of my first serious MMO's im nowhere near new to the optimizing of equipment in not just RPGs, but other games in general. I played on called Chromehounds once and that was particularly stat heavy loadout wise.

I feel much more "confident" about what I may be capable at this point. I will be in PVP space today!

Your still a child in the eyes of the universe

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