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Should pirate ships be allowed in high security space?

Author
Russell Casey
Doomheim
#21 - 2012-07-11 22:57:01 UTC
Absolutely. The term outlaw means "outside the law" not "enemy of the state". To clarify, being an outlaw means someone could shoot you in front of the cops and they wouldn't say boo. Getting locked out of highsec has long been a deterrent to pvping in lowsec and has driven more aspiring pvpers into the abomination that is FW than should be allowed. Shooting outlaws should be the job of the players, not the faction navies acting as watered down CONCORD.

Thanks to alts and neutral friends, the -10 security rating is pretty much as broken as the bounty system atm. And who knows, MAYBE seeing -10s zooming around highsec besides the occasional fast frig/pod would actually curb the rampant Carebearitis infecting highsec atm.
Alara IonStorm
#22 - 2012-07-11 23:06:57 UTC
Russell Casey wrote:
Absolutely. The term outlaw means "outside the law" not "enemy of the state". To clarify, being an outlaw means someone could shoot you in front of the cops and they wouldn't say boo. Getting locked out of highsec has long been a deterrent to pvping in lowsec and has driven more aspiring pvpers into the abomination that is FW than should be allowed. Shooting outlaws should be the job of the players, not the faction navies acting as watered down CONCORD.

Thanks to alts and neutral friends, the -10 security rating is pretty much as broken as the bounty system atm. And who knows, MAYBE seeing -10s zooming around highsec besides the occasional fast frig/pod would actually curb the rampant Carebearitis infecting highsec atm.

I would enjoy it if Pirate Fleets could enter Hi Sec unmolested by NPC's. Freely attackable by any player and able to respond to attacks but not attack ships themselves without drawing police.

Lets Hi-Sec Players form up a fleet to engage them with the risk of being overpowered themselves by the Pirates. All the gankers can already move around Hi-Sec like nothing in there gankmobiles, this just encourages them to bring real, well fit bigger ships and risk a slug out while providing PvP to anyone who engages them.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#23 - 2012-07-11 23:09:24 UTC
Tippia wrote:
They're owned by (reasonably) upstanding citizens and they're doing CONCORD's work… so of course they should be.


I think he means, why are NPC pirates allowed in highsec... he... kinda has a point O.o

mind blown

still not supporting it or clicking like, but still

http://dl.eve-files.com/media/1206/scimi.jpg

Gil Roland
Roma Aeterna
#24 - 2012-07-11 23:21:12 UTC
Private Pineapple wrote:


In this way, why are pirate ships allowed in high security space!? Wouldn't a CONCORD pilot's blood pressure increase as he sees that a pirate ship uncloaked next to a high security jumpgate (or is it warpgate...)?



Wormholes.
Xorv
Questionable Acquisitions
#25 - 2012-07-11 23:23:03 UTC
Private Pineapple wrote:
I realized that CONCORD probably doesn't like rats, right? And all of those "rats" are pirates. In pirate ships.

In this way, why are pirate ships allowed in high security space!? Wouldn't a CONCORD pilot's blood pressure increase as he sees that a pirate ship uncloaked next to a high security jumpgate (or is it warpgate...)? I would think so. Allow me to clarify: I am addressing CAPSULEER USAGE of PIRATE STUFF including SHIPS, MODULES, and AMMO.


Not only should Pirate Faction Ships not be able to be flown in space patrolled by CONCORD, there shouldn't be any Pirate RATs in belts, missions, or exploration sites either.

Non newbie PvE should be completely outside of space patrolled by unbeatable CONCORD.

Pirate Ships should as you suggest be considered illegal contraband in that same space where CONCORD has a presence.




Alara IonStorm
#26 - 2012-07-11 23:25:38 UTC
Xorv wrote:

Non newbie PvE should be completely outside of space patrolled by unbeatable CONCORD.

They should also scale down the universe to 1/8 the size and layoff 75% of the Dev team to support EVE's new player base.
Xorv
Questionable Acquisitions
#27 - 2012-07-12 00:13:55 UTC
Alara IonStorm wrote:
Xorv wrote:

Non newbie PvE should be completely outside of space patrolled by unbeatable CONCORD.

They should also scale down the universe to 1/8 the size and layoff 75% of the Dev team to support EVE's new player base.


A prediction you cannot prove. I would argue that an increasingly stagnant EVE that doesn't fully embrace it's claims to being a Sandbox MMO built around player conflict is slowly killing EVE off regardless.

The more CCP creates safe zones, opt outs, insulation from other players, and themepark type gameplay, the less anything that happens in EVE really matters. If players have no real stakes or investment in what happens in EVE around them, they will eventually lose interest. There's no long term future for this game as some sort of Space WoW.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#28 - 2012-07-12 00:16:33 UTC
CONCORD doesn't give a rats ass about security status ...

/thread.
Alara IonStorm
#29 - 2012-07-12 00:20:52 UTC
Xorv wrote:

A prediction you cannot prove. I would argue that an increasingly stagnant EVE that doesn't fully embrace it's claims to being a Sandbox MMO built around player conflict is slowly killing EVE off regardless.

The further increasing playerbase.

Xorv wrote:

The more CCP creates safe zones, opt outs, insulation from other players, and themepark type gameplay, the less anything that happens in EVE really matters. If players have no real stakes or investment in what happens in EVE around them, they will eventually lose interest. There's no long term future for this game as some sort of Space WoW.

Now that is something you can not prove.

What you can prove is everytime you move something to low or null people do not go.

Most people who play this game move to Nullsec, W-space and Low and many of them move back. I tried Null Sec, I am going to try it again in the future but I like living in Highsec's casual atmosphere right now and so do many others. They PvE and PvP there, have alts there and maintain trade hubs.

There is not some massive group of the playerbase unwilling to try lower sec spaces and need a little push, that is a fantasy. Most players who start this game and are not alts will find themselves there and many will move back.
Cloned S0ul
POCKOCMOC Inc.
#30 - 2012-07-12 00:47:24 UTC  |  Edited by: Cloned S0ul
High sec need pirates and pirates ships because without them empire become bored space and pirates become total bored form eve, low sec are low populated, meny pirates are mad because lack of targets so they punish poor industrals pilots etc, somtime they fight with agresive enemys etc, but in fact low sec is place where people are bored and whine because lack of transit. Empire is a heaven for griefers, kamikaze etc, in most cases empire offers more fun than low sec space.
Brewlar Kuvakei
Adeptio Gloriae
#31 - 2012-07-12 20:12:13 UTC  |  Edited by: Brewlar Kuvakei
I agree remove all rats and combat missions against criminal npc's to low and null. Give High sec the massive nerf bat that it deserves. Start with high sec incursions by removing system security status while incursion is in progress to simulate concord being overwhelmed. If the bears do not defend the incursion that system would then remain a low sec system. Continue incursions until Sansha is defeated or until all high sec is removed.

Either way this would be a win for an actual story line or a win for people actually learning to play eve.
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